Hi,
Andrew Burnett-Thompson wrote:
Sorry to butt in the conversation here, but I also am working on an app
with memory issues and we are considering Paged LOD.
For a scene with millions of objects, won't there be a huge performance
hit as geometry is loaded/unloaded?
possibly, but if you c
Hi Angus,
Angus Lau wrote:
Hi,
Thank you for both of your help. It seems that PagedLOD is what I
need to use to reduce CPU memory usage. I have tried to use PagedLOD
briefly before, but I am not clear how I can make PagedLOD unload the
unused child nodes once those child nodes are loaded. It se
Hi,
Thank you for both of your help. It seems that PagedLOD is what I need to use
to reduce CPU memory usage. I have tried to use PagedLOD briefly before, but I
am not clear how I can make PagedLOD unload the unused child nodes once those
child nodes are loaded. It seems that my PagedLOD nodes
Sorry to butt in the conversation here, but I also am working on an app with
memory issues and we are considering Paged LOD.
For a scene with millions of objects, won't there be a huge performance hit
as geometry is loaded/unloaded?
I imagine the sort of scene like a city scape where detail is co
Hi,
Angus Lau wrote:
Hi,
Thank you for your suggestions! I think the scribe effect is probably
what I want for selection.
You mentioned something about unreferencing data on the CPU side once
it is uploaded. I am quite interested in this. Could you please give
me more details?
A search for "
Hi,
Thank you for your suggestions! I think the scribe effect is probably what I
want for selection.
You mentioned something about unreferencing data on the CPU side once it is
uploaded. I am quite interested in this. Could you please give me more details?
Honestly speaking, the 2 million poin
Hi Angus,
Angus Lau wrote:
Hi,
Thank you for your help. I would like to show as many lines and
points as possible at one time. Since some lines and points are
clustered together, I am thinking about using LOD, PagedLOD,
Impostor, or something similar to make culling and drawing take less
time,
Hi,
Thank you for your help. I would like to show as many lines and points as
possible at one time. Since some lines and points are clustered together, I am
thinking about using LOD, PagedLOD, Impostor, or something similar to make
culling and drawing take less time, but my viewer is actually a
Hi,
how much of this dataset do you want visible at one time?
jp
Angus Lau wrote:
Hi,
I am trying to build a viewer that can display millions of points and lines.
How should I organize or structure the scene graph to maximize the performance
and minimize the memory usage?
Thank you!
Cheer
Hi,
I am trying to build a viewer that can display millions of points and lines.
How should I organize or structure the scene graph to maximize the performance
and minimize the memory usage?
Thank you!
Cheers,
Angus
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