Re: [osg-users] (no subject)

2018-05-02 Thread Robert Osfield
Hi Oran, When optimizing OSG applications most of the task is really about optimizing the scene graph to address bottlenecks. You've taken the first step in look at high level cull, draw dispatch (the OSG's draw traversal dispatch data into the OpenGL FIFO) and draw GPU stats, and listing the

[osg-users] (no subject)

2018-05-01 Thread Oran Wallace
Hi All, Been using OSG for a while and have learned a lot and enjoyed it. I currently have an application with uses OSG and Qt for displaying a highly detailed model. A database is loaded which may cause colors in the model to change or additional geometries to be generated. My OSG viewport

[osg-users] (no subject)

2018-03-07 Thread ??
11___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] (no subject)

2017-09-19 Thread Kamil Zaripov
Hi all, I’m developing cross-platform application using Qt Quick 2. And I want to integrate OpenSceneGraph view into my application. It seems that there is there are several libraries that can integrate OpenSceneGraph into Qt Quick application: https://github.com/podsvirov/osgqtquick - works

Re: [osg-users] (no subject)

2017-07-03 Thread Raymond de Vries
Hi Michael, Nice job, will certainly use it! Cheers, Raymond On 7/1/2017 10:04 AM, Robert Osfield wrote: Great work Michael :-) On 30 June 2017 at 18:16, michael kapelko wrote: Hi. TL;DR Sample OpenSceneGraph application in Web:

Re: [osg-users] (no subject)

2017-07-01 Thread Robert Osfield
Great work Michael :-) On 30 June 2017 at 18:16, michael kapelko wrote: > Hi. > > TL;DR Sample OpenSceneGraph application in Web: > https://ogstudio.github.io/openscenegraph-cross-platform-guide/ > Give it a try! > > -- Official -- > > I've finished my work on the

[osg-users] (no subject)

2017-06-30 Thread michael kapelko
Hi. TL;DR Sample OpenSceneGraph application in Web: https://ogstudio.github.io/openscenegraph-cross-platform-guide/ Give it a try! -- Official -- I've finished my work on the OpenSceneGraph cross-platform guide: https://github.com/OGStudio/openscenegraph-cross-platform-guide It contains

Re: [osg-users] (no subject)

2016-04-23 Thread Marko Käning
Hi Grendah, On 23 Apr 2016, at 15:35 , Grendah Garidi wrote: > hi, I want to use Qt with OSG(2.9.12_x86VC2008) and I need a Binaries > library of osg version 3.x.x do you perhaps want to consider installing all dependencies needed to build OSG via MSYS2 [1] and start

[osg-users] (no subject)

2016-04-23 Thread Grendah Garidi
hi,  I want to use Qt with OSG(2.9.12_x86VC2008) and I need a Binaries library of osg version 3.x.x ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2016-02-04 Thread Robert Osfield
Hi Anders, There is a new mechanism for managing clean up of GL objects, which in theory should help improve management of lifetimes of GL objects. The warning suggests that something is try to do GL call after the context is cleaned up, I don't know yet if this is a bug in the new code or

Re: [osg-users] (no subject)

2016-02-04 Thread Anders Backman
Yep sorry. I was having some (other) issue where text was not rendered when I had enabled shadows, so I was messing with osgViewer.cpp copying sample code from osgShadow there. The example that reveals the issue at shutdown is plainly osgShadow.cpp Output: osgshadow.exe --window 0 0 1024 768

Re: [osg-users] (no subject)

2016-02-04 Thread Anders Backman
Seems that this actually caused a lot more problem than I first thought... The fact that you need to have a valid reference while tearing down nodes, means that our system with plugins (dll:s loaded etc) now causes problems. The Camera it self, has references to a scene, states, (Renderer) etc,

Re: [osg-users] (no subject)

2016-02-04 Thread Robert Osfield
Hi Anders, On 4 February 2016 at 13:19, Robert Osfield wrote: > However, let me investigate the bug at my end. This should clarify > things. I haven't had a chance to investigate yet as I've been > testing and checking a block of work this morning. I have tracked the

Re: [osg-users] (no subject)

2016-02-04 Thread Robert Osfield
Hi Anders, On 4 February 2016 at 13:03, Anders Backman wrote: > Seems that this actually caused a lot more problem than I first thought... > > The fact that you need to have a valid reference while tearing down nodes, > means that our system with plugins (dll:s loaded etc) now

