galvatron brinkley schrieb:
I'm trying to compile OSG using mingw/msys fresh
install.
I've downloaded OSG from the SVN and copied it into my
home dir, compiled cmake and ran cmake -G MSYS
Makefiles, now the fun part: when i run make,
openthreads compiles fine, but when osg trys to
compile, it
Hi All,
There have been quite a few major changes to the OpenSceneGraph over the
last six months, all these changes are in preparation for 2.0. I haven't
really discussed at a high level where I'm going with all these changes, so
with this post I'm hoping to flag up what all these disparate
Hi Martin,
Could you have a look at the OpenSceneGraph/CMakeModules/FindJasper.cmake
file to see whether it needs tweaking. Enable the verbose build mode might
help work out what is going on.
Curiously jasper on my machine (Suse 10.0 Linux) is located in /usr/include
/usr/lib, but the include
Hi Robert,
Robert Osfield wrote:
Could you have a look at the OpenSceneGraph/CMakeModules/FindJasper.cmake
file to see whether it needs tweaking. Enable the verbose build mode might
help work out what is going on.
Surprisingly 'FindJasper.cmake' _does_ list /usr/local/include in
Okay, thank you for the explanation it's seem more clear to me now.
In fact I use osgProducer because, you're right, I maintain an application
in wich you can choose between producer or our own viewer based on
osgViewer. It lets the choice to the final user, but finaly we only display
with our
On the yet more Powerful front we have:
8) osgShadow library (still in development)
Hi Robert,
would you like to get test reports for osgShadow, or is it still too
early in development for that?
Regards,
Andreas
9) osgManipulator library
10) osgTerrain - new height field
On 5/7/07, Andreas Goebel [EMAIL PROTECTED] wrote:
8) osgShadow library (still in development)
Hi Robert,
would you like to get test reports for osgShadow, or is it still too
early in development for that?
Its probably worth waiting till I have completed a bit more of osgShadow.
The
Hello.
I am using the IntersectVisitor function to find an intersection with a
specific object in a scene.
The object is moving and the ray definitely hits the object, but the
IntersectVisitor returns a no hit.
When doing the same but the object is static there is a hit.
I suspected it
Martin Spott wrote:
Surprisingly 'FindJasper.cmake' _does_ list /usr/local/include in
FIND_PATH(JASPER_INCLUDE_DIR jasper/jasper.h
[...]
)
as well as /usr/local/lib in
FIND_LIBRARY(JASPER_LIBRARY
[...]
)
make -f src/osgPlugins/jp2/CMakeFiles/osgdb_jp2.dir/build.make
Robert Osfield wrote:
Its probably worth waiting till I have completed a bit more of osgShadow.
The framework is there but there a number of short comings that I need to
deal with before it gets heavily pounded.
Do you consider the current scope of the osgShadow API as stable ?
Hi,
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=422476
shows that the introspection of osgTerrain stopped compiling
with gdal-1.4.1
I've disabled it and Debian GNU/Linux packages for OSG compiles fine.
Cheers,
--
+33 1 76 60 72 81 Loic Dachary
A silly question perhaps, but when I run CMakeSetup under WinXP, it leaves
three fields blank and the OK button is disabled.
The first two CMakeSetup questions are answered as follows (other
suggestions?)
Where is the source code:C:\Projects\OSG\OpenSceneGraph
Where to build the binaries:
Hello,
I'm porting our application from Producer to osg::Viewer but I'm missing
some important features that osgProducer::Viewer and Producer had:
- osgProducer::Viewer::computeNearFarPoints
- setAutoAspect() from Producer::Camera::Lens for automatic adjustment
of aspect ratio
Any
Hi Liav,
It should be necessary to call dirtyBound unless you are modify an
osg::Geometry, and it IntersectVisitor doesn't care about DataVariance -
intersections with moving parts should in theory just work. Unfortunately I
don't know where to suggest to you where to look for the problem, I'm
Hi Martin,
On 5/7/07, Martin Spott [EMAIL PROTECTED] wrote:
make -f src/osgPlugins/jp2/CMakeFiles/osgdb_jp2.dir/build.make
src/osgPlugins/jp2/CMakeFiles/osgdb_jp2.dir/depend
Scanning dependencies of target osgdb_jp2
cd /usr/local/src/OpenSceneGraph /usr/local/bin/cmake -E cmake_depends
Unix
Hi Martin,
On 5/7/07, Martin Spott [EMAIL PROTECTED] wrote:
Its probably worth waiting till I have completed a bit more of
osgShadow.
