Re: [osg-users] CMake

2006-08-22 Thread Brandon J. Van Every
E. Wing wrote: Only Robert and Don have access. But I think we need to write it as it were going to be committed because it is easy to start using relative paths within scripts and if the layout changes, that will have to be fixed. If we can agree to a stable layout, then we could request gettin

Re: [osg-users] CMake

2006-08-22 Thread Brandon J. Van Every
Brandon J. Van Every wrote: Chris Osborn wrote: >And just in case everyone didn't already know, MS VisualStudio projects >generated with CMake still use CMake under the hood. So users wanting to >compile the OSG would always need CMake installed somewhere. It would be >nice if a tool actually g

Re: [osg-users] CMake

2006-08-22 Thread E. Wing
Date: Tue, 22 Aug 2006 18:02:55 +0200 (MEST) From: Luigi Calori <[EMAIL PROTECTED]> > I'm going to go ahead and start on Eric's To-do list. I'll repost > that here: > - Need to place CMakeLists.txt directly into the source tree (to mimic > current GNUMakefile layout) It would be great... but

[osg-users] Interfaces and Event handlers

2006-08-22 Thread Manuel A. Fernandez Montecelo
Hi, I finally implemented CEGUI as a drawable, the problems that I was having when rendering were mostly caused by outdated data files with newer library versions. I have one problem when it comes to event handling: I set up an osgGA::GUIEventHandler to inject the input into it, and I set it a

[osg-users] Pipe stats

2006-08-22 Thread Don Burns
Early today Robert wrote: Better stats collection of what happening in the OpenGL pipeline would certainly help, but alas such support isn't widely exposed. I've just checked in a preliminary set of tools for doing pipe statistics into Producer.  These are pretty much Nvidia specific right now

RE: [osg-users] Paging performance on Windows

2006-08-22 Thread Zach Deedler
I meant to write, that textures are not causing the hitching problem in my last conclusion.  (Not no significant results)   HYPOTHESIS Are display lists causing the database hitching problem?   INVESTIGATION 4. 527 paged files in flat hierarchy, 1GB total, OSG_DO_PRE_COMPILE=ON, set OSG_DA

RE: [osg-users] Paging performance on Windows

2006-08-22 Thread Zach Deedler
HYPOTHESIS Are textures causing the database hitching problem?  To test this, I had generated the database without textures awhile back.    INVESTIGATION 3. 527 paged files in flat hierarchy, 429MB total, OSG_DO_PRE_COMPILE=OFF, no textures: still get some hitching, and paging thread is sti

RE: [osg-users] Paging performance on Windows

2006-08-22 Thread Zach Deedler
Hi Robert,   One other thing apparently was a factor in fixing the hitching problem I was having.  I had to generate the database with larger tiles.  I used to have a checkerboard database of tiles, and each tile had about 4 paged files in it.  If I condense those 4 paged tiles into one larg

[osg-users] Effect, Technique, OpenGL calls

2006-08-22 Thread Art Tevs
Hi! I have a problem of understanding how to setup rendering of effect. I created an Effect and Technique class that works on their children nodes (geodes). The technique class is getting updated in each frame. Now I have to render the effect after all geometries are already rendered, so the de

RE: [osg-users] Producer and Win32

2006-08-22 Thread Gian Lorenzetto
I’ve also confirmed that the graphics context seems correct, through the debugger and also in that I can comment out the OSG code and make direct calls to OpenGL (including creating display lists before the first frame) and everything works fine. Remove the OpenGL calls and substitute in a

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Chris Hanson
Zach Deedler wrote: Hi Chris, I can look at the OpenFlight database, but we did not make it so I'm not sure off the top of my head. Can you define heavy? A lot of vertices? A lot of textures? A lot of objects, polygons, groups? Can it really take 5 seconds to compile a display list? Exc

Re: [osg-users] Blender to OSG (was COLLADAplugin forOSGonSourceForge)

