Re: [osg-users] (ask) pause the TrackballManipulator

2008-07-18 Thread Alberto Luaces
Hi, El Viernes 18 Julio 2008ES 04:39:27 songbo_1220 escribió: > hi, everyone! > my english is very poor. > i want to pause the TrackballManipulator several time for mouse to do other > control thing, after the time, the TrackballManipulator continue, i see > about the TrackballManipulator's correl

Re: [osg-users] sky, clouds, light

2008-07-18 Thread Alberto Luaces
Hi, El Viernes 18 Julio 2008ES 15:50:05 Miriam D'Elia escribió: > Hello to all > I have a ClearNode in my scene to change the color of the sky, I might > add a light, clouds and how can I do? > Thanks in advance > Miriam You basically have to use a skydome to mimic the sky. See what is a skydome

Re: [osg-users] Sun, moon, clouds. Any recommendations?

2008-07-22 Thread Alberto Luaces
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to compile it but gave up because it seems it depends on Producer. I you have a patch available, I think it would be of interest for us osg users. Maybe you upload it to the wiki, it would be very useful. Another possibl

Re: [osg-users] [OT][OT] Sun, moon, clouds. Any recommendations?

2008-07-22 Thread Alberto Luaces
Hi Paul, El Martes 22 Julio 2008ES 16:42:12 Paul Martz escribió: > What part of Producer did you have a problem with? Last time I checked, > Producer still builds and runs fine with current OSG and is still a viable > camera management library. I couldn't get to work nor CMake nor GNUMakefile bui

Re: [osg-users] [OT][OT] Sun, moon, clouds. Any recommendations?

2008-07-22 Thread Alberto Luaces
t; changeDir(os.path.join(unbundleDir, "VC7", "osgPlugin_ephemeris")); > replaceInFile("osgPlugin_ephemeris.vcproj", > [("$(OSG_ROOT)\lib\win32", "$(OSG_ROOT)\lib")]); > runVcbuild("osgPlugin_ephemeris.vcproj", configs = ["RELEASE"

Re: [osg-users] help me!

2008-07-23 Thread Alberto Luaces
Hi, El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió: > hi! >   > i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use > osgViewer to look,texture is not right. > it seem that repeat is not work! why? >   > osgExp is not surport Texture UV repeat? how to make it?

Re: [osg-users] Getting the opengl texture id of an osg::Texture2D

2008-07-23 Thread Alberto Luaces
Hi, you can use osg::Texture::getTextureObject and then osg::Texture::TextureObject._id Alberto El Miércoles 23 Julio 2008ES 16:58:25 Steffen Kim escribió: > Hi, > > I cannot find the correct function to get the OpenGL texture-id of an > osg::Texture2D. > > I have several textures in OSG that I

Re: [osg-users] Traversing model nodes and rotating

2008-07-23 Thread Alberto Luaces
nodes with nodevisitor. And I have another > question about extracting the model in graph. What application do you use > for extracting the model graph as a image or any document like > graphicgy.png? > > Thanks so much! > > Ümit UZUN > > 2008/7/23 Alberto Luaces <[EMAIL

Re: [osg-users] About Changing Parental Nodes?

2008-07-24 Thread Alberto Luaces
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió: > If you want your node to stay a the same place, you will need to add it in > an other place, or you will have to move it first at the opposed > transformation of your matrixtransform nodes, and after that add it to > them... ...or lea

Re: [osg-users] Defining Local Coordinate Center For Every Node

2008-07-28 Thread Alberto Luaces
Hi Ümit, the best way is to have a correct model from the beginning, centered and aligned with the origin, but if it couldn't be done, you would have to make the geometry child of a transform that would put the mesh at the right place. Say you had an object displaced 4 units on the X axis from

Re: [osg-users] Getting texture coordinates and normals of each vertex of a loaded model

2008-07-28 Thread Alberto Luaces
Hi Franclin, The references to the vertices that osg::TriangleFunctor returns point to the real data of the geometry, so if you subtract their pointers to the first vertex pointer of the geometry, you'll get the index to that vertex and you will be able to get its normal and UV coordinates: Ve

Re: [osg-users] help me!

