Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-02 Thread OpenSceneGraph Users
tions. Like, sometimes the question is "how do I make my axe cut faster" but the real answer is "here, use a chainsaw instead". On Mon, Mar 2, 2020 at 4:48 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > I found a reasonably good generic sol

Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-02 Thread OpenSceneGraph Users
tions. Like, sometimes the question is "how do I make my axe cut faster" but the real answer is "here, use a chainsaw instead". On Mon, Mar 2, 2020 at 4:48 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > I found a reasonably good generic sol

Re: [osg-users] How to scale the size of Geometry

2020-03-02 Thread OpenSceneGraph Users
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Re: [osg-users] Best practices for dealing with complex scene graph

2020-03-03 Thread OpenSceneGraph Users
ea so that culling is maximized. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view

Re: [osg-users] Export GLTF from OSG?

2020-03-08 Thread OpenSceneGraph Users
Without looking at the source too closely, is there any reason why this couldn’t be included as an OSG plugin rather than an osgEarth plugin? Kind regards, Phil. > On 18/02/2020, at 2:11 PM, OpenSceneGraph Users > wrote: > > We have a gltf importer/exporter that we use in osgea

[osg-users] Viewport screen resolution not scaling properly in OSX retina

2020-03-11 Thread OpenSceneGraph Users
cannot find it. Does anyone have a solution? Thanks -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view

[osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
project. and I need one more help. where I can found elevation data and texture data to create terrain data in .ive format. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails fro

Re: [osg-users] Viewport screen resolution not scaling properly in OSX retina

2020-03-12 Thread OpenSceneGraph Users
Have you tried just using the OSG's native windowing? -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroup

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
Hi ? On Thu, 12 Mar 2020 at 11:14, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I want to create one airport runway terrain data. for creating terrain > data osgdem and virtual planet builder libraries are required. > > I have osg 3.2.0 libraries which ar

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
Thank you for your suggestions.. I will use higher version osg. And actually i need elevation data and texture data for free. And i require one airport (any) area. So if possible send me the details. On Thu, Mar 12, 2020, 8:05 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org>

Re: [osg-users] Viewport screen resolution not scaling properly in OSX retina

2020-03-12 Thread OpenSceneGraph Users
t link for getting the screen scale factor, which you then apply anywhere you use pixel size/coordinates in your program. The resulting code code is cross-platform, since the pixel scale will be 1.0 for Win/Linux but something higher on OSX. Ravi On Thu, Mar 12, 2020 at 4:24 AM OpenSceneGraph Users &

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
Robert, What are you working on? -p callahan On Thu, Mar 12, 2020 at 2:30 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Thank you for your suggestions.. > I will use higher version osg. > > And actually i need elevation data and texture data for fre

Re: [osg-users] virtual planet builder

2020-03-12 Thread OpenSceneGraph Users
(socket programming). On Fri, Mar 13, 2020 at 3:28 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Robert, > > What are you working on? > > -p callahan > > On Thu, Mar 12, 2020 at 2:30 PM OpenSceneGraph Users < > osg-users@lists.openscenegra

[osg-users] Are there features to help detect bad data?

2020-03-13 Thread OpenSceneGraph Users
our own (using OSG), then we read those .osgb in our app. Thanks! -- Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+un

Re: [osg-users] Are there features to help detect bad data?

2020-03-13 Thread OpenSceneGraph Users
Hi Vaillancourt On Fri, 13 Mar 2020 at 09:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > We've recently been having some intermittent crashes ("hangs"--Windows > shuts down the process after a 2 seconds freeze in the graphics API) > occurr

Re: [osg-users] Are there features to help detect bad data?

2020-03-13 Thread OpenSceneGraph Users
descriptive error string. This page explains how to set that up with OSG: http://thermalpixel.github.io/opengl/osg/2014/02/06/gl-khr-debug-in-osg.html -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this grou

Re: [osg-users] virtual planet builder

2020-03-14 Thread OpenSceneGraph Users
(socket programming) On Fri, Mar 13, 2020 at 3:28 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Robert, > > What are you working on? > > -p callahan > > On Thu, Mar 12, 2020 at 2:30 PM OpenSceneGraph Users < > osg-users@lists.openscenegra

Re: [osg-users] Are there features to help detect bad data?

