Hi,
El Viernes 18 Julio 2008ES 04:39:27 songbo_1220 escribió:
> hi, everyone!
> my english is very poor.
> i want to pause the TrackballManipulator several time for mouse to do other
> control thing, after the time, the TrackballManipulator continue, i see
> about the TrackballManipulator's correl
Hi,
El Viernes 18 Julio 2008ES 15:50:05 Miriam D'Elia escribió:
> Hello to all
> I have a ClearNode in my scene to change the color of the sky, I might
> add a light, clouds and how can I do?
> Thanks in advance
> Miriam
You basically have to use a skydome to mimic the sky. See what is a skydome
Did you manage to build osgephemeris with OSG 2.4? A few weeks ago I tried to
compile it but gave up because it seems it depends on Producer.
I you have a patch available, I think it would be of interest for us osg
users. Maybe you upload it to the wiki, it would be very useful. Another
possibl
Hi Paul,
El Martes 22 Julio 2008ES 16:42:12 Paul Martz escribió:
> What part of Producer did you have a problem with? Last time I checked,
> Producer still builds and runs fine with current OSG and is still a viable
> camera management library.
I couldn't get to work nor CMake nor GNUMakefile bui
t; changeDir(os.path.join(unbundleDir, "VC7", "osgPlugin_ephemeris"));
> replaceInFile("osgPlugin_ephemeris.vcproj",
> [("$(OSG_ROOT)\lib\win32", "$(OSG_ROOT)\lib")]);
> runVcbuild("osgPlugin_ephemeris.vcproj", configs = ["RELEASE"
Hi,
El Miércoles 23 Julio 2008ES 08:48:19 monkeymonkey escribió:
> hi!
>
> i use Texture UV repeat 3.0 in 3dsMax8,but when i output it to ive,then use
> osgViewer to look,texture is not right.
> it seem that repeat is not work! why?
>
> osgExp is not surport Texture UV repeat? how to make it?
Hi,
you can use osg::Texture::getTextureObject and then
osg::Texture::TextureObject._id
Alberto
El Miércoles 23 Julio 2008ES 16:58:25 Steffen Kim escribió:
> Hi,
>
> I cannot find the correct function to get the OpenGL texture-id of an
> osg::Texture2D.
>
> I have several textures in OSG that I
nodes with nodevisitor. And I have another
> question about extracting the model in graph. What application do you use
> for extracting the model graph as a image or any document like
> graphicgy.png?
>
> Thanks so much!
>
> Ümit UZUN
>
> 2008/7/23 Alberto Luaces <[EMAIL
El Jueves 24 Julio 2008ES 09:39:40 Vincent Bourdier escribió:
> If you want your node to stay a the same place, you will need to add it in
> an other place, or you will have to move it first at the opposed
> transformation of your matrixtransform nodes, and after that add it to
> them...
...or lea
Hi Ümit,
the best way is to have a correct model from the beginning, centered and
aligned with the origin, but if it couldn't be done, you would have to make
the geometry child of a transform that would put the mesh at the right place.
Say you had an object displaced 4 units on the X axis from
Hi Franclin,
The references to the vertices that osg::TriangleFunctor returns point to the
real data of the geometry, so if you subtract their pointers to the first
vertex pointer of the geometry, you'll get the index to that vertex and you
will be able to get its normal and UV coordinates:
Ve
Hi,
Sorry, I have no expertise with 3DSMax and/or osgExp, so I cannot help you
further. Nevertheless, here is the osgExp code download page address:
http://sourceforge.net/svn/?group_id=148454
I suppose there are compilation instructions within the source.
El Viernes 25 Julio 2008ES 07:00:08 m
Hi,
El Lunes 28 Julio 2008ES 16:45:19 Фамилия Имя escribió:
> Hallo.
> I have a problem with function viewer->computeIntersections in OSG 2.6.0.
> When I tryed get objects throught which goes line function lost some of
> them (but line definitely goes throught them). It looks like function can't
>
Hi Steffen,
I also didn't find anything on the API, so I'm afraid you'll have to dive into
the code and find if you can get this functionality by subclassing or if you
have to modify OSG instead.
Alberto
El Martes 29 Julio 2008ES 17:28:09 Steffen Kim escribió:
> Hi,
>
> I'm a little lost on cr
Hi Brad,
on the ccmake setup, press 't' for advanced mode and then search for
CMAKE_BUILD_TYPE. The info says that you can select these modes: Debug
Release RelWithDebInfo MinSizeRel.
Alberto
El Jueves 31 Julio 2008ES 08:29:31 Christiansen, Brad escribió:
> Hi,
>
> Sorry to ask a question that
Hi Franclin,
El Jueves 31 Julio 2008ES 14:10:13 Franclin Foping escribió:
> retrieve its Drawable objects, convert them to Geometry
As you have been told earlier, that conversion can only be done if the
Drawable pointer really points to a Geometry object. Otherwise no conversion
is made and you
Franclin,
El Jueves 31 Julio 2008ES 14:33:30 Franclin Foping escribió:
> visitorto retrieve its Drawable objects, turn them into Geometry objects
> and use your trick but I was wrong as it is impossible to convert from
> Drawable to Geometry.
You still don't get it. You are not converting one ty
Just a little remark: isn't the cockpit supposed to read "FUEL FLOW" instead
of "FLUEL FLOW"? :)
> originally someone did a test with photo realistic terrain.
> video (40s):
> High resolution (26 Mo)
> http://documents.cigognes.net/csp/csp-terrain-photo.avi Low resolution
> (YouTube) http://fr.y
Hi,
it's already done for you. Just use the osg::KdTreeBuilder visitor on the
subgraph you want to be split with kd-trees.
Alberto
El Jueves 04 Septiembre 2008ES 19:15:21 maruti borker escribió:
> Thanks for pointing out , i looked into the discussion and i think the
> current setupd with kd-tr
Hi Maruti,
you could also try to use osgUtil::Optimizer with the SPATIALIZE_GROUPS flag
set. This way, the scenegraph will be laid like an octree, so it would
roughly act as the kd-tree between the root and the leaves.
I don't know of any program to do what you want, but maybe you could collaps
El Jueves 11 Septiembre 2008ES 18:37:07 Paul Martz escribió:
> > The example in the middle of page 37, above the one Cliff
> > cited, looks like it won't compile. Did you really mean to
> > return *grp? I know it's meant to show bad programming
> > practice but the book reads like it should compi
Hi Vincent,
El Miércoles 17 Septiembre 2008ES 12:52:45 Vincent Bourdier escribió:
> First of all, a little question : I have a draw time increasing... after
> about 10 minutes the FPS is little due to very hight draw time... What can
> do that ? what the draw do ?
A profiler will help to find the
ЯicKy,
see a previous post:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg14324.html
Alberto
El Miércoles 17 Septiembre 2008ES 13:51:20 Tuan Do escribió:
> Hi all,
> just a simple question, and I can't find related topics on the group.
> How can I get/set my components' loca
Hi J-S,
El Miércoles 17 Septiembre 2008ES 20:02:06 Jean-Sébastien Guay escribió:
> I think ratioList is the barycentric coordinates of where the hit
> occurred on the polygon (i.e. if it was a triangle that was hit, there
> will be 3 ratios in ratioList, which you can then use to find out where
>
El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió:
> No one never profile his OSG code ?
Yes, but with the Linux-only valgrind tool :)
http://valgrind.org/
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Builds fine with gcc version 4.3.2, Linux 2.6.26-1-amd64.
El Martes 07 Octubre 2008ES 18:00:17 Robert Osfield escribió:
> Hi All,
>
> I am planning to make a 2.7.3 dev release tomorrow morning, there have
> been plenty of changes checked in since 2.7.2 so there is potential
> for build breaks so I
El Miércoles 08 Octubre 2008ES 07:36:33 Roman Grigoriev escribió:
> Good day!
> I'd like to use dual monitor configuration and use fullscreen mode
> rendering on second monitor and rendering in window on fist monitor using
> osg Could you please tell me how to make it?
> Thanx in advance
> Bye
Hi
El Martes 07 Octubre 2008ES 22:58:06 Paul Melis escribió:
> Well, going back to 169.12 does seem to make that problem go away (but
> the non-vsynced framerate has gone down to about 1/10th of what it was
> with the 173 series, doh!)