2008-07-28 Thread Alberto Luaces
Hi, Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you further. Nevertheless, here is the osgExp code download page address: http://sourceforge.net/svn/?group_id=148454 I suppose there are compilation instructions within the source. El Viernes 25 Julio 2008ES 07:00:08 m

Re: [osg-users] Problems with viewer->computeIntersections

2008-07-28 Thread Alberto Luaces
Hi, El Lunes 28 Julio 2008ES 16:45:19 Фамилия Имя escribió: > Hallo. > I have a problem with function viewer->computeIntersections in OSG 2.6.0. > When I tryed get objects throught which goes line function lost some of > them (but line definitely goes throught them). It looks like function can't >

Re: [osg-users] Getting a TextureObject into a Texture2D

2008-07-30 Thread Alberto Luaces
Hi Steffen, I also didn't find anything on the API, so I'm afraid you'll have to dive into the code and find if you can get this functionality by subclassing or if you have to modify OSG instead. Alberto El Martes 29 Julio 2008ES 17:28:09 Steffen Kim escribió: > Hi, > > I'm a little lost on cr

Re: [osg-users] Cmake question

2008-07-31 Thread Alberto Luaces
Hi Brad, on the ccmake setup, press 't' for advanced mode and then search for CMAKE_BUILD_TYPE. The info says that you can select these modes: Debug Release RelWithDebInfo MinSizeRel. Alberto El Jueves 31 Julio 2008ES 08:29:31 Christiansen, Brad escribió: > Hi, > > Sorry to ask a question that

Re: [osg-users] Getting texture coordinates of loaded models

2008-07-31 Thread Alberto Luaces
Hi Franclin, El Jueves 31 Julio 2008ES 14:10:13 Franclin Foping escribió: > retrieve its Drawable objects, convert them to Geometry As you have been told earlier, that conversion can only be done if the Drawable pointer really points to a Geometry object. Otherwise no conversion is made and you

Re: [osg-users] RE : Re: Getting texture coordinates of loaded models

2008-07-31 Thread Alberto Luaces
Franclin, El Jueves 31 Julio 2008ES 14:33:30 Franclin Foping escribió: > visitorto retrieve its Drawable objects, turn them into Geometry objects > and use your trick but I was wrong as it is impossible to convert from > Drawable to Geometry. You still don't get it. You are not converting one ty

Re: [osg-users] adaptation of chunkLOD to OSG

2008-09-05 Thread Alberto Luaces
Just a little remark: isn't the cockpit supposed to read "FUEL FLOW" instead of "FLUEL FLOW"? :) > originally someone did a test with photo realistic terrain. > video (40s): > High resolution (26 Mo) > http://documents.cigognes.net/csp/csp-terrain-photo.avi Low resolution > (YouTube) http://fr.y

Re: [osg-users] Using Kd-tree for spatial data

2008-09-05 Thread Alberto Luaces
Hi, it's already done for you. Just use the osg::KdTreeBuilder visitor on the subgraph you want to be split with kd-trees. Alberto El Jueves 04 Septiembre 2008ES 19:15:21 maruti borker escribió: > Thanks for pointing out , i looked into the discussion and i think the > current setupd with kd-tr

Re: [osg-users] Using Kd-tree for spatial data

2008-09-05 Thread Alberto Luaces
Hi Maruti, you could also try to use osgUtil::Optimizer with the SPATIALIZE_GROUPS flag set. This way, the scenegraph will be laid like an octree, so it would roughly act as the kd-tree between the root and the leaves. I don't know of any program to do what you want, but maybe you could collaps

Re: [osg-users] Returning ref_ptr<> vs. ref_ptr<>::get()

2008-09-11 Thread Alberto Luaces
El Jueves 11 Septiembre 2008ES 18:37:07 Paul Martz escribió: > > The example in the middle of page 37, above the one Cliff > > cited, looks like it won't compile.  Did you really mean to > > return *grp?  I know it's meant to show bad programming > > practice but the book reads like it should compi

Re: [osg-users] Optimizations and fps increasing problem

2008-09-17 Thread Alberto Luaces
Hi Vincent, El Miércoles 17 Septiembre 2008ES 12:52:45 Vincent Bourdier escribió: > First of all, a little question : I have a draw time increasing... after > about 10 minutes the FPS is little due to very hight draw time... What can > do that ? what the draw do ? A profiler will help to find the

Re: [osg-users] Problem with local coordinate!