2020-03-16 Thread OpenSceneGraph Users
y reporting OpenGL errors unless you create a debug context. I was not aware that there was such a thing as a debug context, I'll check into this. Again, thanks for the help provided! -- Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenSc

Re: [osg-users] Are there features to help detect bad data?

2020-03-16 Thread OpenSceneGraph Users
t)? > > We're using OSG 3.6.3, we read .flt files and convert them to .osgb with > a convert tool of our own (using OSG), then we read those .osgb in our > app. > > Thanks! > > -- > Vaillancourt > -- You received this message because you are subscribed to the Google

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-18 Thread OpenSceneGraph Users
Could you also disable the debug console output to see if that addresses the problem? Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an ema

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-18 Thread OpenSceneGraph Users
t; Could you try with the Viewer threading set to SingleThreaded to see if > it's related to threading. > > Could you also disable the debug console output to see if that addresses > the problem? > > Robert. > -- You received this message because you are subscribed t

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-18 Thread OpenSceneGraph Users
uld you try with the Viewer threading set to SingleThreaded to see if >> it's related to threading. >> >> Could you also disable the debug console output to see if that addresses >> the problem? >> >> Robert. >> > -- You received this message bec

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-18 Thread OpenSceneGraph Users
ndows iostream >>> implementation? >>> >>> Could you try with the Viewer threading set to SingleThreaded to see if >>> it's related to threading. >>> >>> Could you also disable the debug console output to see if that addresses >>> th

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-18 Thread OpenSceneGraph Users
Hi Yuan, On Wed, 18 Mar 2020 at 16:25, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Yuan, > I created a workaround for this problem on 22 Aug 2017 titled "reduce the > need to reallocate the std::ostream buffer behind osg::Notify..." - l

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-19 Thread OpenSceneGraph Users
Hi Robert, you are right about that. In my position I would like to use 3.6x. Unfortunately my App is restricted to that old osg due to some project releated reasons. Thank you all the same. Regards Yuan Am Mittwoch, 18. März 2020 18:52:08 UTC+1 schrieb OpenSceneGraph Users: > > H

[osg-users] OSG Intersector thread safe?

2020-03-19 Thread OpenSceneGraph Users
you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users

Re: [osg-users] Export GLTF from OSG?

2020-03-19 Thread OpenSceneGraph Users
these capabilities soon. Kind regards, Phil. > On 9/03/2020, at 4:43 PM, OpenSceneGraph Users > wrote: > > Without looking at the source too closely, is there any reason why this > couldn’t be included as an OSG plugin rather than an osgEarth plugin? > > Kind regards, &

Re: [osg-users] OSG Intersector thread safe?

2020-03-20 Thread OpenSceneGraph Users
Hi Chris, On Fri, 20 Mar 2020 at 04:55, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Is there any reference material that indicates positively whether osg > Intersection tests are thread safe to be run in parallel with each other, > and/or safe to run in par

[osg-users] Invalid operation on immutable texture

2020-03-23 Thread OpenSceneGraph Users
Hi, I'm trying to find the origin of the two warnings we're getting in our application (OpenSceneGraph 3.6.4): Warning: detected OpenGL error 'invalid operation' after applying attribute Viewport 0x576608a0 Warning: detected OpenGL error 'invalid operation' after applying GLMode 0xc11

Re: [osg-users] Invalid operation on immutable texture

2020-03-24 Thread OpenSceneGraph Users
right? Is there some kind of flag missing, if 'glTexStorage2D' has already been called? Greetings, Daniel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org --

Re: [osg-users] Invalid operation on immutable texture

2020-03-25 Thread OpenSceneGraph Users
On Tue, 24 Mar 2020 at 21:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > > If I'm using the OpenGL debug message extension then I can see a > GL_INVALID_OPERATION > > with the message 'Texture is immutable' caused by a call of > g

Re: [osg-users] Invalid operation on immutable texture

2020-03-25 Thread OpenSceneGraph Users
Hi Robert, > From your description it does sounds like reusing of the texture > objects should be forbidden. I think it might be fine to reuse the texture objects, because 'Texture::generateAndAssignTextureObject' takes all the parameters needed by 'glTexStorage2D', so the returned texture object

