[osg-users] mew.cx hosting changes

2007-07-16 Thread Mike Weiblen
Hi all, FYI I'm moving the mew.cx domain to a new hosting service. Apologies in advance for any glitches in DNS etc over the next couple days. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ __

RE: [osg-users] OSG books and merchandise at SIGGRAPH BOF

2007-07-16 Thread Mike Weiblen
Cool, we can have a BOF slot for the trivia contest. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Paul Martz > Sent: Fri

[osg-users] OSG win32 binary installer have moved to new host

2007-07-13 Thread Mike Weiblen
this because, in spite of warnings against, some sites have linked directly to the installer files at the old location. Those sites are now broken. So to reiterate: pls don't link directly to files, link to the download pages instead. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
> Yeah, but I won't be there so I can wish anything and not have to > suffer the consequences ;-) So much for the _benevolent_ dictator :-) http://en.wikipedia.org/wiki/Benevolent_dictator -- mew ___ osg-users mailing list osg-users@openscenegraph.net

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
> From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Thursday, July 12, 2007 11:00 AM > To: osg users > Subject: Re: [osg-users] OSG T-shirts and other merchandise now available! > > On 7/12/07, Mike Weiblen <[EMAIL PROTECT

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
Hi Martin, > http://www.cafepress.com/openscenegraph > > Hope you all enjoy! > Also if anyone has any suggestions for other items they would like to > the see on the store just drop me an email:-) What, no thong!? %-S -- mew ___ osg-users mailing li

RE: [osg-users] OSG T-shirts and other merchandise now available!

2007-07-12 Thread Mike Weiblen
You da man! -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of martin.lavery > Sent: Thursday, July 12, 2007 10:22 AM > To: osg users

RE: [osg-users] envvars in OSG 2.x

2007-07-12 Thread Mike Weiblen
Hi John, Just a datapoint (prob not applicable to your situation): the win32 installer leverages Inno Setup's ability to modify the install location, which is then captured in an OSG_ROOT envar. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimagin

RE: [osg-users] inno setup

2007-07-11 Thread Mike Weiblen
and I'll merge your changes. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Zach Deedler > Sent: Wednesday, July 11, 2007

[osg-users] OSG t-shirts?

2007-07-11 Thread Mike Weiblen
://www.cafepress.com/cp/customize/ Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http

[osg-users] OSG BOF @ SIGGRAPH in 4 weeks

2007-07-11 Thread Mike Weiblen
course a group photo. If you have cool, interesting, relevant stuff to share with the OSG community, please contact me to coordinate a presentation slot. SIGGRAPH is providing a screen and projector, so you can show slides or an actual demo. Cheers and look fwd to seeing yall there! -- mew Mike

RE: [osg-users] Osgdem missing from OSG2.0 win32 package

2007-07-11 Thread Mike Weiblen
Hi, I'll investigate getting VPB into the next build of the installer. Thanks -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of GEOg

RE: [osg-users] Problem running OSG 2.0 examples

2007-06-29 Thread Mike Weiblen
As I mentioned, I will update the installer to put plugin .dlls in osgPlugins-version for consistency. -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROT

RE: [osg-users] Newbie question

2007-06-29 Thread Mike Weiblen
Beware, extension overload: the OP said XCode on Mac, not Visual Studio. Dunno what .pch means in that environ. -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- &g

RE: [osg-users] Problem running OSG 2.0 examples

2007-06-28 Thread Mike Weiblen
hese problems. > > BTW, this change to version was made a month or so before 2.0.0. > > Robert. Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ ___ osg-users mailing list osg-users@openscenegraph.net http://open

RE: [osg-users] OK, another way - Load osg::Image data from array and not from file

2007-06-28 Thread Mike Weiblen
Hi, This code generates texture data in the app: http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgtoy/trunk/src/osgToy/ MipmapTestImage.cpp?revision=173&view=markup Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > Fr

[osg-users] RE: OSG Win32 Installer

2007-06-28 Thread Mike Weiblen
them from the installer's osgsrc.zip, which does contain everything used to build the binaries. I'll fix the installer for the next release (which has been slowed by hardware failures in my aging build machine :-/) Thanks for the feedback! Cheers -- mew Mike Weiblen -- Zebra Imaging

