Ok, so you drew some shapes on the screen. You also want to put in zoom
in/out functionality.
How do you want them to be able to zoom in? What do you want to happen when
they zoom in? What is zooming in?
On Sun, Mar 2, 2008 at 11:37 PM, gopal mishra [EMAIL PROTECTED] wrote:
Hi All
I am
To add zoom in, I want to transform the size of the shape when we select
that shape and press crl+I key. If the size is increased the scroll bar
should be added that's why I am using 'wx'.
Ok, so you drew some shapes on the screen. You also want to put in zoom
in/out functionality.
Hi,
I've tagged pygame1.8.0rc4.
Here's the tar ball for testing:
http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz
md5sum
4e07b4a68ebc1773f7a2ad557b6adc6c pygame-1.8.0rc4.tar.gz
Mac OSX, and windows binary installers are coming soon.
It's also tagged in subversion as 1.8.0rc4.
The
On, Mon Mar 03, 2008, Rene Dudfield wrote:
Hi,
I've tagged pygame1.8.0rc4.
Here's the tar ball for testing:
http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz
Great! I just put a note on the news site.
Regards
Marcus
pgpN653iyLXBx.pgp
Description: PGP signature
ya! Thanks.
On Mon, Mar 3, 2008 at 11:21 PM, Marcus von Appen [EMAIL PROTECTED] wrote:
On, Mon Mar 03, 2008, Rene Dudfield wrote:
Hi,
I've tagged pygame1.8.0rc4.
Here's the tar ball for testing:
http://rene.f0o.com/~rene/stuff/pygame-1.8.0rc4.tar.gz
Great! I just put a
Hello, I am a Open Source programmer.
I am developing a cross platform GUI Pygame Database which will:
- Have a WxWidgets GUI
- Be Open Source
- Be able to download, extract and run PyGame's with a single click and
they will start even faster once downloaded for the first time.
- Quickly search
Richie [EMAIL PROTECTED] wrote:
I am developing a cross platform GUI Pygame Database which will:
Sort of like a Steam for PyGame games?
- Be programmed in C++ and be compiled into a single small executable.
The small exectuable I understand, but could you describe why you're
thinking of
Yes. Keep in mind that computer-wise, the top of the screen is 0.
Generally, I flip everything in the y direction (ScreenSize[1]-Point[1]),
but you could just as easily not and instead make the camera move the same
same direction for the y. This, however, will not be as clear--(you're
moving
*All* sprites should subtract the camera position when you draw them
(for example, in their draw() methods)
Then all you have to move is the camera.
---
James Paige
On Mon, Mar 03, 2008 at 10:52:37AM -0500, Samuel Mankins wrote:
Interesting.
I'm also going to have to make it so all the other
Olaf Nowacki wrote:
- as classes
- as modules or
- as singleton-pattern classes?
what do you think are the pros and cons of each aproach?
I always like using a module as a container for all my singletons and
shared globals. Python modules already work this way, making it a
natural fit.
Yeah but better than steam due to a number of reasons :-)
I just want a small download so you can start using it quickly, py2exe
gives a bigger download.
I'm sure there's a few programmers here that have done other languages
also, I don't mind if I end up being the only developer though. I will
On Mon, Mar 03, 2008 at 11:23:22AM +1300, Greg Ewing wrote:
The only sensible quoting method is to quote as *little* of the
original as necessary to establish context. Anyone who refuses to take
the time to do this is being selfish and lazy.
Hehehe, I'm with Greg.
But if a post contains huge
Richie wrote:
Yeah but better than steam due to a number of reasons :-)
I just want a small download so you can start using it quickly, py2exe
gives a bigger download.
I'm sure there's a few programmers here that have done other languages
also, I don't mind if I end up being the only developer
On 3/3/08, Pete Shinners [EMAIL PROTECTED] wrote:
I always like using a module as a container for all my singletons and
shared globals. Python modules already work this way, making it a
natural fit.
Python can build a class that is a true singleton. It involves
overriding the __new__
Okay, No problem. I will dump C++ and use wxPython.
