Hi,
i've just started a SVN repo for the osgLeap Leap Motion Integration.
The current code delivers a CameraManipulator derived from
osg::OrbitManipulator called osgLeap::LeapManipulator.
As there is no doc, yet, here is some basic info how to use.
To ensure stable detection, I've implemented
Hi,
osgLeap-0.3.0 is tagged now.
* osgLeap-0.3.0 requires at least OpenSceneGraph?-3.1.4 including build of the
osgdb_png plugin to read the PNG images files for the osgLeap::HandState? class
* Introduced osgLeap::PointerEventDevice? to generate native OpenSceneGraph?
events from your Leap Mo
Hi Johannes,
Nice work ! I Just got my hands on a Leap device and integrated it into my
application nicely. However I did need some changes to fit my needs and
also had difficulties with the multi inheritance in the osgLeap::Controller
singleton. Nothing too complicated but how can I submit my cha
Hi Mathieu,
nice to hear you find osgLeap useful.
Please make a zip of all osgLeap files you checked out including all changed. I
will make a diff to check for changes.
What version/revision did you check out and what were the difficulties you had?
Thank you!
Cheers,
Johannes
---
Hi Mathieu,
you are probably using the older osgLeap-0.3.0 which had such problems.
Please have a look at osgLeap-0.5.0 which I just tagged.
Thank you!
Cheers,
Johannes
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Hi,
my company has an exhibition booth at AIX this year and I will be there, too,
showing our VR Framework including osgLeap Integration.
Anybody interested can find me and the Leap next week at the AIX 2014 in
Hamburg, Germany. Booth of P3 Voith Aerospace, Hall 6D, Booth 6D60-7.3.
I will be t
Hi,
now here is the URL to the repository at Google Code:
https://code.google.com/p/osgleap/
Best regards,
Johannes
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On 07/29/2013 01:40 PM, Johannes Scholz wrote:
> Hi,
>
> now here is the URL to the repository at Google Code:
>
> https://code.google.com/p/osgleap/
Hello,
Thanks for your work! I have tried to compile your code on Windows,
using MSVC++ 2012, but
Hi Jan,
thanks for your input. I will have a look at this within the next days.
Best regards,
Johannes
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Hi,
my development environment is MSVC++ 2008 Express. Compiler support for 2010 to
2012 and GCC is planned, but that are topics for the next days.
Jan, could you please send you CMakeCache.txt so that I may review your
settings? Thanks in advance!
Cheers,
Johannes
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Hello,
On Mon, Jul 29, 2013 at 10:03 PM, Johannes Scholz
wrote:
> Hi,
>
> my development environment is MSVC++ 2008 Express. Compiler support for 2010
> to 2012 and GCC is planned, but that are topics for the next days.
>
> Jan, could you please send you CMakeCache.txt so that I may review your
Hi Jan,
today I installed both MSVC++ 2010 and MSVC++ 2012 and I had the include
directory missing as well. The include fix is now patch and committed.
osgLeap now compiles on MSVC++ 2008, 2010 and 2012 (x86). Building x64 is
tested on 2008, only.
I would appreciate anybody confirming x64 comp
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On 07/30/2013 01:12 PM, Johannes Scholz wrote:
> Hi Jan,
>
> today I installed both MSVC++ 2010 and MSVC++ 2012 and I had the
> include directory missing as well. The include fix is now patch and
> committed.
>
> osgLeap now compiles on MSVC++ 2008,
Jan Ciger wrote:
>
> x64 works for me on 2012. Well, works - as much as the Leap itself works, the
> device is really underwhelming after all that hype.
Actually that's true it gets kind of hyped. From what I learned by now the
tracking is not that stable and reliable as one in an industrial
On Tue, Jul 30, 2013 at 9:13 PM, Johannes Scholz
wrote:
> I work in a Virtual Reality environment where the ball-marker-based infrared
> ART Tracking is still state of the art since years. It is very robust and
> reliable while delivering good precision, altought not on a sub-mm level. Now
> on
Hi,
running out of tracking volume is just a matter of correct positioning and
training. I've made a small video for demonstration.
http://www.youtube.com/watch?v=0wBiiKo_hys
Thank you!
Cheers,
Johannes[/url]
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On Wed, Jul 31, 2013 at 1:17 PM, Johannes Scholz
wrote:
> Hi,
>
> running out of tracking volume is just a matter of correct positioning and
> training. I've made a small video for demonstration.
>
> http://www.youtube.com/watch?v=0wBiiKo_hys
Thanks for the video, it helped me to understand how
Hi,
> I find it still way too fiddly for my taste - the rotations are fairly
> hard to do consistently. It is easy to perform a rotation, but to
> perform one that actually puts the object into the orientation I want
> (instead of some semi-random one) is hard. I didn't realize that one
> has to
On Wed, Jul 31, 2013 at 5:04 PM, Johannes Scholz
wrote:
> True, for sure. My first thought was to do it that way. Grab the object, then
> move and rotate directly by the hands position and rotation. I could not
> realize that in the first demo, because there is no GRAB gesture available
> (at l
Jan Ciger wrote:
>
> I have tried again with the visualizer tool and I can get some
> reasonable hand rotation - if the fingers are visible. They obviously
> use some Kalman filter or something to keep the rotation smooth and
> going even if the fingers disappear for a moment. However, tracking o
Hi,
in the SVN trunk I've now added a Mode setting to the LeapManipulator for
switching between the Two-Handed mode you can see in the video and the new
simpler single-handed mode which allows ROTATE & ZOOM, only (just like in the
Cyber-Science Motion App in Airspace).
Cheers,
Johannes
--
Hi,
osgLeap v0.1.2 is tagged now. Changes are:
* Build support for g++ on Linux (tested on g++ 4.6 on Xubuntu 12.04)
* Introduced "singlehanded" and "trackball" single handed manipulator modes
* Introduced compatiblity mode for LeapSDK 0.8.0 (in CMake options please
enable LEAPSDK_080_COMPATIBIL
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