RE: [osg-users] Problem running OSG 2.0 examples

2007-06-28 Thread Mike Weiblen
files\OSG2 With bin dirs beneath each. Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Thursday, June 28, 2007 9:31 A

RE: [osg-users] Problem running OSG 2.0 examples

2007-06-28 Thread Mike Weiblen
gShell.bat for development that knows to look in more places. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield >

RE: [osg-users] Shaders

2007-06-27 Thread Mike Weiblen
Hi Have a look at http://mew.cx/osg_glsl_july2005.pdf -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Wasileski, Bryan J. > Sen

[osg-users] win32 VS8 binaries in progress

2007-06-21 Thread Mike Weiblen
filesystem) that require more extensive modification, pls let me know so they can get resolved in this pass. Also I haven't heard feedback regarding the OSG 2.0 VS7.1 installer; assuming no news is good news :-). If there are any issues w/ the current installer, do let me know. Cheers --

[osg-users] osg 2.0.0 vs71sp1 win32 installer available

2007-06-19 Thread Mike Weiblen
/svnroot/osgtoy/3rdParty/tags/3rd_party_for_osg_2_0_0_vs71 For the curious, the verbatim build environment used to create this installer is available at https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/osgbuilds/tags/build_for_osg_2_0_0_vs71_build_1 cheers -- mew -- Mike Weiblen -- Austin Texas

RE: [osg-users] OpenSceneGraph-2.0 released!!!

2007-06-15 Thread Mike Weiblen
Much better, thanks -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Paul Martz > Sent: Friday, June 15, 2007 2:51 PM > To: '

RE: [osg-users] 2.0 tomorrow, please test tonights SVN :-)

2007-06-15 Thread Mike Weiblen
/tags/OpenSceneGraph-2.0.0' non-existent in that revision Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent:

RE: [osg-users] Trackball, can't throw

2007-06-11 Thread Mike Weiblen
Hi, I did disclaim that perhaps I didn't rebuilt correctly; trust Paul et al over me. (sorry, other priorities this week) -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailt

RE: [osg-users] throwing (WAS: 3rd Person Camera Solutions)

2007-06-10 Thread Mike Weiblen
Hmm a very quick check on winxp suggests no change, but perhaps I misbuilt. Can anyone else verify the fix on winxp? -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- &g

[osg-users] osgviewerMFC zombies

2007-06-10 Thread Mike Weiblen
I've just noticed a whole bunch of supposedly-dead osgviewerMFC processes in the WinXP task manager. I had run, and I thought successfully terminated that app, but they still seem to live on. Any MFC folks suggest a fix? Thanks -- mew Mike Weiblen -- Zebra Imaging -- Austin Texa

RE: [osg-users] throwing (WAS: 3rd Person Camera Solutions)

2007-06-10 Thread Mike Weiblen
Will test asap/rsn/etc (in crunch mode on other stuff) -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Satur

[osg-users] throwing (WAS: 3rd Person Camera Solutions)

2007-06-09 Thread Mike Weiblen
ecade. >> Yes, but not so sensitive! > > > Perhaps this is a platform specific sensitivity. If the mouse isn't > moving when you release the mouse the trackball should not throw. > > What platform are you working on? > > Robert. -- Mike Weiblen -- Austin Texas

Re: [osg-users] osg 1.9.x win32 installer for testing

2007-06-09 Thread Mike Weiblen
directory, and without > genuflecting in front of the sysadmin :-) > Maybe could you put along with the installer a good old Zip of the > precompiled directory? > Thanks a lot! > mario > > Mike Weiblen wrote: > >> Hi all, >> &g

Re: [osg-users] osg 1.9.x win32 installer for testing

2007-06-08 Thread Mike Weiblen
a resolution. I'm > concerned because the default CMake doesn't build osglogo. > > Thanks, >-Paul > > > >>-Original Message- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of >>Mike Weiblen >>Sent: Friday, J

Re: [osg-users] OpenSceneGraph-1.9.8 Release

2007-06-08 Thread Mike Weiblen
Osfield wrote: > Hi Mike, > > On 6/7/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > >> Can I request that for these official releases, the URL to the actual >> SVN tag also be published in the announcement? >> >> I prefer not to use the .zip archive; instead

Re: [osg-users] minor 198 testing

2007-06-08 Thread Mike Weiblen
lication. > > > Mike Hartman > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert > Osfield > Sent: Friday, June 08, 2007 3:33 AM > To: osg users > Subject: Re: [osg-users] minor 198 testing > > On 6/7/07,

[osg-users] osg 1.9.x win32 installer for testing

2007-06-08 Thread Mike Weiblen
to as many hands as possible for testing, so you can send Robert bug reports (or fixes!) cheers -- mew -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/lis

[osg-users] minor 198 testing

2007-06-07 Thread Mike Weiblen
- Application Error --- The instruction at "0x1007de23" referenced memory at "0x0004". The memory could not be "read". Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ ___

[osg-users] iconic regression w/ cmake?

