Hi.
After some more debugging I got next:
file
"lost" Transform/Geode/drawable reaches this expression
line 388: drawable->accept(ti);
but next "if" executes time by time(drawable->accept fails in some situations).
if (ti._hit)
It means that error is in the drawable->accept(ti). I can't say a
Here is the small example, where described problem appeares. Example is
modified example of osgpick (chenged code which returns name of object and osg
scene). To see this problem you must go in the deep of room (way is showen in
00.jpeg). Then you need make several clicks in different positions
Ok, I'll make small example and show where problem occures. I'll try do this
today.
28.07.08, 00:33, "sherman wilcox" <[EMAIL PROTECTED]>:
> Can you make a small and simple prototype that *reliably* reproduces
> the problem? You have a better chance of getting help that way.
> On Sun, Jul 27, 20
Can you make a small and simple prototype that *reliably* reproduces
the problem? You have a better chance of getting help that way.
On Sun, Jul 27, 2008 at 2:50 AM, GMD GammerMaxyandex.ru
<[EMAIL PROTECTED]> wrote:
> Some offers of OSG 2.6.0( problems with new version).
> Let's wait with OSG 2.6.
@lists.openscenegraph.org; [EMAIL PROTECTED]
Subject: [osg-users] problems with new version OSG 2.6.0
Some offers of OSG 2.6.0( problems with new version).
Let’s wait with OSG 2.6.0 release. I asked this because I found a problem with
osgUtil::LineSegmentIntersector function.
In OSG v 2.5.5 version of OSG
Some offers of OSG 2.6.0( problems with new version).
Let’s wait with OSG 2.6.0 release. I asked this because I found a problem with
osgUtil::LineSegmentIntersector function.
In OSG v 2.5.5 version of OSG function viewer->computeIntersections(x,y, hlist)
works very strange - when cursor movement
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