There is no real problem here - this old concern of illegally distributing
MSVCR71.dll with python has always been fear, uncertainty and doubt with no
real foundation for concern.
If you are distributing MSVCR71.dll along with python (which you are), the
license that allows the python developers
Hi,
How do I distribute my Python game to Windows users without illegally
distributing the MSVCR71.dll?
As far as my research went, one might e.g. build an InnoSetup installer which
will include the installation of the MS Visual C++ 2005 Redistributable
package. I tried that, but my game
I'm having a problem and I wonder if anyone has any insight. I have a
program that works runs properly but when I use py2exe to create an
executable and then attempt to run that executable from the dist dir I
get:
D:\code\test\disttwisted_ocean_client.exe
I have a game that I want to package using py2exe. I compile it, and
seems fine, but I run it and I get:
Fatal Python error: (pygame parachute) Segmentation Fault
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more
Using the pygame default font in py2exe doesn't work for some reason.
You'll have to include the file in your distribution yourself and use
pygame.font.Font(). Also remember to include *all* your data files in the
distr folder py2exe makes too.
Ian
Because the Font path is in the Python/lib/site-packages/pygame dir, so if
Python isn't installed the font doesn't exist =)
On Tue, Dec 30, 2008 at 1:11 PM, Ian Mallett geometr...@gmail.com wrote:
Using the pygame default font in py2exe doesn't work for some reason.
You'll have to include the
On Tue, Dec 30, 2008 at 1:11 PM, Ian Mallett geometr...@gmail.com wrote:
Using the pygame default font in py2exe doesn't work for some reason.
You'll have to include the file in your distribution yourself and use
pygame.font.Font(). Also remember to include *all* your data files in the
distr
Hi all!
Well I'm some relatively new on python and pygame but I've been working on a
simple tanks game, but today I've tried to make an exe file with py2exe and
everything seems ok but when I try to execute my .exe file appears a black
window and then nothing, It simply closes and that's all.
Hi OsKaR
First make sure there's no errors in the program. Check to see if there is
a file called your_program's_name.exe.txt that has an error log in it.
Another possible problem is that the exe is compiling it funny or something.
Can you post your py2exe script?
I've made a py2exe script
Eeehm I think I've solved the problem, at least I've found the way to
execute it. I've used your script to make the executable file before, but
when I tried to see the help with my_program.exe --help It has been open
and ran perfectly.
I have to take a look at this but while I will using this
Hey all,
after a long period of frustration with PyOpenGL 3.x and py2exe not
working, I solved my problems by building PyOpenGL 2.0.1.9 for Python
2.5 on windows (I labeled it as PyOpenGL 2.1.0 to be distinct):
http://thorbrian.com/pyopengl/builds.php
It has no numeric support, and it doesn't
Nice one.
I think there is a way to disable the error checking with a flag
somehow with 3.x... or if there isn't there should be.
On Mon, Mar 24, 2008 at 7:02 PM, Brian Fisher [EMAIL PROTECTED] wrote:
Hey all,
after a long period of frustration with PyOpenGL 3.x and py2exe not
working, I
There's no flag - but you can register your own python error checking
function with PyOpenGL 3.x:
from OpenGL import error
error.ErrorChecker.registerChecker( myAlternateFunction )
either an empty function or possibly None will disable the glGetError
call. Note that depending on the
Ian Mallett wrote:
New problem.
My program (which only uses pygame) doesn't run when py2exe'd. It
says something about not being able to find the surfarray module when
the .exe is run, but it closes almost instantly, so I can't really
tell. I upgraded to pygame 1.8, if that makes a
In this case, the error I get, using the py2exeeggs.py is:
C:\Users\Ian\Desktop\OpenGL Test Program\distOpenGLTestProgram.exe
Traceback (most recent call last):
File OpenGL Test Program.py, line 2, in module
File py2exeeggs.pyc, line 43, in loadEggs
AttributeError: 'module' object has no
New problem.
My program (which only uses pygame) doesn't run when py2exe'd. It says
something about not being able to find the surfarray module when the .exe is
run, but it closes almost instantly, so I can't really tell. I upgraded to
pygame 1.8, if that makes a difference.
Ian
Run it at the DOS prompt or command line
New problem.
