Hi Everyone,
I think this was covered previously, but I've searched
the archive and can't find any topics on it anymore.
I'm writing a game that uses an offscreen window to
blit images to the main window using a Mask image to
maintain the background image of the main window.
I'm using winMask
Hi Everyone,
I think this was covered previously, but I've searched
the archive and can't find any topics on it anymore.
I'm writing a game that uses an offscreen window to
blit images to the main window using a Mask image to
maintain the background image of the main window.
I'm using winMask
Thanks again Ken for your help. Believe me, I would
love to be able to use your code (it would save me so
much time and frustration). And, it's not that I
didn't appreciate it the last time, it's just that
after hours spent looking at your code, I still
couldn't make any sense out of it. Gosh,
Hi Everyone,
I REALLY need some help on this one! I've got a word
game where I have a built-in dictionary as a look-up
to check against words that the user finds in the
game. I'm currently storing a compressed list of
words (alpha sorted) as a resource, and at run-time, I
extract the resource
My database contains records of compressed data. So,
the data in the records is useless until I decompress
it. So, I decompress the data into memory.
When I originally started writing this game, I thought
I would simply use a database, but do you have any
idea how large a database with 40,000
I tried using file streams, but again, I wanted the
word list to be contained WITHIN the PRC file. I
DON'T want the end-user to have to load the word list
separately from the PRC file. And, the issue still
remains that the list is compressed...therefore, it
must be decompressed before it can be
That's not a bad idea. At one time I thought about
doing that, but most decompression algorithms work by
building a lookup table as they parse the list. This
requires them to always start from the beginning of
the compressed data. But, as you mentioned, if I
stored all the a-words in a record,
That's a pretty good idea about decompressing into
another database...I hadn't thought about that. But,
this still leaves me with the problem of how to attach
this database inside the PRC. I don't want the
end-user to have to load 2 files (PRC and PDB). I
just want a single PRC file.
I've
Yeah, that would probably work...and wouldn't be too
slow I guess. As I mentioned in my last message, the
reason that I've been trying to stay away from
databases and records, etc. is because I want my game
to be contained within one PRC file. I don't want the
word list to be a separate file
could compress each
word individually
and when you want to search for a word, compress it
and search for it's
compressed version. You might not be able to get very
good compression
ratios like that though.
Robert Purcell wrote:
That's a pretty good idea about decompressing into
another database
Ben, I like your idea for the dynamic tree, and the
more that I think about it, I shouldn't decompress the
word until it's needed. This would certainly get
around my heap space problem.
Okay, so let's say that I use a dynamic tree for my
word lookup. But, this still comes back to how do I
Sorry for not responding sooner...my cable modem went
down! :(
Anyway, I just wanted to thank everyone for their
generous help and suggestions with this problem.
Thanks also to Henk and Douglas for their ideas on
storing the word list.
It looks like my best bet will be to use a binary tree
to
In the resource, just store your word list as a
list of NULL terminated strings
Hmmm...so, if I attach a ascii list of words (5-bit
encoded) and NULL terminated using PalmREZ, how would
I access the list from the program? Can I simply get
a pointer to the resource (by ID) and use that to
access
Hi Everyone,
I'm currently debugging one of my programs, and it
would be very nice to be able to dump data to a file
using the C function 'fprinf()'. Codewarrior doesn't
seem to recognize this function even with stdio.h
included.
My program decompresses data and dumps the
uncompressed data into
Ben,
You're The Man! :) Thanks for your help. Now,
back to debuggingugh! :(
-Robert
www.bapsoft.com
Hi Everyone,
I'm currently debugging one of my programs, and it
would be very nice to be able to dump data to a file
using the C function 'fprinf()'. Codewarrior doesn't
seem to
I currently have a program that accesses a separate
database on the Palm. This requires the end-user to
HotSync 2 files (prc and pdb) to install the program.
What I would like to do is merge the pdb (database
file) with the prc (program file), so that the
end-user only has to install the prc
Thanks Ben, that's exactly the info that I needed! I
use Codewarrior for all my development, so it looks to
be a pretty seamless operation to add my pdb files at
run-time!
Thanks again for all your help!
-Robert
www.bapsoft.com
At 12:11 2002-11-25 -0800, you wrote:
I currently have a program
Hi Everyone,
I need some advice. I'm writing an application that
will store a word list of 12,000 words that will be
used for spell-checking the word that the user inputs
(basically a look-up dictionary).
I'm considering different ways of storing this word
list in my application. Since this is
Hi Everyone,
I'm trying to located a skin for the Tungsten-T (or a
large graphic of the device). I need to create a
screenshot of the device running my application.
I couldn't find anything on the Palm developer's site.
Does anyone know of a website that might have a
graphic that I could use?
Hi Everyone,
I've read that if you play back waves asynchronously
in OS5, you're not supposed to unlock the handle to
the sound resource until the sound has finished
playing. Unlocking the handle in the middle of
playback can cause system crashes, etc.
My question: How do I know
help or suggestions?
