Re: [osg-users] Glimpse into future support for distortion correction

2007-02-22 Thread Anders Backman
If that is your image of Umeå, I don't think you have seen Umeå from its best side... A CPP file :-) I know we are coding quite a lot, but I would have expected some more colors in your image of Umeå!! Did you forget to attach an image? /Anders On 2/22/07, Robert Osfield [EMAIL PROTECTED]

Re: [osg-users] Glimpse into future support for distortion correction

2007-02-22 Thread Rafa Gaitan
just change .cpp extension to .gif ;) On 2/22/07, Anders Backman [EMAIL PROTECTED] wrote: If that is your image of Umeå, I don't think you have seen Umeå from its best side... A CPP file :-) I know we are coding quite a lot, but I would have expected some more colors in your image of Umeå!!

Re: [osg-users] Glimpse into future support for distortion correction

2007-02-22 Thread Robert Osfield
Forgot to mention, to try it out: osgdistortion mymodel.osg --dome Robert. ___ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/

Re: [osg-users] Glimpse into future support for distortion correction

2007-02-22 Thread Toshiyuki TAKAHEI
Hi Robert, On Thu, 22 Feb 2007 17:33:28 + Robert Osfield [EMAIL PROTECTED] wrote: One of the tasks bubbling along in the background is support for distortion correction in osgViewer. osgViewer itself won't provide the support but will allow you to set up the required cameras and

Re: [osg-users] Glimpse into future support for distortion correction

2007-02-22 Thread Robert Osfield
Hi Toshiyuki, On 2/22/07, Toshiyuki TAKAHEI [EMAIL PROTECTED] wrote: Nice work! It represents promising possibility of the osgViewer. By the way, 'distortion meshes as custom scene graph elements' is reasonable, but in my experiences, I need 'pixel level' distortion in many cases. The

Re: [osg-users] Glimpse into future support for distortion correction

2007-02-22 Thread Toshiyuki TAKAHEI
Hi Robert, On Thu, 22 Feb 2007 20:35:48 + Robert Osfield [EMAIL PROTECTED] wrote: By the way, 'distortion meshes as custom scene graph elements' is reasonable, but in my experiences, I need 'pixel level' distortion in many cases. The general approach I've take could easily use a