Re: [osg-users] Invalid operation on immutable texture

2020-03-25 Thread OpenSceneGraph Users
racking the problem down. Cheers, Chris On Wednesday, 25 March 2020 09:17:16 UTC, OpenSceneGraph Users wrote: > > Hi Robert, > > > From your description it does sounds like reusing of the texture > > objects should be forbidden. > > I think it might be fine to reuse t

Re: [osg-users] Invalid operation on immutable texture

2020-03-25 Thread OpenSceneGraph Users
What i can think of that doesn't break whole design is to call glGetTexParameter <https://www.khronos.org/opengl/wiki/GLAPI/glGetTexParameter> (GL_TEXTURE_IMMUTABLE_FORMAT) before calling glTexStorage Le lundi 23 mars 2020 16:39:50 UTC+1, OpenSceneGraph Users a écrit : > > Hi

[osg-users] Building for platform without threads?

2020-03-25 Thread OpenSceneGraph Users
Hi all, I’ve been working on an (improved) port of OSG to WebAssembly, and have a question for the experts :-) So far, my port runs well when built with threading support, but some browser implementations currently disable some of the threading support, so I need to have an alternative port whi

Re: [osg-users] Building for platform without threads?

2020-03-26 Thread OpenSceneGraph Users
Hi Phil, OpenThreads is just written to support threads, there is no option for building without threads. You'd need to add this yourself. Cheers, Robert. On Thu, 26 Mar 2020 at 11:35, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi all, > > I’v

Re: [osg-users] Building for platform without threads?

2020-03-26 Thread OpenSceneGraph Users
OK, let me rephrase the question then. Is OpenThreads essential in OSG? Kind regards, Phil. > On 27/03/2020, at 12:43 AM, OpenSceneGraph Users > wrote: > > Hi Phil, > > OpenThreads is just written to support threads, there is no option for > building without threads. Y

Re: [osg-users] Building for platform without threads?

2020-03-27 Thread OpenSceneGraph Users
On Fri, 27 Mar 2020 at 05:50, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > OK, let me rephrase the question then. Is OpenThreads essential in OSG? > OpenThreads is used throughout the core OSG libraries. If you want to build without threading then the way to

Re: [osg-users] Building for platform without threads?

2020-03-30 Thread OpenSceneGraph Users
Hi, Phil, when you run single threaded osgViewer, you have single thread. Which browsers don't like that and why? Regards, Michael. On Fri, 27 Mar 2020 at 12:20, OpenSceneGraph Users wrote: > > On Fri, 27 Mar 2020 at 05:50, OpenSceneGraph Users > wrote: >> >> OK, le

[osg-users] clearing cache of pagedLOD nodes

2020-03-30 Thread OpenSceneGraph Users
Hi! I'm using PagedLOD nodes in my scene with good success. Unfortunately when my textures dynamically change I cannot see the changes because of the caching inside OSG. I'm now looking since many hours to find a way on how to clear the caches. Without success. Can anybody give me a short hint?

[osg-users] 3d constrained delaunay - opportuinity to outsource

2020-03-30 Thread OpenSceneGraph Users
I am back (again and again) on this subject. Tried CGAL, it is nice but still limited to what I need. Anyone knowing something even commercial or willing to develop a library? Open for hints and thanks a bunch as always! Cheers, Nick -- trajce nikolov nick __

Re: [osg-users] Building for platform without threads?

2020-03-30 Thread OpenSceneGraph Users
-threaded WebAssembly there are apparently still gcc-style internals available for atomics, so it wouldn’t be necessary to create new code for all stubs. Kind regards, Phil. > On 30/03/2020, at 10:22 PM, OpenSceneGraph Users > wrote: > > Hi, Phil, > > when you run single

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-31 Thread OpenSceneGraph Users
Does the code crash whether you enable or disable the debug output? On Tue, 31 Mar 2020 at 08:15, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hello everyone, > > recently I encountered a sporadic crash in my App at same position upon > calling function R

[osg-users] Projection Mode

2020-03-31 Thread OpenSceneGraph Users
Hey, I've got the issue, that when there is a high aspect ratio (48:9 in my case) and a high fov (120 degrees) I get the effect that objects near the side edges are stretched significantly. While trying to understand how it works, I've noticed as well, that a fov of >= 180 completely brea