I was designing the GUI in a XML based format called XRC anyway, so I
don't loose the work I have done on that.
If I get support from Phil Hassey for the commenting, then I will put
that in also. I may even be able to persuade him to have a
Are you trying to make a paint program?
I tried that. You need to use pygame.transform.scale().
Unfortunately, this takes too long to be realtime, so you will need to
figure out which section will be visible in the window. I think I
have some demo code somewhere...
Ludum Dare 11 is coming! Ludum Dare is a regular community driven game
development competition. The goal is, given a theme and 48 hours, to develop a
game from scratch. Ludum Dare aims to encourage game design experimentation,
and provide a platform to develop and practice rapid game
Speaking of selfish and lazy, changing topics in a thread without
changing the subject is the worst. Years from now people will be
searching for Text to Speech PYTTS and get this crap!
Lazily and selfishly yours,
gb
Greg Ewing wrote:
Joe Johnston wrote:
Top posting, also known as jeopardy
I usually need Borg rather than Singleton.
Explanation from its author here:
http://www.aleax.it/Python/5ep.html
and here:
http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/66531
But then I am using pygame to do very simple things -- what I need
is a 'shared state' pattern for my
Olaf Nowacki wrote:
i'm not sure if i got this right: you
- use an ordinary class
- make an instance in a module and
- excess this instance only via the module?
Yes, that's essentially right.
If you can create the instance as soon as the
module is loaded, all you need is a module-level
name
Gary Bishop wrote:
Speaking of selfish and lazy, changing topics in a thread without
changing the subject is the worst.
Sorry about that!
--
Greg
kschnee wrote:
I later decided that this was stupid. Why make a class if I'm only going to
make one instance of it and then have to refer to module.object.function(),
when Python treats modules themselves as objects too?
Sometimes there are reasons, e.g. you want the object
to have properties,
I like space ships.
On Tue, Mar 4, 2008 at 9:05 AM, Greg Ewing [EMAIL PROTECTED] wrote:
Gary Bishop wrote:
Speaking of selfish and lazy, changing topics in a thread without
changing the subject is the worst.
Sorry about that!
--
Greg
As do I.
What happens if someone changes the subject in the middle of a topic? If
you can close the deviating topic by posting a similarly out of place
response, should you do so? And if a topic is changed by common consent,
should we break it into two new threads, or leave the topics seamlessly
spliced
I figured it out, thanks!
Years ago, USENET groups and mailing lists would periodically post
Frequently Asked Questions lists to cut down on people repeatedly covering
old topics.
Such a thing might not be a bad idea for pygame-users, as we've had a lot
of similar questions come through over and over again. It might also
I agree with a doctrine for syntax in the lists, and a FAQ for pygame.
Since FAQs tend to be updated, I recommend putting on pygame.org first,
until the common questions have been answered there. The FAQ should be
obvious, so that people would see it first, before the link to the pygame
users
Spaceships are cool...
On Mon, Mar 3, 2008 at 4:41 PM, Ian Mallett [EMAIL PROTECTED] wrote:
As do I.
--
- PyMike
hi,
I think our general approach has been to try and make the
documentation better until those FAQs disapear.
Feel free to start a FAQ in the wiki :) That'd be cool. Especially
since then documentation writers could look at the FAQ and figure out
which parts of the docs to improve.
I'm not
Well, I think code samples should not be in the documentation. The
documentation should provide links to the code samples in, as you say, a
place like the wiki. Code directly with the documentation is clutter. The
current system, where they are by default hidden, is a good one.
This would be awesome! I'd totally use it :)
On Mon, Mar 3, 2008 at 8:53 AM, Richie [EMAIL PROTECTED] wrote:
Hello, I am a Open Source programmer.
I am developing a cross platform GUI Pygame Database which will:
- Have a WxWidgets GUI
- Be Open Source
- Be able to download, extract and run
I like the idea of an app that does this. I'm afraid I don't know enough
wxPython to be able to help you in this matter. Sorry.Ian
All spaceships, or only the imaginary ones?