2006-08-22 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ben Discoe wrote: > Hi Jan, > > OK. Rather than try to convince you of the value of ambient light, i'll > conclude that there are folks who just really don't like ambient, and make > it trivial for you to turn it off in the exporter UI. In fact, i'v

RE: [osg-users] Blender to OSG (was COLLADAplugin forOSGonSourceForge)

2006-08-22 Thread Ben Discoe
Hi Jan, > -Original Message- > From: Jan Ciger > Sent: Tuesday, August 22, 2006 10:19 AM > > > the common case is that an artist does want/need to set > > ambient-diffuse-specular. > > Diffuse/specular - that's for sure, Blender supports that > quite well too. But ambient light? I someh

[osg-users] OSG jobs

2006-08-22 Thread Ville Ranki
Hi, Sorry for nearly off-topic message. I just graduaded as M.Sc, software engineering and i'm looking for job opportunities. I have experience on visual simulation including OSG programming. If your company is hiring developers, please e-mail me and i'll send a more detailed cv. I've check

Re: [osg-users] USE_VERTEX_BUFFER_OBJECTS bug?

2006-08-22 Thread Robert Osfield
Hi Zach, Display lists and VBO's are mutually exclusive so if you switch on both the OSG will first try VBO but if the driver doesn't support it it will then fallback to display list.  It won't create a VBO inside a display list though. Robert.On 8/22/06, Zach Deedler <[EMAIL PROTECTED]> wrote:

Re: [osg-users] Producer and Win32

2006-08-22 Thread Robert Osfield
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote: Yes, we are using multiple graphics contexts. Are you setting a seperate osg::State ContextID for each context?  See the FAQ item on this topic for details. ___ osg-users mailing list osg-users

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Robert Osfield
Hi Zach,On 8/22/06, Zach Deedler <[EMAIL PROTECTED]> wrote: Hi Chris,I can look at the OpenFlight database, but we did not make it so I'm notsure off the top of my head.  Can you define heavy?  A lot of vertices?  Alot of textures?  A lot of objects, polygons, groups?  Can it really take 5 seconds

Re: [osg-users] DrawArrays & related Q's

2006-08-22 Thread Donald Tidrow
Probably should take a look at how osgUtil::IntersectVisitor does this, as it has to traverse the low-level geometry data in order to figure out where the actual intersect point is. Don Bill Prendergast wrote: Hopefully this won't expose my lack of knowledge of OGL too much... ;-) I'm walkin

Re: [osg-users] CMake

2006-08-22 Thread Brandon J. Van Every
Mike Jackson wrote: Personally, I have switched from Xcode to CMake/Eclipse for my C++ dev. CMake with Eclipse? Just using CMake from the command line to generate the makefiles, then having Eclipse do whatever somehow? I just don't recall any integration between CMake and Eclipse. That was

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Robert Osfield
Hi Mark,On 8/22/06, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote:On Tue, 2006-08-22 at 13:03 -0600, Chris Hanson wrote: > ... and cause> the draw thread to be tied up compiling MUCH longer than planned -- so much so that it> doesn't get around to completing a frame draw when required.Is this a dete

Re: [osg-users] Blender to OSG (was COLLADAplugin forOSGonSourceForge)

2006-08-22 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Ben Discoe wrote: >>From osgexport 2.41, not consistently lit, only by accident :) > The textured Geodes were written with no Material, just a naked Texture2D. > Depending on the arrangement of your scene, you might have a Geode with a > Materi

[osg-users] USE_VERTEX_BUFFER_OBJECTS bug?