Re: [osg-users] osgViewer crashes at inserting string into stream inside Renderer::draw() (Win10, osg3.2.0, compiler vc10)

2020-03-31 Thread OpenSceneGraph Users
. Kind regards, Phil > On 19/03/2020, at 3:13 AM, OpenSceneGraph Users > wrote: > > Hello everyone, > > recently I encountered a sporadic crash in my App at same position upon > calling function Renderer::draw() in osgViewer/Renderer.cpp. The crash > happend at >

Re: [osg-users] Texture Caching Problem with 3.6.3/4

2020-03-31 Thread OpenSceneGraph Users
m/openscenegraph/OpenSceneGraph/commit/9ae47b921b2184788e6efe85692908bd0ba900a2 > > Could you please test this out. You should be able to remove your own > manually clearing of the ObjectCache now, as it will be done automatically > when required. > > Cheers, > Robert. > --

Re: [osg-users] Texture Caching Problem with 3.6.3/4

2020-03-31 Thread OpenSceneGraph Users
ii files in one system but then reading with another. This isn't a Qt specific issue, but perhaps Qt is changing the locale. Robert. On Tue, 31 Mar 2020 at 14:42, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Robert, > I stumbled upon this topic while I w

Re: [osg-users] Texture Caching Problem with 3.6.3/4

2020-03-31 Thread OpenSceneGraph Users
Do you have hangouts On Mar 31, 2020 14:42, "OpenSceneGraph Users" < osg-users@lists.openscenegraph.org> wrote: > Hi Robert, > I stumbled upon this topic while I was looking for a similar problem that > I am having using osgEarth in an osgQt viewer. I am posting this

Re: [osg-users] Texture Caching Problem with 3.6.3/4

2020-03-31 Thread OpenSceneGraph Users
On Tue, 31 Mar 2020 at 15:20, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Do you have hangouts > Whom are asking this question of? There are thousands of people in the OSG community. If you are referring to me then, not for general public OSG support, if I d

[osg-users] Camera::setLODScale not seams to work with PagedLOD

2020-03-31 Thread OpenSceneGraph Users
the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.80264.1585689588.7168

Re: [osg-users] Camera::setLODScale not seams to work with PagedLOD

2020-04-01 Thread OpenSceneGraph Users
Hi Nick, It's not known to be broken, and works for me on both windows and linux. As a blind guess: you might be trying to set the LODScale on the viewer, and we set it on the main Camera(s). Laurens. On Tue, Mar 31, 2020 at 11:20 PM OpenSceneGraph Users < osg-users@lists.opensceneg

Re: [osg-users] Projection Mode

2020-04-01 Thread OpenSceneGraph Users
OpenSceneGraph Users writes: > Hey, > > I've got the issue, that when there is a high aspect ratio (48:9 in my case) > and a high fov (120 degrees) I get the effect that objects near the side > edges are stretched significantly. > > While trying to understand

Re: [osg-users] Building for platform without threads?

2020-04-01 Thread OpenSceneGraph Users
openscenegraph-cross-platform-guide open issues). Regards, Michael. On Tue, 31 Mar 2020 at 02:35, OpenSceneGraph Users wrote: > > The issue is actually before anything runs, it’s link-time errors (in this > case, linking the compiled WebAssembly). OpenThreads uses the standard > FindThreads.

[osg-users] www.openscenegraph.org is down?

2020-04-03 Thread OpenSceneGraph Users
I get a "Missing jat3 framework plugin" when I go to the homepage. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email t

[osg-users] Why are state attributes applied when they are off?

2020-04-03 Thread OpenSceneGraph Users
ks! I'm using OSG 3.6.3. -- Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view

Re: [osg-users] Why are state attributes applied when they are off?

2020-04-03 Thread OpenSceneGraph Users
. Regards, Laurens. On Fri, Apr 3, 2020 at 2:21 PM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hello all! > > I’m not sure I totally understand what I’m currently doing. > > I’m trying to make one of our models displayable only with the “core” > profil

Re: [osg-users] www.openscenegraph.org is down?