2008-09-17 Thread Alberto Luaces
ЯicKy, see a previous post: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg14324.html Alberto El Miércoles 17 Septiembre 2008ES 13:51:20 Tuan Do escribió: > Hi all, > just a simple question, and I can't find related topics on the group. > How can I get/set my components' loca

Re: [osg-users] osgUtil::IntersectionVisitor, information on polygon intersected

2008-09-17 Thread Alberto Luaces
Hi J-S, El Miércoles 17 Septiembre 2008ES 20:02:06 Jean-Sébastien Guay escribió: > I think ratioList is the barycentric coordinates of where the hit > occurred on the polygon (i.e. if it was a triangle that was hit, there > will be 3 ratios in ratioList, which you can then use to find out where >

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Alberto Luaces
El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió: > No one never profile his OSG code ? Yes, but with the Linux-only valgrind tool :) http://valgrind.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opens

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-07 Thread Alberto Luaces
Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64. El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió: > Hi All, > > I am planning to make a 2.7.3 dev release tomorrow morning, there have > been plenty of changes checked in since 2.7.2 so there is potential > for build breaks so I

Re: [osg-users] fullscereen rendering on second monitor

2008-10-08 Thread Alberto Luaces
El Miércoles 08 Octubre 2008ES 07:36:33 Roman Grigoriev escribió: > Good day! > I'd like to use dual monitor configuration and use fullscreen mode > rendering on second monitor and rendering in window on fist monitor using > osg Could you please tell me how to make it? > Thanx in advance > Bye Hi

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.7.3 dev release

2008-10-08 Thread Alberto Luaces
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió: > Well, going back to 169.12 does seem to make that problem go away (but > the non-vsynced framerate has gone down to about 1/10th of what it was > with the 173 series, doh!) > > Paul Paul, I wasn't able to reproduce that crash, but I have

Re: [osg-users] fullscereen rendering on second monitor

2008-10-08 Thread Alberto Luaces
El Miércoles 08 Octubre 2008ES 10:44:03 Roman Grigoriev escribió: > Thanx Nick that helps but my question still here how to get hWnd from osg > screen? > Roman See http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01386.html Cast your osgViewer::GraphicsWindow to a osgVie

Re: [osg-users] fullscereen rendering on second monitor

2008-10-08 Thread Alberto Luaces
El Miércoles 08 Octubre 2008ES 10:17:40 Roman Grigoriev escribió: > Thanx I made it that way > But have some question about borderless window and Vista > My screen resolution is 800*600 and dimensions of my window is 800*600 and > I still see vista status bar. > How can I avoid vista status bar? T

Re: [osg-users] Soliciting osgWidget Advice (osgWidget::Frame)

2008-10-14 Thread Alberto Luaces
Jeremy, El Lunes 13 Octubre 2008ES 14:22:02 Jeremy Moles escribió: > Does anyone have any advice how I could do this? I know the solution > will involve some use of a texture Matrix, but every use of it I can > think of would involve creating a custom drawImplementation, which is > going to be a l

Re: [osg-users] The best way to make some object in a scene render after and infront everything else.

2008-10-23 Thread Alberto Luaces
Hi Chris, If you are using several cameras to create the HUD, you don't need the renderbins anymore for this case. Every camera will only render the scene it has attached (addChild). You can control the ordering as seen in the osghud example, with osg::Camera::setRenderOrder(). Alberto El Jue

Re: [osg-users] animtk release 0.0.9

2008-10-24 Thread Alberto Luaces
Hi Cedric, it looks like a very interesting project. What would be the best place to send user related questions? In the gna! page two mailing lists are displayed, but one is for development (animtk-commits) and the other (Animtk-devs) seems like a patch sending list only. El Jueves 23 Octubre

Re: [osg-users] mingw build problems

2008-10-30 Thread Alberto Luaces
Hi Csaba, El Miércoles 29 Octubre 2008ES 20:36:19 Csaba Halász escribió: > I encountered some problems while building OSG using mingw. > > 1) can't build osgwrappers. on 32 bit windows, ld goes up to about 2GB > mem usage and then aborts. Out of curiosity, are you "jester"? http://www.cdash.org/

Re: [osg-users] mingw build problems

2008-10-31 Thread Alberto Luaces
07 Csaba Halász escribió: > On Thu, Oct 30, 2008 at 9:38 AM, Alberto Luaces <[EMAIL PROTECTED]> wrote: > > Hi Csaba, > > > > Out of curiosity, are you "jester"? > > Hi Alberto, > Yes that's me :) > > > If that were your machine, how did you manage

Re: [osg-users] OpenSceneGraph Stereo Viewer question

2008-10-31 Thread Alberto Luaces
Hi Thanh, In addition of what J-S said, you can also recover the options passed to your program with the ArgumentParser and then initialize the viewer with them: int main(int argc, char **argv){ osg::ArgumentParser args( &argc, argv); osgViewer::Viewer v(args); ... } this will make your progr

Re: [osg-users] osg::Plane

2008-11-04 Thread Alberto Luaces
El Lunes 03 Noviembre 2008ES 21:20:57 Renan Mendes escribió: > Stupid but fast question. Just want to make sure I'm getting it right, as > notations can vary and there is no explanation at the reference docs. > Let's say I have an osg::Plane that can be represented as ax + by + cz + d > = 0. The me

