Hi All,
Thanks to Sherman Wilcox the cause of the crash in osgText looks to
have been tracked down to a problem with some NVidia drivers handling
subloading of 0 sized data that was triggered by spaces in text.
While this actually is a legal size but it causes the NVidia driver to
crash no less -
Hi all,
> I've checked in Sherman's fix, could users who've seen this problem do
> an svn update and let me know how you get on.
after svn-update and a complete rebuild I still have some issues . The
behavior of the app is more stable now (when switching threading model
modes), but it still cra
Hi Markus,
On Sat, Mar 29, 2008 at 2:41 PM, Markus Hein <[EMAIL PROTECTED]> wrote:
> > I've checked in Sherman's fix, could users who've seen this problem do
> > an svn update and let me know how you get on.
>
> after svn-update and a complete rebuild I still have some issues . The
> behavior
Robert Osfield schrieb:
> the fix from Sherman was a very specific workaround for a
> bug in the NVidia driver coping with zero sized texture subloads that
> was causing a crash (the stack trace would lead from the OSG into the
> NVidia driver via the osgText::Font's subloading code. Did you see
Hi Markus,
On Sat, Mar 29, 2008 at 6:38 PM, Markus Hein <[EMAIL PROTECTED]> wrote:
> ok, my application crashed with the combination of setText() called from
> UpdateCallback per frame and switching the threading modes at runtime.
Have you set the DataVariance on the Text drawable to DYNAMIC?
Hi Robert,
> Have you set the DataVariance on the Text drawable to DYNAMIC? This
> is required if you are updating it dynamically and use
> DrawThreadPerContext or CullPerCameraDrawPerContext threading models.
hmm...no, it wasn't . DataVariance is set to DYNAMIC now and is working
fine :-)
Thank
Hi Robert,
Looks like that did the trick.
Thanks
Gert
> Hi All,
> Thanks to Sherman Wilcox the cause of the crash in osgText looks to
> have been tracked down to a problem with some NVidia drivers handling
> subloading of 0 sized data that was triggered by spaces in text.
> While this actually
WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too!
Awesome...
On Sat, 2008-03-29 at 09:12 +, Robert Osfield wrote:
> Hi All,
>
> Thanks to Sherman Wilcox the cause of the crash in osgText looks to
> have been tracked down to a problem with some NVidia drivers handling
> subloa
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