2006-08-22 Thread Zach Deedler
In DatabasePager.cpp, should USE_VERTEX_BUFFER_OBJECTS be setting setUseDisplayList to false?  Because it is currently setting it to true:    switch(_drawablePolicy)    {    case DatabasePager::DO_NOT_MODIFY_DRAWABLE_SETTINGS: // do nothing, leave settings as they c

Re: [osg-users] CMake

2006-08-22 Thread Mike Jackson
On Aug 22, 2006, at 3:59 PM, Brandon J. Van Every wrote: but perhaps Apple could be more open to helping making the task of support Xcode through cmake easier. For instance if a new Xcode version comes out and breaks the compatibility then perhaps Apple could release scripts for the new

Re: [osg-users] CMake

2006-08-22 Thread Brandon J. Van Every
Jacob Foshee wrote: I'll also join the CMake listserv, since, yes, documentation is definitely lacking. It's the worst thing about CMake. The problem is, nobody has any time to do anything about it, whether at Kitware or other open source contributors. I think documentation must inevitably

Re: [osg-users] CMake

2006-08-22 Thread Brandon J. Van Every
Robert Osfield wrote: One thing that does slightly bother me is the yet another script language syndrome. Is there a reason why they dind't adopt Python or Lua? Python is easily dismissed as a large external language dependency. Many people feel it is desireable to avoid additional depende

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread mark_barnes
On Tue, 2006-08-22 at 13:03 -0600, Chris Hanson wrote: > ... and cause > the draw thread to be tied up compiling MUCH longer than planned -- so much > so that it > doesn't get around to completing a frame draw when required. Is this a detectable condition in OSG? ie dropping frames due to an Op

RE: [osg-users] Blender to OSG (was COLLADAplugin forOSGonSourceForge)

2006-08-22 Thread Ben Discoe
Hi Jan, I am glad you like many of the improvements i made to osgexport. Allow me to reassure you that you'll like the rest of them as well: > -Original Message- > From: Jan Ciger > Sent: Tuesday, August 22, 2006 4:56 AM > > > 2. Exposed the diffuse+ambient values of textured materials

RE: [osg-users] Paging performance on Windows

2006-08-22 Thread Zach Deedler
Hi Chris, I can look at the OpenFlight database, but we did not make it so I'm not sure off the top of my head. Can you define heavy? A lot of vertices? A lot of textures? A lot of objects, polygons, groups? Can it really take 5 seconds to compile a display list? I'm still investigating.

Re: [osg-users] shapelib plugin

2006-08-22 Thread Don Burns
THanks, RObert. That worked a treat!  I've now added the step of calling the osgUtil::Tesselator for shape files of type Polygon and checked it in to CVS. I've just re-read the ShapeFile spec for polygon winding and it says: The order of vertices or orientation for a ring indicates which side of

Re: [osg-users] OSG_DO_PRE_COMPILE

2006-08-22 Thread Chris Hanson
[EMAIL PROTECTED] wrote: Hmmm ... perhaps Zach is experencing a backlog for these operations? Is this time slice adjustable? Many of these metrics are now adjustable on the DatabasePager, but I don't think this is the actual problem. Regards, Marcus -- Chris 'Xenon' Hanson aka Eric Hamm

RE: [osg-users] Producer and Win32

2006-08-22 Thread Kawicki, Ryan H
Yes, we are using multiple graphics contexts. Ryan Kawicki Software Engineer The Boeing Company Training Systems and Services (314) 777 - 6863   From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Tuesday, August 22, 2006 1:24 PMTo: osg usersSubject: Re: [osg-users] Producer and Win32

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Chris Hanson
Don Burns wrote: However, I must cast a bit of doubt here because the operations that this does are very light weight. Their effect, however, down the line in the draw traversal, are potentially heavy. That is, new display lists need to be created and new textures need to be downloaded on fir

Re: [osg-users] OSG_DO_PRE_COMPILE

2006-08-22 Thread mark_barnes
On Tue, 2006-08-22 at 19:20 +0100, Robert Osfield wrote: > On 8/22/06, Zach Deedler <[EMAIL PROTECTED]> wrote: > 1. What does OSG_DO_PRE_COMPILE=ON do? > > The database pager is designed to load balance the creation and > download of OpenGL objects, it achieves this by alloting a time

Re: [osg-users] shapelib plugin

2006-08-22 Thread Robert Osfield
Hi Don & Antoine, One trick I've used in the pass is to use the osgUtil::Tesselator to automatically convert GL_POLYGON primitives using the GLU teselator code inside osgUtil::Tesselator.  There is also a osgUtil::Optimizer::TESSELATE_GEOMETRY option in the Optimizer for tesselating concave poly

Re: [osg-users] Producer and Win32

2006-08-22 Thread Robert Osfield
On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote: Interesting.  We had valid graphic contexts and were still seing the same problem.  The correct thread was being used to compile the displays lists as well.  We verified all of this through the debugger. Are you using multiple graphics

Re: [osg-users] OSG_DO_PRE_COMPILE

2006-08-22 Thread Robert Osfield
Hi zach,On 8/22/06, Zach Deedler <[EMAIL PROTECTED]> wrote: Hello again,   Now I have OSG_DO_PRE_COMPILE=OFF I have some questions: What does OSG_DO_PRE_COMPILE=ON do? The database pager is designed to load balance the creation and download of OpenGL objects, it achieves this by alloting a

Re: [osg-users] shapelib plugin

2006-08-22 Thread Don Burns
Hi Antione, I've looked closely at your data file,  the osg Shape loader and the ShapeFile spec and I believe it all to be working correctly. First, with respect to coordinate windings.  The Spec does not specify a parameter that indicates which way to order the polygons.  Consequently, the Shape

RE: [osg-users] Producer and Win32

2006-08-22 Thread Kawicki, Ryan H
Interesting.  We had valid graphic contexts and were still seing the same problem.  The correct thread was being used to compile the displays lists as well.  We verified all of this through the debugger. Ryan Kawicki Software Engineer The Boeing Company Training Systems and Services (314) 7

RE: [osg-users] Producer and Win32

2006-08-22 Thread Kawicki, Ryan H
We are not using a windowing toolkit. We are using straight Win32 to accomplish this. Ryan Kawicki Software Engineer The Boeing Company Training Systems and Services (314) 777 - 6863 -Original Message- From: Gian Lorenzetto [mailto:[EMAIL PROTECTED] Sent: Monday, August 21, 2006 5:49 PM

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Don Burns
Hi Zach, Congratulations on narrowing this down.  As a way of explanation, the  red line is an entry point to a sub-scene graph traversal.  FindCompileableGLObjectsVisitor is a NodeVisitor, which when passed to a node->accept() kicks off a traversal.  Each of the apply methods you find in the clas

RE: [osg-users] Paging performance on Windows

2006-08-22 Thread Zach Deedler
Yes, I did profile the read and the read does take a long time... But, that is not what was causing the stalling.  It was the red line that I highlighted below.  Note, that section of code is right after the readNodeFile in DatabasePager.  The profiler helped me narrow down the issue, but in

Re: [osg-users] Moved in but with occassion email access

2006-08-22 Thread Chris Hanson
Robert Osfield wrote: My broadband connection is still not up and running, with the telecoms companies playing games of hiding behind inpenterable call waiting phone service., looks like it might be still a couple of weeks before its sorted. I'm only online right now virtue of an open wireless n

[osg-users] OSG_DO_PRE_COMPILE

2006-08-22 Thread Zach Deedler
Hello again,   Now I have OSG_DO_PRE_COMPILE=OFF I have some questions: What does OSG_DO_PRE_COMPILE=ON do? How come paged files are not deleted any more with OSG_DO_PRE_COMPILE=OFF?  (When AnimationPath loops back to the beginning the paging thread becomes idle forever, and memory us

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Robert Osfield
Hi Zach, The pre compile exists to prevent the dropping of frames - so by dropping this you making it more likely that when a subgraph is merged that the next frame will stall while all the OpenGL objects are downloaded to the graphics pipe in time to be rendered. W.r.t the read line causing the

Re: [osg-users] CMake

2006-08-22 Thread Jacob Foshee
That sounds like a wise plan to me. On 8/22/06, Robert Osfield <[EMAIL PROTECTED]> wrote: Hi Luigi, On 8/22/06, Luigi Calori <[EMAIL PROTECTED]> wrote: > It would be great... but do you have commit access to OSG repository? > this was the main reason to keep the folders separate cu FYI, on

Re: [osg-users] CMake

2006-08-22 Thread Robert Osfield
Hi Luigi,On 8/22/06, Luigi Calori <[EMAIL PROTECTED]> wrote: It would be great... but do you have commit access to OSG repository?this was the main reason to keep the folders  separate cu FYI, only Don Burns and myself have write access to the OSG CVS respository.  I don't have any immediate plans

RE: [osg-users] Paging performance on Windows

2006-08-22 Thread Zach Deedler
Hello all,   I have fixed the database hitching problem!  set OSG_DO_PRE_COMPILE=OFF   Can anybody tell me why the red line below was causing me the hitching problems?   if (_doPreCompile && databaseRequest->_loadedModel.valid() && !_activeGraphicsContexts.empty()) 

Re: [osg-users] CMake

2006-08-22 Thread Luigi Calori
Great to hear someone determined to work on CMake and OSG, I' ve done some work based on the osgCmake project, if you like, I can send you a zip file and some instruction (windows or linux) Jacob Foshee wrote: I'm going to go ahead and start on Eric's To-do list. I'll repost that here: - Ne

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread Robert Osfield
Perhaps we should put the an OSG app with muiltipipe and database paging to Intel's multithread test suite..    http://www.theregister.co.uk/2006/08/22/intel_suite_help/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/

Re: [osg-users] Extraction geometry with Bounding Box

2006-08-22 Thread Robert Osfield
Hi Dorian, This type of task is very application specific so no off the self tools exist in the OSG to do it.  I'd recomend looking at osg::TriangleIndexFunctor as a basis of your own custom code, beyond this I'm afraid you are on your own. Robert.On 8/22/06, [EMAIL PROTECTED] < [EMAIL PROTECTED]

[osg-users] UC: reading back values from a FBO

2006-08-22 Thread Howard James
I'm rendering to a floating point texture using a frame buffer object. The render is in high dynamic range but needs to be correctly scaled. I need to be able to read back the minimum and maximum values in the frame. How can I go about doing this? (and as fast as possible)   I was thinkin

Re: [osg-users] CMake

2006-08-22 Thread Jacob Foshee
I'm going to go ahead and start on Eric's To-do list. I'll repost that here: - Need to place CMakeLists.txt directly into the source tree (to mimic current GNUMakefile layout) - Need to create three independent build systems for each component (OpenThreads, Producer, OSG), while also allowing for

Re: [osg-users] Blender to OSG (was COLLADA plugin forOSGonSourceForge)

2006-08-22 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Ben Discoe wrote: .. > Here is a summary of what i did: > > 1. Changed default export from 'Selected' to the more commonly used 'All'. Good idea. > 2. Exposed the diffuse+ambient values of textured materials as a user option > in the GUI. P

RE: [osg-users] win32 OSG 1.1.1rc1

2006-08-22 Thread Mike Wittman
Yes, that's right. To support independent 32 and 64 bit builds I needed to use different bin and lib directories for each architecture. I did this by uniformly placing binaries in a subdirectory of bin/lib keyed off $(PlatformName), rather than special-casing the directories for only the 64 bit c

[osg-users] Extraction geometry with Bounding Box

2006-08-22 Thread Dorian . Dussel
Hello, I've got huge geometry and I would like to extract a part of this geometry which is contained in a Bounding box. Is-it possible? My idea was to create a new geometry, to scan all the vertices of this geometry and when a vertex is inside the bounding box I put it in the geometry. Does a bet

