NEW: games/chocolate-doom

2007-12-12 Thread Mike Swanson
From the Chocolate Doom README: > Chocolate Doom is a Doom source port which aims to behave as closely > as possible to the original DOS Doom executables. > > Chocolate Doom aims to: > > * Be compatible with DOS Doom demos > * Be compatible with DOS Doom configuration files > * Be compatible wit

NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
hello ports@ attached is a port of the conservative doom sourceport chocolate-doom. from DESCR: Chocolate Doom is a portable branch of the classic doom.exe experience from the days of DOS. The author, Simon Howard, has worked to insure Chocolate Doom, which is nothing more than a directly modifi

NEW: games/chocolate-doom (update)

2009-01-23 Thread Ryan Freeman
hi, attached is another new tarball of this new port just updating to version 1.2.1. regards, -ryan chocolate-doom.tgz Description: application/tar-gz

Re: NEW: games/chocolate-doom

2007-12-12 Thread Ryan Freeman
Hi Mike, On Wed, Dec 12, 2007 at 10:48:39PM -0800, Mike Swanson wrote: > From the Chocolate Doom README: > > Chocolate Doom is a Doom source port which aims to behave as closely > > as possible to the original DOS Doom executables. > > > > Chocolate Doom aims to: > > > > * Be compatible with DOS

Re: NEW: games/chocolate-doom

2007-12-13 Thread Antti Harri
Hi, there's already games/prboom, so why another Doom-engine? -- Antti Harri

Re: NEW: games/chocolate-doom

2007-12-13 Thread Andrés
On Dec 13, 2007 10:49 AM, Antti Harri <[EMAIL PROTECTED]> wrote: > > Hi, > > there's already games/prboom, so why another Doom-engine? > > -- > Antti Harri > > Because someone ported it? I don't get this "there's already a ported implementation of ". Sounds like monopoly. IMHO, any quality port

Re: NEW: games/chocolate-doom

2007-12-13 Thread Antoine Jacoutot
On Thu, 13 Dec 2007, Antti Harri wrote: I'm not saying it shouldn't be imported, I'm just wondering what makes chocolate-doom better than existing prboom. I would say it tastes better ;-) -- Antoine

Re: NEW: games/chocolate-doom

2007-12-13 Thread Antti Harri
On Thu, 13 Dec 2007, Andrés wrote: there's already games/prboom, so why another Doom-engine? Because someone ported it? I don't get this "there's already a ported implementation of ". Sounds like monopoly. IMHO, any quality port (as in: compiles, runs fine) should be included. With a quick

Re: NEW: games/chocolate-doom

2007-12-13 Thread Ryan Freeman
On Thu, Dec 13, 2007 at 04:52:20PM +0100, Antoine Jacoutot wrote: > On Thu, 13 Dec 2007, Antti Harri wrote: >> I'm not saying it shouldn't be imported, I'm just >> wondering what makes chocolate-doom better than >> existing prboom. > > I would say it tastes better ;-) hehe well, when it comes to d

Re: NEW: games/chocolate-doom

2007-12-13 Thread Mike Swanson
On Thursday 13 December 2007 05:49:41 Antti Harri wrote: > Hi, > > there's already games/prboom, so why another Doom-engine? Chocolate Doom and PrBoom have very different goals. PrBoom intends to add many features and remove many limits. Chocolate Doom intends to behave as much like the origina

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
hello! On Tue, Sep 16, 2008 at 12:28:06PM +0200, Paul de Weerd wrote: > Hi Ryan, > > Your port doesn't seem to package, apparently because the make fake > step doesn't install the manpages. > thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i

Re: NEW: games/chocolate-doom

2008-09-16 Thread Stuart Henderson
On 2008/09/16 03:52, Ryan Freeman wrote: > thanks for having a look Paul, odd you had that problem. on my laptop, > (of course), it packaged fine, i also got a friend who also has i386 and > a newer snapshot than mine that was able to package and repackage. obtain configure output (or better, conf

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 12:31:22PM +0100, Stuart Henderson wrote: > On 2008/09/16 03:52, Ryan Freeman wrote: > > thanks for having a look Paul, odd you had that problem. on my laptop, > > (of course), it packaged fine, i also got a friend who also has i386 and > > a newer snapshot than mine that wa