2020-04-05 Thread OpenSceneGraph Users
openscengraph.org is back on track. Thanks for the heads u. El vie., 3 abr. 2020 10:24 a. m., OpenSceneGraph Users < osg-users@lists.openscenegraph.org> escribió: > I get a "Missing jat3 framework plugin" when I go to the homepage. > > > -- > You received this mes

[osg-users] include image data in .ive write

2020-04-06 Thread OpenSceneGraph Users
wrong with this? Any hints? Thanks a bunch as always! Cheers! -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email t

Re: [osg-users] include image data in .ive write

2020-04-06 Thread OpenSceneGraph Users
Hi Nick, I don't recognize the comma in the options string, but I don't have osg ready to test. Can you try: osgDB::ReaderWriter::Options("includeImageFileInIVEFile compressImageData compressed"); Laurens. On Mon, Apr 6, 2020 at 8:18 PM OpenSceneGraph Users < osg-users@l

Re: [osg-users] Why are state attributes applied when they are off?

2020-04-06 Thread OpenSceneGraph Users
the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/cef81fa5-998b-472c-b1a6-aaee

Re: [osg-users] Why are state attributes applied when they are off?

2020-04-07 Thread OpenSceneGraph Users
Hi, You could just set uniforms in the osgt file if you want an osgt file that says uniforms. Cheers, Chris -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from i

Re: [osg-users] include image data in .ive write

2020-04-07 Thread OpenSceneGraph Users
On Tue, Apr 7, 2020 at 12:17 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Nick, > I don't recognize the comma in the options string, but I don't have osg > ready to test. > Can you try: > osgDB::ReaderWriter::Options("include

Re: [osg-users] include image data in .ive write

2020-04-07 Thread OpenSceneGraph Users
On Tue, 7 Apr 2020 at 17:20, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Laurens, > > thanks for the hint. I debugged the code and the image saved inside the > input ive was having empty fileName (although set by the producer of this > input file).

Re: [osg-users] Why are state attributes applied when they are off?

2020-04-07 Thread OpenSceneGraph Users
Hi Chris, You could just set uniforms in the osgt file if you want an osgt file that > says uniforms. > That's an option we could look into, thanks! -- Vaillancourt -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users"

[osg-users] Error about LODs for an 11 layer paged database

2020-04-13 Thread OpenSceneGraph Users
ny help is appreciated. Christopher -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on

Re: [osg-users] Error about LODs for an 11 layer paged database

2020-04-13 Thread OpenSceneGraph Users
les/Chart 10/.tif as its min level > excees destination max level. > Skipping source Reprojected_files/Chart 11/.tif as its min level > excees destination max level. > > What is causing this error and does anyone know how to mitigate it. > > Any help is appreciated. &g

Re: [osg-users] www.openscenegraph.org is down?

2020-04-14 Thread OpenSceneGraph Users
Sending thanks to whoever fixed the website! On Friday, April 3, 2020 at 4:24:49 AM UTC-4, Thom DeCarlo wrote: > > I get a "Missing jat3 framework plugin" when I go to the homepage. > > > -- You received this message because you are subscribed to the Google Groups &qu

[osg-users] LineSegmentIntersector

2020-04-14 Thread OpenSceneGraph Users
r the "closer" picking would not work), something is wrong in the transformation into model space. Thx Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop recei

Re: [osg-users] LineSegmentIntersector

2020-04-14 Thread OpenSceneGraph Users
about it's setting. Have you tried the osgViewer::View(er)::computeIntersections(..) method? This method knows about the View's Camera so can account for it's projection matrix. Robert. On Tue, 14 Apr 2020 at 23:35, OpenSceneGraph Users < osg-users@lists.openscenegraph.or

[osg-users] Correct way to modify Image used in a Texture2D (and have the Texture2D re-upload)

2020-04-15 Thread OpenSceneGraph Users
ived this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.goog

Re: [osg-users] Correct way to modify Image used in a Texture2D (and have the Texture2D re-upload)

2020-04-15 Thread OpenSceneGraph Users
ice into the Texture/Texture2D::apply() code to see if it's being applied correctly. On Wed, 15 Apr 2020 at 12:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > I'm trying to figure out the correct way to notify Texture2D that I've > modified the raw