2007-06-07 Thread Mike Weiblen
Hi, It seems the windows icons aren't linked into the win32 executables as they were on OSG 1.2. Any Cmake experts know how to reinstate? Thanks -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ __

RE: [osg-users] Re: Re: Asking again about states in shaders, andtexturing issues (Ulrich Hertlein)

2007-06-07 Thread Mike Weiblen
Hi, Exactly which example are you referring to? Depending on the default zero initialization of texture samplers is Bad Form (as demonstrated by your own confusion). If the example is part of OSG, it should be fixed to demonstrate best practices. -- mew Mike Weiblen -- Zebra Imaging

RE: [osg-users] OpenSceneGraph-1.9.8 Release

2007-06-07 Thread Mike Weiblen
- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Robert Osfield > Sent: Wednesday, June 06, 2007 5:18 PM > To: osg users &

Re: [osg-users] Asking again about states in shaders, and texturing issues

2007-06-06 Thread Mike Weiblen
is data using uniforms?) > > thanks a lot, > Guy. > > > > > ___ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/lis

Re: [osg-users] State of Collada Plugin Build?

2007-06-04 Thread Mike Weiblen
come > packaged this way I think... you typically don't run an installer. > > I haven't done anything drastic yet though. > > Mike Weiblen wrote: > >>Hi, >> >>The existence of COLLADA DOM installers is very good news indeed! >> >>Thanks &g

RE: [osg-users] State of Collada Plugin Build?

2007-06-04 Thread Mike Weiblen
Hi, The existence of COLLADA DOM installers is very good news indeed! Thanks -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of > [EMA

Re: [osg-users] Introducing my assistant... Martin Lavery

2007-06-04 Thread Mike Weiblen
is newbee to the OSG, as well as OpenGL and C++, so will also > provide a perspective that other new comers to real-time graphics > will have. > > Please wish him luck! > > ;-) > > Robert. -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _

RE: [osg-users] Fix for transparent materials in COLLADA DAE reader

2007-06-01 Thread Mike Weiblen
Hi Roger, Pls post your mods to the osg-submissions list so they don't get lost. Even not-ready-for-primetime is still valuable progress -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED]

Re: [osg-users] OpenGL 2.0, NPOT textures and OpenSceneGraph

2007-06-01 Thread Mike Weiblen
hat are "compliant-ish" > (a friend's term :-) ) should be the exception, not the norm... > > J-S -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

RE: [osg-users] semi-OT: CMake & envars on win32?

2007-05-30 Thread Mike Weiblen
really be nice for a middle ground, where it might print some kind of progress as it performs a batch build. cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [

RE: [osg-users] OpenThreads lib name on Windows

2007-05-29 Thread Mike Weiblen
Party/tags/3rdParty_W in32binaries_2005_05_10/ New development will occur in trunk as expected Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] O

[osg-users] semi-OT: CMake & envars on win32?

2007-05-29 Thread Mike Weiblen
eSetup.exe non-interactively. See attached example. I've seen docs refering to a "-D" switch, but no examples of its use, plus I'm not clear if it only works w/ ccmake and not CMakeSetup.exe. TIA -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebrai

[osg-users] OpenSceneGraph-Data to SVN?