Lenard
PyMike wrote:
Spaceships are cool...
On Mon, Mar 3, 2008 at 4:41 PM, Ian Mallett [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
As do I.
Well, the spaceship I have in my garage, of course.If something is not mine,
how can I possibly like it?
Obviously, the world benefits not from my solipsism.
Ian: What kind of spaceship is it?
Lenard: The imaginary ones :D
On Mon, Mar 3, 2008 at 6:26 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Well, the spaceship I have in my garage, of course.If something is not
mine, how can I possibly like it?
Obviously, the world benefits not from my solipsism.
You have a space shuttle in your garage. Wow, that must be one big garage.
Lenard
Ian Mallett wrote:
Well, the spaceship I have in my garage, of course.
If something is not mine, how can I possibly like it?
Obviously, the world benefits not from my solipsism.
On Tue, Mar 4, 2008 at 5:29 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
You have a space shuttle in your garage. Wow, that must be one big garage.
We've not yet confirmed if Ian is humanoid. It is yet early to speculate
about the size of his ship, and therefore, his garage.
--
---
Fictional. I meant fictional. Poor choice of words.
PyMike wrote:
Ian: What kind of spaceship is it?
Lenard: The imaginary ones :D
He might have a LEGO spaceship in his garage...
On Mon, Mar 3, 2008 at 6:45 PM, AlgoMantra [EMAIL PROTECTED] wrote:
On Tue, Mar 4, 2008 at 5:29 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
You have a space shuttle in your garage. Wow, that must be one big
garage.
We've not yet
On 03/03/2008, René Dudfield [EMAIL PROTECTED] wrote:
I like space ships.
On Tue, Mar 4, 2008 at 9:05 AM, Greg Ewing [EMAIL PROTECTED]
wrote:
Gary Bishop wrote:
Speaking of selfish and lazy, changing topics in a thread without
changing the subject is the worst.
Sorry about
On Mon, Mar 3, 2008 at 4:45 PM, AlgoMantra [EMAIL PROTECTED] wrote:
We've not yet confirmed if Ian is humanoid. It is yet early to speculate
about the size of his ship, and therefore, his garage.
I sense much logicality in this one.
On Mon, Mar 3, 2008 at 4:59 PM, Adam Bark [EMAIL PROTECTED]
On Mon, Mar 3, 2008 at 4:47 PM, PyMike [EMAIL PROTECTED] wrote:
He might have a LEGO spaceship in his garage...
Bingo.
Lenard Lindstrom wrote:
Ian Mallett wrote:
Well, the spaceship I have in my garage, of course.
You have a space shuttle in your garage. Wow, that must be one big garage.
He didn't say shuttle, specifically. You could probably
fit in a Mercury or Gemini, maybe even an Apollo command
Adam Bark wrote:
Cool cos I'm trying to right a game involving spaceships, it's 3d
Make sure you include a garage to keep them in!
--
Greg
I thought the space shuttle is the only true spaceship. Everything
before it was a spacecraft.
Lenard
Greg Ewing wrote:
He didn't say shuttle, specifically. You could probably
fit in a Mercury or Gemini, maybe even an Apollo command
module. The booster would be a bit of a squeeze, though.
hmmm.
I would not define the space shuttle as a space ship because it requires an
external fuel tank and two extra rockets to get into space. In fact, all of
NASA's creations, then have not been rockets because they cannot travel to
and from space without incredible difficulty and sacrifice of
which reminds me of:
There are no passengers on spaceship earth.
We are all crew.
(Marshall McLuhan)
What ever happened to a list talking about game writing and code?
Besides, the ship in the garage was, My Favorite Martian! Any other
would be copy right infringement, a stolen idea. Ha! Ha!
Also Rod Serling wrote about the Will The Real Martian Stand Up? where
footsteps came out of
All space vehicles use staging; the space shuttle's are just on the side. NASA
also made the Saturn 5, don't forget. The space shuttle is a poor investment
but an incredibly high-performance vehicle and launch system. It can lift
almost as much as the Saturn 5 (including the orbiter) -- way
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