Re: New: games/lincity-ng

2007-12-12 Thread Antti Harri
On Tue, 11 Dec 2007, Simon Bertrang wrote: Nice... attached is a tarball that includes this patch and doesn't crash for me when population drops to zero. Same here, now it just says I suck ;-P Feedback, comments and such are, as always, very welcome. Works for me on i386 (I managed to sol

Re: New: games/lincity-ng

2007-12-11 Thread Antti Harri
On Tue, 11 Dec 2007, Simon Bertrang wrote: Nice... attached is a tarball that includes this patch and doesn't crash for me when population drops to zero. Thanks Simon, I was too busy in the morning to add it :-) Feedback, comments and such are, as always, very welcome. Well I cannot build

Re: New: games/lincity-ng

2007-12-11 Thread Simon Bertrang
On Tue, Dec 11, 2007 at 06:28:55AM +0200, Antti Harri wrote: > On Sun, 9 Dec 2007, Deanna Phillips wrote: > >> I can. It happens while attempting to write a message window >> saying "You lose" when the population falls to zero. This is >> game over, so not as evil a bug as it seemed. >> >> Workar

Re: New: games/lincity-ng

2007-12-10 Thread Antti Harri
On Sun, 9 Dec 2007, Deanna Phillips wrote: I can. It happens while attempting to write a message window saying "You lose" when the population falls to zero. This is game over, so not as evil a bug as it seemed. Workaround: win. :) Reproduce by building a house and waiting for everyone to di

Re: New: games/lincity-ng

2007-12-09 Thread Deanna Phillips
Okan Demirmen writes: > On Sat 2007.11.17 at 08:43 +0100, Simon Bertrang wrote: >> On Thu, Nov 15, 2007 at 03:30:13PM +0200, Antti Harri wrote: >> > On Thu, 15 Nov 2007, Landry Breuil wrote: >> > >> >> Builds fine too.. but i get a crash too with this message >> >> (after adding only some houses a

Re: New: games/lincity-ng

2007-11-18 Thread Okan Demirmen
On Sat 2007.11.17 at 08:43 +0100, Simon Bertrang wrote: > On Thu, Nov 15, 2007 at 03:30:13PM +0200, Antti Harri wrote: > > On Thu, 15 Nov 2007, Landry Breuil wrote: > > > >> Builds fine too.. but i get a crash too with this message (after adding > >> only some houses and waiting some time) : > >> N

Re: New: games/lincity-ng

2007-11-16 Thread Simon Bertrang
On Thu, Nov 15, 2007 at 03:30:13PM +0200, Antti Harri wrote: > On Thu, 15 Nov 2007, Landry Breuil wrote: > >> Builds fine too.. but i get a crash too with this message (after adding >> only some houses and waiting some time) : >> No Component specified in cell 2, 1 > > Yeah exactly the same bug I'm

Re: New: games/lincity-ng

2007-11-15 Thread Landry Breuil
On Thu, Nov 15, 2007 at 03:52:37AM +0200, Antti Harri wrote: > On Wed, 14 Nov 2007, Simon Bertrang wrote: > > >In the meantime there was a new release of lincity-ng - attached is the > >updated port tarball. > > Changes looked fine again and no problems with building but still the same > crashin

Re: New: games/lincity-ng

2007-11-15 Thread Antti Harri
On Thu, 15 Nov 2007, Landry Breuil wrote: Builds fine too.. but i get a crash too with this message (after adding only some houses and waiting some time) : No Component specified in cell 2, 1 Yeah exactly the same bug I'm getting.. Maybe we should report this upstream instead of looking furthe

Re: New: games/lincity-ng

2007-11-14 Thread Antti Harri
On Wed, 14 Nov 2007, Simon Bertrang wrote: In the meantime there was a new release of lincity-ng - attached is the updated port tarball. Changes looked fine again and no problems with building but still the same crashing for me.. Empty map (Beach), residential buildings, market places, commu

Re: New: games/lincity-ng

2007-11-14 Thread Simon Bertrang
On Wed, Nov 14, 2007 at 08:49:27PM +0100, Simon Bertrang wrote: > On Sat, Nov 10, 2007 at 02:34:33PM +0200, Antti Harri wrote: > > On Sat, 10 Nov 2007, Simon Bertrang wrote: > > > >> Attached is a tweaked version: > >> - use MASTER_SITE_BERLIOS for MASTER_SITES > >> - format a bit > >> - add RUN_DE

Re: New: games/lincity-ng

2007-11-14 Thread Simon Bertrang
On Sat, Nov 10, 2007 at 02:34:33PM +0200, Antti Harri wrote: > On Sat, 10 Nov 2007, Simon Bertrang wrote: > >> Attached is a tweaked version: >> - use MASTER_SITE_BERLIOS for MASTER_SITES >> - format a bit >> - add RUN_DEPENDS=::devel/desktop-file-utils and entries to PLIST >> - slightly change CON

Re: New: games/lincity-ng

2007-11-10 Thread Landry Breuil
On Sat, Nov 10, 2007 at 11:51:59AM +0100, Simon Bertrang wrote: > On Sun, Oct 28, 2007 at 04:55:11AM +0200, Antti Harri wrote: > > > > Hi, > > > > From homepage: > > "LinCity-NG is a City Simulation Game. It is a polished and improved > > version of the classic LinCity game. Within the scope of th

Re: New: games/lincity-ng

2007-11-10 Thread Antti Harri
On Sat, 10 Nov 2007, Simon Bertrang wrote: Attached is a tweaked version: - use MASTER_SITE_BERLIOS for MASTER_SITES - format a bit - add RUN_DEPENDS=::devel/desktop-file-utils and entries to PLIST - slightly change CONFIGURE_ENV use - install manpage Tested on amd64 in sdl and gl mode without

Re: New: games/lincity-ng

2007-11-10 Thread Simon Bertrang
On Sun, Oct 28, 2007 at 04:55:11AM +0200, Antti Harri wrote: > > Hi, > > From homepage: > "LinCity-NG is a City Simulation Game. It is a polished and improved > version of the classic LinCity game. Within the scope of the GoTM project > at happypenguin we have created a new iso-3D graphics engine

New: games/lincity-ng

2007-10-27 Thread Antti Harri
Hi, From homepage: "LinCity-NG is a City Simulation Game. It is a polished and improved version of the classic LinCity game. Within the scope of the GoTM project at happypenguin we have created a new iso-3D graphics engine, with a completely redone and modern GUI." http://lincity-ng.berlio