Thanks,
-Robert
www.bapsoft.com
-
From: Danny Wong [EMAIL PROTECTED]
Hi,
Look at the wave sound example on the PalmOS site and
With the example in the OS 5.0 SDK.
regards
-Original Message-
From: Robert Purcell
I'm having a hard time getting the Sony API
'SndPlayPcmResource' to play PCM Wave resources.
For one thing, I've noticed that the SDK documentation
shows this API having 4 arguments, yet the SDK
prototype has 5 arguments. So, there's definitely a
bug in the docs! I've searched everywhere
Hi Everyone,
I running into a problem with sample playback on OS5.
I've added wav sounds to a game of mine that causes a
click sound everytime a game piece drops on the
screen. This causes a very rapid sequence of
back-to-back calls to API 'SndPlayResource'.
Everything sounds fine for the
of the coverter programs out there and none
of them work for transparent bitmaps). I prefer using
Constructor over Pilrc, but I need the flexibility to
define my own types for Bitmaps. I'll pass this new
type to WinDrawBitmap.
Thanks!
Robert Purcell
www.bapsoft.com
,
Robert Purcell
www.bapsoft.com
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would be greatly appreciate!
Thanks...
Robert Purcell
www.bapsoft.com
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Hello,
Does anyone know of a way to get POSE to generate random penmove events? It seems to
have no
problem with pendown, but so far I've had no luck with other pen events.
Thanks,
-Robert
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Hi Joe,
Sorry for the confusion...let me clarify.
So far, I can only get POSE to generate the following sequence of events:
(penDownEvent, penUpEvent)
I am wanting POSE to generate the following events (in this order):
(penDownEvent, penMoveEvent, penUpEvent)
I hope that makes a little more
Joe - I think we may be talking about 2 different things. I'm refering to the use of
the POSE
Gremlins to generate random penMoveEvents (for the sole purpose of testing my app). I
have not
found a way to do this in POSE. Again, the Gremlins will only generate (penDownEvent,
that does drawing that I tested w/
Gremlins, and it worked just fine...is there a
specific reason for needing to test the penMoveEvent
and how it's handled?
-C
--- Robert Purcell [EMAIL PROTECTED] wrote:
Joe - I think we may be talking about 2 different
things. I'm refering to the use of the POSE
The game pieces (tiles) are NOT buttons or controls...they are
simply bitmaps that are blitted from an offscreen window. When
the user slides the stylus across the screen, the penMoveEvent
handler checks the pen coordinates and updates the bitmaps (sprites)
accordingly. The penMoveEvent is
about, and any help would be greatly
appreciate.
And again, please don't tell me to capture pen events before they are sent
to the system handler...I already know this. I'm looking for more specific
help on HOW to do this...
Thanks!!
Robert Purcell
into
the same problem.
Thanks,
Robert Purcell
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listed my email address below. Just replace the (at) with the
symbol.
Thank you very much!
Robert Purcell
purc1234(at)yahoo.com
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Usually, you can view a Palm app's resources by simply opening
the *.prc file in Constructor. However, I have noticed that if
you try to open an Astraware product in Constructor, all bitmap
resources are EMPTY! This is great because it prevents people
from viewing your bitmap resources!
No, I don't want the resources...I just want to understand how this
is done. How can the Palm OS use bitmap resources that are not in
the Tbmp format?? What resource ID do you use to draw these bitmaps?
Thanks again!
if you want the resources - i am sure i can extract them :)
Ah-ha! I see... Okay, well, if I create my own data format,
then I can't use WinDrawBitmap. So, I will have to write directly
to video memory? But, I've heard that this is not recommended!
What do you think about this? Do you write directly to video memory
in your games (Lemmings)?
Thanks
this is
pretty
awesome! My hat off to Keith and the emulator team for coming up with this great
feature! Keep
up the good work!
Thanks again to everyone,
Robert Purcell, [EMAIL PROTECTED]
BapSoft, http://www.bapsoft.com
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of this information is not explained anywhere in the POSE documentation.
I guess what I really need is an elementary, step-by-step explanation of
how to use the log file information to pin-point the code causing the memory leak.
Thanks!
Robert Purcell, [EMAIL PROTECTED]
BapSoft, http
is never corrupted by animating the car bitmap.
Is my understanding correct? Is it necessary to draw the background image (the road)
each and EVERY time PRIOR to drawing the car bitmap image?
Any thoughts/suggestions/corrections would be greatly appreciated!
Thanks,
Robert Purcell, [EMAIL
, but I try my best to
stay away from C++ whenever possible. :) Have you considered
releasing a version of Razor in C? Obviously I hate to reinvent
the wheel!
Thank again for taking the time to help me! :)
Robert Purcell, [EMAIL PROTECTED]
BapSoft, http://www.bapsoft.com
--- In [EMAIL
Hi Everyone,
I'm trying to programmatically determine if the user selected a menu entry
via a shortcut stroke or by directly selecting via the pull-down menus.
I haven't been able to find any information on the topic. Does anyone know
if this is possible?
