Hi,
I'm setting up a stereo-camera system with OSG 3.0.1, by splitting the
screen horizontally with CompositeViewer and each view is rendered by two
RTT onto HUD cameras/textures.
When I run the program as normal, only the right view was rendered
properly, the left view does not render the
HI Partrick,
There are just too many unkowns about what you are doing and what
system you are using to know what might be going wrong. What hardware
are you using? What OS? Have you tried other systems and other OpenGL
drivers? Did you build the OSG yourself? Have you tried OSG-3.2?
In
Hi Robert,
Short answers of the few unknowns: I'm using Windows 7 Enterprise with
NVidia Quadro 4000 (Driver version 320.57), I built OSG by myself, and I'm
limited to OSG-3.0.1.
What more information do you need to help me out?
Kind regards
Patrik
On Tue, Apr 22, 2014 at 10:15 AM, Robert
On 22 April 2014 09:32, Patrik Andersson patrik.andersson...@gmail.com wrote:
Hi Robert,
Short answers of the few unknowns: I'm using Windows 7 Enterprise with
NVidia Quadro 4000 (Driver version 320.57), I built OSG by myself, and I'm
limited to OSG-3.0.1.
What more information do you need
No, I'm not able to test on any other system and any other versions of OSG.
The examples are working properly.
On Tue, Apr 22, 2014 at 10:38 AM, Robert Osfield
robert.osfi...@gmail.comwrote:
On 22 April 2014 09:32, Patrik Andersson patrik.andersson...@gmail.com
wrote:
Hi Robert,
Short
On 22 April 2014 09:44, Patrik Andersson patrik.andersson...@gmail.com wrote:
No, I'm not able to test on any other system and any other versions of OSG.
The examples are working properly.
Testing out other systems and other versions of the OSG will provide a
bit more scope to the possible
I see my limitations make it impossible to evaluate if it is hardware/built
related. But I have figured something out something, how should I set the
StateSet for the scene-data. I removed the current added stateset and now
the scene isn't rendered in any of the views. How should the StateSet be
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