Hello,
Can someone point me to the literature for computing
(1 ) AR = xRange/ yRange in
bool DataSet::computeOptimumTileSystemDimensions(int& C1, int& R1)
Lines 247- 270 DataSet.cpp
and
(2) int k_cols = int( ceil( 1.0 + ::log( destination_xRange / (_C1 *
sourceResolutionX *
267.03
-253.83 -202.75 265.69
-272.63 -202.75 267.03
-235.03 -202.75 267.56
-272.63 -202.75 267.03
-253.83 -202.75 265.69
}
Thank you,
Maya
Hi Maya,
What do you mean by unique?
Robert.
On 1 October 2015 at 22:04, maya leonard http://lists.openscenegraph.org/listinfo.cgi/osg-users
Hello OSG developers,
I'm trying to have all my VertexArray outputs unique in my osg output file.
I tried using set OSG_OPTIMIZER=INDEX_MESH and other settings, but my
VertexArray always has duplicates.
The osg output file is from osgUtil::DelaunayTriangulator.
I tried using the osgconv tool,
Hello,
Is it possible to clip the terrain generated with osgdem/vpbmaster outside a
polygon shapefile?
For example, I'm using a elevation tif and have a shapefile of a property
boundary that is irregular in shape, with no holes. I would like to remove the
terrain outside of the boundary.
Hello osgers
I'm using vpbmaster and I get TiffOpen dem.tif: Too many open files.
I tried using a small subset of images, but the joins don't match.
Any suggestions on how to get around this error when using thousands of tifs?
Thanks
Maya
] vpbmaster TiffOpen too many files open
Hi Maya,
On Mon, Mar 8, 2010 at 3:28 PM, maya leonard mayaleon...@hotmail.com wrote:
I'm using vpbmaster and I get TiffOpen dem.tif: Too many open files.
I tried using a small subset of images, but the joins don't match.
Any suggestions on how
hello osg users,
Tips to create plugin vrml with Visual Studio 2008.
(1) compile openvrml 0.18.3 grab the svn version not the tarball.
Using OSG SVN version 296
(2) Within the Plugins Vrml C++-Preprocessor add OPENVRML_USE_LIB
(3) Line 203 with ReaderWriterVRML2.cpp
change
const
Hello hesicong, OSG and C# Users
I'm trying to get textures to load within osg C# application and nothing
happens.
Certain textures such as rgb formats work, but jpg and gif do not work.
You can replicate this problem with the osgnetdemo sample by hesicong and the
sample skydome.osg
Hi Robert
While trying to compile the latest svn version from today I get the following
compile errors for osgDB and osgTerrain Wrappers.
Thanks
Maya
3-- Build started: Project: Wrapper osgDB, Configuration: Release x64
--
2Compiling...
3Compiling...
3DatabasePager.cpp
@lists.openscenegraph.org Subject: Re: [osg-users] FW: building
osgwrapper using Visual Studio 2005 or 2008 Hi Maya, Do you mean SVN
version rather than CVS? We haven't used CVS for over a year. Could you
supply the error you are getting. Robert. On Jan 24, 2008 3:46 AM, maya
leonard [EMAIL PROTECTED] wrote
Hi Robert Heads up, I needed to added /bigobj to the c++ commandline option
(next to /zm100) to get today's cvs version of osgwrapper to compile on both
Visual Studio 2005 and 2008.
Everything else compiled fine :)
CheersMaya
Need to know the score, the latest news, or you need your
Hi osgers Has anyone succussfully compiled the svn version using Visual Studio
2005 on a 64bit machine?I have tried following the configuation manager steps
outlined in the readme.txt file, but everytime I try to compile the libraries,
some settings go back to the win32 values. Any pointers
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