[osg-users] (no subject)

2016-02-04 Thread Anders Backman
Hi all. Trying OSG 3.5.1 and I have started to get some problems with objects (osg::Program/osg::Shaders etc.) being de-allocated after context is destroyed: Error: OpenGL version test failed, requires valid graphics context. Sometime it crasches sometimes it just print the warning. I can

Re: [osg-users] (no subject)

2016-02-04 Thread Robert Osfield
Hi Anders et.al, On 4 February 2016 at 14:34, Robert Osfield wrote: > I will complete these fixes and get them checked in, once I do I'll > update this thread. I have fixed the problems in osgShadow and checked in fixes to git master. Gotta be said that some elements

Re: [osg-users] (no subject)

2015-05-25 Thread Robert Osfield
Hi Joshua, I'm not sure what you mean by video canvas. If you want to render a video as a texture on a geometry then the osgmovie example is the place to look. Robert. On 24 May 2015 at 21:39, Joshua Robinson shooki.robin...@gmail.com wrote: Howdy OSG-Users Volcans, I am a newbie to OSG

[osg-users] (no subject)

2015-05-24 Thread Joshua Robinson
Howdy OSG-Users Volcans, I am a newbie to OSG and need help to do : Add a video canvas to scale the video. It should do : 1) Create a video canvas. 2) Assign texture coordinates to the video canvas, I prefer manually, it can be automatically (function). Specify the number of columns and

Re: [osg-users] (no subject)

2015-02-04 Thread Jeremy
I am having this problem with OSG 3.3.3 and Qt5 and MSVC2013 Commenting out the #define GL_ARB_vertex_buffer_object in osg/BufferObject does indeed allow it to compile. On Sun, Feb 1, 2015 at 10:56 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Phileppe, I presume Qt5.4 is define the

Re: [osg-users] (no subject)

2015-02-03 Thread Robert Osfield
Hi Philippe, Unfortunately the forum has messed up the attachments. The mailing list is such much more reliable for attachments, alas forum's are so modern that most new users seem to prefer it. Could you just email me directly the changed files. Thanks for you patience, Robert. On 3 February

Re: [osg-users] (no subject)

2015-02-02 Thread Philippe Renon
Hi Robert, Thanks for the quick answers. Please find attached the two modified files (originals are from version 3.3.3): The files are: - include/osg/BufferObject - include/osg/GLDefines Qt also uses the #ifdef #define pattern so switching include order might not be ideal (haven't tested...).

Re: [osg-users] (no subject)

2015-02-02 Thread Philippe Renon
robertosfield wrote: Could you try removing the #define GL_ARB_vertex_buffer_object line from the include/osg/BufferObject header to see if that allows the Qt header to compile fine. Removing the #define GL_ARB_vertex_buffer_object line did the trick. Fixing the

Re: [osg-users] (no subject)

2015-02-02 Thread Philippe Renon
robertosfield wrote: Hi Phileppe, I presume Qt5.4 is define the various GL values in it's headers as well as the OSG.  You could try changing the include order of the Qt and OSG headers to see if that can resolve the issue.  I don't have Qt5.4 on my system to test against so I'll have

Re: [osg-users] (no subject)

2015-02-02 Thread Robert Osfield
Hi Phileppe, Good to hear you've been able to fix the problems. Could you send me the whole modified files so I can do graphical diff to make sure I get all the correct modifications. Thanks, Robert. On 1 February 2015 at 12:08, Philippe Renon philippe_re...@yahoo.fr wrote: robertosfield

Re: [osg-users] (no subject)

2015-02-01 Thread Robert Osfield
Hi Phileppe, I presume Qt5.4 is define the various GL values in it's headers as well as the OSG. You could try changing the include order of the Qt and OSG headers to see if that can resolve the issue. I don't have Qt5.4 on my system to test against so I'll have to defer to you to see if you

[osg-users] (no subject)

2015-01-31 Thread philippe renon
Hi, Compilation of osg 3.2.1 against Qt 5.4.0 (mingw) was working perfectly fine. After switching to 3.3.3 we are seeing this compilation error : In file included from d:/Projects/OpenPilotTools/qt-5.4.0/5.4/mingw491_32/include/QtGui/qopengl.h:123:0, from

Re: [osg-users] (no subject)

