CCing Eric Blake and Gerd Hoffmann.
On Sat, Mar 26, 2016 at 11:27 AM, Pooja Dhannawat wrote:
> Removing support for DEPTH != 32 from blizzard template header
> and file that includes it, as macro DEPTH == 32 only used.
>
> Reviewed-by: Eric Blake
> Signed-off-by: Pooja Dhannaw
CCing Peter Maydell.
On Tue, Mar 29, 2016 at 7:32 PM, Pooja Dhannawat
wrote:
> surface_bits_per_pixel() always returns 32
> so, removing other dead code which is
> based on DEPTH !== 32
>
> Signed-off-by: Pooja Dhannawat
> ---
> v2: As surface_bits_per_pixel() always
On Thu, Mar 31, 2016 at 3:28 PM, Stefan Hajnoczi wrote:
> On Mon, Mar 28, 2016 at 06:04:11PM +0530, Pooja Dhannawat wrote:
> > nc_sendv_compat has a huge stack usage of 69680 bytes approx.
> > Moving large arrays to heap to reduce stack usage.
> >
> > Reviewed-by: Stef
surface_bits_per_pixel() always returns 32
so, removing other dead code which is
based on DEPTH !== 32
Signed-off-by: Pooja Dhannawat
---
v2: As surface_bits_per_pixel() always returns 32,
so instead of relying on array :
draw_line_table2[surface_bits_per_pixel(surface
On Wed, Mar 23, 2016 at 11:35 AM, Pooja Dhannawat wrote:
>
>
> On Wed, Mar 23, 2016 at 3:55 AM, Eric Blake wrote:
>
>> On 03/12/2016 03:23 AM, Pooja Dhannawat wrote:
>> > As only DEPTH ==32 case is used, removing other dead code
>> > which is based on DEPTH !
nc_sendv_compat has a huge stack usage of 69680 bytes approx.
Moving large arrays to heap to reduce stack usage.
Reviewed-by: Stefan Hajnoczi
Signed-off-by: Pooja Dhannawat
---
net/net.c | 13 +
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/net/net.c b/net/net.c
Removing support for DEPTH != 32 from blizzard template header
and file that includes it, as macro DEPTH == 32 only used.
Reviewed-by: Eric Blake
Signed-off-by: Pooja Dhannawat
---
hw/display/blizzard.c | 41 -
hw/display/blizzard_template.h
On Fri, Mar 25, 2016 at 8:39 AM, Fam Zheng wrote:
> On Thu, 03/24 23:48, Pooja Dhannawat wrote:
> > Removing support for DEPTH != 32 from blizzard template header
> > and file that includes it, as macro DEPTH == 32 only used.
> >
> > Signed-off-by: Pooja Dhannawat
&
Removing support for DEPTH != 32 from blizzard template header
and file that includes it, as macro DEPTH == 32 only used.
Signed-off-by: Pooja Dhannawat
---
hw/display/blizzard.c | 41 -
hw/display/blizzard_template.h | 30
On Wed, Mar 23, 2016 at 3:55 AM, Eric Blake wrote:
> On 03/12/2016 03:23 AM, Pooja Dhannawat wrote:
> > As only DEPTH ==32 case is used, removing other dead code
> > which is based on DEPTH !== 32
> >
> > Signed-off-by: Pooja Dhannawat
> > ---
>
> >
On Fri, Mar 18, 2016 at 4:20 AM, Paolo Bonzini wrote:
>
>
> On 17/03/2016 16:31, Pooja Dhannawat wrote:
> >
> >
> > On Thu, Mar 17, 2016 at 8:20 PM, Stefan Hajnoczi > <mailto:stefa...@gmail.com>> wrote:
> >
> > On Tue, Mar
nc_sendv_compat has a huge stack usage of 69680 bytes approx.
Moving large arrays to heap to reduce stack usage.
Signed-off-by: Pooja Dhannawat
---
net/net.c | 13 +
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/net/net.c b/net/net.c
index b0c832e..663da13 100644
On Thu, Mar 17, 2016 at 8:23 PM, Stefan Hajnoczi wrote:
> On Tue, Mar 15, 2016 at 11:55:13PM +0530, Pooja Dhannawat wrote:
> > nc_sendv_compat has a huge stack usage of 69680 bytes approx.
> > Moving large arrays to heap to reduce stack usage.
