Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-23 Thread Al Sweigart
I have a sprite animation module for Pygame called Pyganim: http://inventwithpython.com/pyganim/ It doesn't have sprite sheet support yet, but you might want to take a look at the code for any ideas. -Al On Fri, Feb 22, 2013 at 1:50 PM, Carlos Zuniga carlos@gmail.com wrote: On Fri, Feb

[pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread anthony . flury
This utility will be useful for anyone who writes games where they are creating muti-celled animations for their sprites, and would prefer to be able to easily record all the cells in one file for ease of use and editing. One problem with a multi-celled image file can be identifying where each

Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread Vinícius Naves Castanheira
I would very much like to be a beta tester. On Feb 22, 2013 8:06 AM, anthony.fl...@btinternet.com wrote: This utility will be useful for anyone who writes games where they are creating muti-celled animations for their sprites, and would prefer to be able to easily record all the cells in one

Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread DR0ID
On 22.02.2013 12:06, anthony.fl...@btinternet.com wrote: This utility will be useful for anyone who writes games where they are creating muti-celled animations for their sprites, and would prefer to be able to easily record all the cells in one file for ease of use and editing. One problem

Re: [pygame] New utility and library for pygame users in final BETA - simple support for multi-celled animation sheets - Tiallists needed.

2013-02-22 Thread Carlos Zuniga
On Fri, Feb 22, 2013 at 3:58 PM, DR0ID dr...@bluewin.ch wrote: ... Hi Your idea is nice and I'm sure it works perfectly for grid based sprite sheets. Its simple and uses only one file. In my opinion there are following cons: many sprite sheets you can find might be grid base, but there