2015-01-31 Thread Robert Osfield
Hi Philippe, Could you try removing the #define GL_ARB_vertex_buffer_object line from the include/osg/BufferObject header to see if that allows the Qt header to compile fine. Robert. On 31 January 2015 at 20:44, philippe renon philippe_re...@yahoo.fr wrote: Hi, Compilation of osg 3.2.1

Re: [osg-users] (no subject)

2015-01-31 Thread philippe renon
I am also seeing this warnings multiple times: [ 92%] Building CXX object src/applications/osgearth_package_qt/CMakeFiles/application_osgearth_package_qt.dir/package_qt.cpp.obj In file included from d:/Projects/OpenPilotTools/qt-5.4.0/5.4/mingw491_32/include/QtGui/qopengl.h:123:0,    

Re: [osg-users] (no subject)

2014-10-11 Thread Chris Hanson
LineSegmentIntersector will almost never hit non-polygon geometry. A perfect hit between a line and another line is difficult with floating point math. You should probably use the PolytopeIntersector ( http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00616.html ) which

[osg-users] (no subject)

2014-10-10 Thread jiang.sa...@gmail.com
Hi guys, Recently, I have build a test application based on osg 3.2 and osgEarth 2.5 which loads some linestring geometry. Then I tried to calculate the spatial distance between two lines using osgUtil::LineSegmentIntersector::Intersections results; if (getMapNode()

Re: [osg-users] (no subject)

2014-08-02 Thread Christopher Bruns
Thanks Robert for the detailed analysis. This is very helpful. Is there a way for me to directly access the slave cameras in my Viewer object, so I could, in the short term, hack in a change to the colorMasks, and thus perhaps not need to recompile OpenSceneGraph? Longer term, it might be nice

[osg-users] (no subject)

2014-07-31 Thread Christopher Bruns
Hi, Is it possible to display stereo 3D rendering for green-magenta anaglyph glasses in OpenSceneGraph? (as opposed to red-cyan glasses) I can get stereo working well with old-fashioned red-(blue-cyan) glasses. Is there a way to change the color settings of anaglyph mode? Below is a complete

Re: [osg-users] (no subject)

2014-07-31 Thread Christopher Bruns
Sorry I neglected to put a subject line. I think once I have two posts, I will be able to edit my question subject on the forum. Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60519#60519

Re: [osg-users] (no subject)

2014-07-31 Thread Robert Osfield
HI Christopher, Currently the ANAGLYPHIC stereo support is hardwired to red-cyan. Curiously you are the first to ask for anything else. To implement for other interpretations of anaglyphic you'd need to implement it using osgViewer::View slave Camera's, one slave Camera for the left eye and one

[osg-users] (no subject)

2014-05-30 Thread wyg030...@163.com
Dearl all, I have tried to use quad buffer stereo displaying mode, and it successed. Here, I have the problem, I want to save the scene as a picture, especially one left-eye and right-eye. I do not want to render the scene using LEFT_EYE and RIGHT_EYE one by one, sometimes we need

[osg-users] (no subject)

2013-04-25 Thread Daniel Krikun
Hello Nick, How can I check what version of the txp is the format of the terrain? Mess ag e: 2 Date: Mon, 22 Ap r 20 13 09 :4 4: 5 5 +0 20 0 From : Tr ajc e Nik olov NIC K traj ce .n iko lov. ni ck @g m ail .c om To : Ope nS c eneG rap h Us ers osg - use rs@ lis ts . open sc ene gr aph .or g

Re: [osg-users] (no subject)

2013-04-25 Thread Trajce Nikolov NICK
Hi Daniel, somewhere in the header of the txp archive should be something like GetVersion or such. Look in the trpage_* headers Nick On Thu, Apr 25, 2013 at 1:10 PM, Daniel Krikun krikun.dan...@gmail.comwrote: Hello Nick, How can I check what version of the txp is the format of the

Re: [osg-users] (no subject)

2012-09-07 Thread Sergey Polischuk
Hi RigTransformSoftware is not a node, it is helper class which implements skinning animation inside RigGeometry (which is not a node either, its drawable).Just dont touch vertex positions array and use gl_Vertex in shader instead of your position attribute (dont do this:

[osg-users] (no subject)

2012-09-06 Thread Peterakos
Hello. My task is to render an animated dae character with shaders. I have created a simple vertex shader: attribute vec4 position_attribute; attribute vec4 color_attribute; varying vec4 color; void main(){ color = color_attribute; gl_Position = gl_ModelViewProjectionMatrix *