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
Hello, I submitted the same patch that Oleg said for the 1.4 DOM sometime ago (http://sourceforge.net/tracker/index.php?func=detail&aid=2003257&group_id=157838&atid=805426), but it seems that they haven't applied it on newer versions. We should do the same this time. Alberto El Lunes 03 Novi

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Alberto Luaces
El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió: > Hi everybody, > I am just new to OSG and currently am just using but would hope to do some > development in the future. I was wondering if there has been any thoughts > given recently to moving to a forum structure instead of th

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
Nevermind, I realized that Jan was using the version of the "downloads" section. The error is already fixed in Collada SVN. El Martes 04 Noviembre 2008ES 10:09:35 Alberto Luaces escribió: > Hello, > > I submitted the same patch that Oleg said for the 1.4 DOM s

Re: [osg-users] Character animation in OSG

2008-11-06 Thread Alberto Luaces
El Jueves 06 Noviembre 2008ES 11:30:49 Jan Ciger escribió: > Also, I have noticed that you have included scale keys. If you want only > rigid bones (the most common case, one rarely models something like the > "Gummi bears"), then you can drop both scale and translation. The > quaternions/rotation

Re: [osg-users] Character animation in OSG

2008-11-06 Thread Alberto Luaces
El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió: > Alberto Luaces wrote: > > I think scaling bones is an important feature at least meanwhile a > > morphing system is not available (face gestures, breathing movements, > > etc) > > If you need that then you

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-10 Thread Alberto Luaces
Hi JP, I always get the same errors (92 & 80) during execution (see below). My system is Linux 2.6.26-1-amd64 GeForce 7600 GS, driver 173.14.12 256 MB Got an X11ErrorHandling call display=0x114f600 event=0x7fff4f229750 BadWindow (invalid Window parameter) Major opcode: 92 Minor opcode: 4 Error

Re: [osg-users] Teaching an intro to graphics course

2008-11-13 Thread Alberto Luaces
Hi, did you miss the osgModeling project from Wang Rui? http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/34981/match=osgmodeling http://code.google.com/p/osgmodeling/ El Sábado 08 Noviembre 2008ES 02:09:42 Simon Hammett escribió: > 2008/11/7 <[EMAIL PROTECTED]> > > > Thanks Sim

Re: [osg-users] Compile error - ConvertUTF on osgDB in Cygwin

2008-11-14 Thread Alberto Luaces
El Viernes 14 Noviembre 2008ES 04:29:48 Brian Keener escribió: > Just updated from SVN and tried to compile in Cygwin for a periodic > compile test and received the following errors. I cleaned out the > build directory and reconfigured and still got the same error. > > Am I missing some library or

Re: [osg-users] osgswig cmake problem

2008-11-17 Thread Alberto Luaces
Hi, El Viernes 14 Noviembre 2008ES 19:12:17 Patrick Bouffard escribió: > I know I *should* be able to compile it from source but I'd like to > avoid going down that rabbit-hole.. Hardy ships with 2.2.0: http://packages.ubuntu.com/hardy/openscenegraph Compiling it from source, specially on Ubunt

Re: [osg-users] set the position of a model

2008-11-17 Thread Alberto Luaces
El Viernes 14 Noviembre 2008ES 21:04:01 Francisco Rodríguez Villagómez escribió: > Hi guys, I hope anyone could help me, I'm new to osg an Im making an > application in wich I have to point at some models with an arrow model to > specify wich of this models the user has selected, so my problem is

Re: [osg-users] You have three guess...

2008-11-17 Thread Alberto Luaces
El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió: > For a bit of fun see if you can explain the attached screenshot... > > If if you get that right your next challange is explain exactly how I > went about writing this email... > > Robert That explains the references to mozilla libs..

Re: [osg-users] You have three guess...

2008-11-17 Thread Alberto Luaces
El Lunes 17 Noviembre 2008ES 17:18:23 Alberto Luaces escribió: > El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió: > > For a bit of fun see if you can explain the attached screenshot... > > > > If if you get that right your next challange is explain exactly

Re: [osg-users] You have three guess...

2008-11-18 Thread Alberto Luaces
El Lunes 17 Noviembre 2008ES 18:43:20 Robert Osfield escribió: > These are all external dependencies that various existing plugins and > the new apps like osgbrowser and osgpdf require.  You'll need to > download and install these.  If you use a linux then there is a good > chance that these depend

Re: [osg-users] You have three guess...

