The CUDA Examples built fine.
I built OSG with 4.4.0
The core of osgCompute built but the examples didn't.
I'll collect the error messages and post them later this AM
CD
J.P. Delport wrote:
Hi,
pls send the error message
s you are getting. Also pls send output of gcc
-v and g++ -v.
Did
Hi,
On 07/10/2011 15:17, Conan Doyle wrote:
The CUDA Examples built fine.
I built OSG with 4.4.0
The core of osgCompute built but the examples didn't.
make sure you checked out the data part of osgCompute as well.
cheers
jp
I'll collect the error messages and post them later this AM
CD
I do have that checked out... is it required for the build?
Also, I had some issues building this on Windows (Win7 64 bit, Visual Studio
2008). Is that supported?
CD
J.P. Delport wrote:
Hi,
On 07/10/2011 15:17, Conan Doyle wrote:
The CUDA Examples built fine.
I built OSG with 4.4.0
Hi,
On 07/10/2011 15:29, Conan Doyle wrote:
I do have that checked out... is it required for the build?
I remember at some stage some examples needed things in the data
checkout. Not sure for latest trunk version though.
Also, I had some issues building this on Windows (Win7 64 bit, Visual
Not sure what I did to correct the problem but all builds now.
I verified that my symlinks to the correct gcc version were correct, and I
added a compiler-bindir line in nvcc.profile to point to the dir with my
symlinks, then rebuilt CUDA 4 examples to verify, then tried again and
osgCompute
Hi,
I've just recently compiled osgCuda with CUDA 4.0 on 64-bit with gcc/g++
4.4 (which is a requirement for nvcc). I had to make only minor changes
and most of these are already checked into the trunk of osgCuda.
See thread here:
Things are moving along nicely, until I tried to build osgCompute with CUDA 4.0
and gcc44. It appears that some thing is getting pulled from gcc 4.1.2 tree in
the build process. I set an alias for gcc/g++ to point to gcc44 and g++44, as
well as exported CC/CXX to point to these versions...
Hi,
pls send the error messages you are getting. Also pls send output of gcc
-v and g++ -v.
Did you build the CUDA examples that came with 4.0? What did you build
OSG with?
jp
On 06/10/2011 23:16, Conan Doyle wrote:
Things are moving along nicely, until I tried to build osgCompute with
osgCuda was my first choice, but I will not compile on my machine. I am using
OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. Is that a workable
combination?
CD
J.P. Delport wrote:
Hi,
an alternative to doing this manually would be to look at
osgCompute/osgCuda. Even if you
Perhaps the problem is that I am doing this before viewer.run()... I'll move
the code and see if that fixes my problem.
CD
Skylark wrote:
Hello Conan,
I create my gc manually then create viewer/window etc... so my code looks
like this:
unsigned int contextID =
Hi,
I think it should work, 32/64 bit? What compiler do you have? If you
supply some error messages maybe someone can help.
cheers
jp
On 05/10/2011 14:58, Conan Doyle wrote:
osgCuda was my first choice, but I will not compile on my machine. I am using
OSG 3.0.1 and the SVN version of
64 bit. I modified this post after your reply to say that I am using Cuda 4.0,
which is a requirement. I have a feeling there may need to be some mods made
to osgCuda to support 4.0.
CD
J.P. Delport wrote:
Hi,
I think it should work, 32/64 bit? What compiler do you have? If you
supply
Hi,
[dumbquestion]
I am integrating some cuda into my osg app and one call requires the texture
name/id. How do I get that from my texture object? I look through the source
code and only found and id method in TextureObject, but my attempts to
retrieive this bit of data eludes me.
Hi Conan,
(I have the impression your name is a pseudonym, I wonder why... ;-)
[dumbquestion]
I am integrating some cuda into my osg app and one call requires the texture
name/id. How do I get that from my texture object? I look through the source
code and only found and id method in
This is actually what I tried. The issue texture-getTextureObject(contextID)
returns 0, which I assume means a null pointer?
I create my gc manually then create viewer/window etc... so my code looks like
this:
unsigned int contextID = gc.get()-getState()-getContextID()
unsigned int textureID
Hello Conan,
I create my gc manually then create viewer/window etc... so my code looks like
this:
unsigned int contextID = gc.get()-getState()-getContextID()
unsigned int textureID = texture[0]-getTextureObject(contextID)-id();
Upon executing the textureID = I get a seg fault, and upon
Hi,
an alternative to doing this manually would be to look at
osgCompute/osgCuda. Even if you don't use osgCuda you can learn from
there how to do what you want.
cheers
jp
On 05/10/2011 01:28, Conan Doyle wrote:
Hi,
[dumbquestion]
I am integrating some cuda into my osg app and one call
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