Re: [pygame] unsubscribe

2010-01-31 Thread ryan
unity3d is awesome. Its got a few less that desirable limitations here and there, it also needs some serious help in doing FPS games right now. But for point and click games or sidescroller games, its the best ive found. The rate at which you can get things functioning in unity3d engine, that actua

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-31 Thread Keith Nemitz
Brian, I hadn't yet heard about pygame.freetype. So I'll defer my opinion until I get a chance to try it. Pyglet also uses freetype, so maybe my worries are over. :-) Thank you for asking. btw, have you seen PyMike's sweet little lib for wrapping PyOpenGl? PyGl2d is a nice and simple pygame

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-31 Thread Brian Fisher
Hey Keith, what were the aspects of pyglet's font rendering that impressed you that you'd like to see in pygame? Appearance? Speed? Ease of Use? On Sat, Jan 30, 2010 at 11:14 AM, Keith Nemitz wrote: > > Take a look at pyglet. (pyglet.org) I was impressed by their font > rendering, but I event

Re: [pygame] unsubscribe

2010-01-31 Thread Brian Fisher
Proprietary, yes, but Unity is cross-platform, not a windows product. To Wii, iPhone and the web browser plugin as well - although the platforms are all so different you'd need to change lots about a game to target all those effectively, it's not a major win. And since Unity is built on Mono, once

Re: [pygame] frame independant movement

2010-01-31 Thread DR0ID
On 31.01.2010 20:44, Yanom Mobis wrote: How do you make things happen ingame at a constant speed regardless of frames-per-second? For example, i want my game object to move one square per second, even if the game is running 30, 45, 60, or 90 fps. Hi make it time dependent. # dt is the ti

Re: [pygame] frame independant movement

2010-01-31 Thread Luke Paireepinart
On Sun, Jan 31, 2010 at 1:44 PM, Yanom Mobis wrote: > How do you make things happen ingame at a constant speed regardless of > frames-per-second? For example, i want my game object to move one square per > second, even if the game is running 30, 45, 60, or 90 fps. > > One way to do this is to us

[pygame] frame independant movement

2010-01-31 Thread Yanom Mobis
How do you make things happen ingame at a constant speed regardless of frames-per-second? For example, i want my game object to move one square per second, even if the game is running 30, 45, 60, or 90 fps.

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-31 Thread Jason M. Marshall
Nikhil, This page lists GSOC ideas: http://www.pygame.org/wiki/gsoc2010ideas?parent=index I'm sorry for referring you to The Spectacularly Adequate Automated Pygame Build Page so that you could try the pygame.freetype module. I just updated my local installation of pygame to the version that's

Re: [pygame] unsubscribe

2010-01-31 Thread Vitor Bosshard
2010/1/31 Russell Cumins : > LOL...While I concur with the sentiments. You do all realise that he has > probably managed to un-subscribe by now? Yes, but continual brainwashing is required to prevent a mass exodus. Vitor

Re: [pygame] unsubscribe

2010-01-31 Thread Alexandre Quessy
Eeew! At least OpenSceneGraph, please ! Not Unity3D!! Bryce Schroeder wrote: > Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers, too. > > On Sat, Jan 30, 2010 at 11:48 PM, Luke Paireepinart > wrote: >> >> On Sun, Jan 31, 2010 at 12:25 AM, ryan wrote: >>> yes it would appear

Re: [pygame] unsubscribe

2010-01-31 Thread Nirav Patel
Totally. For those looking for a nice 3D game development framework/engine to use, check out Irrlicht [0], Ogre [1], or Panda3d [2]. All three are open source, cross platform, and have python versions. [0]: http://irrlicht.sourceforge.net/ [1]: http://www.ogre3d.org/ [2]: http://www.panda3d.org/

Re: [pygame] Working on Improving Font Support for GSOC

2010-01-31 Thread Nikhil Murthy
Thank you everyone for your help. I am now looking through the freetype module to try to understand how it was done. Clearly if the work is already done, I cannot do it now, but I would still like to work on pygame for GSOC. So, I will look into things and see what I can do. On Sun, Jan 31, 2010 a

Re: [pygame] unsubscribe

2010-01-31 Thread Russell Cumins
LOL...While I concur with the sentiments. You do all realise that he has probably managed to un-subscribe by now? On 31 January 2010 08:14, Bryce Schroeder wrote: > Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers, too. > > On Sat, Jan 30, 2010 at 11:48 PM, Luke Paireepinart

Re: [pygame] unsubscribe

2010-01-31 Thread Bryce Schroeder
Unity3D? Eeew. Windows. Proprietary. And I bet it tastes like gophers, too. On Sat, Jan 30, 2010 at 11:48 PM, Luke Paireepinart wrote: > > > On Sun, Jan 31, 2010 at 12:25 AM, ryan wrote: >> >> yes it would appear I did do that wrong. >> thank you, and goodbye pygame! >> >> ive moved onto unity3d