2007-05-29 Thread Mike Weiblen
to be able to import resources using svn:external references rather than unpacking .zip files. The big benefit is my build area consists of only 6 scripts and a bunch of externals. See http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgbuilds/trunk/ for where I'm going with this.) Cheers -- m

RE: [osg-users] OpenSceneGraph-1.9.6 release made

2007-05-28 Thread Mike Weiblen
I've not run into filename/path limitations before, cant comment if it is tool or filesystem related. Fwiw 7-zip handles tar.gz as well. It is also much faster and more efficient than the windows built-in .zip support. I recommend it highly. -- mew Mike Weiblen -- Zebra Imaging -- A

RE: [osg-users] OpenSceneGraph-1.9.6 release made

2007-05-28 Thread Mike Weiblen
The win32 explorer unzipper complains about corrupt file for me as well. 7-zip http://7-zip.org/ does unpack it successfully, but then complains of many files it could not create, which are the introspection doc files with very long names. -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas

Re: [osg-users] Release schedule for 2.0, end of of May, early June!

2007-05-18 Thread Mike Weiblen
y powerful for aggregating OSG with separate projects like osgToy. Details to follow. -- mew Robert Osfield wrote: > Hi Mike, > > On 5/18/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > >> I can do the packaged Windows installers, for both VS 7.1 and 8.0. > >

RE: [osg-users] Release schedule for 2.0, end of of May, early June!

2007-05-18 Thread Mike Weiblen
Hi Robert, I can do the packaged Windows installers, for both VS 7.1 and 8.0. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf

Re: [osg-users] regarding bulding osg 1.9.4 in visual studio 2003

2007-05-18 Thread Mike Weiblen
e visual studio 2005 and windows XP. I > see that the OSG 1.2 release has the visual studio workspace file but the > latest release 1.9.4 doesnt have a visual studio workspace file. How and > where can i get the workspace file to build opencenegraph. I need to use > openscenegraph with

[osg-users] code to osg-submissions pls (WAS: User defined events)

2007-05-18 Thread Mike Weiblen
Hi all, Please be sure to post all code contributions to the osg-submissions list, not here on osg-users. Robert is a really busy guy, and code posted here may get lost in the message traffic. thanks! -- mew Rafa Gaitan wrote: > Hi Robert, > > I have finished the modifications of osgGA::Even

RE: [osg-users] User defined events.

2007-05-17 Thread Mike Weiblen
I like it. I would use it to inject eg osgVRPN events into the event stream. Let us know how you get on. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- &g

Re: [osg-users] vertex shaders

2007-05-12 Thread Mike Weiblen
e glBegin() / glEnd() for each vertex in the > geometry. Since OSG abstracts away the glBegin, glEnd, etc., how do I > define the attributes of the vertices? Modify the source? Straight OpenGL? > > Thanks in advance. > > Bryan -- Mike Weiblen -- Austin Texas USA -- http://me

Re: [osg-users] Shaders with Cg

2007-05-11 Thread Mike Weiblen
tting a \n at the end of each line of shader source. GLSL counts newlines to determine a line# for error messages; as far as GLSL is concerned, any error you may have in such a block of code will always be the "first" (and only) line! -- mew -- Mike Weiblen -- Austin Texas USA -- http:/

Re: [osg-users] Shaders with Cg

2007-05-11 Thread Mike Weiblen
ise that these shaders are exactly the same that in > osgEphemeris for the stars, and i took the shaders code to test in my > application. > > If you have any idea to help me that would be great. > > I thank you very much in advance! > > Belthil > > > /Créez votre adresse é

RE: [osg-users] Shaders with Cg

2007-05-10 Thread Mike Weiblen
s valid? Could you post the errors you're seeing? Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of belthil > Sent: Thursday,

Re: [osg-users] Using vertex attributes and GLSL

2007-05-09 Thread Mike Weiblen
nce? Their driver has had trouble w/ genering attributes. There's another version of that scene called compactdisc-texcoord.osg, the only difference being how the attributes are sent. cheers -- mew -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ _

RE: [osg-users] Using vertex attributes and GLSL

2007-05-08 Thread Mike Weiblen
5. Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay > Sent: Tuesday, May 08, 2007 9:35 AM > To: OSG-users >

Re: [osg-users] "program" files

2007-05-02 Thread Mike Weiblen
> > The source code :-) > > > If not, what is the *simplest* reader that I could use as example? > Thanks, > > > > The logo plugin might be simplest. > > Robert. -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

[osg-users] BOF CFP (was: OSG BOF @ SIGGRAPH: Aug 8 noon)

2007-04-30 Thread Mike Weiblen
ing to show. >-Paul > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: Monday, April 30, 2007 7:45 PM > To: osg users > Subject: [osg-users] OSG BOF @ SIGGRAPH: Aug 8 noon > > Hi all, >