2008-11-18 Thread Alberto Luaces
Hi Robert, El Martes 18 Noviembre 2008ES 10:18:52 Robert Osfield escribió: > There is also a 1.9.x version of xulrunner but this isn't compatible > with the ubrowser code.  The engineers behind ubrowser are > concentrating on webkit route rather than porting to 1.9.x. > > Longer term it looks like

[osg-users] Slave views

2008-11-19 Thread Alberto Luaces
Hello, I'm having some trouble trying to set some slave cameras, acting as HUDs. I have written a small program showing how I'm setting the graph. When running with 2.4.0, none of the slave views are shown. When compiling against SVN, the two are shown, but a crash happens when pressing 's' sev

Re: [osg-users] Slave views

2008-11-19 Thread Alberto Luaces
Well, at least this crash was triggered by the new StatsHandler not standing with a null SceneData pointer. When applying some scene, the crash disappears. Regards, Alberto El Miércoles 19 Noviembre 2008ES 14:33:46 Smeenk, R.J.M. (Roland) escribió: > Yes, the crash a known issue. > > As a quic

Re: [osg-users] Slave views

2008-11-19 Thread Alberto Luaces
nor SVN. I have to return to StatsHandler and osgWidget code to see why my code is behaving different... Regards, Alberto > On Wed, Nov 19, 2008 at 12:33 PM, Alberto Luaces <[EMAIL PROTECTED]> wrote: > > Hello, > > > > I'm having some trouble trying to set some s

Re: [osg-users] Slave views

2008-11-19 Thread Alberto Luaces
Hi Robert, El Miércoles 19 Noviembre 2008ES 17:51:44 Robert Osfield escribió: > Hi Alberto, > > On Wed, Nov 19, 2008 at 2:42 PM, Alberto Luaces <[EMAIL PROTECTED]> wrote: > > Well, at least this crash was triggered by the new StatsHandler not > > standing with a n

Re: [osg-users] camera settings frustum

2008-11-24 Thread Alberto Luaces
Hi Martin, El Lunes 24 Noviembre 2008ES 11:52:01 Martin Großer escribió: > mt->setMatrix(::osg::Matrix::translate(0, 0, 25)); I think you have placed the scene behind the camera. Try (0, 0, -25) instead. ___ osg-users mailing list osg-users@lists.opensc

Re: [osg-users] camera settings frustum

2008-11-24 Thread Alberto Luaces
Hi Martin, El Lunes 24 Noviembre 2008ES 13:14:03 Martin Großer escribió: > Without the frustum definition, it works fine. With the definition, it > works only when the value of zNear    greater is than the value of zFar. Or > is it normal? Beware! There are some things to know: - The value of ne

Re: [osg-users] repository

2008-11-25 Thread Alberto Luaces
Hi Cedric, now that osgAnimation is on OSG trunk, are you going to leave the previous branch (http://hg.plopbyte.net/osg-branch/) and use this new one instead? Regards, Alberto El Martes 25 Noviembre 2008ES 15:07:37 Cedric Pinson escribió: > Hi All, > > Maybe it will not interest so much peopl

Re: [osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Alberto Luaces
Hi, Distribution: Debian Lenny Development Environment: Emacs + autotools. El Miércoles 26 Noviembre 2008ES 13:36:31 Can T. Oguz escribió: > Dear OSG Users, > > May I Ask which linux distribution and development environment you chose to > work on ? > > Thank you for your time, > > Can _

Re: [osg-users] Build problems with undefined _gl references in Cygwin

2008-11-26 Thread Alberto Luaces
Hi Brian, I have not updated Cygwin yet, but you should be able to set the appropriate OpenGL paths with the OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY of CMake. Regards, Alberto El Miércoles 26 Noviembre 2008ES 18:24:20 Brian Keener escribió: > I'm having build errors build

Re: [osg-users] Calculating the volume of a model through OSG

2008-11-27 Thread Alberto Luaces
Hi, in addition to Janusz pointers, if you need also the rest of the mass properties, you could take a look at this famous paper: http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html Alberto El Jueves 27 Noviembre 2008ES 09:09:34 [EMAIL PROTECTED] escribió: > Dusten: > > You might find these

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: > Hi All, > > I've merged Jeremy's and Cedric's updates of osgWidget and > osgAnimation into svn/trunk. This does mean we'll need another round > of testing before I can tag 2.7.6. Assistance on this much > appreciated ;-)

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Alberto Luaces
Hi Robert, thank you, Cygwin compiles SVN ok again :) Alberto El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió: > HI Alberto, > > Fix now re-instanted and checked in. > > Robert. > > On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces <[EMAIL PROTECTED]> wr