My program (which only uses pygame) doesn't run when py2exe'd. It says
something about not being able to find the surfarray module when the .exe is
run, but it closes almost instantly, so I can't really tell. I upgraded to
pygame 1.8, if
C:\dev\Python25\Projects\Pygame Programs\Parabola\4\distParabola4.exe
Traceback (most recent call last):
File Parabola 4.py, line 1, in module
File pygame\__init__.pyc, line 159, in module
File pygame\surfarray.pyc, line 68, in module
File pygame\_numericsurfarray.pyc, line 12, in module
Ian,
This error sounds like a wrong revision level or change in the data type
structure, usually related to revision levels. So probably it was not compiled
correctly or just the wrong revision level.
Ian Sent:
C:\dev\Python25\Projects\Pygame Programs\Parabola\4\distParabola4.exe
That error looks very google-able now - I found this thread that seems related:
http://www.gossamer-threads.com/lists/python/python/629815?page=last
According to it, the problem seems to be that line 9 of numeric's precision.py:
---
from multiarray import zeros
---
imports numeric's multiarray
--exclude
?
--exclude Numeric,Numpy makes something that doesn't crash immediately.
It cannot, however, find the default pygame font. Why?
That problem has popped up on the mailing list a lot - a ton really...
I don't know of a good way to solve this problem for people long term
(i.e. make sure that py2exe includes the font - although if py2exe
supported eggs I suppose they could do it), but I think if
freesansbold.ttf was in your
so do you use PyOpenGL from that program? does the program work completely now?
On Sat, Mar 15, 2008 at 6:20 PM, Ian Mallett [EMAIL PROTECTED] wrote:
I solved my problem by loading the font file from the program:
Font = pygame.font.Font(freesansbold.ttf,12)
or something, then adding the
Nope.
This is the parabola one:
http://www.geometrian.com/Programs/Parabola4exe.zip
It only uses pygame. OpenGL still doesn't work.
On 3/7/08, Brian Fisher [EMAIL PROTECTED] wrote:
Getting py2exe to work with PyOpenGL is something I am very interested
in, cause I haven't gotten it to work for me yet :(
So what still doesn't work with PyOpenGL? What have you tried so far?
had you tried this?
No, but I will.
How exactly
Still doesn't work with PyOpenGL...
Getting py2exe to work with PyOpenGL is something I am very interested
in, cause I haven't gotten it to work for me yet :(
So what still doesn't work with PyOpenGL? What have you tried so far?
had you tried this?
Is it python 2.5 with PyOpenGL 3.0?
If so, I think the problem has to do with eggs. PyOpenGL 3.x is
distributed using them, and py2exe doesn't support them.
I haven't actually got things working for myself yet, but thereis a
post by the PyOpenGL guy about it here:
http://blog.vrplumber.com/1762
hi
you need setuptools. pkg_resources is part of setuptools (and easyinstall).
~DR0ID
Brian Fisher schrieb:
Is it python 2.5 with PyOpenGL 3.0?
If so, I think the problem has to do with eggs. PyOpenGL 3.x is
distributed using them, and py2exe doesn't support them.
I haven't actually got
-
From: René Dudfield [EMAIL PROTECTED]
To: pygame-users@seul.org
Sent: Monday, January 21, 2008 8:49 PM
Subject: Re: [pygame] py2exe problems
There is a way to tell py2exe to ignore modules. Try using that.
Also have a look in the skellington frame work for its py2exe stuff:
http
On Jan 21, 2008 5:49 PM, René Dudfield [EMAIL PROTECTED] wrote:
There is a way to tell py2exe to ignore modules. Try using that.
python Setup.py py2exe --excludes=OpenGL
doesn't work.
What do I tell the command line?
Ian
I am now trying to make an executable and the PY2EXE has no tutorial to
explain how to use it's commands. I have done a search and it seems there is
none. Just a short example of one that just does the console and no imports
of modules and such. Even the sub directory examples do not explain
Bruce asked about py2exe:
Does anyone know of a tutorial or explanation of the commands and
where
they are used?
I assume you've already grabbed the sample from the PyGame Wiki:
http://www.pygame.org/wiki/WindowsExecutables_Py2Exe
Are you having trouble with importing modules? Py2Exe has
Hi Dave,
The example I did download and use was the one for the console. I also
downloaded the batch version, modified it so I can run and install things
using just the batch file command line options.