The framework is there but there a number of short comings that I need
to
deal with before it gets heavily pounded.
Do you consider the current scope of the
Hi Robert,
I couldn't get OSG to render into a plain QWidget under Windows - OSG
fails to create an opengl graphics context. It's working fine using a
QGLWidget. I have no idea why it doen't work, but the solution with the
QGLWidget works for me right now.
Thanks,
Daniel
Hi Robert,
Maybe I'm not understanding what osgstereoimage does. I'm in Windows and
at the command prompt I run:
set OSG_STEREO=ON
set OSG_STEREO_MODE=HORIZONTAL_SPLIT
osgstereoimage.exe left.jpg right.jpg
left.jpg and right.jpg are white 800x600 images with big LEFT and
RIGHT written in
Hi Daniel,
On 5/7/07, Kallfass, Daniel, SDGE1 [EMAIL PROTECTED] wrote:
Hello,
I'm porting our application from Producer to osg::Viewer but I'm missing
some important features that osgProducer::Viewer and Producer had:
- osgProducer::Viewer::computeNearFarPoints
This method projects mouse
Hi Julia,
Robert.
On 5/7/07, Julian Looser [EMAIL PROTECTED] wrote:
Hi Robert,
Maybe I'm not understanding what osgstereoimage does. I'm in Windows and
at the command prompt I run:
set OSG_STEREO=ON
set OSG_STEREO_MODE=HORIZONTAL_SPLIT
osgstereoimage.exe left.jpg right.jpg
left.jpg and
The first non-beta version of vrNav2osg7-08 our virtual reality navigator was
released at the end of April. vrNav2, our original virtual reality navigator
for scientific and architectural models, was built on top of Performer and
vrJuggler. vrNav2osg, built on top of OpenSceneGraph and
I am currently using a node visitor applied to the group root node of my scene
to locate by name, nodes in a scenegraph loaded from an open flight file. My
code works properly for any situation where there is no group node below the db
node in the database. The code I am using is the standard
new version osgCal only for Linux?
Help my find VS2003 project (
___
osg-users mailing list
osg-users@openscenegraph.net
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
There's a FindNamedNode visitor in the Quick Start Guide examples, maybe
that'll help you find the problem with your code.
http://www.openscenegraph.com/osgwiki/pmwiki.php/Documentation/QuickStartGui
de -Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bosse,
Daniel,
What I have found working with osgViewer and Windows, is that if you are
assigning OSG to use an existing window/control is that you must set the
pixelformat for that window/control before OSG can render to that
window/control. I'm not familiar with QWidget but it sounds like the
Any thoughts on the timeline for 2.0? I'd like to get my osgOQ NodeKit
(hardware occlusion query support) into the 2.0 release, but need to put in
a few more tweaks. For planning purposes, it'd be nice to know how much time
is available.
-Paul
We still have a way to go before 2.0, the new
perhaps it is a simple question for you, but I am new and so...
I have created a spot light, but I think that the
illumination is not correct. I realized that there is a light
on the camera I think. Now i want to turn this light of, so
that the scene is dark and then I want to switch on my
If the developer just needs to use GL_LIGHT0 for their own purposes, then I
don't think they'd need any new methods in View to do that. I think they can
just create a Light with number 0 and change its parameters. How does OSG
respond when there are two Light objects with the same number?
If the
Hello Robert and Julian,
I was curious, so...
set OSG_STEREO=ON
set OSG_STEREO_MODE=HORIZONTAL_SPLIT
osgstereoimage.exe left.jpg right.jpg
Could someone else test this under Windows?
