[pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-09 Thread el lauwer
Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal:

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-10 Thread el lauwer
(mathematics) On Thu, Apr 9, 2009 at 11:44 AM, el lauwer wrote: Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread el lauwer
Hoi, Tobad that the rewrite of the pygame website wasn't accepted as a GSUC project. But I think it would be a good idea to rewrite the site anyway, since the current site is a bit outdated. Maybe someone should put up a project page (wiki?). Here are some random ideas: * I really like t

Re: [pygame] Camera module roadmap

2009-04-27 Thread el lauwer
Hoi, I have included a timeline for the implementation of the camera module for osx in my gsoc application. You can take a look at that, to get an idea of how long it is going to take to implement. Mzls On 26-apr-09, at 21:53, Alexandre Quessy wrote: Hi all, (esp. Nirav, René and Chelse

[pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread el lauwer
Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current games. 1) I recently reseaved a svn account for the pygame svn repository. How do you sugest I use

Re: [pygame] starting the rewrite

2009-05-02 Thread el lauwer
Oi, 1st: I knowledge in, anf prefere Django @nd: I will be working on the camera module for osx as part of gsoc so I won't be having a lot of time. But I will have time to review code and test security XSS, XSRF. On 1-mei-09, at 20:12, Jake b wrote: Maybe we need a vote thread. 1st line: pick

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread el lauwer
/mirroring-svn-repository-to-github/ That is also useful so you have a repo to work in until 1.9 is released and you can start committing to Pygame SVN. Nirav On Sun, May 3, 2009 at 1:10 AM, René Dudfield wrote: Hi, more below... On Sun, May 3, 2009 at 2:50 PM, el lauwer wrote: Oi, I

Re: [pygame] gsoc project blogs, coding has started, and week 1 has past!

2009-05-23 Thread el lauwer
Hoi, I will be using github: http://github.com/ab3/pygame-mirror/tree/master If you like I can make a weekly commit to svn... Slu hello, just in case anyone missed it, each of the GSOC participants have a blog up now: Tyler Laing will improve the movie support in pygame, by adding an ffm

Re: [pygame] python 1.9.0rc1 this weekend?

2009-05-30 Thread el lauwer
Hoi, I have finals the following two weeks, I'll do my best to follow the progress and participate if I have time... I have calculated studying into my gsoc timeline, so np. Slu On 30-mei-09, at 11:35, René Dudfield wrote: Hello, any reason why we can't do an pygame1.9.0rc1 release the e

[pygame] progress on camera module

2009-06-27 Thread el lauwer
Hoi, Nirav Patel asked me to post the info on my blog on this mailing list, so here is for those that who are interested: The past two weeks I was busy studying for my examinations, so I didn't have much time to work on my GSOC project. However I was able to do a lot of work to get the __Py

Re: [pygame] progress on camera module

2009-07-01 Thread el lauwer
On 28-jun-09, at 01:13, Tyler Laing wrote: Hmm, the comment for gWorld says its a pointer, but thats a static variable. Just an outdated comment? It is a pointer, I took this from the API: Defines a pointer to a structure that your application can use to refer to an offscreen graphics worl

[pygame] gWorld to SDL_Surface

2009-07-04 Thread el lauwer
Hoi, I am trying to put the pixels from the frame I grabbed into an SDL_Surface, but I find it hard to get the gWorld data into the SDL_Surface. how can you fill the buffer of the surface. I have tried to use SDL_Color, but the compiler said that the type didn't exist :s. is copying all t

Re: [pygame] status report

2009-07-09 Thread el lauwer
Hoi, I like the new logo, and it seems to work ok. I would however try to use a lot less green, I think you should try something like the archlinux site http://www.archlinux.org/ On 10-jul-09, at 08:19, René Dudfield wrote: Hi, I'll get you the pygame database soon... quite busy at the

Re: [pygame] status report

2009-07-10 Thread el lauwer
sion if any one remembers (--and I will work on it this weekend, I promise, Julian). It will be simple and like the arch linux one and in fact already has almost the exact same menu design, but will use green instead of blue. Devon --- On Fri, 7/10/09, el lauwer wrote: From: el lauwer Subje

