Re: UPDATE: libconfig-1.3.1

2008-09-16 Thread Markus Bergkvist
Added post-install target that install sample files to examples directory. I'm using libconfig daily on i386 and amd64, haven't noticed any issues yet. Please test. Any comments on SHARE_LIBS bump? Commit? /Markus Markus Bergkvist wrote: Diff below updates libconfig to 1.3..1 Builds and runs on

NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
hello ports@ attached is a port of the conservative doom sourceport chocolate-doom. from DESCR: Chocolate Doom is a portable branch of the classic doom.exe experience from the days of DOS. The author, Simon Howard, has worked to insure Chocolate Doom, which is nothing more than a directly modifi

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
hello! On Tue, Sep 16, 2008 at 12:28:06PM +0200, Paul de Weerd wrote: > Hi Ryan, > > Your port doesn't seem to package, apparently because the make fake > step doesn't install the manpages. > thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i

Re: NEW: games/chocolate-doom

2008-09-16 Thread Stuart Henderson
On 2008/09/16 03:52, Ryan Freeman wrote: > thanks for having a look Paul, odd you had that problem. on my laptop, > (of course), it packaged fine, i also got a friend who also has i386 and > a newer snapshot than mine that was able to package and repackage. obtain configure output (or better, conf

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 12:31:22PM +0100, Stuart Henderson wrote: > On 2008/09/16 03:52, Ryan Freeman wrote: > > thanks for having a look Paul, odd you had that problem. on my laptop, > > (of course), it packaged fine, i also got a friend who also has i386 and > > a newer snapshot than mine that wa

Re: UPDATE: svn-1.5.1

2008-09-16 Thread Brad Walker
Stefan Sperling wrote: On Sat, Sep 13, 2008 at 12:07:19PM -0600, Brad Walker wrote: I'm running a slightly modified version of this (updated for 1.5.2). Running Trac-0.11.1 segfaults for me on loading py-subversion. Does any of these commands segfault anyone's machine? import libsvn.wc impor

Re: UPDATE: svn-1.5.1

2008-09-16 Thread Stefan Sperling
On Tue, Sep 16, 2008 at 07:06:47AM -0600, Brad Walker wrote: > I've attached a patch that solves the bindings issue and another issue > with building the apache v2.2 modules. It's also available @ > http://bradmwalker.com/ports/subversion-1.5.2.diff > The port fixes SWIG bindings by regenerati

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 06:02:48AM -0700, Ryan Freeman wrote: | i have fixed this by simply adding a post-install: directive in the port's | Makefile to copy the manpages which are pregenerated in the tarball anyhow, | avoiding python once again and now working on my compaq that does not have | pyt

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | This one builds, packages and installs fine on amd64. I've made a port | of the "shareware" episode 'Knee-Deep in the Dead' (attached) for use | with this port (and possibly prboom). It'll do until I can locate my | original Doom data

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
I just keep replying to myself... On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | I've made a port | of the "shareware" episode 'Knee-Deep in the Dead' (attached) for use | with this port (and possibly prboom). It'll do until I can locate my | original Doom datafiles. This doomda

NEW: games/deng

2008-09-16 Thread Ryan Freeman
hello ports@, here is another doom engine ;) this one is again complete different goals this time from prboom and from chocolate-doom; it concentrates on nice eye-candy (thus requiring opengl). It is heavily modified from the original Doom source while you can play the game just fine and it 'feels

NEW: games/deutex

2008-09-16 Thread Ryan Freeman
hello ports@, attached is a port for the DeuTex wad authoring tools, useful helpers for those that want to also create pwads for Doom games :) from pkg/DESCR: >From the DeuTex website: DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and

Re: UPDATE: svn-1.5.1

2008-09-16 Thread Stefan Sperling
On Tue, Sep 16, 2008 at 03:48:04PM +0200, Stefan Sperling wrote: > On Tue, Sep 16, 2008 at 07:06:47AM -0600, Brad Walker wrote: > > I've attached a patch that solves the bindings issue and another issue > > with building the apache v2.2 modules. It's also available @ > > http://bradmwalker.com/

Re: libiconv-1.12 problems with -current

2008-09-16 Thread zm0
Sven Wolf-2 wrote: > > Hello, > > I've tried to install the bash package > (PKG_PATH=ftp://ftp.openbsd.org/pub/OpenBSD/snapshots/packages/i386/) > on a -current system (4.4 GENERIC#1050 i386) but I get following error: > > pkg_add -v bash > parsing bash-3.2.39 > Dependencies for bash-3.2.39 r

Re: libiconv-1.12 problems with -current

2008-09-16 Thread Sven Wolf
Hi, the solution is "Either wait, or build from ports." Currently I build my own packages from the ports. Because the offical snapshot packages haven't been updated since august. Best regards, Sven zm0 wrote: > > > Sven Wolf-2 wrote: >> Hello, >> >> I've tried to install the bash package >> (P

Re: libiconv-1.12 problems with -current

2008-09-16 Thread zm0
Sven Wolf-2 wrote: > > Hi, > > the solution is "Either wait, or build from ports." Currently I build my > own packages from the ports. Because the offical snapshot packages > haven't been updated since august. > > Best regards, > Sven > > zm0 wrote: >> >> >> Sven Wolf-2 wrote: >>> Hello, >

Dropping maintainership

2008-09-16 Thread Jon Olsson
I'd like to drop my maintainer status from the Erlang port, I don't have the time for maintaining it. Cheers, Jon

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | On Tue, Sep 16, 2008 at 06:02:48AM -0700, Ryan Freeman wrote: | | i have fixed this by simply adding a post-install: directive in the port's | | Makefile to copy the manpages which are pregenerated in the tarball anyhow, | | avoiding

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
*blush* .. Thanks for noticing, Claudio... Paul 'WEiRD' de Weerd -- >[<++>-]<+++.>+++[<-->-]<.>+++[<+ +++>-]<.>++[<>-]<+.--.[-] http://www.weirdnet.nl/ doomdata.tgz Description: application/tar-gz

NEW: games/yadex

2008-09-16 Thread Ryan Freeman
more doom toys! to go with my deutex port, here is an actual map editor; pkg/DESCR: Yadex is a Doom level (wad) editor for Unix systems running X. It is originally derived from the DOS editor, DEU 5.21. Yadex supports Doom alpha, Doom beta, Doom, Ultimate Doom, Doom II, Final Doom, and Heretic.

NEW: games/bsp

2008-09-16 Thread Ryan Freeman
here is a port of BSP, a portable Doom nodes builder, as promised, as it will be needed to render makes created with the games/yadex port that i submitted useful. pkg/DESCR: BSP is a portable nodes builder for Doom. A nodes builder is needed for creating your own PWADs, for example after you crea

Re: NEW: games/bsp

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 01:58:53PM -0700, Ryan Freeman wrote: > here is a port of BSP, a portable Doom nodes builder, as promised, as > it will be needed to render makes created with the games/yadex port that > i submitted useful. > makes? make that maps! as I said to Paul off-list, time for me t

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Mon, Sep 15, 2008 at 11:59:54PM -0700, Ryan Freeman wrote: > hello ports@ > > attached is a port of the conservative doom sourceport chocolate-doom. > > from DESCR: > > Chocolate Doom is a portable branch of the classic doom.exe experience > from the days of DOS. The author, Simon Howard, has

Re: NEW: games/deng

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 10:21:47AM -0700, Ryan Freeman wrote: > hello ports@, > > here is another doom engine ;) this one is again complete different goals > this time from prboom and from chocolate-doom; it concentrates on nice > eye-candy (thus requiring opengl). It is heavily modified from the

Re: commenting patches

2008-09-16 Thread Stuart Cassoff
Matthias Kilian wrote: Porters, *please* prepend some comments to the patches included in your ports, unless the purpose of a patch is obvious. And if you're committing security patches, just don't name the thing in the cvs commit message but also in the patch file (a simple CVE-whatever is enou

Re: commenting patches

2008-09-16 Thread Stuart Henderson
On 2008/09/16 20:29, Stuart Cassoff wrote: > Matthias Kilian wrote: >> Porters, *please* prepend some comments to the patches included in >> your ports, unless the purpose of a patch is obvious. >> >> And if you're committing security patches, just don't name the thing >> in the cvs commit message

NEW: games/prboom-plus

2008-09-16 Thread Ryan Freeman
here is the modified version of prboom, known as prboom-plus. again, don't want people to think this should replace games/prboom, as the doom community just happens to have a very diverse and interesting array of ports that do various nifty things and can't be blobbed into a 'one for all' port. o

Re: UPDATE: svn-1.5.1

2008-09-16 Thread Dongsheng Song
2008/9/17 Stefan Sperling <[EMAIL PROTECTED]>: > On Tue, Sep 16, 2008 at 03:48:04PM +0200, Stefan Sperling wrote: >> On Tue, Sep 16, 2008 at 07:06:47AM -0600, Brad Walker wrote: >> > I've attached a patch that solves the bindings issue and another issue >> > with building the apache v2.2 modules. I

NEW: net/slurm

2008-09-16 Thread Ryan Freeman
slurm - yet another network traffic monitor attached is a port for this simple curses-based traffic monitor 'for a friend'. tested on i386. comments? -ryan slurm.tgz Description: application/tar-gz

Re: UPDATE: pflogsumm

2008-09-16 Thread LÉVAI Dániel
Giovanni Bechis wrote: LÉVAI Dániel wrote: p.s.: There is a russian language patch in the patches directory, but I couldn't make an udpate for that. Is that even in use anymore? Russian version is not available anymore, ${PKGNAME} removed (so use patch -E to apply the diff), the port works we