Hoi,
I recently posted my proposal for GSOC to socghop. There where some
comments about the content, so I have updated my proposal, and hereby
posted it to this mailing list so guys can comment further on my
proposal...
Rene Dudfield maid the following remark about my original proposal:
(mathematics)
On Thu, Apr 9, 2009 at 11:44 AM, el lauwer
wrote:
Hoi,
I recently posted my proposal for GSOC to socghop. There where some
comments
about the content, so I have updated my proposal, and hereby posted
it to
this mailing list so guys can comment further on my proposal...
Rene
Hoi,
Tobad that the rewrite of the pygame website wasn't accepted as a GSUC
project. But I think it would be a good idea to rewrite the site
anyway, since the current site is a bit outdated. Maybe someone should
put up a project page (wiki?).
Here are some random ideas:
* I really like t
Hoi,
I have included a timeline for the implementation of the camera module
for osx in my gsoc application. You can take a look at that, to get an
idea of how long it is going to take to implement.
Mzls
On 26-apr-09, at 21:53, Alexandre Quessy wrote:
Hi all,
(esp. Nirav, René and Chelse
Oi,
I am installing the latest version of pygame on svn,
so I can start coding on my camera module. I am
installing it under virtualenv so I can keep using
the stable pygame release for my current games.
1)
I recently reseaved a svn account for the pygame
svn repository. How do you sugest I use
Oi,
1st: I knowledge in, anf prefere Django
@nd: I will be working on the camera module for osx as part
of gsoc so I won't be having a lot of time. But I will have time
to review code and test security XSS, XSRF.
On 1-mei-09, at 20:12, Jake b wrote:
Maybe we need a vote thread.
1st line: pick
/mirroring-svn-repository-to-github/
That is also useful so you have a repo to work in until 1.9 is
released and you can start committing to Pygame SVN.
Nirav
On Sun, May 3, 2009 at 1:10 AM, René Dudfield
wrote:
Hi,
more below...
On Sun, May 3, 2009 at 2:50 PM, el lauwer
wrote:
Oi,
I
Hoi,
I will be using github: http://github.com/ab3/pygame-mirror/tree/master
If you like I can make a weekly commit to svn...
Slu
hello,
just in case anyone missed it, each of the GSOC participants have a
blog up now:
Tyler Laing will improve the movie support in pygame, by adding an
ffm
Hoi,
I have finals the following two weeks, I'll do my best to follow the
progress and participate if I have time...
I have calculated studying into my gsoc timeline, so np.
Slu
On 30-mei-09, at 11:35, René Dudfield wrote:
Hello,
any reason why we can't do an pygame1.9.0rc1 release the e
Hoi,
Nirav Patel asked me to post the info on my blog on this mailing list,
so here is for those that who are interested:
The past two weeks I was busy studying for my examinations, so I
didn't have much time to work on my GSOC project.
However I was able to do a lot of work to get the __Py
On 28-jun-09, at 01:13, Tyler Laing wrote:
Hmm, the comment for gWorld says its a pointer, but thats a static
variable. Just an outdated comment?
It is a pointer, I took this from the API:
Defines a pointer to a structure that your application can use to
refer to an offscreen graphics worl
Hoi,
I am trying to put the pixels from the frame I grabbed into an
SDL_Surface, but I find it hard to get the gWorld data into the
SDL_Surface. how can you fill the buffer of the surface. I have tried
to use SDL_Color, but the compiler said that the type didn't exist :s.
is copying all t
Hoi,
I like the new logo, and it seems to work ok.
I would however try to use a lot less green, I think you should try
something like the archlinux site
http://www.archlinux.org/
On 10-jul-09, at 08:19, René Dudfield wrote:
Hi,
I'll get you the pygame database soon... quite busy at the
sion if any one remembers (--and I will work
on it this weekend, I promise, Julian). It will be simple and like
the arch linux one and in fact already has almost the exact same
menu design, but will use green instead of blue.
Devon
--- On Fri, 7/10/09, el lauwer wrote:
From: el lauwer
Subje
I am having problems with a strange compile error, the compiler gives
a lot of syntax erros on line that are perfectly fine.
The erros:
In file included from /Developer/SDKs/MacOSX10.4u.sdk/System/Library/
Frameworks/CoreData.framework/Headers/CoreData.h:23,
from /Developer/SD
k,
I just rolled back my repository and used a older version that doesn't
give any compile errors. The changes I made to the non compiling
version were not that big so I will not loose mutch work...
Slu
On 13-jul-09, at 06:45, René Dudfield wrote:
Hi,
you should be able to put a pointe
Ok, good news, with the current version of the camera module, I am
able to grab a frame from the camera, copy it to the SDL_Surface and
display this image in the display.
The image is not displayed 'naturally' on the display, probably
because of a difference between the rgb mapping on the g
Midterm report
##
With the midterm evaluation behind us I thought it would be useful to
post a update
on the progress on the camera module for Mac OSX. The current version on
github.com/ab3/pygame-mirror/ can read a frame from the camera and
copy it to
the surface. There is stil
On Tue, Jul 14, 2009 at 9:00 AM, René Dudfield
wrote:
On Tue, Jul 14, 2009 at 8:58 AM, el lauwer
wrote:
Ok, good news, with the current version of the camera module, I
am able to
grab a frame from the camera, copy it to the SDL_Surface and
display this
image in the display.
awesome. nice work!
Hello,
Since, GSOX is drawing into a close I though I post an other update on
my progress.
First of all, I have added support for yuv and hsb color output with
different color depths by using the color transform functions.
I have looked into the flip controller, and the only function I co
http://developer.apple.com/tools/sharkoptimize.html
On Wed, Aug 5, 2009 at 1:24 PM, el lauwer
wrote:
Hello,
Since, GSOX is drawing into a close I though I post an other
update on my
progress.
First of all, I have added support for yuv and hsb color output with
different color depths by
Hello,
I committed the camera module to the official svn trunk.
Please post any remarks about the module here.
Because I couldn't get the camera to grab a flipped frame, I wrote a
function that does this manually. It could be improved a bit but I
will wait with that untill you peaple have t
On 16-aug-09, at 18:58, Nirav Patel wrote:
I don't see the new files in the repository, just the updated ones.
Did you do an "svn add"?
I have a problem with my github and svn, ever since I fetched from svn
en and dcommited to svn.
Ok, here is a little context about my problem...
I chan
I have temporarily upload the latest version to
http://www.2shared.com/file/7239598/40fd6468/pygame.html
So that the latest version is available for gsoc. you can always use
the one at github, since
it isn't mutch diferent from the one at 2shared.com.
I will look into the svn and git problem
Hello,
I recently updated to snow leopard, and since then I have been having
trouble compiling anything. So naturally I haven't been able to check
wether it compiles on SL. However the current version should compile
without problem on mac.
I will try to remember to use c89, are there any
Hoi,
It seems that I need to use gcc 4.0 instead of 4.2.1 to compile pygame
against SDK10.4
Where can I set the version of gcc to compile pygame.
abe
On 28-sep-2009, at 19:59, René Dudfield wrote:
Hello again,
Setup_Darwin.in now has the _camera module for mac in there. So
that is com
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