>
> Paul
Paul,
I wasn't able to reproduce that crash, but I have
El Miércoles 08 Octubre 2008ES 10:44:03 Roman Grigoriev escribió:
> Thanx Nick that helps but my question still here how to get hWnd from osg
> screen?
> Roman
See
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01386.html
Cast your osgViewer::GraphicsWindow to a osgVie
El Miércoles 08 Octubre 2008ES 10:17:40 Roman Grigoriev escribió:
> Thanx I made it that way
> But have some question about borderless window and Vista
> My screen resolution is 800*600 and dimensions of my window is 800*600 and
> I still see vista status bar.
> How can I avoid vista status bar?
T
Jeremy,
El Lunes 13 Octubre 2008ES 14:22:02 Jeremy Moles escribió:
> Does anyone have any advice how I could do this? I know the solution
> will involve some use of a texture Matrix, but every use of it I can
> think of would involve creating a custom drawImplementation, which is
> going to be a l
Hi Chris,
If you are using several cameras to create the HUD, you don't need the
renderbins anymore for this case. Every camera will only render the scene it
has attached (addChild). You can control the ordering as seen in the osghud
example, with osg::Camera::setRenderOrder().
Alberto
El Jue
Hi Cedric,
it looks like a very interesting project. What would be the best place to send
user related questions? In the gna! page two mailing lists are displayed, but
one is for development (animtk-commits) and the other (Animtk-devs) seems
like a patch sending list only.
El Jueves 23 Octubre
Hi Csaba,
El Miércoles 29 Octubre 2008ES 20:36:19 Csaba Halász escribió:
> I encountered some problems while building OSG using mingw.
>
> 1) can't build osgwrappers. on 32 bit windows, ld goes up to about 2GB
> mem usage and then aborts.
Out of curiosity, are you "jester"?
http://www.cdash.org/
07 Csaba Halász escribió:
> On Thu, Oct 30, 2008 at 9:38 AM, Alberto Luaces <[EMAIL PROTECTED]> wrote:
> > Hi Csaba,
> >
> > Out of curiosity, are you "jester"?
>
> Hi Alberto,
> Yes that's me :)
>
> > If that were your machine, how did you manage
Hi Thanh,
In addition of what J-S said, you can also recover the options passed to your
program with the ArgumentParser and then initialize the viewer with them:
int main(int argc, char **argv){
osg::ArgumentParser args( &argc, argv);
osgViewer::Viewer v(args);
...
}
this will make your progr
El Lunes 03 Noviembre 2008ES 21:20:57 Renan Mendes escribió:
> Stupid but fast question. Just want to make sure I'm getting it right, as
> notations can vary and there is no explanation at the reference docs.
> Let's say I have an osg::Plane that can be represented as ax + by + cz + d
> = 0. The me
Hello,
I submitted the same patch that Oleg said for the 1.4 DOM sometime ago
(http://sourceforge.net/tracker/index.php?func=detail&aid=2003257&group_id=157838&atid=805426),
but it seems that they haven't applied it on newer versions. We should do the
same this time.
Alberto
El Lunes 03 Novi
El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió:
> Hi everybody,
> I am just new to OSG and currently am just using but would hope to do some
> development in the future. I was wondering if there has been any thoughts
> given recently to moving to a forum structure instead of th
Nevermind, I realized that Jan was using the version of the "downloads"
section. The error is already fixed in Collada SVN.
El Martes 04 Noviembre 2008ES 10:09:35 Alberto Luaces escribió:
> Hello,
>
> I submitted the same patch that Oleg said for the 1.4 DOM s
El Jueves 06 Noviembre 2008ES 11:30:49 Jan Ciger escribió:
> Also, I have noticed that you have included scale keys. If you want only
> rigid bones (the most common case, one rarely models something like the
> "Gummi bears"), then you can drop both scale and translation. The
> quaternions/rotation
El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió:
> Alberto Luaces wrote:
> > I think scaling bones is an important feature at least meanwhile a
> > morphing system is not available (face gestures, breathing movements,
> > etc)
>
> If you need that then you
Hi JP,
I always get the same errors (92 & 80) during execution (see below). My system
is
Linux 2.6.26-1-amd64
GeForce 7600 GS, driver 173.14.12
256 MB
Got an X11ErrorHandling call display=0x114f600 event=0x7fff4f229750
BadWindow (invalid Window parameter)
Major opcode: 92
Minor opcode: 4
Error
Hi,
did you miss the osgModeling project from Wang Rui?
