Hi Community,
any hints or sample how to use this technique? I was not able to find
anything in the rep
Thanks a bunch!
Nick
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trajce nikolov nick
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Hi,
The osg shadow mapping techniques are interchangeable, as they share a
common base interface.
Note that while a standard Shadow Map will produce some
flickering/artifacting when light sources move, expect some artifacting
from ViewDependentShadowMap also when the camera moves around. For us
Thanks Christian,
Nick
On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner
christian.buch...@gmail.com wrote:
Hi,
The osg shadow mapping techniques are interchangeable, as they share a
common base interface.
Note that while a standard Shadow Map will produce some
flickering/artifacting
Me again,
I tried few techniques and so far I was most happy with
the LightSpacePerspectiveShadowMap. However it does not work on databases
with large coordinates (like UTM) and I got few hints from Wojtek L. but
did not helped. Any experience with this someone?
Thanks again
Nick
On Thu, Oct
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