this looks cool!
really getting widgest like the accordeon style in javaScript would be
great.
Stef
On Sep 6, 2009, at 11:43 PM, nullPointer wrote:
>
>
> Do you know WPF?
>
> http://www.youtube.com/watch?v=4-T-yF3tXCc
>
> Oks, forget a moment that it is of Mocosoft :)
>
> I will like create s
Do you know WPF?
http://www.youtube.com/watch?v=4-T-yF3tXCc
Oks, forget a moment that it is of Mocosoft :)
I will like create something similar; nice 2d widgets and possibility of
show, obviously, 3d
I do not know even if to obtain it is possible, but i like will try :)
Fernando olivero
I released the package:
http://www.squeaksource.com/CLFramework.html
Not is a stable version; the code is ugly.And many things must be added and
enhanced.
I added new features; can be viewed here:
Inlaying a view into another
http://www.youtube.com/watch?v=L0dSuunKbEM
Adding external files (i
I apologize for not answering sooner, i was offline after returning
from the ESUG.
I'm fixing now problems related to Lumiere, mostly regarding the
texture folder missing.
Tomorrow i'l send an email to the list, officially presenting
lumiere, a brief description, tutorials and the of
On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
>
> I try use Lumiere
>
> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>
> for show a sample OpenGL window but don´t works. I dont know what i
> doing
> bad.What is needed for use OpenGL in Pharo?
>
> Is a stupid idea use Ope
Load package -> http://wiki.squeak.org/squeak/uploads/651/Speech.sar
Is needed the FFI package too -->
http://source.squeakfoundation.org/FFI/FFI-Kernel-ar.11.mcz
Load Lumiere if not installed --> LumiereLoader load
Then install VMMaker from squeaksource
And is needed create a plugin for the vi
Em 04/09/2009 18:07, nullPointer < epic...@gmail.com > escreveu:
> I try use Lumiere
> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
> for show a sample OpenGL window but don´t works. I dont know what i
> doing bad.What is needed for use OpenGL in Pharo?
I tried it and a
My knowledges of OpenGL is very poor. For you answer i see not is possible
use Lumiere/OpenGL for the thing than i have in mind.
Regards.
Igor Stasenko wrote:
>
> 2009/9/4 nullPointer :
>>
>> but could be possible in Lumiere, for example, use external widgets libs
>> of
>> OpenGL?
>> the pro
2009/9/4 nullPointer :
>
> but could be possible in Lumiere, for example, use external widgets libs of
> OpenGL?
> the problem for me is the widgets. Exists only a few basic widgets in
> Morphic/Polymorph, and be hard of do for me. Or create a new set of widgets
> in Morphic or use something do it
but could be possible in Lumiere, for example, use external widgets libs of
OpenGL?
the problem for me is the widgets. Exists only a few basic widgets in
Morphic/Polymorph, and be hard of do for me. Or create a new set of widgets
in Morphic or use something do it external. The problem for me not i
2009/9/4 nullPointer :
>
> I try use Lumiere
>
> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>
> for show a sample OpenGL window but don´t works. I dont know what i doing
> bad.What is needed for use OpenGL in Pharo?
>
> Is a stupid idea use OpenGL under Pharo for create 2d
I try use Lumiere
http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
for show a sample OpenGL window but don´t works. I dont know what i doing
bad.What is needed for use OpenGL in Pharo?
Is a stupid idea use OpenGL under Pharo for create 2d UIs ? My idea is use
Lumiere for bu
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