Re: [osg-users] Height map vertex shader

2007-04-30 Thread Mike Weiblen
gt;>void main() >>>{ >>> vec3 vertex; >>> >>> gl_TexCoord[0] = gl_MultiTexCoord0; >>> vec4 heightMap = texture2D( heightMapSampler, >> >>gl_MultiTexCoord0.st ); >> >>> vertex.xy = gl_Vertex.xy; >>>

[osg-users] OSG BOF @ SIGGRAPH: Aug 8 noon

2007-04-30 Thread Mike Weiblen
Hi all, Please come to the OpenSceneGraph BOF on Wed August 8 from noon to 1:00pm at the San Diego Convention Center room 29A (the same room and immediately following the DIVERSE BOF) Details at http://www.siggraph.org/s2007/attendees/birds/ cheers -- mew -- Mike Weiblen -- Austin Texas USA

RE: [osg-users] GLSL changes from OSG 1.0 to 1.2?

2007-04-19 Thread Mike Weiblen
1.0 to 1.2? > > The same as described in a similarly titled post (by Nima -- posted for > me as my posts were not making it to the list -- I have subscribed from > a different email address since). > Oliver > > Mike Weiblen wrote: > > What problems are you running in to?

RE: [osg-users] GLSL changes from 1.0 to 1.2?

2007-04-18 Thread Mike Weiblen
Hi, Can you provide a simple repro case, either .osg scene file or c++ (former preferred). Cheers -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Nima Bahramifarid > Sent: Wednesday, April 18, 2007 9:07 AM > To: osg-users@opensce

RE: [osg-users] GLSL changes from OSG 1.0 to 1.2?

2007-04-18 Thread Mike Weiblen
Hi, What problems are you running in to? The last major change to GLSL support was the addition of uniform arrays. Cheers -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Oliver Schoenborn > Sent: Wednesday, April 18, 2007 9:49 A

Re: [osg-users] Vertex attribute names ?

2007-04-11 Thread Mike Weiblen
guess, so the array would be associated to an index > number and not > > a "name", could someone explain me how to do the following step > (link this > > index number to the wanted name I guess...) ? > > > > thanks in advance :-) > > > > regards, > > Emmanuel. -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

[osg-users] cmake is wicked cool!

2007-04-09 Thread Mike Weiblen
Hi all, finally got a chance to play w/ the new cmake-based build system. it was great! kudos to all involved!!! 'course I have some suggestions ;-) save that for another note. -- cheers -- mew Mike Weiblen -- Austin Texas USA -- http://m

Re: [osg-users] ANN: OpenSceneGraph Quick Start Guide

2007-04-09 Thread Mike Weiblen
> osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ -- cheers -- mew Mike Weiblen -- Austin Texas USA -- http://mew.cx/ ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

RE: [osg-users] moving to VS8

2007-03-28 Thread Mike Weiblen
Hi Eric, You did, I haven't had a chance to look at it yet. I'll do so RSN, thanks for reminding me. There's been enough interest that I will do a VS7.1 build as well. cheers -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of E. W

RE: [osg-users] How to preload and precompile shader.

2007-03-28 Thread Mike Weiblen
ader( fragmentShader.get() ); > fragmentShader->loadShaderSourceFromFile( "data/blackify.frag"); > > This is my shader. > uniform float strength; > > void main(void) > { >gl_FragColor = vec4(1.0,1.0,1.0,strength); > } > > > > 2007/3/28, Mike

RE: [osg-users] moving to VS8

2007-03-28 Thread Mike Weiblen
> around on the Wiki, even after you create one built with VS8. >-Paul > > > > > > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Mike Weiblen > Sent: Wednesday, March 28, 2007

RE: [osg-users] moving to VS8

2007-03-28 Thread Mike Weiblen
'osg users' > Subject: RE: [osg-users] moving to VS8 > > I need VS7. I don't have VS8. I suspect a lot of people don't. > > > Zach > > > > > > > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL

RE: [osg-users] moving to VS8

2007-03-28 Thread Mike Weiblen
e is not a function of learning tricks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - Master Tambo Tetsura > > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED

RE: [osg-users] How to preload and precompile shader.