Works for me. WinXP SP2, OSG from SVN last week (I guess equivalent to
1.9.2) compiled with Visual Studio
The code in the book example experiences the same issue that I am confronted
with. Apparently, when a flt file has a particular structure, it does not
appear that a node visitor applied at the root node will traverse all of the
child nodes. Some of our flt databases have multiple group nodes
Hi Paul,
On 5/7/07, Paul Martz [EMAIL PROTECTED] wrote:
If the developer just needs to use GL_LIGHT0 for their own purposes, then
I don't think they'd need any new methods in View to do that. I think they
can just create a Light with number 0 and change its parameters. How does
OSG respond
Hi Michael,
Write the model out to a .osg file, this will give you a clear indication of
what structure the scene graph has once its loaded.
Another thing to look at is the effect that running the osgUtil::Optimizer
has on the scene graph.
Robert.
On 5/7/07, Bosse, Michael A @ Link [EMAIL
2007/5/7, GMD GammerMaxyandex.ru [EMAIL PROTECTED]:
new version osgCal only for Linux?
Help my find VS2003 project (
I think transfer to CMake build system (the one used in OSG itself)
should solve VS build problems. At the moment I have no time for this.
Any volunteers?
Vladimir Shabanov wrote:
2007/5/7, GMD GammerMaxyandex.ru [EMAIL PROTECTED]:
new version osgCal only for Linux?
Help my find VS2003 project (
I think transfer to CMake build system (the one used in OSG itself)
should solve VS build problems. At the moment I have no time for this.
Any
Shuxing Xiao wrote:
The openThreads and osg all build successfully, but I keep getting the
following error when building under cygwin.
Im building the newest osg version of the SVN.
And my gcc version is 3.4.4
I too am having this problem on 3.4.4 but I had previously built
2007/5/7, Luigi Calori [EMAIL PROTECTED]:
I think transfer to CMake build system (the one used in OSG itself)
should solve VS build problems. At the moment I have no time for this.
Any volunteers?
I can try to help, would be nice to have clear which are the dependency
of osgCal (cal3d ?)
On 5/7/07, Brian Keener [EMAIL PROTECTED] wrote:
I'm building the newest osg version of the SVN.
And my gcc version is 3.4.4
I too am having this problem on 3.4.4 but I had previously built
succesfully
under Cygwin so it must be a recent change I am guessing. Have you had
any
luck Shuxing
Hi Robert,
I'm getting a link error building osgwrapper_osgViewer in 1.9.3:
HelpHandler.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgViewer::HelpHandler::reset(void)
([EMAIL PROTECTED]@osgViewer@@QAEXXZ) referenced in function
public:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Vladimir Shabanov wrote:
* unix tool `sed' for converting *.glsl into shaders/*.h files (It
would be good if this step will be configurable, i.e. end users use
generated shaders/*.h files, while developers have an option to
regenerate them when
Hi Mike,
Curious, I haven't changed the HelpHandler for quite a while, so this
reset() method will have been in there for in SVN and all the
1.9.xreleases. Does your error report now suggest that genwrapper has
picked up
on something new, or is it simply that this is the first time you've
Hi,
Thank you both for trying it out. Clearly there is something wrong at my
end. I'll try and figure it out and let you know. :-)
Julian.
Jean-Sébastien Guay wrote:
Hello Robert and Julian,
I was curious, so...
set OSG_STEREO=ON
set OSG_STEREO_MODE=HORIZONTAL_SPLIT
osgstereoimage.exe
2007/5/7, Jan Ciger [EMAIL PROTECTED]:
Vladimir Shabanov wrote:
* unix tool `sed' for converting *.glsl into shaders/*.h files (It
would be good if this step will be configurable, i.e. end users use
generated shaders/*.h files, while developers have an option to
regenerate them when source
Hi Mathieu,
Thanks for the info - I'll give it a go in a few minutes.
PhilT
-Original Message-
From: Mathieu MARACHE [mailto:[EMAIL PROTECTED]
Sent: 07 May 2007 20:58
To: Philip Taylor
Subject: Re: [osg-users] CMakeSetup - How do I ?
Yes it's sufficient. however I would
Hi Robert,
That's rather weird then...
