Greetings!
This may be by design, but just in case, I wanted to ask about it. I'm using
version 3.0.0, and if I look on Line 282 of osgUtil/Optimizer.cpp, the
MergeGeodesVisitor is created. However, the optimizer object (this) is not
passed into the constructor, and so the visitor does not
Hi Alexey,
On 7 May 2012 17:08, Alexey Kargin lexa_kar...@mail.ru wrote:
Hi,Help please, what algorithms are used in osgUtil::Optimizer utility
They are all computer algorithms, lots of them too.
The algorithms are almost all bespoke, written for each individual
task, and typically have no
Hi,Help please, what algorithms are used in osgUtil::Optimizer utility
...
Thank you!
Cheers,
Alexey
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On Monday 27 Feb 2012 19:49:53 Jean-Sébastien Guay wrote:
Hi Magnus,
But maybe this question is more to the authors of osgmaxexporter. Why
does osgmaxexporter unconditionally set the data variance to STATIC?
What are the use cases where one would model a STATIC DOFTransform?
We recently discovered that osgSim::DOFTransform nodes were unexpectedly
removed from the scene graph by the unconditional use of the
osgUtil::Optimizer in osgconv. The DOFTransform nodes were marked by our
modelling tool (Max with the osgmaxeporter plugin) as STATIC.
Should the optimizer
HI Magnus,
If you make a Transform node as STATIC then you've told the scene
graph that it will never change so will be fair game for the
Optimizer. You have two choices if you don't want to have the
Optimizer optimize it away:
1) Don't call the Optimizer with the FLATTEN_STATIC_TRANSFORM
On Monday 27 Feb 2012 15:26:15 Robert Osfield wrote:
HI Magnus,
If you make a Transform node as STATIC then you've told the scene
graph that it will never change so will be fair game for the
Optimizer. You have two choices if you don't want to have the
Optimizer optimize it away:
1)
Hi Magnus,
But maybe this question is more to the authors of osgmaxexporter. Why
does osgmaxexporter unconditionally set the data variance to STATIC?
What are the use cases where one would model a STATIC DOFTransform?
DOFTransforms are a relic of Multigen (Presagis) Creator, and in that
Anyone any hint regarding this?
I'd really need an advice if I should fix the optimizer or where to
solve this.
cheers
Sebastian
Hello,
I've encountered a problem when using the OpenFlight plugin with
preserveFace/preserveObject option not used.
If the perserveFace options is not used, the
Hi
About optimizer - i would rather count this one as misusage. And for
transparent stuff with depth write disabled by default - there are some cons
for this (alpha masked geometry with alpha test f.e.). And if you want correct
blending you should draw transparent objects after solid and sort
Am 26.01.2012 17:51, schrieb Sergey Polischuk:
Hi
About optimizer - i would rather count this one as misusage.
Okay, still I think it'll be possible to fix the merge geode visitor
easily. I don't want to loose the ability to merge the literally
thousands of openflight geometries if they are
Hello,
I've encountered a problem when using the OpenFlight plugin with
preserveFace/preserveObject option not used.
If the perserveFace options is not used, the importer uses the Optimizer
with the following options:
osgUtil::Optimizer::SHARE_DUPLICATE_STATE |
Hi Bill,
You can only merge Geometry objects that share the same type of array
usage and bindings.
Robert.
On Wed, Feb 2, 2011 at 7:17 PM, Poirier, Guillaume
guillaume.poir...@nrc-cnrc.gc.ca wrote:
Hello OSG community !
Just a quick question on the MergeGeometryVisitor. What is it supposed
Hello OSG community !
Just a quick question on the MergeGeometryVisitor. What is it supposed to do
exactly ? My expectation is that it will merge all geometry drawables of a
geode into one ? I created and exported a simple cube in 3DSMax. The file has
one geode and 6 drawables, one for each
Hi all,
I am trying to improve our scene graph layout for some of our data, and
my first step is to improve our use of osgconv with various optimizer
settings. We've been using it for a while but never really examined the
results to see if it was doing what it was supposed to.
Starting with
Hi Serge,
Which version of the OSG are you using? Which OS? In 2.3.x/2.4
there was a bug fix to Optimizer that might fix the problem you are
seeing.
Also any chance of you providing an example dataset?
Robert.
On Wed, Apr 30, 2008 at 2:12 PM, S.I.M. van Keulen
[EMAIL PROTECTED] wrote:
Hello
Hello All,
I encountered a problem with osgUtil::Optimizer.
The merge of two Vec3 vertex arrays fails in:
optimizer.cpp: MergeArrayVisitor::_merge
The problem started when I changed the construction of a Geode from
having one Geometry to having several.
When I do not optimize there is no
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