Re: [osg-users] (no subject)

2012-09-06 Thread Sergey Polischuk
Hi RigGeometry vertex\normal arrays updated according to animation when software rig transform implementation is used. Have a look at RigTransformSoftware::operator() source. If you set vertex position with setVertexAttribArray, it woudnt be updated, else if you set it with setVertexArray it would

Re: [osg-users] (no subject)

2012-09-06 Thread Peterakos
Hello. First of all the SceneGraph that is created after i read the dae file doesnt have any RigTransformSoftware node. Does that mean the values in the vertex array in the rig geometry will stay the same during the program execution (and they will never get the updated value) ? In order for me

Re: [osg-users] (no subject)

2012-07-02 Thread Chris Hanson
Spam. Do not visit this link. On Mon, Jul 2, 2012 at 3:18 PM, m...@arne-kreutzmann.de wrote: http://newmodeluk.com/time.php?ocean208.png ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] (no subject)

2012-05-06 Thread ????????
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] (no subject)

2012-04-02 Thread Siddharth Palaniappan
a href=http://hlisted.com/wp-content/themes/typebased/cache/02efpk.html; http://hlisted.com/wp-content/themes/typebased/cache/02efpk.html/a___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] (no subject)

2011-12-12 Thread Sergey Polischuk
Hi, Short answer: there are no simple way, You should get all drawables, grab all primitivesets and set instance count for them, write shaders that make use of instanceID to calculate vertex position. also with instanced drawing you should disable display lists, so for performance reasons make

Re: [osg-users] (no subject)

2011-12-03 Thread Sebastian Messerschmidt
Hello Michael, I guess with instancing you mean not loading the geometry more than once. By default, when loading a let's say openflight database OSG will load every external, even it has been encountered before. There are 2 options you can try. 1, Set up a readFileCallback and cache the model

[osg-users] (no subject)

2011-12-02 Thread Michael . A . Bosse
Hi Everyone, I'm trying to implement a fairly dense forested area and simply adding in a bunch of osg::MatrixTransform nodes predictably causes the cull to crash. I could try reorganizing the scene around an oct-tree as was suggested by a previous discussion on this topic, but for draw performance

[osg-users] (no subject)

2011-06-29 Thread 书欣 宋
Thank you for this,but because of some reason,I don't want to receive this any more.Thank you.___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2011-06-22 Thread Robert Osfield
Sorry abou this unsavoury spam getting through - it looks to be a case of a guinuine osg-user that has their mail account compromised by the spammers. I've unsubscribed the problem account and notified the account holder. ___ osg-users mailing list

[osg-users] (no subject)

2011-06-03 Thread Mabrouk Gharbi
GHARBI MABROUK MAITRISE GENIE ELECTRIQUE TEL +216 94232502 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] (no subject)

2011-05-09 Thread 蜡笔小新
hello,everyone,i'd like to ask some question about osg. I 'm trying to analysis the architecture of osg depending on the source code. As i'm a researcher and i try to do something on graphics,I have to do some reseach. Can anybody give me any

Re: [osg-users] (no subject)

2011-05-09 Thread Wang Rui
Hi, FYI, Paul Martz's OpenSceneGraph Quick Start Guide is preferred for beginners in my opinion. And Qian Xuelei and I wrote a book OpenSceneGraph Beginners Guide in the end of last year, which is published by the Packt Publishing. Do some search in the osg-users archives could be of a lot help,

[osg-users] (no subject)

2011-03-27 Thread Vivek Kumar Dwivedi
DON'T SEND MESSAGE PLEASE. -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2011-03-27 Thread Gordon Tomlinson
: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Vivek Kumar Dwivedi Sent: Sunday, March 27, 2011 10:10 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] (no subject) DON'T SEND MESSAGE PLEASE. -- Vivek Dwivedi

[osg-users] (no subject)

2011-03-03 Thread Felix Bwire
http://eventostigre.com.ar/google.php ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] (no subject)

2011-03-02 Thread Felix Bwire
http://plissk3n.pl.funpic.de/google.php ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2011-01-12 Thread Robert Osfield
On Wed, Jan 12, 2011 at 6:21 AM, Vivek Kumar Dwivedi vivekcsjm...@gmail.com wrote: Pléase don't send me queries. -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] (no subject)

2011-01-12 Thread Mourad Boufarguine
Hi Robert, Could you remove him from the mailing list ? he have sent dozens of mails like this. Mourad If want to disable subscription or unsubscribe then simply follow the list to the mailing list admin page - it's appended to all posts (see above you post even had all the info you need).