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 06:02:48AM -0700, Ryan Freeman wrote: | i have fixed this by simply adding a post-install: directive in the port's | Makefile to copy the manpages which are pregenerated in the tarball anyhow, | avoiding python once again and now working on my compaq that does not have | pyt

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | This one builds, packages and installs fine on amd64. I've made a port | of the "shareware" episode 'Knee-Deep in the Dead' (attached) for use | with this port (and possibly prboom). It'll do until I can locate my | original Doom data

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
I just keep replying to myself... On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | I've made a port | of the "shareware" episode 'Knee-Deep in the Dead' (attached) for use | with this port (and possibly prboom). It'll do until I can locate my | original Doom datafiles. This doomda

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
On Tue, Sep 16, 2008 at 04:34:28PM +0200, Paul de Weerd wrote: | On Tue, Sep 16, 2008 at 06:02:48AM -0700, Ryan Freeman wrote: | | i have fixed this by simply adding a post-install: directive in the port's | | Makefile to copy the manpages which are pregenerated in the tarball anyhow, | | avoiding

Re: NEW: games/chocolate-doom

2008-09-16 Thread Paul de Weerd
*blush* .. Thanks for noticing, Claudio... Paul 'WEiRD' de Weerd -- >[<++>-]<+++.>+++[<-->-]<.>+++[<+ +++>-]<.>++[<>-]<+.--.[-] http://www.weirdnet.nl/ doomdata.tgz Description: application/tar-gz

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Mon, Sep 15, 2008 at 11:59:54PM -0700, Ryan Freeman wrote: > hello ports@ > > attached is a port of the conservative doom sourceport chocolate-doom. > > from DESCR: > > Chocolate Doom is a portable branch of the classic doom.exe experience > from the days of DOS. The author, Simon Howard, has

Re: NEW: games/chocolate-doom

2008-09-17 Thread Antoine Jacoutot
On Tue, 16 Sep 2008, Ryan Freeman wrote: > attached is the newest port tarball, tested and working on i386, regards, Some coments: - add the GPL version in the license marker - remove those trailing white lines at the end of DESCR and MESSAGE - SDL could be in WANTLIB instead of LIB_DEPENDS. - the

Re: NEW: games/chocolate-doom

2008-09-17 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 09:10:47AM +0200, Antoine Jacoutot wrote: > On Tue, 16 Sep 2008, Ryan Freeman wrote: > > attached is the newest port tarball, tested and working on i386, regards, > > Some coments: > - add the GPL version in the license marker > - remove those trailing white lines at the en

Re: NEW: games/chocolate-doom

2008-09-23 Thread Bryan Linton
On 2008-09-17 02:13:35, Ryan Freeman <[EMAIL PROTECTED]> wrote: > > attached is fixed port again; > > - added GPLv2 to Makefile > - removed the trailing whitelines that are getting me in trouble ;) > - SDL under WANTLIB now as per guidance from Antoine > - ${PREFIX}/share/games/doom/ directory is

Re: NEW: games/chocolate-doom

2008-12-12 Thread Ryan Freeman
Hello ports@ attached is updated tarball with the latest release of chocolate-doom version 0.2.0. changes can be seen here: http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate-doom-1.2.0/NEWS?view=markup it may be worthy to note that both chocolate-heretic and chocolat

Re: NEW: games/chocolate-doom

2008-12-12 Thread Ryan Freeman
lets also attach port. On Fri, Dec 12, 2008 at 10:52:37AM -0800, Ryan Freeman wrote: > Hello ports@ > > attached is updated tarball with the latest release of chocolate-doom > version 0.2.0. changes can be seen here: > > http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocol

Re: NEW: games/chocolate-doom (update)

2009-06-05 Thread Peter Hessler
Sorry it took so long, but we finally imported this. Many thanks!. On 2009 Jan 23 (Fri) at 11:42:27 -0800 (-0800), Ryan Freeman wrote: :hi, : :attached is another new tarball of this new port just updating :to version 1.2.1. regards, : :-ryan -- God isn't dead, He's just trying to avoid the d

Re: NEW: games/chocolate-doom (update)

2009-06-07 Thread Ryan Freeman
On Sat, Jun 06, 2009 at 12:11:40AM +0200, Peter Hessler wrote: > Sorry it took so long, but we finally imported this. Many thanks!. > *jump for joy* ;) thanks Peter, i do realize you guys have a lot more important things to deal with besides games ports, hence i've been locally keeping all my go