Re: [osg-users] Problem with OpenFlight loader and updated osgshell.bat

2006-08-22 Thread Robert Osfield
On 8/22/06, Quinn, Gary <[EMAIL PROTECTED]> wrote: Hi Robert.Easy one first...http://vr3.tees.ac.uk/gary/OSG_submission/osgShell.batosgShell.bat under the 20th August tarball doesn't take into account the new OpenScenegraph/Producer/OpenThreads "bin" directory structures.I've uploaded an updated ba

Re: [osg-users] OpenSceneGraph-1.1.1 Release Candidate 1 today

2006-08-22 Thread A.J. Jessurun
Hello, I have compiled all my projects using osg 1.1.1rc1 and they work fine. This is including the static build OSGExp. (Using Visual Studio 2003). I submitted one change for the collect_mangled_names.js script to osg-submissions to fix the lib -> lib/win32 transition. Greetings, Joran. ___

RE: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia+wxWidgets

2006-08-22 Thread Gian Lorenzetto
Hi Robert, It definitely looks like some sort of graphics context problem. Creating a producer render surface with the window handle of the wxGLCanvas (and realizig the surface) seems to fix the problem. Seems to point to the wxGLCanvas as the problem. Thanks, Gian -Original Message-

Re: [osg-users] Problem with OpenFlight loader and updated osgshell.bat

2006-08-22 Thread Brede Johansen
Hi Gary, Try to change the face attribute from "Fixed With Alpha" to "Fixed With No Alpha". Regards, Brede On 8/22/06, Quinn, Gary <[EMAIL PROTECTED]> wrote: Hi Robert. Easy one first... http://vr3.tees.ac.uk/gary/OSG_submission/osgShell.bat osgShell.bat under the 20th August tarball doesn

RE: [osg-users] Blender to OSG (was COLLADA plugin forOSGonSourceForge)

2006-08-22 Thread Ben Discoe
Hi Blender-OSG folks, As Jan pointed out, there are difficulties that arise from Blender and OSG/OpenGL having different lighting models. There is no way to specify values such as ambient in Blender, so the next best option is for the exporter to allow the user to specify them. I have made chang

Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia +wxWidgets

2006-08-22 Thread Robert Osfield
Hi Gian, My guess is your viewer was broken with 1.0 but you got lucky, and the 1.1.1-rc1 and NVidia driver just happen to reveal it. The area to look into is making sure that the graphics context is properly realized and ready for rendering, before you ever call draw or init. Robert.On 8/22/06,

Re: [osg-users] Multiprocessing and OSG

2006-08-22 Thread Robert Osfield
Hi Tugkan, Using texture atlas can help improve the possibility of batching in a more coarse grained way, but this requires a modeller to get involved.  Automating this would be possible, but you'd still want some user interaction to get the best results. As for the threading of update, cull and

RE: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia +wxWidgets

2006-08-22 Thread Gian Lorenzetto
Hi Robert, My gut feel is something to do with the window creation in wxWidgets. The weird part is that prior to 1.0 everything worked well. I have a simple VC++ project, using a wxGLCanvas derived class, that just loads and displays the cow model. Compiled against 1.0 it works fine. Compiled

Re: [osg-users] Re: Blender to OSG(wasCOLLADA pluginfor OSGonSourceForge)

2006-08-22 Thread Alan Purvis
On 21 Aug 2006, at 22:42, Ben Discoe wrote: To summarize, if you add a texture with "method C" (steps leading to Open in the UV Editor), you cannot remove it by Deleting it from the UV Editor (as one might logically conclude). There's a button in the "mesh" button palette (editing button

Re: [osg-users] Issues with osgText backdrop

2006-08-22 Thread Robert Osfield
Thanks Eric, fix merged and submitted to CVS.On 8/16/06, E. Wing <[EMAIL PROTECTED]> wrote: The work-around of disabling this code would probably not be goodbecause I use the bounding box to help with layout so I don't overlaptext by accident. Having inaccurate bounding boxes that are too smallwill

