Terry Reedy wrote:
On 5/11/2015 8:42 PM, zipher wrote:
Huh? VPython successfully models particle motion simulation with
discrete events.
That's a discrete approximation to a continuous process.
The term discrete event simulation is usually used to
mean modelling a process that is inherently
On 11 May 2015 at 16:22, Tommy C tommyc168...@gmail.com wrote:
Thanks for your help.
I have updated the code as follows, there are no more errors but the images
will not move at all, as all the images are staying at the upper left corner.
Please advice, thanks.
import sys, pygame
On 5/11/2015 8:42 PM, zipher wrote:
On Monday, May 11, 2015 at 7:25:09 PM UTC-5, Dennis Lee Bieber wrote:
On Mon, 11 May 2015 08:33:56 -0700 (PDT), zipher
dreamingforw...@gmail.com declaimed the following:
You are making a error that few in the programming community have caught up to. OOP
Thanks for your help.
I have updated the code as follows, there are no more errors but the images
will not move at all, as all the images are staying at the upper left corner.
Please advice, thanks.
import sys, pygame
pygame.init()
size = width, height = 800, 600
black = [0,0,0]
screen
On Friday, May 8, 2015 at 10:40:46 AM UTC-5, Tommy C wrote:
I'm trying to apply OOP in this bouncing ball code in order to have multiple
balls bouncing around the screen. The objective of this code is to create a
method called settings, which controls all the settings for the screen and
the
On Monday, May 11, 2015 at 7:25:09 PM UTC-5, Dennis Lee Bieber wrote:
On Mon, 11 May 2015 08:33:56 -0700 (PDT), zipher
dreamingforw...@gmail.com declaimed the following:
You are making a error that few in the programming community have caught up
to. OOP design for *data abstraction* is a
I'm trying to apply OOP in this bouncing ball code in order to have multiple
balls bouncing around the screen. The objective of this code is to create a
method called settings, which controls all the settings for the screen and the
bouncing behaviour of multiple balls, under the class Ball.
On May 8, 2015 9:46 AM, Tommy C tommyc168...@gmail.com wrote:
I'm trying to apply OOP in this bouncing ball code in order to have
multiple balls bouncing around the screen. The objective of this code is to
create a method called settings, which controls all the settings for the
screen and the
On Fri, 08 May 2015 08:40:34 -0700, Tommy C wrote:
I'm trying to apply OOP in this bouncing ball code in order to have
multiple balls bouncing around the screen. The objective of this code is
to create a method called settings, which controls all the settings for
the screen and the bouncing