I noticed when looking at the examples that it has several commands to
use for
In a message of Sat, 22 Dec 2007 09:22:06 PST, Dave LeCompte (really) writes:
Bruce asked about py2exe:
Does anyone know of a tutorial or explanation of the commands and
where
they are used?
I assume you've already grabbed the sample from the PyGame Wiki:
Hi Laura,
I just got through reading the Allan Harris spin on the issue.
Also another short sample and both use different variable names when
asking for directories.
One shows an include statement and another a PY_DIr name. It is so
confusing to try and figure out who is right and
I think you're making it more complicated than it needs to be.
I just took the example from the pygame website, and I took out all the crap
that failed (presumably because it was for an older version of Pygame).
Then I ran it, and out popped a Build directory with an EXE inside.
Then I copied my
Hi Luke
I do not know either. All I know is that my main .py has several imports
which are my other modules for specific tasks. The error comes at the very
first import statement, line 12. Could it be because I use the from import
statement?
I can show you that file below. The batch
check out skellington...
It has a skeleton of a game set up. Including a setup file to make executables.
I think the latest version is here:
http://media.pyweek.org/static/skellington-11.zip
On Dec 23, 2007 4:14 AM, TW [EMAIL PROTECTED] wrote:
I am now trying to make an executable and the
Hi!
I will look at it. The one I got from Luke did run except it did not
import my data. So the format for that is needed but I will experiment.
I wrote a batch file below to make the executable with the original file
that Luke gave me split in 2 files with just the file name and quotes
On Dec 22, 2007 2:33 PM, TW [EMAIL PROTECTED] wrote:
Hi Luke
I do not know either. All I know is that my main .py has several
imports which are my other modules for specific tasks. The error comes at
the very first import statement, line 12. Could it be because I use the from
import
sorry, I didnt' refresh my browser page before I sent that last e-mail.
Glad to see it worked!
Yeah, the data isn't automatically copied, that's why I specified that I had
to copy my data over.
You can easily write a script that will copy your data over, using os
functions, or shutil, or
sorry, I didn't refresh my browser page before I sent that last e-mail. Glad
to see it worked!
Yeah, the data isn't automatically copied, that's why I specified that I had to
copy my data over.
You can easily write a script that will copy your data over, using os
functions, or shutil, or
Patrick Mullen wrote:
On 10/13/07, [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]*
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:
In other words the raw_input command is doing something odd in EXE form,
even before the program is able to display the prompt or accept
input. Any
I tried to build the little graphics tool I recently mentioned -- the one
that makes edge tiles -- into an EXE, and got a strange error. The
program runs fine in IDLE and when run directly by double-clicking the
source file, but the EXE crashes with the following error (automatically
placed in a
Dave LeCompte (really) wrote:
Kris Schnee [EMAIL PROTECTED] wrote
I just built an EXE using Pygame and PyOpenGL, and the EXE crashes with
this message:
I think it depends on what version of PyOpenGL and Py2EXE you have
installed - the documentation here seems to think it's no longer a
Kris Schnee [EMAIL PROTECTED] wrote
I just built an EXE using Pygame and PyOpenGL, and the EXE crashes with
this message:
Traceback (most recent call last):
File cubeland.py, line 13, in ?
File OpenGL\__init__.pyc, line 18, in ?
File OpenGL\__init__.pyc, line 14, in
My program is saved as a .pyw file; opens without a console. When I
compiled it with py2exe, it runs with a console window. I don't want one.
Any ideas? Thanks,
Geometrian
Ian Mallett [EMAIL PROTECTED] wrote:
My program is saved as a .pyw file; opens without a console. When I
compiled it with py2exe, it runs with a console window. I don't want one.
Any ideas? Thanks,
Geometrian
You probably have a line like:
setup(console=[{'script':'main.py'}])
in your
Ian Mallett wrote:
My program is saved as a .pyw file; opens without a console. When I
compiled it with py2exe, it runs with a console window. I don't want
one. Any ideas? Thanks,
Geometrian
You put the .pyw script in the 'windows' section in the call to setup.
Something like this...
Thanks! That works!
On 7/3/07, Will McGugan [EMAIL PROTECTED] wrote:
Ian Mallett wrote:
My program is saved as a .pyw file; opens without a console. When I
compiled it with py2exe, it runs with a console window. I don't want
one. Any ideas? Thanks,
Geometrian
You put the .pyw script
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