http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/34981/match=osgmodeling
http://code.google.com/p/osgmodeling/
El Sábado 08 Noviembre 2008ES 02:09:42 Simon Hammett escribió:
> 2008/11/7 <[EMAIL PROTECTED]>
>
> > Thanks Sim
El Viernes 14 Noviembre 2008ES 04:29:48 Brian Keener escribió:
> Just updated from SVN and tried to compile in Cygwin for a periodic
> compile test and received the following errors. I cleaned out the
> build directory and reconfigured and still got the same error.
>
> Am I missing some library or
Hi,
El Viernes 14 Noviembre 2008ES 19:12:17 Patrick Bouffard escribió:
> I know I *should* be able to compile it from source but I'd like to
> avoid going down that rabbit-hole..
Hardy ships with 2.2.0:
http://packages.ubuntu.com/hardy/openscenegraph
Compiling it from source, specially on Ubunt
El Viernes 14 Noviembre 2008ES 21:04:01 Francisco Rodríguez Villagómez
escribió:
> Hi guys, I hope anyone could help me, I'm new to osg an Im making an
> application in wich I have to point at some models with an arrow model to
> specify wich of this models the user has selected, so my problem is
El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió:
> For a bit of fun see if you can explain the attached screenshot...
>
> If if you get that right your next challange is explain exactly how I
> went about writing this email...
>
> Robert
That explains the references to mozilla libs..
El Lunes 17 Noviembre 2008ES 17:18:23 Alberto Luaces escribió:
> El Lunes 17 Noviembre 2008ES 17:08:47 Robert Osfield escribió:
> > For a bit of fun see if you can explain the attached screenshot...
> >
> > If if you get that right your next challange is explain exactly
El Lunes 17 Noviembre 2008ES 18:43:20 Robert Osfield escribió:
> These are all external dependencies that various existing plugins and
> the new apps like osgbrowser and osgpdf require. You'll need to
> download and install these. If you use a linux then there is a good
> chance that these depend
Hi Robert,
El Martes 18 Noviembre 2008ES 10:18:52 Robert Osfield escribió:
> There is also a 1.9.x version of xulrunner but this isn't compatible
> with the ubrowser code. The engineers behind ubrowser are
> concentrating on webkit route rather than porting to 1.9.x.
>
> Longer term it looks like
Hello,
I'm having some trouble trying to set some slave cameras, acting as HUDs. I
have written a small program showing how I'm setting the graph. When running
with 2.4.0, none of the slave views are shown. When compiling against SVN,
the two are shown, but a crash happens when pressing 's' sev
Well, at least this crash was triggered by the new StatsHandler not standing
with a null SceneData pointer. When applying some scene, the crash
disappears.
Regards,
Alberto
El Miércoles 19 Noviembre 2008ES 14:33:46 Smeenk, R.J.M. (Roland) escribió:
> Yes, the crash a known issue.
>
> As a quic
nor SVN. I have to return to StatsHandler and osgWidget code
to see why my code is behaving different...
Regards,
Alberto
> On Wed, Nov 19, 2008 at 12:33 PM, Alberto Luaces <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > I'm having some trouble trying to set some s
Hi Robert,
El Miércoles 19 Noviembre 2008ES 17:51:44 Robert Osfield escribió:
> Hi Alberto,
>
> On Wed, Nov 19, 2008 at 2:42 PM, Alberto Luaces <[EMAIL PROTECTED]> wrote:
> > Well, at least this crash was triggered by the new StatsHandler not
> > standing with a n
Hi Martin,
El Lunes 24 Noviembre 2008ES 11:52:01 Martin Großer escribió:
> mt->setMatrix(::osg::Matrix::translate(0, 0, 25));
I think you have placed the scene behind the camera. Try (0, 0, -25) instead.
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Hi Martin,
El Lunes 24 Noviembre 2008ES 13:14:03 Martin Großer escribió:
> Without the frustum definition, it works fine. With the definition, it
> works only when the value of zNear greater is than the value of zFar. Or
> is it normal?