Re: [osg-users] Error about LODs for an 11 layer paged database

2020-04-15 Thread OpenSceneGraph Users
min level >> excees destination max level. >> Skipping source Reprojected_files/Chart 10/.tif as its min level >> excees destination max level. >> Skipping source Reprojected_files/Chart 11/.tif as its min level >> excees destination max level. >> >> What i

Re: [osg-users] LineSegmentIntersector

2020-04-15 Thread OpenSceneGraph Users
In my case its Perspective. I was able to work around the problem by using a PolyTope intersector with a 1x1 rectangle. That worked perfectly. On Tuesday, April 14, 2020 at 11:56:24 PM UTC-7, OpenSceneGraph Users wrote: > > Hi Andrew, > > When you say you have a isometric view,

[osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-15 Thread OpenSceneGraph Users
tank.osg example. Through all the attempts I still getting NULL when casting. I’m looking for any guidance/suggestions/lessons learned on how to properly do this. Thanks in advance Jeremy -- You received this message because you are subscribed to the Google Groups "OpenSceneG

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-15 Thread OpenSceneGraph Users
you'll need to add one. Robert. On Wed, 15 Apr 2020 at 21:55, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > First off, I hope everyone is staying sane and healthy during this > pandemic. > > > > I’m working with a collection of 3D models that ha

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
optimize it to a Group again. To test your edits, use these commands: set OSG_OPTIMIZER=OFF osgconv helicopter.osgt rw_test.osgt winmerge helicopter.osgt rw_test.osgt You should find all default values filled in the rw_test.osgt. Laurens. On Wed, Apr 15, 2020 at 10:17 PM OpenSceneGraph Users

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
optimize it to a Group again. To test your edits, use these commands: set OSG_OPTIMIZER=OFF osgconv helicopter.osgt rw_test.osgt winmerge helicopter.osgt rw_test.osgt You should find all default values filled in the rw_test.osgt. Laurens. On Wed, Apr 15, 2020 at 10:17 PM OpenSceneGraph Users

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
From: osg-users On Behalf Of OpenSceneGraph Users Sent: Mittwoch, 15. April 2020 21:54 To: OpenSceneGraph Users Subject: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation First off, I hope everyone is staying sane and healthy during this pandemi

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
---osg::DrawArray osg::Vec3Array --osg::Group "Tail_Hub" Again I'm looking to access the osg::Group "Main_Hub" get Transform functionality from it. Jeremy On Thursday, April 16, 2020 at 2:39:10 AM UTC-4, OpenSceneGraph Users wrote: > > Hi Jeremy, > &

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
gt; To test your edits, use these commands: > set OSG_OPTIMIZER=OFF > osgconv helicopter.osgt rw_test.osgt > winmerge helicopter.osgt rw_test.osgt > You should find all default values filled in the rw_test.osgt. > > Laurens. > > > On Wed,

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
ly in the osgt file. Thanks Jeremy On Thursday, April 16, 2020 at 7:14:18 AM UTC-4, OpenSceneGraph Users wrote: > > Hi Jeremy, > > > > As your geometry-parts are usually under a transform /group you can use a > NodeVisitor to collect those (Find the nodes by name) and replace the

[osg-users] osgUtil::Tessellator issues

2020-04-16 Thread OpenSceneGraph Users
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Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-16 Thread OpenSceneGraph Users
, but this pattern for sure works. If you have more questions fell free to ask. Cheers Sebastian From: osg-users On Behalf Of OpenSceneGraph Users Sent: Donnerstag, 16. April 2020 14:36 To: OpenSceneGraph Users Subject: Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and

[osg-users] Proper way to call glClearTexImage?

2020-04-16 Thread OpenSceneGraph Users
there a more appropriate location for this? Thanks, Rob -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.co

[osg-users] Synchronized movie playing across the network

2020-04-17 Thread OpenSceneGraph Users
inters are appreciated. Thanks! Eric -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view

[osg-users] Reuse of shadow textures and other RTT between two slave cameras

2020-04-17 Thread OpenSceneGraph Users
Hi. For context I'm developing a VR solution for the OpenMW project. To achieve stereo view i'm using two slave cameras. To avoid a redundant traversal of the scene graph and the associated performance hit, it would be beneficial to reuse shadow textures computed based on the total FOV of both c

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-17 Thread OpenSceneGraph Users
2) when I attempt rotation of the object it seems to be around the origin of the model instead of the previous “pivot pilot” I seem to be missing how to squeeze that transform between the parent and child appropriately. Jeremy On Thursday, April 16, 2020 at 9:41:55 AM UTC-4, OpenSceneGraph

Re: [osg-users] Synchronized movie playing across the network

2020-04-17 Thread OpenSceneGraph Users
er of years since I work with videos so that's just off the top of my head. Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email t

[osg-users] How to traverse the adjacent drawables

2020-04-18 Thread OpenSceneGraph Users
text3d->setFont(font_d.get());//only sets font for X label, no effect on Y,Z label emit propertyChanged("font"); } -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and

Re: [osg-users] How to traverse the adjacent drawables

2020-04-18 Thread OpenSceneGraph Users
I think the easiest is to give the labels a certain name, then use a NodeVisitor and implement apply(Text3D) checking the name and setting the new font. On 18. April 2020 09:54:24 MESZ, OpenSceneGraph Users wrote: >I want to set the font of the axes labels(X,Y,Z) using GUI so I >tr

Re: [osg-users] Correct way to modify Image used in a Texture2D (and have the Texture2D re-upload)

2020-04-18 Thread OpenSceneGraph Users
Okay, it's good to know I'm at least in principle trying the right thing then. There are unfortunately lot of texture changes happening, but I'll try a break-point in ::apply and see I can spot the correct one. On Wednesday, 15 April 2020 12:08:11 UTC+1, OpenSceneGraph Users wro

Re: [osg-users] Synchronized movie playing across the network

2020-04-18 Thread OpenSceneGraph Users
Hi Robert, Yes, I was also looking at the osgcluster example. I may use something similar to synchronize the video playback.Thanks. Eric On Sat, Apr 18, 2020 at 1:33 AM OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi Eric, > > The osgcluster example prov

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-18 Thread OpenSceneGraph Users
is, maybe supply a minimal osgt. Cheers Sebastian From: osg-users On Behalf Of OpenSceneGraph Users Sent: Samstag, 18. April 2020 01:38 To: OpenSceneGraph Users Subject: Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation Sebastian

Re: [osg-users] How to traverse the adjacent drawables

2020-04-18 Thread OpenSceneGraph Users
bscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.84877.

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-18 Thread OpenSceneGraph Users
Ok, I misinterpreted your previous post. AFAIR you can set a pivot-point for the PAT. (at least for the osgSim::DoFTransfrom). If I’m mistaken, you need to put a transform in your change yourself. hth Sebastian From: osg-users On Behalf Of OpenSceneGraph Users Sent: Samstag, 18

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-19 Thread OpenSceneGraph Users
. > > Maybe I could create both a transform and a PAT, but I would still need > some of that basic information to set its reference points. > > I've attached an osgt example. > > Thanks > Jeremy > > On Saturday, April 18, 2020 at 6:53:10 AM UTC-4, OpenS

Re: [osg-users] Edit 3D (osgt) model to add DOFTransform and perform "node" rotation

2020-04-19 Thread OpenSceneGraph Users
something. In the meantime: Can you provide some info on the above? Does the resulting (untransformed) PAT-replaced hierarchy look the same as the original? And could you maybe supply the resulting file? Cheers Sebastian From: osg-users On Behalf Of OpenSceneGraph Users Sent

[osg-users] Independent Animation of Shared Objects

2020-04-19 Thread OpenSceneGraph Users
vance, Mauricio. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit h

Re: [osg-users] Independent Animation of Shared Objects

2020-04-20 Thread OpenSceneGraph Users
n Mon, 20 Apr 2020 at 07:00, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hello all, > I'm wondering how to design the scenegraph to make LOD and Animation of > shared objects to work. > > I'm trying to make a simulation of 2,000 human characters.

[osg-users] Setting Camera View Matrix Not Taking Effect

2020-04-20 Thread OpenSceneGraph Users
a viewport to the viewer and attach the scene graph pViewer->setSceneData(pTopGroup); // Run the viewer return pViewer->run(); } -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and

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