2007-03-28 Thread Mike Weiblen
Hi, What's your GPU/driver? Is your shader GLSL or ARB FP? 0.5 second build times are way over anything I've seen. I've run apps that rebuild the shaders every frame (not a good idea, but not painful either). Why do you think it's the shader; could it be some other 1st-frame setup (eg displaylis

[osg-users] moving to VS8

2007-03-28 Thread Mike Weiblen
Hi all, So I'm finally getting to the point where I'm doing OSG stuff under VisualStudio 8. I know, late to the party (fashionably so, yeah that's it!) I'm planning for my next installer build to use VS8, but a couple questions... * Would anyone continue to need the VS7.1 build as well?

[osg-users] svn testing 2

2007-02-27 Thread Mike Weiblen
Hi Robert, per http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/SVN (with fixed urls) I can check out OSG and OP, but OT fails w/: glow 1 17$ svn checkout http://openscenegraph.com/svn/osg/OpenThreads/trunk OpenThreads svn: PROPFIND request failed on '/svn/osg/OpenThreads/trunk' svn:

[osg-users] SVN testing, retire CVS?

2007-02-27 Thread Mike Weiblen
Hi Robert, if CVS is deprecated, could you be a big README_IMPORTANT_THIS_REPO_IS_CLOSED.txt at the top of the old repo, so its visible at http://openscenegraph.org/viewcvs/, with info on how to get to the new repo? Could you fix the URLS on the http://www.openscenegraph.com/osgwiki/pmwiki.php/Do

Re: [osg-users] new OpenGL SDK

2007-02-25 Thread Mike Weiblen
Leif Delgass wrote: >> 2) Fix this atrocity in the code for GLee: >> >> #include // (no need to link to gl.h) >> ... >> >> Use of backslashes as path delimiters in the code claiming to be >> cross-platform should be punishable by death. This thing will never work >> right on anything but

Re: [osg-users] new OpenGL SDK

2007-02-25 Thread Mike Weiblen
I'm told the OSG SDK page has had 482 views already. -- mew Mike Weiblen wrote: > Hi all, > > so did y'all see the new OpenGL SDK that went live http://www.opengl.org/sdk/ > > In particular, http://www.opengl.org/sdk/libs/OpenSceneGraph/ :-) > > kudos to

Re: [osg-users] new OpenGL SDK

2007-02-24 Thread Mike Weiblen
Hi Robert, each project can do pretty much whatever (within reason) for their own content, including hosting everything from pages to downloadable release files on the opengl.org server. ihmo keep the SDK page to a polished single page "elevator pitch", with plentiful links back to the more mutab

Re: [osg-users] new OpenGL SDK

2007-02-24 Thread Mike Weiblen
Jan Ciger wrote: > Hello, > > Nice page! However, if you or Paul have way to fix few things, please: Hi, sorry no can do, each project is responsible for its own content. For the SDK as a whole, there's a email link at the bottom of the main page. Pls contact the other projects directly. And

[osg-users] new OpenGL SDK

2007-02-23 Thread Mike Weiblen
Hi all, so did y'all see the new OpenGL SDK that went live http://www.opengl.org/sdk/ In particular, http://www.opengl.org/sdk/libs/OpenSceneGraph/ :-) kudos to Paul Martz for the spiffy page! Robert, be interesting to monitor the webserver stats. prolly deserves mention on the OSG homepage

Re: [osg-users] premake?

2007-02-21 Thread Mike Weiblen
Hi, Oh well, premake doesn't seem to support XCode. For OSG, I realize that's a deal breaker. rats. -- mew Mike Weiblen wrote: > Hi, > > fwiw I played around w/ premake a bit today, and it seems pretty cool. I'm > going to try it on a real project, try to

Re: [osg-users] premake?

2007-02-20 Thread Mike Weiblen
Hi, fwiw I played around w/ premake a bit today, and it seems pretty cool. I'm going to try it on a real project, try to find if it has any stubborn limitations. -- mew Robert Osfield wrote: > Hi Mike, > > On 2/20/07, Mike Weiblen <[EMAIL PROTECTED]> wrote: > >

[osg-users] premake?

