Re: [pygame] garbled sound in pygame-1.8 on xp-pro sp2 on a dell laptop

2008-04-06 Thread Phil Hassey
Gee, how come I've been bothered by that bug for like 3 years straight now ... and just put up with it? Way to take matters into your own hands! :) -Phil Michael Fiano [EMAIL PROTECTED] wrote: On Sat, 5 Apr 2008 13:14:27 -0700 (PDT) Phil Hassey wrote: os.environ['SDL_AUDIODRIVER'] =

Re: [pygame] pygame.org website update

2008-04-06 Thread Ian Mallett
http://www.pygame.org/docs/ doesn't have a link to pygame.scrap...

Re: [pygame] pygame.org website update

2008-04-06 Thread Ian Mallett
http://www.pygame.org/ludumcontest1.shtml should be linked to the main page. I like the parrots game, though the source is no longer available.

[pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread Lenard Lindstrom
Well it looks like I have another obscure Pygame 1.8 bug to hunt down. I was trying the PolyPlay 1.3* Walker demo on Windows - PolyPlay\run.bat - and a couple of seconds after the simulation starts the program segfaults, which is caught by the Pygame parachute. Right now I have no idea what

Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread René Dudfield
hi, have you tried using gdb? Also you can initialise each module separately if you like. eg. import pygame.display pygame.display.init() etc... cheers, On Mon, Apr 7, 2008 at 7:48 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote: Well it looks like I have another obscure Pygame 1.8 bug to hunt

Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread Lenard Lindstrom
gdb doesn't help, even when Pygame is compiled with the -g option. Lenard René Dudfield wrote: hi, have you tried using gdb? Also you can initialise each module separately if you like. eg. import pygame.display pygame.display.init() etc... cheers, On Mon, Apr 7, 2008 at 7:48 AM, Lenard

Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread Lenard Lindstrom
Disabling psyco makes not difference. I will have another look at the debugger. I thought I had it traced to draw_ellipse in draw.c, but neither draw.ellipse or draw.circle appear to be called. Lenard René Dudfield wrote: ah, really? I haven't done it for a while on windows, but it seemed

Re: [pygame] Webcam, OpenCV and Python/Pygame

2008-04-06 Thread AlgoMantra
We didn't use OpenCV (never heard of it) but here's what we made with a webcam, projector and pygame: http://algomantra.blogspot.com/2007/11/parab0xx-light-controlled-musical.html

Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread Lenard Lindstrom
Here we go. This program crashes: import pygame color = (0,0,0) p1 = (-175, 192) p2 = (1, 248) surf = pygame.Surface((800, 400), 0, 24) surf.fill((255, 255, 255)) print About to crash ... pygame.draw.aaline(surf, color, p1, p2) print Never gets here! Lenard Lenard Lindstrom wrote:

Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread Ian Mallett
Doesn't work for me, either. change that line to: surf = pygame.Surface((800, 400))

Re: [pygame] Segmentation Fault in PolyPlay 1.3 Walker demo

2008-04-06 Thread René Dudfield
Cool. Here's the traceback: 0x01546d05 in drawaaline (surf=0x0, color=0, x1=0, y1=0, x2=1, y2=248, blend=1) at src/draw.c:1023 1023DRAWPIX32(pixel, colorptr, brightness1, blend) (gdb) where #0 0x01546d05 in drawaaline (surf=0x0, color=0, x1=0, y1=0, x2=1, y2=248, blend=1)