[osg-users] (no subject)

2011-01-11 Thread Vivek Kumar Dwivedi
Pléase don't send me queries. -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2010-09-22 Thread Robert Osfield
Hi Vivek, On Wed, Sep 22, 2010 at 6:44 AM, Vivek Kumar Dwivedi vivekcsjm...@gmail.com wrote: Hi,do not send mail. I am very busy. Too busy to be polite or to take control of your own subscription? At the bottom of all emails there is the link to the mailing list admin pages, simple log in and

[osg-users] (no subject)

2010-09-21 Thread Vivek Kumar Dwivedi
Hi,do not send mail. I am very busy. -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2010-07-26 Thread Tomlinson, Gordon
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Yurii Monakov Sent: Saturday, July 24, 2010 9:21 PM To: osg-users@lists.openscenegraph.org; pavelpel...@ya.ru Subject: [osg-users] (no subject) http://sites.google.com/site/gGtjM8SvxU11/yhhyksvy

Re: [osg-users] (no subject)

2010-07-26 Thread Robert Osfield
On Mon, Jul 26, 2010 at 12:39 PM, Tomlinson, Gordon gtomlin...@overwatch.textron.com wrote: This is a spam and spam link, I spotted it too, and don't know how it got into osg-users list. The mailing addresses on the post aren't subscribed and the mailing list is set to reject all posts from non

[osg-users] (no subject)

2010-07-24 Thread Yurii Monakov
http://sites.google.com/site/gGtjM8SvxU11/yhhyksvy ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2010-03-03 Thread Robert Osfield
Hi John, I would suggest adding the directory where the collada lib is into your lib search path. I can't recall exactly what this is under windows, could it just be PATH? The other alternative is to copy the lib into the directory where you've installed the OSG libs. Robert. On Tue, Mar 2,

Re: [osg-users] (no subject)

2010-03-03 Thread Mourad Boufarguine
Hi John, Is there a reason why you write libcollada14dom2l-d.dll with an L rather than a 1 ? Mourad On Tue, Mar 2, 2010 at 7:29 PM, Montgomery, John T. j.t.montgom...@abdn.ac.uk wrote: Hello All, I am trying, for the first time, to export a Blender model into OSG - specifically,

Re: [osg-users] (no subject)

2010-03-03 Thread Montgomery, John T.
...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 03 March 2010 08:46 To: OpenSceneGraph Users Subject: Re: [osg-users] (no subject) Hi John, I would suggest adding the directory where the collada lib is into your lib search path. I can't recall exactly what this is under windows, could it just be PATH

Re: [osg-users] (no subject)

2010-03-03 Thread Montgomery, John T.
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mourad Boufarguine Sent: 03 March 2010 09:01 To: OpenSceneGraph Users Subject: Re: [osg-users] (no subject) Hi John, Is there a reason why you write libcollada14dom2l-d.dll with an L rather than a 1 ? Mourad

[osg-users] (no subject)

2010-03-02 Thread Montgomery, John T.
Hello All, I am trying, for the first time, to export a Blender model into OSG - specifically, present3D. I have compiled OSG debug version with Collada, Exported a DAE from Blender 'eye.dae'. Run this in the standard plain vanilla way for present3D - within a slide/layer: slide

[osg-users] (no subject)

2009-03-06 Thread andree gebert
Wanting to catch up with Stephen Northcottpom, no dramas! Stay connected to the people that matter most with a smarter inbox. Take a look http://au.docs.yahoo.com/mail/smarterinbox___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] (no subject)

2009-03-05 Thread Jesper D. Thomsen
Hi all, I'm using OSG to create a single 3D viewport window in an Windows MFC application (running on XP and Vista). I'm having problems with sometimes getting defective mouse coordinates for the OSG window after I have begun using OSG in the application (The window was previously drawn by

Re: [osg-users] (no subject)

2009-03-05 Thread Jesper D. Thomsen
Oh, and sorry about the no subject. I hit the Send button to soon. Jesper D. Thomsen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] (no subject)

2009-02-03 Thread Robert Osfield
HI Sunitha, In future posts could you use a relevant subject line as this helps with mail clients to thread appropriately, and also for others down the line to find threads on particular topics in the archives. When you load a scene graph from any of the 3d loaders you'll get a complete scene

[osg-users] (no subject)

2009-02-02 Thread sunitha sunagad
-- How can i get the staeset of the model i have lodeaded to the openScenegraph I am loading an iv file which has the state set attribute in it i need the current state set attribute does any one know... I am using getStateset but its returning null. Always Keep

[osg-users] (no subject)

2008-09-18 Thread Christopher Bläsius
Hi, we want to switch between the shadow techniques at runtime. Sadly some shadows doesn't work correct. Would be cool if someone can help me with this. 1. ShadowVolume It doesn't work in two-pass mode at all. It just displays the shadow volume as a white mesh. screenshot:

Re: [osg-users] (no subject)

2008-06-12 Thread David Callu
Hi Pecoraro thank to spot the bug please send your submissions on osg-submissions the next time. after review the original code, at line Optimizer.cpp:1561 lod-getNumRanges() is used to know how many iteration will be done in the for loop, and getNumRanges have to be equal to getNumChild, so

Re: [osg-users] (no subject)

2008-03-31 Thread Robert Osfield
Hi Maya, Sorry about this, changed the API but missed updating the wrappers. They are now updated and checked in. Robert. On Mon, Mar 31, 2008 at 12:34 AM, maya leonard [EMAIL PROTECTED] wrote: Hi Robert While trying to compile the latest svn version from today I get the following

[osg-users] (no subject)

2008-03-30 Thread maya leonard
Hi Robert While trying to compile the latest svn version from today I get the following compile errors for osgDB and osgTerrain Wrappers. Thanks Maya 3-- Build started: Project: Wrapper osgDB, Configuration: Release x64 -- 2Compiling... 3Compiling... 3DatabasePager.cpp

Re: [osg-users] (no subject)

2008-02-15 Thread Robert Osfield
Hi, A 60ms draw time is high, and may be high simply because the OpenGL fifo is full and stalling draw dispatch, or could be that you could requires a round trip from CPU to GPU. I wouldn't have though having lots of Camera in itself would be the cause of the slow draw times. W.r.t multipass,

[osg-users] (no subject)

2008-02-03 Thread martinic
Hi all, I have a problem in which I have to do multipass rendering. When I say multipass, it's in fact rendering to a texture which is the input for the next rendering, etc... and that about a hundreds time... I could explain why, but only if necessary, but let's say that no there is no better

[osg-users] (no subject)

2008-01-02 Thread Pedro José Muñoz Martínez
Hello all, I am trying to load Images in my application and it compiles ok but when linking it appears the following errors: Creating library ../bin/ExerciseImpl.lib and object ../bin/ExerciseImpl.exp 1prueba.obj : error LNK2001: unresolved external symbol __declspec(dllimport) public:

Re: [osg-users] (no subject)

2008-01-02 Thread Robert Osfield
Hi Pedro, Have you added the core osg libraries to you link line? Are the osg libraries built OK and on your paths? Robert. On Jan 2, 2008 2:06 PM, Pedro José Muñoz Martínez [EMAIL PROTECTED] wrote: Hello all, I am trying to load Images in my application and it compiles ok but when

Re: [osg-users] (no subject)

2007-10-15 Thread Paul Melis
Silvère Besse wrote: in the daily builds : OpenSG\Source\System\FieldContainer\OSGFieldDescription.cpp is missing, no way to compile :( Looks like you posted to the mailing list of the wrong scene graph ;-) Try the one at www.opensg.org Paul ___

[osg-users] (no subject)

2007-09-25 Thread Jan Hettwer
Hi everybody, I'm new in delveloping with osg and I have a problem with texturing. I created a heightmap composed of triangles. Now I want to texture this plane. My problem is that I don't know how to do that. If I have a 3x3 map I have 16 vertices. As said in the pyramid-example there must be 1

Re: [osg-users] (no subject)

2007-09-25 Thread David Callu
Hi Jan Take a look to the ShapeDrawable::accept(const HeightField field) to see how osg render a height field. Take a look to the osgtexture2d example to know how to enable and render texture. HTH David ___ osg-users mailing list

[osg-users] (no subject)

2007-07-26 Thread Joan Slottow
Jan Here are three files: test2_dx.wrl is the original .wrl file as output from OpenDX. test2.wrl is the .wrl file that runs fine in osgviewer (minus the per vertex colors) after: Group { children [ ] } are removed from top and bottom respectively. test3_dx.wrl is the same thing