Beware! There are some things to know:
- The value of ne
Hi Cedric,
now that osgAnimation is on OSG trunk, are you going to leave the previous
branch (http://hg.plopbyte.net/osg-branch/) and use this new one instead?
Regards,
Alberto
El Martes 25 Noviembre 2008ES 15:07:37 Cedric Pinson escribió:
> Hi All,
>
> Maybe it will not interest so much peopl
Hi,
Distribution: Debian Lenny
Development Environment: Emacs + autotools.
El Miércoles 26 Noviembre 2008ES 13:36:31 Can T. Oguz escribió:
> Dear OSG Users,
>
> May I Ask which linux distribution and development environment you chose to
> work on ?
>
> Thank you for your time,
>
> Can
_
Hi Brian,
I have not updated Cygwin yet, but you should be able to set the appropriate
OpenGL paths with the OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY and
OPENGL_glu_LIBRARY of CMake.
Regards,
Alberto
El Miércoles 26 Noviembre 2008ES 18:24:20 Brian Keener escribió:
> I'm having build errors build
Hi,
in addition to Janusz pointers, if you need also the rest of the mass
properties, you could take a look at this famous paper:
http://www.cs.berkeley.edu/~jfc/mirtich/massProps.html
Alberto
El Jueves 27 Noviembre 2008ES 09:09:34 [EMAIL PROTECTED] escribió:
> Dusten:
>
> You might find these
Robert,
El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió:
> Hi All,
>
> I've merged Jeremy's and Cedric's updates of osgWidget and
> osgAnimation into svn/trunk. This does mean we'll need another round
> of testing before I can tag 2.7.6. Assistance on this much
> appreciated ;-)
Hi Robert,
thank you, Cygwin compiles SVN ok again :)
Alberto
El Viernes 28 Noviembre 2008ES 18:14:20 Robert Osfield escribió:
> HI Alberto,
>
> Fix now re-instanted and checked in.
>
> Robert.
>
> On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces <[EMAIL PROTECTED]> wr
El Jueves 04 Diciembre 2008ES 16:11:41 Andreas Goebel escribió:
> How can I load files from http?
With the curl plugin?
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Hi Dusten,
El Jueves 04 Diciembre 2008ES 23:15:51 Dusten Sobotta escribió:
> By executing "removeChild( ptr )", it only removes the most recent
> addition.
You could call that function until it returns false (no more copies left):
while(group->removeChild(ptr)){}
Hi Ari,
nice link :) I suppose it acts as a compatiblity layer as Qt or wxWidgets but
for browsers, doesn't it?
>From the first link that Andreas has given
(http://www.codeproject.com/KB/openGL/FirefoxOpenGL.aspx), I think that the
biggest effort to port the plugin to other platforms would be
Hi,
El Miércoles 10 Diciembre 2008ES 11:38:41 Robert Osfield escribió:
> On Wed, Dec 10, 2008 at 10:34 AM, Sukender <[EMAIL PROTECTED]> wrote:
> > Hi Roman,
> >
> > Hum, it seems you're in the "Funding" thread (If my mail client doesn't
> > make a mistake). Please start another thread.
>
> It look
El Jueves 18 Diciembre 2008ES 16:59:54 Vincent Bourdier escribió:
> Because people help other people, but when I post on it because I begin
> becoming mad, I can be sure that : there is no answer because I did
> something too strange to be understood, or I will find the good solution
> when waiting
Hi Om,
El Lunes 12 Enero 2009ES 14:13:39 Omkaranathan escribió:
> Is this a known issue? Did I miss any library path?
I thik so. Cygwin's win32 OpenGL headers changed their location recently, so
you should check that your cmake cache is pointing to the right place. Please
see:
http://cygwin.co
Hi Dat,
I recommend you to peruse the "osgkeyboard.cpp" file that comes with the
source code examples (specifically the classes "KeyboardEventHandler"
and "osgGA::GUIEventHandler"), and to upgrade to a more recent OSG version
(at least 2.6.0).
Regards,
Alberto
El Miércoles 21 Enero 2009ES 06
Hi Paul,
El Miércoles 21 Enero 2009ES 16:08:41 Paul Melis escribió:
> It seems that so far OSG hasn't really
> supported installing different versions side-by-side (i.e. headers not
> put in a directory like include/osg-2.6/...). And even though a
> pkgconfig script is distributed these days it d
Hi Paul,
El Miércoles 21 Enero 2009ES 17:59:03 Paul Melis escribió:
> Hi Alberto,
> > I'd prefer not to tag the header files because then you'd have to modify
> > your source code when using different versions (osg-2.6, osg-2.7,
> > osgDB-2.6, osgDB-2.7, and so on...) I think it's preferable to in
Hi,
for some reason his first post didn't come through the mailing list, here is
the complete problem:
http://osgforum.tevs.eu/viewtopic.php?t=1282&start=0&postdays=0&postorder=asc&highlight=
As for the answer, I'm not sure but I think OSG's Delaunay triangulator
doesn't generate closed meshes
Hi Sukender,
El Jueves 29 Enero 2009ES 13:58:49 Sukender escribió:
> Err... about CDash, is there any preference of type (nightly, continuous,
> experimental)? I'm not used to CDash and don't really know the differences
> (if there is any). And are there things I should know about it, or about
> s
Hi Sunitha,
please only ask a question once and use more descriptive subjects.
As for your question, you have to realize that the model you are loading is
usually stored as a subgraph, so the particular stateset you are looking for
doesn't have to be on the root node of your model (hence you ge
Hi,
To install osg, type:
sudo apt-get install libopenscenegraph-dev openscenegraph
You can use the IDE that you prefer, you'd better try all you can and get the
one that is more suited to you. As for the behaviour, there isn't any big
differences from MSVC: just make a project and specify the
l but telling you things you already know :-( So to try and help I
> mailed some questions to the ubuntu-motu developers mailing list
> asking how we can help getting osg-2.8 into ubuntu packages adn will
> persue that. For debian perhaps Alberto Luaces or someone else can
> fill us in
El Wednesday 19 December 2007 13:24:34 Franclin Foping escribió:
> Hello Everybody,
> I am trying to run a simple code on Vista and it looks like I have got a
> black screen as output. I have installed OSG 2 on Vista and Linux. OSG
> works perfectly on Linux. However I have got some issues on Vist
El Friday 21 December 2007 17:07:00 Jean-Sébastien Guay escribió:
> Hello Robert,
>
> BTW, one fix I had to make in order for CMake to find the freetype
> version that is included in Mike's new Win32 3rdParty binaries is
> included. The list of freetype libs did not include freetype235, which
> is
El Friday 21 December 2007 17:59:36 Franclin Foping escribió:
> I don't think it is a driver issue because some applications work
> perfectly.
Are they OpenGL applications?
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El Thursday 03 January 2008 17:22:43 santosh escribió:
> Hi all
> Is any one have the osgExport for blender. Actually I tried to download
> from the Blender's website but couldn't.
> If any body haves could you help me for getting it.
>
> Thanks
> Santosh
Try
http://projects.blender.org/frs/?grou
El Thursday 03 January 2008 17:53:18 santosh escribió:
> From this link I am trying to download but couldn't
> Is there any other way to download. I tried with wget also.
> Or else if you have, can u send it?
I'm sending it to you offlist.
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El Friday 04 January 2008 11:20:30 omkaranathan r escribió:
> Hi all,
>
> I am trying to load some .3ds files in OSG. The model becomes white in
> colour when I turn off the lighting. Is this a known issue with .3ds files
> or is it that I am doing something wrong? I am attaching the .3ds file.
>
>
El Thursday 10 January 2008 07:26:43 Omkaranathan escribió:
> Is there any tool available to transfer the per-vertex material colour
> to OpenGL colour(instead of default white) while converting to any of
> the OSG supported formats?
> Or is there any other way by which I can overcome this?
I don'
El Monday 21 January 2008 18:12:50 Michele Bosi escribió:
> I have a strange problem with my marching cube algorithm when the mesh
> generated is bigger than 3700 polygons more or less (I am using
> indexed polygons).
> The problem seems to be the Linux MESA driver (Ubuntu 7.04) since
> under WinXP
El Tuesday 22 January 2008 13:24:43 Michele Bosi escribió:
> Updating to MESA 7.0.2 actually fixed the problem :)
> So it seems that the MESA distributed with Ubuntu 7.04 is actually
> bugged (and they didn't provide any update for it except the
> possibility to update the whole distribution to 7.1
El Thursday 24 January 2008 14:37:20 Claudio Arduino escribió:
> Hi to All,
> what is the basic kinematics support (classes,methods etc) in
> OpenSceneGraph?