1.9.1 was the last version I tested and it built fine. It looks like
the reset method is defined in osgViewer::HelpHandler in that release,
as you've said. However it is not reflected in the generated wrapper
code for osgViewer::HelpHandler. To my
On Tue, 2007-05-08 at 00:03 +0400, Vladimir Shabanov wrote:
2007/5/7, Jan Ciger [EMAIL PROTECTED]:
Vladimir Shabanov wrote:
* unix tool `sed' for converting *.glsl into shaders/*.h files (It
would be good if this step will be configurable, i.e. end users use
generated shaders/*.h
Hi everybody,
There's been a long-standing compilation error when building the
Array.cpp file for the osg Wrapper library for Windows x64:
Array.cpp
c:\sts\3rdpartylibs\osg\1.9.3\openscenegraph\include\osgintrospection\in
stancecreator(125) : fatal error C1128: number of sections exceeded
Hi Mike,
On 5/7/07, Mike Wittman [EMAIL PROTECTED] wrote:
Are you able to build the osgViewer wrapper successfully from the
1.9.3release? I would think you'd get the same link error with g++.
Yes everything built fine. gcc is often more relaxed about linking so this
is no surprise.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Jeremy L. Moles wrote:
I can't say I agree with this at all. If you must, have a directory
layout of shaders in an archive of some such and load them from there...
you could even build a shader buffer internally based on various
criteria during
I'm still getting undefined reference errors, I've
tried clearing the cmake cache and also checking the
make VERBOSE=1, it is linking correctly (or atleast
trying), so i'm out of ideas as to what could be the
problem now. to make sure it wasn't conflicting with
other versions of osg on my windows
Hi Paul,
I have now added SceneView style methods for controlling the viewer global
light, the new additions to osg::View are:
/** Options for controlling the global lighting used for the view.*/
enum LightingMode
{
NO_LIGHT,
HEADLIGHT,
Hi Luigi, Robert,
Luigi Calori wrote:
IF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(CMAKE_SIZEOF_VOID_P MATCHES 8)
SET(LIB_POSTFIX 64 CACHE STRING suffix for 32/64 dir placement)
MARK_AS_ADVANCED(LIB_POSTFIX)
ENDIF(CMAKE_SIZEOF_VOID_P MATCHES 8)
ENDIF(UNIX AND NOT WIN32 AND NOT
Excellent. I understood your previous post regarding how HEADLIGHT would
work in a multiple-camera single-View scenario, so thanks for clarifying
that for me. The methods you've added to View look like they'll do the trick
nicely and ease my documentation process. Thanks again.
-Paul
I have no experience with OSG, but I've been assigned to fix an issue we're
having when running our OSG powered games that only happens when running on an
ATI card. Time is an issue, so I'm asking the question up front instead of
waiting until I'm familiar with OSG, in case it rings any bells
Brian Keener wrote:
I'm not sure if I am getting all responses or not as I see my posts hitting
the
archive but I am having view difficulties on the archives viewing the recent
posts so I'm not sure if everything is getting through.
Sheesh,
I'm not having a good day - I posted this but got
Martin Spott wrote:
Hi Luigi, Robert,
Luigi Calori wrote:
IF(UNIX AND NOT WIN32 AND NOT APPLE)
IF(CMAKE_SIZEOF_VOID_P MATCHES 8)
SET(LIB_POSTFIX 64 CACHE STRING suffix for 32/64 dir placement)
MARK_AS_ADVANCED(LIB_POSTFIX)
ENDIF(CMAKE_SIZEOF_VOID_P MATCHES 8)
ENDIF(UNIX AND
Hello,
I noticed that there is a new member function in the framestamp
class called setSimulationTime. What is the the difference between
setSimulationTime and setReferenceTime? I could not tell the
difference from the osgviewer code. Thanks for the help.
Doug
ReferenceTime is the time that the viewer is using to calculate
statistics like frames/second etc, so you can think of it as the
internal realtime clock and you generally don't want to touch it.
SimulationTime is the time that updateVisitors will see, so things
like animated nodes are evaluated
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