> >
> > Sig
On Fri, Mar 18, 2016 at 3:05 PM, Stefan Hajnoczi wrote:
> On Thu, Mar 17, 2016 at 11:50:15PM +0100, Paolo Bonzini wrote:
> >
> >
> > On 17/03/2016 16:31, Pooja Dhannawat wrote:
> > >
> > >
> > > On Thu, Mar 17, 2016 at 8:20 PM, Stefan
On Fri, Mar 18, 2016 at 6:59 PM, Jaya Tiwari
wrote:
>
> On Fri, Mar 18, 2016 at 6:57 PM, Jaya Tiwari
> wrote:
>
>>
>>
>> On Fri, Mar 18, 2016 at 5:21 PM, Paolo Bonzini
>> wrote:
>>
>>>
>>>
>>> On 18/03/2016 12:24, Pooja Dhan
On Thu, Mar 17, 2016 at 8:20 PM, Stefan Hajnoczi wrote:
> On Tue, Mar 15, 2016 at 09:29:58PM +0530, Pooja Dhannawat wrote:
> > @@ -170,8 +170,8 @@ static void net_socket_send(void *opaque)
> > s->index = 0;
> > s->packet_len = 0;
> >
On Friday, March 18, 2016, Paolo Bonzini wrote:
>
>
> On 18/03/2016 14:49, Pooja Dhannawat wrote:
>>
>>
>> If it is greater than the accepted level, the on-stack
>> buffer is not
>> used and you allocate
On Friday, March 18, 2016, Gerd Hoffmann wrote:
>
> On Mo, 2016-03-14 at 15:22 +, Peter Maydell wrote:
> > On 14 March 2016 at 15:04, Pooja Dhannawat
wrote:
> > > Removing support for DEPTH != 32 from blizzard template header
> > > and file that includes it,
nc_sendv_compat has a huge stack usage of 69680 bytes approx.
Moving large arrays to heap to reduce stack usage.
Signed-off-by: Pooja Dhannawat
---
net/net.c | 14 ++
1 file changed, 10 insertions(+), 4 deletions(-)
diff --git a/net/net.c b/net/net.c
index b0c832e..f03c571 100644
net_socket_send has a huge stack usage of 69712 bytes approx.
Moving large arrays to heap to reduce stack usage.
Signed-off-by: Pooja Dhannawat
---
net/socket.c | 8 +---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/net/socket.c b/net/socket.c
index e32e3cb..fd7f39f 100644
nc_sendv_compat has a huge stack usage of 69680 bytes approx.
Moving large arrays to heap to reduce stack usage.
Signed-off-by: Pooja Dhannawat
---
net/net.c | 14 ++
1 file changed, 10 insertions(+), 4 deletions(-)
diff --git a/net/net.c b/net/net.c
index b0c832e..89589c0 100644
net_socket_send has a huge stack usage of 69712 bytes approx.
Moving large arrays to heap to reduce stack usage.
Signed-off-by: Pooja Dhannawat
---
net/socket.c | 8 +---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/net/socket.c b/net/socket.c
index e32e3cb..d7fa8ce 100644
Removing support for DEPTH != 32 from blizzard template header
and file that includes it, as macro DEPTH == 32 only used.
Signed-off-by: Pooja Dhannawat
---
hw/display/blizzard.c | 24
hw/display/blizzard_template.h | 30 +-
2 files
Removing support for DEPTH != 32 from blizzard template header
and file that includes it, as macro DEPTH == 32 only used.
Signed-off-by: Pooja Dhannawat
---
hw/display/blizzard.c | 24
hw/display/blizzard_template.h | 30 +-
2 files
On Mon, Mar 14, 2016 at 10:20 PM, Daniel P. Berrange
wrote:
> On Mon, Mar 14, 2016 at 10:07:53PM +0530, Pooja Dhannawat wrote:
> > net_socket_send has a huge stack usage of 69712 bytes approx.
> > Moving large arrays to heap to reduce stack usage.
> >
> > Sig
net_socket_send has a huge stack usage of 69712 bytes approx.
Moving large arrays to heap to reduce stack usage.
Signed-off-by: Pooja Dhannawat
---
net/socket.c | 8 +---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/net/socket.c b/net/socket.c
index e32e3cb..3fcd7a6 100644
Removing support for DEPTH != 32 from blizzard template header
and file that includes it, as macro DEPTH == 32 only used.
Signed-off-by: Pooja Dhannawat
---
hw/display/blizzard.c | 24
hw/display/blizzard_template.h | 30 +-
2 files
On Mon, Mar 14, 2016 at 7:41 PM, Eric Blake wrote:
> On 03/12/2016 01:39 AM, Pooja Dhannawat wrote:
> > Signed-off-by: Pooja Dhannawat
> > ---
> > net/net.c | 8 ++--
> > 1 file changed, 6 insertions(+), 2 deletions(-)
> >
> > diff --git a/net/net.c
As only DEPTH ==32 case is used, removing other dead code
which is based on DEPTH !== 32
Signed-off-by: Pooja Dhannawat
---
hw/display/omap_lcd_template.h | 10 ++
hw/display/omap_lcdc.c | 21 -
2 files changed, 2 insertions(+), 29 deletions(-)
diff --git a
Signed-off-by: Pooja Dhannawat
---
net/net.c | 8 ++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/net/net.c b/net/net.c
index b0c832e..5399758 100644
--- a/net/net.c
+++ b/net/net.c
@@ -709,16 +709,18 @@ ssize_t qemu_send_packet_raw(NetClientState *nc, const
uint8_t *buf
Signed-off-by: Pooja Dhannawat
---
net/socket.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/net/socket.c b/net/socket.c
index e32e3cb..483dcac 100644
--- a/net/socket.c
+++ b/net/socket.c
@@ -147,10 +147,10 @@ static void net_socket_send(void *opaque
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