> Thanks!!
I think there isn't any at all...
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El Wednesday 30 January 2008 07:01:04 Felix Bwire escribió:
> Hi there,
> I would like to get some assistance. Can some one help me with the code of
> how I can draw three lines, that have a structure of Z in osg.
>
> Thanx,
> Felix
First:
osg::Geode *geode = new osg::Geode;
osg::
El Thursday 31 January 2008 16:41:55 DC Fennell escribió:
> Hello everybody,
>
> I believe the get_random() function in range under osgParticle should be:
> minimum + (maximum - minimum) * rand() / (RAND_MAX + 1);
> It is written as:
>
> minimum + (maximum - minimum) * rand() / RAND_MAX;
>
> If you
El Wednesday 06 February 2008 14:00:26 hemanth korrapati escribió:
> hi
>
> I wanted to make a movie of whatever is displayed on the screen when
> running an osg program.
> how do i do it ?
It is described here using a post frame callback:
http://lists.openscenegraph.org/pipermail/osg-users-opens
El Wednesday 06 February 2008 21:33:51 Rubén López escribió:
> 2. I don't know what the "at" method is, I couldn't find it either on
> the TemplateArray class or the std::vector class. Try with the vector []
> operator, ie: (*test)[i] = trans
A minor clarification: std::vector::at() is a method si
From the location where you installed OSG source code, look at the
examples/osgterrain directory. You will find osgterrain.cpp.
El Thursday 21 February 2008 11:38:29 aurora restivo escribió:
> Hi Robert,
>
> I apologize for the trouble, but I don't understand of what file it has
> need the examp
El Sunday 09 March 2008 22:43:36 Renan Mendes escribió:
> Hi,
>
> I'm new in using open source software. Because of that I don't know
> how to modify the library's code according to my needs. For instance, I'd
> like to create a getCoefficients() function in osg::Matrix, but I don't
> know whe
El Tuesday 11 March 2008 13:59:12 Jean-Sébastien Guay escribió:
> You can just add
>
> viewer.addEventHandler( new osgViewer::ThreadingHandler() );
>
> to the osgshadow example (around where the other handlers are added) and
> comment this line:
>
> //viewer.setThreadingModel(osgViewer::V
Hi Jake,
I think boundig boxes are only used at Drawable and Geode level because they
are AABB (that is axis aligned bboxes). Testing collisions between rotated
arbitrary bounding boxes or adding groups of them gets tricky, so they are
kept at the local coordinate system. When you want to colli
El Jueves 27 Marzo 2008ES 15:24:48 Vincent Bourdier escribió:
> but if I want to get the world Matrix, the one which represent the node's
> position and translation in absolute system, how can I do ? Which matrix I
> have to get ?
If you have several wold matrices, it means that you have instantia
penscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraCon
>trolFindingWorldCoordinates
>
> There is no other way ?
>
> Thanks,
>
> Regards.
> vincent.
>
> 2008/3/27, Alberto Luaces <[EMAIL PROTECTED]>:
> > El Jueves 27 Marzo 2008ES 15:24:48 Vince
h a node, I need its position (absolute/world coordinates), and its
> orientation (in the world system coordinates).
> How can I do it ?
>
> (Sorry, I'm not very understandable...)
>
> Thanks,
>
> Regard.
>Vincent.
>
> 2008/3/27, Alberto Luaces <[EMAIL PROTECT
Ha,ha,ha... it's not late yet for AF ;)
El Martes 01 Abril 2008ES 23:37:21 Robert Osfield escribió:
> One more thing...
>
> In the light of the recent efforts from Microsoft to support standards
> and for opening their source code. I've been thinking of making this
> one the last release before t
El Miércoles 02 Abril 2008ES 09:36:37 Guy escribió:
> Some small thing I'd like to say regarding that.
>
> Not all dynamic objects must have callbacks.
>
> One could change the objects attributes manually between calls to
> frames, not using the callback mechanism, especially if the rate of
> call
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