Re: [osg-users] Reading a node file from http

2008-12-04 Thread Alberto Luaces
El Jueves 04 Diciembre 2008ES 16:11:41 Andreas Goebel escribió: > How can I load files from http? With the curl plugin? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or

Re: [osg-users] Removing all identical children from a node

2008-12-05 Thread Alberto Luaces
Hi Dusten, El Jueves 04 Diciembre 2008ES 23:15:51 Dusten Sobotta escribió: > By executing "removeChild( ptr )", it only removes the most recent > addition. You could call that function until it returns false (no more copies left): while(group->removeChild(ptr)){}

Re: [osg-users] osg firefox plugin alpha

2008-12-09 Thread Alberto Luaces
Hi Ari, nice link :) I suppose it acts as a compatiblity layer as Qt or wxWidgets but for browsers, doesn't it? >From the first link that Andreas has given (http://www.codeproject.com/KB/openGL/FirefoxOpenGL.aspx), I think that the biggest effort to port the plugin to other platforms would be

Re: [osg-users] RTT and stereo

2008-12-10 Thread Alberto Luaces
Hi, El Miércoles 10 Diciembre 2008ES 11:38:41 Robert Osfield escribió: > On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote: > > Hi Roman, > > > > Hum, it seems you're in the "Funding" thread (If my mail client doesn't > > make a mistake). Please start another thread. > > It look

Re: [osg-users] osgManipulator Dragger Handler get transformation decal

2008-12-18 Thread Alberto Luaces
El Jueves 18 Diciembre 2008ES 16:59:54 Vincent Bourdier escribió: > Because people help other people, but when I post on it because I begin > becoming mad, I can be sure that : there is no answer because I did > something too strange to be understood, or I will find the good solution > when waiting

Re: [osg-users] Compilation error in Cygwin

2009-01-12 Thread Alberto Luaces
Hi Om, El Lunes 12 Enero 2009ES 14:13:39 Omkaranathan escribió: > Is this a known issue? Did I miss any library path? I thik so. Cygwin's win32 OpenGL headers changed their location recently, so you should check that your cmake cache is pointing to the right place. Please see: http://cygwin.co

Re: [osg-users] How to capture Keyboard event in OpenSceneGraph

2009-01-21 Thread Alberto Luaces
Hi Dat, I recommend you to peruse the "osgkeyboard.cpp" file that comes with the source code examples (specifically the classes "KeyboardEventHandler" and "osgGA::GUIEventHandler"), and to upgrade to a more recent OSG version (at least 2.6.0). Regards, Alberto El Miércoles 21 Enero 2009ES 06

Re: [osg-users] 2.8 Packaging (was: osgVolume ready for testing)

2009-01-21 Thread Alberto Luaces
Hi Paul, El Miércoles 21 Enero 2009ES 16:08:41 Paul Melis escribió: > It seems that so far OSG hasn't really > supported installing different versions side-by-side (i.e. headers not > put in a directory like include/osg-2.6/...). And even though a > pkgconfig script is distributed these days it d

Re: [osg-users] 2.8 Packaging

2009-01-21 Thread Alberto Luaces
Hi Paul, El Miércoles 21 Enero 2009ES 17:59:03 Paul Melis escribió: > Hi Alberto, > > I'd prefer not to tag the header files because then you'd have to modify > > your source code when using different versions (osg-2.6, osg-2.7, > > osgDB-2.6, osgDB-2.7, and so on...) I think it's preferable to in

Re: [osg-users] Wrong output with osgdelaunay sample

2009-01-29 Thread Alberto Luaces
Hi, for some reason his first post didn't come through the mailing list, here is the complete problem: http://osgforum.tevs.eu/viewtopic.php?t=1282&start=0&postdays=0&postorder=asc&highlight= As for the answer, I'm not sure but I think OSG's Delaunay triangulator doesn't generate closed meshes

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-29 Thread Alberto Luaces
Hi Sukender, El Jueves 29 Enero 2009ES 13:58:49 Sukender escribió: > Err... about CDash, is there any preference of type (nightly, continuous, > experimental)? I'm not used to CDash and don't really know the differences > (if there is any). And are there things I should know about it, or about > s

Re: [osg-users] Do any one know

2009-02-03 Thread Alberto Luaces
Hi Sunitha, please only ask a question once and use more descriptive subjects. As for your question, you have to realize that the model you are loading is usually stored as a subgraph, so the particular stateset you are looking for doesn't have to be on the root node of your model (hence you ge

