That sounds like great work, Noah I haven't tried to run it myself, but it looks like you've got a ports file for PyObjC 1.4 there - the system python on leopard should have PyObjC 2.0 built into it (looks like one could get source here: http://svn.red-bean.com/pyobjc/tags/r200-leopard ), so I imagine there must be some way to get a pygame to run with PyObjC 2.0
On Dec 12, 2007 9:28 PM, Noah Kantrowitz <[EMAIL PROTECTED]> wrote: > Attached is a set of macports port files that will allow installing on > Leopard. The only weird thing you need to do is add the macports > site-packages folder to the sys.path for the system python 2.5. The > easiest way to do this is to add > /Library/Python/2.5/site-packages/macports.pth containing the text > "/opt/local/lib/python2.5/site-packages". After that make sure to enable > the new ports (/opt/local/etc/macports/sources.conf) and just `port > install py25-game`. I don't think I did anything else special, but if > nothing else this should be a running start. > > --Noah > > > Nathan wrote: > > On Dec 12, 2007 8:39 PM, Brian Fisher <[EMAIL PROTECTED]> wrote: > > > >> I was wondering about all the Leopard support questions recently, > >> wouldn't the python 2.4 packages here: > >> http://pythonmac.org/packages/py24-fat/index.html > >> all work on leopard? > >> > > > > Not in the case of PyObjC. The PyObjC people very bluntly told me > > that PyObjC isn't for Leopard, period. I really don't know much more > > than that. > > > > I'm going to go ahead and take myself off this list. Thanks for any > > help and hints people have given me over the years. It appears that > > pygame-on-leopard is not a priority, and I've converted all my active > > projects to use pyglet (which I really like), and I'm having fun > > learning OpenGL as a side-benefit of that switch. Later! > > > > ~ Nathan > > > > > >