On Thursday 13 December 2007 05:49:41 Antti Harri wrote:
Hi,
there's already games/prboom, so why another Doom-engine?
Chocolate Doom and PrBoom have very different goals.
PrBoom intends to add many features and remove many limits. Chocolate Doom
intends to behave as much like the original
From the Chocolate Doom README:
Chocolate Doom is a Doom source port which aims to behave as closely
as possible to the original DOS Doom executables.
Chocolate Doom aims to:
* Be compatible with DOS Doom demos
* Be compatible with DOS Doom configuration files
* Be compatible with DOS
Hi,
I've noticed ZSNES hasn't been updated in years, but I don't really know how
to update it myself (I've tried, but it always fails at compiling at various
ports; knowing emulator authors, it's probably filled with Windows and/or
Linux-specific code anyway). I'm CCing this to both the
I don't seem to be able to play any FLAC files in Audacious anymore,
OpenBSD-current snapshot on 2007-08-09 installed.
When attempting to do it, a dialog pops up saying that they are in an
unsupported format.
Hi,
I'm using an OpenBSD snapshot from 2007-08-06, and when I'm trying to update
pidgin, it ends up like this:
cc -O2 -pipe -o .libs/finch gntaccount.o gntblist.o gntconn.o gntconv.o
gntdebug.o gntft.o finch.o gntidle.o gntnotify.o gntplugin.o gntpounce.o
gntprefs.o gntrequest.o gntsound.o
When playing either PrBoom or Chocolate Doom, they always crash when starting
DOOM 2 MAP02 or Ultimate DOOM E2M1. For PrBoom, I've tried both the packaged
version and the latest, 2.4.6, from source; for Chocolate Doom, I installed
0.1.4 from source. I have SDL's libraries installed from