thanks!
On Mon, Jul 28, 2008 at 4:16 AM, Knapp <[EMAIL PROTECTED]> wrote:
> On Mon, Jul 28, 2008 at 1:08 AM, Paulo Silva <[EMAIL PROTECTED]> wrote:
>
>> about oop, i'm really curious about learning it, but i have to see
>> examples (smaller than 1kb, please...) explaining clearly where and
>> how
On Mon, Jul 28, 2008 at 1:08 AM, Paulo Silva <[EMAIL PROTECTED]> wrote:
> about oop, i'm really curious about learning it, but i have to see
> examples (smaller than 1kb, please...) explaining clearly where and
> how the code gets so improved instead as coding them as procedural
> (all of my tryin
those idea-alter examples are really useful for me in the stage i am
http://www.geocities.com/ek.bhaaluu/python/ is also very in the way i
used to code
thanks again! :-)
-
about oop, i'm really curious about learning it, but i have to see
examples (smaller than 1kb, please...) explaining clearly
Maybe these examples will help you get an idea of simple Python
programming? They are based on ancient line-numbered BASIC
code which is in the Text Adventure Game book, linked to on the
web page:
http://www.geocities.com/ek.bhaaluu/python/index.html
There is no PyGame used in those games, but th
On Fri, Jul 25, 2008 at 7:04 AM, Brad Montgomery <[EMAIL PROTECTED]>wrote:
> > Also, on the pygame.org home page, there is a link to
> > a pygame book for sale.
>
> I've read McGugan's Beginning PyGame book, and it does a fairly nice
> job introducing Python in general (I think the first 2 chapter
You can create subsurfaces, one for each sprite. [
http://www.pygame.org/docs/ref/surface.html#Surface.subsurface ]
Have you seen these tutorials? They will get you started learning what
classes are and how they work
http://docs.python.org/tut/
http://docs.python.org/tut/node11.html
--
Jake
well, more ugly code: this is about arrays and how can i get several
sprites from just one picture:
randomize
xed=320:yed=240:sprn=32:maxspd=4:spram=16
dim xdr[sprn],ydr[sprn],xpo[sprn],ypo[sprn],sprid[sprn]
for i=0 to sprn:sprid[i]=3:next
wdwd=1
setdisplay(xed,yed,32,wdwd)
for i=0 to sprn:xdr[i]=
thanks! is exactly like that were what i'm looking for! :-)
--
On Fri, Jul 25, 2008 at 4:51 PM, Brad Montgomery
<[EMAIL PROTECTED]> wrote:
> A! My eyes :)
>
> On Fri, Jul 25, 2008 at 10:47 AM, Peter Shinners <[EMAIL PROTECTED]> wrote:
>> Paulo Silva wrote:
>>>
A! My eyes :)
On Fri, Jul 25, 2008 at 10:47 AM, Peter Shinners <[EMAIL PROTECTED]> wrote:
> Paulo Silva wrote:
>>
>> for example, this code, how do it would look like with Python-Pygame?
>>
>> http://pastebin.com/f5642fd17
>> (runs on sdlBasic)
>>
>
> I have created the ugliest pygame c
Paulo Silva wrote:
for example, this code, how do it would look like with Python-Pygame?
http://pastebin.com/f5642fd17
(runs on sdlBasic)
I have created the ugliest pygame code in the world to match you
example. I hope it provides an interest for you to actually learn a bit
of Python's el
Thanks Jason and Brad! :-)
The reference of the book is interesting (indeed made a del.icio.us
bookmark of it! :-) )
My problem were not exactly about the Python itself, since i got
really encouraged on started it after seeing some snippets looking
like what i were done on wxBasic and sdlBasic (m
> Also, on the pygame.org home page, there is a link to
> a pygame book for sale.
I've read McGugan's Beginning PyGame book, and it does a fairly nice
job introducing Python in general (I think the first 2 chapters do
this). If you're wanting to learn Pygame it's a Great book. If
you're just lea
Paulo,
I can sympathize. I started programing in QBasic. I
took one programming class in college which used C.
Afterwards, for my job, using Python was required.
Python confused and frustrated me for months! I bought
O'Reilly's _Learning Python_ first, and it did not
help me. I read much of Guido
> 20 PRINT "I think you should read some of the python oo tutorials?"
well, up to now i found nothing i could really understand
thanks about the code you sent - it shows a flashing red and black
background in a 320x200 window - flashing i think because missing a
kind of 'waitvbl' (like from s
hi,
10 READ Tutorial$
20 PRINT "I think you should read some of the python oo tutorials?"
30 GOTO 10
Here's a little mostly non oo example(untested).
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((320,200))
r,g,b = (0,0,0)
going = True
while going:
thanks, but it looks confusing for me, too messy for me... (sorry
saying this, but i got really lost with this url...) - it's a bit
object oriented (and i know nothing about it), and the code is
splitted between comments i don't know what to have in a complete code
-
On Fri, Jul 25, 2008 at
hey,
this tutorial kind of covers the basics of python with pygame...
http://rene.f0o.com/mywiki/PythonGameProgramming
cu,
On Fri, Jul 25, 2008 at 9:12 PM, Paulo Silva <[EMAIL PROTECTED]> wrote:
> thanks about the urls - btw, i'm stuck on starting, anyway... - the
> programs are the links to t
for example, this code, how do it would look like with Python-Pygame?
http://pastebin.com/f5642fd17
(runs on sdlBasic)
-
On Fri, Jul 25, 2008 at 12:12 PM, Paulo Silva <[EMAIL PROTECTED]> wrote:
> thanks about the urls - btw, i'm stuck on starting, anyway... - the
> programs are t
thanks about the urls - btw, i'm stuck on starting, anyway... - the
programs are the links to the zipped files at the top of the webpage.
Maybe a good idea is, for example, i posting some or another snippet
(very small stuff in sdlBasic) at pastebin.org and asking you how does
it can be coded on p
If you have a specific problem you're stuck on, or a program you're trying
to re-create in pythin, it'd be easier to give you more help.
[ I looked at your site, but didn't see a program. It's hard to read for me
on ff3 win32. ]
A few links to get you started
http://kai.vm.bytemark.co.uk/~piman/
hi!
I'm very curious about learning pygame, but having lots of
difficulties to start because i can't find simple, small and useful
snippets where i can learn from.
The problem is mostly of all pygame code i found were too much
strong-typed for me
For an idea, you can see some of my snippets at:
h
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