Re: [osg-users] Getting Started with OpenSceneGraph on Ubuntu

2009-02-04 Thread Alberto Luaces
Hi, To install osg, type: sudo apt-get install libopenscenegraph-dev openscenegraph You can use the IDE that you prefer, you'd better try all you can and get the one that is more suited to you. As for the behaviour, there isn't any big differences from MSVC: just make a project and specify the

Re: [osg-users] Using cpack to create debian packages

2009-02-05 Thread Alberto Luaces
l but telling you things you already know :-( So to try and help I > mailed some questions to the ubuntu-motu developers mailing list > asking how we can help getting osg-2.8 into ubuntu packages adn will > persue that. For debian perhaps Alberto Luaces or someone else can > fill us in

Re: [osg-users] Running OSG on Vista

2007-12-19 Thread Alberto Luaces
El Wednesday 19 December 2007 13:24:34 Franclin Foping escribió: > Hello Everybody, >  I am trying to run a simple code on Vista and it looks like I have got a > black screen as output. I have installed OSG 2 on Vista and Linux. OSG > works perfectly on Linux. However I have got some issues on Vist

Re: [osg-users] Please test SVN of OpenSceneGraph in pre fo r 2.3.1 dev release

2007-12-21 Thread Alberto Luaces
El Friday 21 December 2007 17:07:00 Jean-Sébastien Guay escribió: > Hello Robert, > > BTW, one fix I had to make in order for CMake to find the freetype > version that is included in Mike's new Win32 3rdParty binaries is > included. The list of freetype libs did not include freetype235, which > is

Re: [osg-users] RE : Re: Running OSG on Vista

2007-12-21 Thread Alberto Luaces
El Friday 21 December 2007 17:59:36 Franclin Foping escribió: >  I don't think it is  a driver issue because some applications work > perfectly. Are they OpenGL applications? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.open

Re: [osg-users] Blender's osgExport

2008-01-03 Thread Alberto Luaces
El Thursday 03 January 2008 17:22:43 santosh escribió: > Hi all > Is any one have the osgExport for blender. Actually I tried to download > from the Blender's website but couldn't. > If any body haves could you help me for getting it. > > Thanks > Santosh Try http://projects.blender.org/frs/?grou

Re: [osg-users] Blender's osgExport

2008-01-03 Thread Alberto Luaces
El Thursday 03 January 2008 17:53:18 santosh escribió: >  From this link I am trying to download but couldn't > Is there any other way to download. I tried with wget also. > Or else if you have, can u send it? I'm sending it to you offlist. ___ osg-users

Re: [osg-users] Problem with .3ds files.

2008-01-04 Thread Alberto Luaces
El Friday 04 January 2008 11:20:30 omkaranathan r escribió: > Hi all, > > I am trying to load some .3ds files in OSG. The model becomes white in > colour when I turn off the lighting. Is this a known issue with .3ds files > or is it that I am doing something wrong? I am attaching the .3ds file. > >

Re: [osg-users] Problem with .3ds files.

2008-01-10 Thread Alberto Luaces
El Thursday 10 January 2008 07:26:43 Omkaranathan escribió: > Is there any tool available to transfer the per-vertex material colour > to OpenGL colour(instead of default white) while converting to any of > the OSG supported formats? > Or is there any other way by which I can overcome this? I don'

Re: [osg-users] polygon index error

2008-01-22 Thread Alberto Luaces
El Monday 21 January 2008 18:12:50 Michele Bosi escribió: > I have a strange problem with my marching cube algorithm when the mesh > generated is bigger than 3700 polygons more or less (I am using > indexed polygons). > The problem seems to be the Linux MESA driver (Ubuntu 7.04) since > under WinXP

Re: [osg-users] polygon index error

2008-01-22 Thread Alberto Luaces
El Tuesday 22 January 2008 13:24:43 Michele Bosi escribió: > Updating to MESA 7.0.2 actually fixed the problem :) > So it seems that the MESA distributed with Ubuntu 7.04 is actually > bugged (and they didn't provide any update for it except the > possibility to update the whole distribution to 7.1

Re: [osg-users] Kinematics support

2008-01-24 Thread Alberto Luaces
El Thursday 24 January 2008 14:37:20 Claudio Arduino escribió: > Hi to All, > what is the basic kinematics support (classes,methods etc) in > OpenSceneGraph? > Thanks!! I think there isn't any at all... ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] Drawing a Line

2008-01-30 Thread Alberto Luaces
El Wednesday 30 January 2008 07:01:04 Felix Bwire escribió: > Hi there, > I would like to get some assistance. Can some one help me with the code of > how I can draw three lines, that have a structure of Z in osg. > > Thanx, > Felix First: osg::Geode *geode = new osg::Geode; osg::

