On Thu, May 14, 2015 at 4:53 AM Nicolas Combecave
wrote:
>
>
> I can probably only point you at this:
>
>
>>
>> http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
>
>
> Yeah I did read this one, but it wasn't clear to me if the interactive
> tools were accessible from w
Hi!
I'm having trouble doing something I thought would be very simple to do, which
is adding a vertex to a selection list as the question title states. I have a
function that takes in a selection list, iterates through all the vertices and
groups them into 2 separate sections.
The first thing I
>
>
I can probably only point you at this:
>
> http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
Yeah I did read this one, but it wasn't clear to me if the interactive
tools were accessible from within maya or just the core, which may be
related to render the hairs.
Oh, i got it. However, to develop a huge system like that will take a lots
of jobs, times and works.
Well, that's how big company going:D
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On Wed, 13 May 2015 10:06 PM Tuan Nguyen wrote:
@Justin : For those in-house tool, you guys wrote everything from the
scratch, a new system or still base on Maya's core?
Like I said, many parts of these things can be completely standalone, and
then integrated into Maya and other host applicati
@Justin : For those in-house tool, you guys wrote everything from the
scratch, a new system or still base on Maya's core?
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On Wed, 13 May 2015 9:07 PM Nicolas Combecave
wrote:
About barberShop, is it a completely stand-alone tool or is it integrated
in maya in any way?
I can probably only point you at this:
http://www.fxguide.com/featured/barbershop-at-weta-sci-tech-winner-explained/
... Which describes it bei
About barberShop, is it a completely stand-alone tool or is it integrated
in maya in any way?
2015-05-13 10:17 GMT+02:00 Justin Israel :
>
>
> On Wed, May 13, 2015 at 5:08 PM Tuan Nguyen wrote:
>
>> I'm not exactly sure what you are asking here, but if it is something for
>>> use inside of Maya,
On Wed, May 13, 2015 at 5:08 PM Tuan Nguyen wrote:
> I'm not exactly sure what you are asking here, but if it is something for
>> use inside of Maya, then it will have to use the Maya API in some capacity
>> to integrate as a plugin.
>>
> Nah, you already gave me the answer i ask for :) What insi
Yeah, i look after Maya's source. Sometimes it easy for me to read it
directly to understand problem :)
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