Re: [osg-users] Multiprocessing and OSG

2006-08-22 Thread Tugkan Calapoglu
Hi Robert, In my experience simplifying the scene graph hierarchy (without reducing triangle count etc...) always increased the performance. A simpler hierarchy means OSG will do less work. But it also means improved batching (if drawables are merged they will be drawn with single OpenGL call

Re: [osg-users] CMake

2006-08-22 Thread Robert Osfield
I am encourage by all the discussion about cmake, and while I am not yet in a position to learn and start working with cmake right away I do plan to over the coming months.   If things work out well then we could well see OpenSceneGraph moved across to using Cmake.  One thing that does slightly b

[osg-users] Problem with OpenFlight loader and updated osgshell.bat

2006-08-22 Thread Quinn, Gary
Hi Robert. Easy one first... http://vr3.tees.ac.uk/gary/OSG_submission/osgShell.bat osgShell.bat under the 20th August tarball doesn't take into account the new OpenScenegraph/Producer/OpenThreads "bin" directory structures. I've uploaded an updated bat file to the above URL. The difficult one

Re: [osg-users] Getting raw vertex data

2006-08-22 Thread Robert Osfield
Also consider using the osg::TriangleIndexFunctor for iteratoring through the drawables, it simplifies the job quite a bit.  Have a look at the src/osgUtil/IntersectVisitor.cpp for an example of both a visitor and the functor being used in action. ___ osg

Re: [osg-users] OSG initialisation failure with 1.1.1rc1 + NVidia + wxWidgets

2006-08-22 Thread Robert Osfield
Hi Gian, I don't recall any changes with SceneView::init() between 1.0 and 1.1.1-rc1. My guess is that the thread calling sceneview->init() or sceneview->draw() doesn't have a valid graphics context for a frame. FYI, Note that init() will be called automatically the first time that draw is calle

Re: [osg-users] Producer and Win32

2006-08-22 Thread Robert Osfield
Hi Gian, The SceneView::init() does a traversal that compiles display lists and texture objects, it therefore must only be called from a thread with a valid graphics context. Robert.On 8/21/06, Gian Lorenzetto <[EMAIL PROTECTED]> wrote: Hi Ryan,Thanks for the info. Adding sceneview->init() his in

Re: [osg-users] Paging performance on Windows

2006-08-22 Thread John_Donovan
[EMAIL PROTECTED] wrote on 21/08/2006 22:52:34: > Have a beer, Zach. :) > > This is looking a bit scary, and I'm a bit nervous about what you > might be exposing here. Can anyone give an authoritative comparison > on STL performance differences between Linux and Windows? I had > actually hear

RE: [osg-users] win32 OSG 1.1.1rc1

2006-08-22 Thread Martin Naylor
Hi, I believe Mike is re-homing it all for the 64 bit build, I am sure he can explain better. Regards Martin. > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of A.J. Jessurun > Sent: 22 August 2006 08:35 > To: osg users > Subject: [osg-user

Re: [osg-users] Extraction with boun ding box

2006-08-22 Thread jOan
The easiest way is to have a visitor to retrieve all osg::geometry in you scene.Then you can check if bounding sphere center of geometry are inside / outside your BBox. Note  that You won't get the exact inside of your BBox. But It might be precise enought for your use and it is very easy to implem

[osg-users] win32 OSG 1.1.1rc1

2006-08-22 Thread A.J. Jessurun
Hello, I think I missed why the binaries and lib are put in a win32 subdirectory. Could someone explain? Greetings, Joran. ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.opensce

Re: [osg-users] Making OpenThreads 64-bit clean?

2006-08-22 Thread Daniel Trstenjak
Hi Radu, On Mon, Aug 21, 2006 at 04:05:34PM -0400, Radu Mihai wrote: > I think you might want to use a predefined/build-in value for casting > pointers, so that portability problems are avoided ( want something > that will work across platforms and arches) > > When I hit this problem I used 's