[pygame] Tactics Game Demo

2007-12-15 Thread Kris Schnee
At http://kschnee.xepher.net/code/071214tactics_demo.zip is a playable demo of a quick-and-dirty tactical combat game in the style of Final Fantasy Tactics and Disgaea: Hour of Darkness. I did this for practice; check out the included source (mainly acorn.py) for the game framework I ended up

Re: [pygame] Mac OS X 10.5, Leopard Support

2007-12-15 Thread Brian Fisher
I just upgraded my iMac to Leopard, and deleted my framework build of python 2.4 so I could test out the packages here: http://pythonmac.org/packages/py24-fat/index.html I installed this: http://pythonmac.org/packages/py24-fat/dmg/python-2.4.4-macosx2006-10-18.dmg then this:

Re: [pygame] Mac OS X 10.5, Leopard Support

2007-12-15 Thread Brian Fisher
On Dec 15, 2007 3:51 PM, Nathan [EMAIL PROTECTED] wrote: Sorry, that was supposed to say Not in the case of PyObjC 1.4... Try installing it with macports. You'll get to experience the problems yourself. thanks for clearing up how to repro the problem you experienced (install through macports)

[pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
Okay, I couldn't get pygame.display.toggle_fullscreen() to work. Fine. Docs say it's only for LINUX. So, after googling around I found this suggestion, which does work... pygame.display.set_mode(size, flags); EXCEPT it creates a new window and the old one is made invisible. Not that I

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Brian Fisher
I can't seem to repro this in an app that only does this: pygame.display.set_mode([width, height], flags) self.surface = pygame.display.get_surface() ...in order to swap fullscreen (i.e. not doing the quit and init thing) When you say Window menu in the menu bar I assume you mean

Re: [pygame] Mac OS X 10.5, Leopard Support

2007-12-15 Thread Brian Fisher
That sounds like great work, Noah I haven't tried to run it myself, but it looks like you've got a ports file for PyObjC 1.4 there - the system python on leopard should have PyObjC 2.0 built into it (looks like one could get source here: http://svn.red-bean.com/pyobjc/tags/r200-leopard ), so I

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
This is what the running game prints out: python: 2.3.5 (#1, Mar 20 2005, 20:38:20) [GCC 3.3 20030304 (Apple Computer, Inc. build 1809)] pygame: 1.7.0 SDL: (1, 2, 8) By Window menu, I meant the third menu in the top menu bar. On my machine I get the Apple menu, an empty Pygame menu, and

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Brian Fisher
I'm using the packages here right now: http://pythonmac.org/packages/py24-fat/ which is this version of pygame: pygame: 1.8.0pre SDL: (1, 2, 11) and don't see the problem you have (in either the doc right click or the window top menu), so I would guess the bug is fixed by either a newer SDL or

Re: [pygame] invisible windows when fullscreen switching on MacOSX

2007-12-15 Thread Keith Nemitz
By updating to SDL 1.2.12, the problem seems to have gone away. (they sure keep SDL moving... !!!) Thanks Brian. Keith --- Brian Fisher [EMAIL PROTECTED] wrote: I'm using the packages here right now: http://pythonmac.org/packages/py24-fat/ which is this version of pygame: pygame: