[osg-users] osgText + NVidia driver bug fix checked in

2008-03-29 Thread Robert Osfield
Hi All, Thanks to Sherman Wilcox the cause of the crash in osgText looks to have been tracked down to a problem with some NVidia drivers handling subloading of 0 sized data that was triggered by spaces in text. While this actually is a legal size but it causes the NVidia driver to crash no less -

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-03-29 Thread Markus Hein
Hi all, > I've checked in Sherman's fix, could users who've seen this problem do > an svn update and let me know how you get on. after svn-update and a complete rebuild I still have some issues . The behavior of the app is more stable now (when switching threading model modes), but it still cra

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-03-29 Thread Robert Osfield
Hi Markus, On Sat, Mar 29, 2008 at 2:41 PM, Markus Hein <[EMAIL PROTECTED]> wrote: > > I've checked in Sherman's fix, could users who've seen this problem do > > an svn update and let me know how you get on. > > after svn-update and a complete rebuild I still have some issues . The > behavior

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-03-29 Thread Markus Hein
Robert Osfield schrieb: > the fix from Sherman was a very specific workaround for a > bug in the NVidia driver coping with zero sized texture subloads that > was causing a crash (the stack trace would lead from the OSG into the > NVidia driver via the osgText::Font's subloading code. Did you see

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-03-29 Thread Robert Osfield
Hi Markus, On Sat, Mar 29, 2008 at 6:38 PM, Markus Hein <[EMAIL PROTECTED]> wrote: > ok, my application crashed with the combination of setText() called from > UpdateCallback per frame and switching the threading modes at runtime. Have you set the DataVariance on the Text drawable to DYNAMIC?

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-03-29 Thread Markus Hein
Hi Robert, > Have you set the DataVariance on the Text drawable to DYNAMIC? This > is required if you are updating it dynamically and use > DrawThreadPerContext or CullPerCameraDrawPerContext threading models. hmm...no, it wasn't . DataVariance is set to DYNAMIC now and is working fine :-) Thank

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-03-30 Thread Gert van Maren
Hi Robert, Looks like that did the trick. Thanks Gert > Hi All, > Thanks to Sherman Wilcox the cause of the crash in osgText looks to > have been tracked down to a problem with some NVidia drivers handling > subloading of 0 sized data that was triggered by spaces in text. > While this actually

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-04-01 Thread Jeremy Moles
WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too! Awesome... On Sat, 2008-03-29 at 09:12 +, Robert Osfield wrote: > Hi All, > > Thanks to Sherman Wilcox the cause of the crash in osgText looks to > have been tracked down to a problem with some NVidia drivers handling > subloa