Re: [osg-users] get_random

2008-01-31 Thread Alberto Luaces
El Thursday 31 January 2008 16:41:55 DC Fennell escribió: > Hello everybody, > > I believe the get_random() function in range under osgParticle should be: > minimum + (maximum - minimum) * rand() / (RAND_MAX + 1); > It is written as: > > minimum + (maximum - minimum) * rand() / RAND_MAX; > > If you

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Alberto Luaces
El Wednesday 06 February 2008 14:00:26 hemanth korrapati escribió: > hi > > I wanted to make a movie of whatever is displayed on the screen when > running an osg program. > how do i do it ? It is described here using a post frame callback: http://lists.openscenegraph.org/pipermail/osg-users-opens

Re: [osg-users] How to modify the array of vertex from a Ge ometry object

2008-02-07 Thread Alberto Luaces
El Wednesday 06 February 2008 21:33:51 Rubén López escribió: > 2. I don't know what the "at" method is, I couldn't find it either on > the TemplateArray class or the std::vector class. Try with the vector [] > operator, ie: (*test)[i] = trans A minor clarification: std::vector::at() is a method si

Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-21 Thread Alberto Luaces
From the location where you installed OSG source code, look at the examples/osgterrain directory. You will find osgterrain.cpp. El Thursday 21 February 2008 11:38:29 aurora restivo escribió: > Hi Robert, > > I apologize for the trouble, but I don't understand of what file it has > need the examp

Re: [osg-users] get function in osg::Matrixf

2008-03-10 Thread Alberto Luaces
El Sunday 09 March 2008 22:43:36 Renan Mendes escribió: > Hi, > > I'm new in using open source software. Because of that I don't know > how to modify the library's code according to my needs. For instance, I'd > like to create a getCoefficients() function in osg::Matrix, but I don't > know whe

Re: [osg-users] Shadow Map and threading mode

2008-03-11 Thread Alberto Luaces
El Tuesday 11 March 2008 13:59:12 Jean-Sébastien Guay escribió: > You can just add > > viewer.addEventHandler( new osgViewer::ThreadingHandler() ); > > to the osgshadow example (around where the other handlers are added) and > comment this line: > > //viewer.setThreadingModel(osgViewer::V

Re: [osg-users] Bounding Boxes and Collision Detection

2008-03-27 Thread Alberto Luaces
Hi Jake, I think boundig boxes are only used at Drawable and Geode level because they are AABB (that is axis aligned bboxes). Testing collisions between rotated arbitrary bounding boxes or adding groups of them gets tricky, so they are kept at the local coordinate system. When you want to colli

Re: [osg-users] Get Parent as Transform in Absolute ?

2008-03-27 Thread Alberto Luaces
El Jueves 27 Marzo 2008ES 15:24:48 Vincent Bourdier escribió: > but if I want to get the world Matrix, the one which represent the node's > position and translation in absolute system, how can I do ? Which matrix I > have to get ? If you have several wold matrices, it means that you have instantia

Re: [osg-users] Get Parent as Transform in Absolute ?

2008-03-27 Thread Alberto Luaces
penscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraCon >trolFindingWorldCoordinates > > There is no other way ? > > Thanks, > > Regards. > vincent. > > 2008/3/27, Alberto Luaces <[EMAIL PROTECTED]>: > > El Jueves 27 Marzo 2008ES 15:24:48 Vince

Re: [osg-users] Get Parent as Transform in Absolute ?

2008-03-27 Thread Alberto Luaces
h a node, I need its position (absolute/world coordinates), and its > orientation (in the world system coordinates). > How can I do it ? > > (Sorry, I'm not very understandable...) > > Thanks, > > Regard. >Vincent. > > 2008/3/27, Alberto Luaces <[EMAIL PROTECT

Re: [osg-users] OpenSceneGraph-2.3.7 dev release tagged.

2008-04-01 Thread Alberto Luaces
Ha,ha,ha... it's not late yet for AF ;) El Martes 01 Abril 2008ES 23:37:21 Robert Osfield escribió: > One more thing... > > In the light of the recent efforts from Microsoft to support standards > and for opening their source code. I've been thinking of making this > one the last release before t

Re: [osg-users] Performance drop & higherRAMusageaft erswitchingfrom OSG 1.2 to latest SVN

2008-04-02 Thread Alberto Luaces
El Miércoles 02 Abril 2008ES 09:36:37 Guy escribió: >  Some small thing I'd like to say regarding that. > > Not all dynamic objects must have callbacks. > > One could change the objects attributes manually between calls to > frames, not using the callback mechanism, especially if the rate of > call

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