On Tue, Nov 3, 2009 at 10:13 PM, Riepl, David M
david.m.ri...@boeing.com wrote:
Regarding your questions on what osgdem does if it crashes...
1) No, it cannot pick back up from where it left off and continue on. You
would have to start over and hope for better results. I always suffered
from
On Tue, Nov 3, 2009 at 5:12 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Well, I don't know that the development team for OpenSceneGraph is a
clearly defined
set. By volume, Robert is the author of the vast majority of the OSG source
code, but
there's a long list of other
company that's afraid of drastic or sudden change :).
Anyway, thanks again to everyone for your input! It's greatly appreciated!
Date: Wed, 4 Nov 2009 09:11:52 +
From: robert.osfi...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
On Tue, Nov 3, 2009 at 5:12 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Well, I don't know that the development team for OpenSceneGraph is a
clearly defined
set. By volume, Robert is the author of the vast
+
From: robert.osfi...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
On Tue, Nov 3, 2009 at 5:12 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Well, I don't know that the development team for OpenSceneGraph is a
clearly
Robert Osfield wrote:
Just for clarification, osgdem itself can't pick up on a partial
build, but a vpbmaster can pick up from an aborted/failed build - as
it breaks the whole job down into potentially thousands of task (even
hundreds of thousands in large databases) and each task is
with a more sturdy footing. :)
Thanks again,
Jake
Date: Wed, 4 Nov 2009 13:48:33 +
From: robert.osfi...@gmail.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
Hi Jacob,
I can't help too much with management decisions, but I would suggest
that OSG-1.2
: Mon, 2 Nov 2009 15:17:42 -0700
From: xe...@alphapixel.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
Jacob Armstrong wrote:
Believe it or not, this is just a 2D Map, view from above, and we're not
utilizing any 3D capabilities what-so-ever. I agree
Jacob Armstrong wrote:
I want to thank you again for all your help on this issue. I've got my
fingers crossed for this to work, but we've already come up with some
ideas of how to cut this down for the next run. My manager knows I've
been in contact with you on this, and she was wondering if
2009 10:12:36 -0700
From: xe...@alphapixel.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
Jacob Armstrong wrote:
I want to thank you again for all your help on this issue. I've got my
fingers crossed for this to work, but we've already come up
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jacob Armstrong
Sent: Tuesday, November 03, 2009 3:36 PM
To: osg users
Subject: Re: [osg-users] Setting up VPBMaster
Well, that's not what I was hoping to hear, but it certainly answers my
question, so thanks again
All,
How exactly does one go about setting up VBPMaster and its dependencies? I
already had OpenSceneGraph and its dependencies (Producers and OpenThreads).
Now I'm trying to set up VPBMaster and I had to use CMake to get an .sln file,
so I did that. Then I received a series of errors when
Jacob Armstrong wrote:
All,
How exactly does one go about setting up VBPMaster and its dependencies?
I already had OpenSceneGraph and its dependencies (Producers and
OpenThreads). Now I'm trying to set up VPBMaster and I had to use CMake
to get an .sln file, so I did that. Then I received a
Jacob Armstrong wrote:
Well, maybe I can provide more details to see if I can get some direction:
I'm using Windows XP. I'm using OpenSceneGraph-1.2 and I've got the
following directories:
Well, that doesn't tell me much. Wait, OSG 1.2? Really? Why something that
old?
--
Chris 'Xenon'
Jacob Armstrong wrote:
I'm picking up a project that was started by someone else who left the
company and re-located a few weeks ago. I'm not really sure how we got
to the point we're at, but that's what I'm stuck with, and it's too late
to try switching things around now.
Hmm. Well, you're
it will. :)
Date: Mon, 2 Nov 2009 10:20:04 -0700
From: xe...@alphapixel.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
Jacob Armstrong wrote:
I'm picking up a project that was started by someone else who left the
company and re-located a few weeks ago. I'm
Jacob Armstrong wrote:
Thanks for the feedback, Chris. I'm trying to use VPBMaster-0.9.0 or
VPBMaster-0.9.1 with OpenSceneGraph-1.2, so you're right, I'm not sure
if they're even compatible.
You're playing with fire here. I expect they are not going to be compatible.
I'm only using this as
Hi Jacob,
However, my former co-worker
wrote a method that handles an ARG_FILE as input to OSGDem and feeds it
the parameters as necessary to execute them. I believe this method is
doing what vpbmaster would do, if I could get it running.
Actually vpbmaster does more than that, it allows
Subject: Re: [osg-users] Setting up VPBMaster
Jacob Armstrong wrote:
Thanks for the feedback, Chris. I'm trying to use VPBMaster-0.9.0 or
VPBMaster-0.9.1 with OpenSceneGraph-1.2, so you're right, I'm not sure
if they're even compatible.
You're playing with fire here. I expect
Jacob Armstrong wrote:
question, you're exactly right. I'm taking a bunch of Openflight data
with 3D terrain/textures/models and I'm just generating a 2D map to be
displayed from the Bird's-Eye-View. Your comment about going about that
the wrong way scares me, but also indicates that there's a
Subject: Re: [osg-users] Setting up VPBMaster
Jacob Armstrong wrote:
question, you're exactly right. I'm taking a bunch of Openflight data
with 3D terrain/textures/models and I'm just generating a 2D map to be
displayed from the Bird's-Eye-View. Your comment about going about that
the wrong
Jacob Armstrong wrote:
Our software then uses
all of these .ives and the appropriate level of detail is displayed
based on the current Zoom Level in our software (user-specified
dynamically).
Ok. Are you using OSG for anything else in your app, like real 3D views? It
would seem
to me
:06:12 -0700
From: xe...@alphapixel.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Setting up VPBMaster
Jacob Armstrong wrote:
Our software then uses
all of these .ives and the appropriate level of detail is displayed
based on the current Zoom Level in our software
Jacob Armstrong wrote:
Believe it or not, this is just a 2D Map, view from above, and we're not
utilizing any 3D capabilities what-so-ever. I agree that it seems like
overkill to use such a powertool to generate something fairly basic, but
I can't speak to the process that got us where we
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