[pygame] strange compile error with cocoa

2009-07-12 Thread el lauwer
I am having problems with a strange compile error, the compiler gives a lot of syntax erros on line that are perfectly fine. The erros: In file included from /Developer/SDKs/MacOSX10.4u.sdk/System/Library/ Frameworks/CoreData.framework/Headers/CoreData.h:23, from /Developer/SD

Re: [pygame] strange compile error with cocoa

2009-07-13 Thread el lauwer
k, I just rolled back my repository and used a older version that doesn't give any compile errors. The changes I made to the non compiling version were not that big so I will not loose mutch work... Slu On 13-jul-09, at 06:45, René Dudfield wrote: Hi, you should be able to put a pointe

Re: [pygame] strange compile error with cocoa

2009-07-13 Thread el lauwer
Ok, good news, with the current version of the camera module, I am able to grab a frame from the camera, copy it to the SDL_Surface and display this image in the display. The image is not displayed 'naturally' on the display, probably because of a difference between the rgb mapping on the g

[pygame] gsoc midterm report for the camera module

2009-07-17 Thread el lauwer
Midterm report ## With the midterm evaluation behind us I thought it would be useful to post a update on the progress on the camera module for Mac OSX. The current version on github.com/ab3/pygame-mirror/ can read a frame from the camera and copy it to the surface. There is stil

Re: [pygame] strange compile error with cocoa

2009-07-17 Thread el lauwer
On Tue, Jul 14, 2009 at 9:00 AM, René Dudfield wrote: On Tue, Jul 14, 2009 at 8:58 AM, el lauwer wrote: Ok, good news, with the current version of the camera module, I am able to grab a frame from the camera, copy it to the SDL_Surface and display this image in the display. awesome. nice work!

[pygame] camera module: yuv, hsb, controllers and poc game

2009-08-05 Thread el lauwer
Hello, Since, GSOX is drawing into a close I though I post an other update on my progress. First of all, I have added support for yuv and hsb color output with different color depths by using the color transform functions. I have looked into the flip controller, and the only function I co

Re: [pygame] camera module: yuv, hsb, controllers and poc game

2009-08-07 Thread el lauwer
http://developer.apple.com/tools/sharkoptimize.html On Wed, Aug 5, 2009 at 1:24 PM, el lauwer wrote: Hello, Since, GSOX is drawing into a close I though I post an other update on my progress. First of all, I have added support for yuv and hsb color output with different color depths by

[pygame] GSOC commited camera module to svn

2009-08-16 Thread el lauwer
Hello, I committed the camera module to the official svn trunk. Please post any remarks about the module here. Because I couldn't get the camera to grab a flipped frame, I wrote a function that does this manually. It could be improved a bit but I will wait with that untill you peaple have t

Re: [pygame] GSOC commited camera module to svn

2009-08-17 Thread el lauwer
On 16-aug-09, at 18:58, Nirav Patel wrote: I don't see the new files in the repository, just the updated ones. Did you do an "svn add"? I have a problem with my github and svn, ever since I fetched from svn en and dcommited to svn. Ok, here is a little context about my problem... I chan

Re: [pygame] GSOC commited camera module to svn

2009-08-17 Thread el lauwer
I have temporarily upload the latest version to http://www.2shared.com/file/7239598/40fd6468/pygame.html So that the latest version is available for gsoc. you can always use the one at github, since it isn't mutch diferent from the one at 2shared.com. I will look into the svn and git problem

Re: camera merging Re: [pygame] PATCH: enable MMX for X86_64, VideoCapture

2009-09-28 Thread el lauwer
Hello, I recently updated to snow leopard, and since then I have been having trouble compiling anything. So naturally I haven't been able to check wether it compiles on SL. However the current version should compile without problem on mac. I will try to remember to use c89, are there any

Re: camera merging Re: [pygame] PATCH: enable MMX for X86_64, VideoCapture

2009-09-28 Thread el lauwer
Hoi, It seems that I need to use gcc 4.0 instead of 4.2.1 to compile pygame against SDK10.4 Where can I set the version of gcc to compile pygame. abe On 28-sep-2009, at 19:59, René Dudfield wrote: Hello again, Setup_Darwin.in now has the _camera module for mac in there. So that is com