> the viewer will automatically attach a TrackballManipulator when you
call Viewer::run() as a fallback
Sorry :-), Didn't knew that
Nick
On Mon, Jan 13, 2014 at 1:22 PM, Robert Osfield wrote:
> Hi Ivan,
>
> You example is fine, the viewer will automatically attach a
> TrackballManipulator whe
Hi Ivan,
You example is fine, the viewer will automatically attach a
TrackballManipulator when you call Viewer::run() as a fallback. In
principle it's better to explicitly add the camera manipulator you want as
it's clearer what is being set up.
As for the demo freezing, I don't know why this mi
Hmm I don't think by default the osgViewer::Viewer class provides
CameraManipulator. Just give it a try. something like
viewer.setCameraManipulator( new TrackballManipulator ). Also, the app
should exit when you press ESC.
Nick
On Mon, Jan 13, 2014 at 1:09 PM, Ivan Nikolaev wrote:
> Well,
Well, just following "OpenSceneGraph 3.0 Beginners Guide" book, and
since it's a Viewer instance, everything should work out of the box, at
least on my Ubuntu 12.04 machine with Unity shell it *seems* that it
never manifested similiar problems.
___
os
Is this your whole code? I would add CameraMainpulator , like
TrackballManipulator. That is what I am seeing missing
Nick
On Sat, Jan 11, 2014 at 2:20 PM, Ivan Nikolaev wrote:
> Hi,
>
> I've just started programming 3D stuff with OpenSceneGraph, and noticed
> that if during a full-screen rend
Hi,
I've just started programming 3D stuff with OpenSceneGraph, and noticed
that if during a full-screen rendering I try to disable and then
re-enable my laptop's touchpad (with a Fn+F9 combination, in my case),
everything freezes and the viewer doesn't react to any input, both from
keyboard
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