Thanks!!
-Robert
www.bapsoft.com
Hi Joe,
I have a situation where the user selects undo from
the menu by doing a shortcut 'U'. This causes a small
pop-up bar at the very bottom of the screen. The routine
handler that this shortcut'U' calls then draws to the screen.
The problem is that the handler routine starts drawing
Hi Everyone,
I'm trying to reduce the size of my palm applications. Does anyone
know of any compression/decompression techniques at run-time or other
methods for shrinking the size of palm applications? I'm also looking
into bitmap compression for my apps.
I'd appreciate hearing other
Wow! Thanks for the great responses! I really do appreciate everyone's
input about reducing application size. There were a lot of good gems of
advice that I'm sure will help me squeeze my apps much tighter than they are
currently.
To answer Howard's question, I'm currently using Codewarrior
Hi Richard,
I have seen a problem similar to this in the past. If I remember correctly, it had
something to
do with my popup form's width. A popup form must have a width no less than 160 (the
full width of
the screen). Try running your app thru one of the debug roms and see if that produces
Hi Everyone,
I'm trying to find a way to create sprite graphics on the Palm.
Essentially, I want to create a graphic object that I can move
around the screen (and over other bitmaps, etc), that won't require
me to redraw the underlying bitmaps, etc. In other words, I don't
want this sprite
Hey Everyone,
I just read that starting January 2002, Handango will be taking 30%
of the sales for our products! OUCH!! I'm really starting to think
that it might be time to look for alternative methods for accepting
payment for my products. I thought I might continue to list my products
on
Hello Everyone,
I'm really getting concerned about PalmGear. After two months
without receiving any payment from them, I sent an email to the
president (Kenny). I got a reply that he would be sending out
a letter explaining the company's financial situation and their
plans for the future. The
Hi Everyone,
I may have spoke too soon with my last message. I just read Aaron's
message from PGHQ. Maybe the situation isn't as bleak as I originally
thought.
Sorry for all the off-topic messages. I guess I'll shut-up for now
and get back to developing! :)
Thanks guys,
-Robert
I'm trying to find a way to display *variable* text to a Pop-up form in my
program. I've tried using WinDrawText, but this doesn't work (I'm assuming
because it's drawing to the main form and not the pop-up form). Now, I'm
trying to use a field to display the text (FldInsert), but I still can't
Hello everyone!
Does anyone know how to place a bitmap on the background of the palm so
that it won't be erased when other bitmaps are drawn on top of it? I'm
writing a game and I'd like to have a bitmap as the background for other
bitmaps of the gamesimilar to wallpaper on a Windows
the expansion card (without doing a soft reset). I have a Palm m505.
Any suggestions would be GREATLY appreciated!!
Thanks!
Robert Purcell
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some help. Does anyone have some example code of adding
a timer to the screen that they wouldn't mind sharing with me? I would be
greatly appreciative!!
Thanks!!
Robert Purcell
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Hello,
I just wrote an application that has uses external databases (*.pdb)
for its data. Everything works fine until I move these databases
into the expansion card. When the program first runs, it uses
DmFindDatabase to search thru memory to locate any database files with
the correct
Howdy Everyone,
What is the safest way to delete databases? Using DmDeleteDatabase or
deleting them from the application list on the Palm's main display?
Currently, if I delete a database, from the Palm OS Gui (like you would
delete an application), my program creates an illegal exception
Ah, yeah, good point.. you shouldn't see any of your databases other than
the application in the Launcher Delete screen. If you do, your database
doesn't have the same creatorID of your app; the 2 should be the same.
--
Brian Mathis
Direct Edge
As I recall, all of the databases have the
Robert,
If you want the user to be able to delete databases they don't want and
you want the app and databases to have the same creator id (which they
rightly should), you'll have to create that functionality inside your
application. If the user does a delete from the launcher and the app
Hey everyone,
I'm trying to find a PC utility that will create bitmap resource
pdb's. I could write a palm program to generate the database files,
but it seems like a lot of trouble since I only need to create a
couple of them. I'm writing a palm program that will read the database
files and
This is the 2nd time I've posted this question to the forum,
but so far no one can solve this problem. Surely, someone out
there knows the answer. Anyway, here it goes:
What is the easiest way to display colored text on
a form? I don't seem to be able to create a color-text
resource, so I
Hello Everyone,
I'm creating an application where I need to keep the bitmap resources
as a separate database file (*.pdb). The application will search for
a database at startup and will reference the bitmaps from this database
*instead* of the bitmap resources that are part of the main
Hello,
This is probably a very simple problem. I'm trying to get colored
text on my 'About' form. How do I get colored text using Constructor?
Or, do I have to use WinDrawChar(), etc. to draw colored text. Is so,
how do I draw the text before the OS returns from the Form Handler?
Thanks!
Hello Everyone,
I'm creating an application where I need to keep the bitmap resources
as a separate database file (*.pdb). The application will search for
a database at startup and reference the bitmaps from this database
*instead* of the bitmap resources that are part of the main application.
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