2007-02-19 Thread Mike Weiblen
Hi all, there's previously been mention of premake (http://premake.sf.net) as a soln to OSG's multiplatform build requirements. has anyone come to any conclusions? I was going to give it an eval. cheers -- mew ___ osg-users mailing list osg-users@open

Re: [osg-users] xpm image file

2007-02-16 Thread Mike Weiblen
ly wraps a textured quad with a "hole" for updateable > text that we had one of our modelers make a nice texture but we don't > want to redistribute the image around all over the place with our > installs so your tool sounds like a good place to start. > Thanks man! >

Re: [osg-users] xpm image file

2007-02-15 Thread Mike Weiblen
Hi biv, osgEphemeris has code to convert images to c code, used to embed the sun/moon images. I reinvented something similar with a ".cpp" writer plugin, which dump the contents of an osg::Image as c++ code; e.g.: "osgimgconv foo.png foo.cpp" It's rather immature and not in osgToy yet, but I can

Re: [osg-users] Simplifier pseudoloader

2007-02-05 Thread Mike Weiblen
Hi Paul, fwiw it is mentioned on the PseudoLoader wiki page. But agreed that pseudoloaders can be whipped up very quickly; they're usually just a couple lines added to a basic template. on another note, a quick search shows there isn't actually a page on the wiki entitled Bazaar? Bizarre! The C

Re: [osg-users] extension alias configuration file

2007-01-31 Thread Mike Weiblen
Hi Paul, fwiw, I've had a similar need in the past, and was going to pursue a similar solution. Didn't get around to implementing it tho. Cheers -- mew Paul Martz wrote: > Hi Robert -- To develop a new plugin that supports many extensions, I > need to edit Registry.cpp to add the aliases, but

Re: [osg-users] GLSL Texture Fetch Question

2006-11-10 Thread Mike Weiblen
er words, I know that in the osg > file for a given model, Texture A is in texunit 0 and Texture B is in > texture unit 1 for example. Then in my app code I will need to use a > uniform to specify this. Is this correct? > > > Ed > > Mike Weiblen wrote: > >&g

Re: [osg-users] GLSL Texture Fetch Question

2006-11-09 Thread Mike Weiblen
Hi Ed, Not sure I'm following your question. The app supplies the id of the texture unit and the tex coords as uniforms to the shader. The shader code is responsible for using the sampler and texcoord in a GLSL texture*() call, which retrieves the "texture data", then using that texture data to

Re: [osg-users] Help with Intersense IS1200

2006-10-31 Thread Mike Weiblen
Hi, fwiw, if the Intersense is supported by VRPN http://vrpn.org then osgVRPN can help with the integration. cheers -- mew Steve Henderson wrote: > Does anyone have any experience using an Intersense Tracker (IS1200 or > other) with OSG? We are having a devil of a time getting the > transform

Re: [osg-users] Shaders with osgText::Text

2006-10-30 Thread Mike Weiblen
Hi, Designwise, it would seem your shader is too high in the scenegraph thus affecting too many things. Be selective; attach shaders lower near the leaf nodes that actually should be shaded, so OSG will automatically activate during state management. GLSL does not automatically expose the glEnab

Re: [osg-users] Re: Design Plug in

2006-10-14 Thread Mike Weiblen
Hi VRPN already supports many of those devices. VRPN uses a network server/client model: the server knows about specific physical devices, which are mapped to abstract devices (collections of analog values, buttons, tracker 6DOFs) on the client side. A VRPN client app is quite decoupled from the

Re: [osg-users] dll/lib Win32

2006-10-12 Thread Mike Weiblen
Hi, If you're refering to osgdb_*.lib files, then correct, those files are not in the win32 installer. The installer binaries are configured for plugin libraries that are demand loaded at runtime using osgDB. If you're trying to use statically linked plugins, you'll have to rebuild OSG for that

Re: [osg-users] OSG binary comptilibity between VC7.1 and VC8?

2006-10-04 Thread Mike Weiblen
Hi Ben, on your vc8 page below, is step #3 (regarding win32 native libraries) basically addressed by the Platform SDK install described at http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ Thanks -- mew Ben Discoe wrote: > I'd like to provide a single set of pre-compiled libraries (

Re: [osg-users] OSG binary comptilibity between VC7.1 and VC8?

2006-10-04 Thread Mike Weiblen
hat i can tell, this isn't supported in the OSG .sln/.vcproj files > (yet). There isn't a VC8 .sln which puts the incompatible binaries in a > separate folder (e.g. lib/win32-vc8, and bin/win32-vc8). Or has somebody > already done this? Mike Weiblen maybe? Somebody?

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