Hi,
After deep analyze of osgTerrain code i found solution fine for me. In original
code all geometry are generated and keeped in GeometryTechnique class , so one
solution could be changes in geometry techniuqe object or creating own class
deriving from terrain technique. I've made second
Hi,
osgTDS works not with VPB databases in the TERRAIN format, so its obsolete.
I'm interested in such a terrain editing process too, maybe we can develop a
solution together!
...
Thank you!
Cheers,
Torben
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On 10/21/2010 3:46 PM, Robert Gosztyla wrote:
Hi,
I'm back again with my terrain editing question :). I was serching forum for
some solution, but i didn't find any. If i have found at least terraintile
geometry and drawable associated with that how i could change this geometry?
I've tried
Hi,
I'm back again with my terrain editing question :). I was serching forum for
some solution, but i didn't find any. If i have found at least terraintile
geometry and drawable associated with that how i could change this geometry?
I've tried to use dirtyDisplayList() method, but it doesn't
Hi,
VPB isn't really intended for editing terrain, but it generates heightfields
that can be dynamically altered at runtime just fine. You just have to be
aware that there are multiple LODs of each terrain tile.
Could you explain it with more detail? How i can alter heightfield in
On 10/18/2010 7:05 AM, Robert Gosztyla wrote:
Hi,
VPB isn't really intended for editing terrain, but it generates heightfields
that can be dynamically altered at runtime just fine. You just have to be
aware that there are multiple LODs of each terrain tile.
Could you explain it with more
Hi all,
I've created terrain using osgTerrain::Terrain, way simialr to that:
osgTerrain::Terrain* Terrain = new osgTerrain::Terrain;
osg::Image* high_map = osgDB::readImageFile( height.bmp );
osg::HeightField* heightmap1 = new osg::HeightField;
heightmap1-allocate( RES_X, RES_Y );
On 10/9/2010 1:01 PM, Robert Gosztyla wrote:
Hi all,
I've created terrain using osgTerrain::Terrain, way simialr to that:
Don't.
Unless you have a VERY good reason not to, you should use
VirtualPlanetBuilder to build
terrain. It knows a lot more about making terrain that works right than
Hi,
Problem is solved now :) and i think my way was quite right (as i presented
above). Problem was in wrong scalling of objects and manipulators. I know that
VPB is great for terrain, but i need tool to edit terrain geometry - is it VPB
able to provide features for that? I'm not familiar with
On 10/11/2010 11:29 AM, Robert Gosztyla wrote:
Problem is solved now :) and i think my way was quite right (as i presented
above). Problem was in wrong scalling of objects and manipulators. I know
that VPB is great for terrain, but i need tool to edit terrain geometry - is
it VPB able to
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