On 8 Feb 2011, at 21:35, Plastic wrote:
>
> That said, interpreted BASIC was always too slow to do anything too
> complicated, and I didn't fancy learning m68k assy. Still don't.
>
Compiling, especially with Turbo, adds speed.
George
___
QL-Users Ma
The lack of games on QL was always a source of much frustration, Whilst the QL
quickly became a
hobbyists dream with Languages and disk drives etc, I just wanted Bandersnatch
or whatever that
mythical IMAGINE secret game was.
One of the first games I played on PC was the traditional Start Tre
On Tue, Feb 8, 2011 at 4:09 PM, Lee Privett wrote:
> Hey I got a great idea based on graphical lines etc. what about a TRON
> light cycle game playing against the computer but where the computer doesn't
> cheat against the human player?
>
Anyone remember the TRON lightcycle game lawsuit about un
--- On Tue, 8/2/11, Malcolm Cadman wrote:
> From: Malcolm Cadman
> Subject: Re: [Ql-Users] Game idea...
> To: ql-us...@q-v-d.com
> Date: Tuesday, 8 February, 2011, 21:58
> In message
> ,
> Plastic
>
> writes
> Yes, some lines, shapes and some fills, and
P
but emulating the QL using QPC2
- Original Message -
From: "Malcolm Cadman"
To:
Sent: Tuesday, February 08, 2011 9:58 PM
Subject: Re: [Ql-Users] Game idea...
In message ,
Plastic writes
On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman
wrote:
In message
,
Plastic writes
In message
, Plastic
writes
On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman wrote:
In message ,
Plastic writes
Hi Dave,
Any new game, with graphics at the forefront, would be great for the QL.
Generally an area that did not get fully exploited.
Perspective/3D illusion would be good, to
On Tue, Feb 8, 2011 at 3:25 PM, Malcolm Cadman wrote:
> In message ,
> Plastic writes
>
> Hi Dave,
>
> Any new game, with graphics at the forefront, would be great for the QL.
>
> Generally an area that did not get fully exploited.
>
> Perspective/3D illusion would be good, too.
>
Easy there!
In message
, Plastic
writes
Hi Dave,
Any new game, with graphics at the forefront, would be great for the QL.
Generally an area that did not get fully exploited.
Perspective/3D illusion would be good, too.
Hi all,
Is it that there's no interest in this kind of a graphical game? Or is
an
On Tue, Feb 8, 2011 at 8:57 AM, Rich Mellor wrote:
> Dave,
>
> I think that there is interest in more games for the QL, but the game idea
> has probably not enthused many people, as it sounds too simplistic - a bit
> like the old lunar landing types of games that formed the basis of many a
> mag
Not the game I was thinking of, but looking at those pics brought back
memories. You did a great job in converting the graphics and it goes to
show how good games could look on the QL.
Malcolm
On 08/02/2011 17:27, thorsten herbert wrote:
Hey, BombJack. Was that a port of Checkman? I wrote a
Hey, BombJack. Was that a port of Checkman? I wrote a version for the
spectrum in basic using the scroll command. A very good game!
Malcolm
BombJack was a great Arcade game which was converted to many systems, C64, C16,
Atari ST, Amiga, Spectrum, MSX, Amstrad CPC. Just uploaded the converted
On 08/02/2011 14:33, thorsten herbert wrote:
From: Plastic
Subject: Re: [Ql-Users] Game idea...
To: ql-users at q-v-d.com
Date: Tuesday, 8 February, 2011, 12:29
Ah yes, Elite... I struggled with
that a little bit. It was a defining game
that really altered the future course of gaming. I spent
peet vanpeebles wrote:
> I was chatting with Rob on MSN last night and we saw the
> released source code for the classic Elite in BBC Basic. If
> the speccy could do it
There's ELITE for the QL!
Well not the complete game but at least a demo written in assembler by Dave
Barker way back i
Dave,
I think that there is interest in more games for the QL, but the game
idea has probably not enthused many people, as it sounds too simplistic
- a bit like the old lunar landing types of games that formed the basis
of many a magazine listing in the early 80s.
I would direct you to have
> From: Plastic
> > Subject: Re: [Ql-Users] Game idea...
> > To: ql-users at q-v-d.com
> > Date: Tuesday, 8 February, 2011, 12:29
> > Ah yes, Elite... I struggled with
> > that a little bit. It was a defining game
> > that really altered the future course
On Tue, Feb 8, 2011 at 7:05 AM, peet vanpeebles
wrote:
>
>
> --- On Tue, 8/2/11, Plastic wrote:
>
> > From: Plastic
> > Subject: Re: [Ql-Users] Game idea...
> > To: ql-us...@q-v-d.com
> > Date: Tuesday, 8 February, 2011, 12:29
> > Ah yes, Elite... I st
--- On Tue, 8/2/11, Plastic wrote:
> From: Plastic
> Subject: Re: [Ql-Users] Game idea...
> To: ql-us...@q-v-d.com
> Date: Tuesday, 8 February, 2011, 12:29
> Ah yes, Elite... I struggled with
> that a little bit. It was a defining game
> that really altered the futur
urate
enough to be a "sim"...
Was it written in 6502 assembly, or BBC BASIC V?
Dave
On Tue, Feb 8, 2011 at 5:54 AM, peet vanpeebles
wrote:
>
>
> --- On Tue, 8/2/11, Plastic wrote:
>
> > From: Plastic
> > Subject: Re: [Ql-Users] Game idea...
> > To: ql-
--- On Tue, 8/2/11, Plastic wrote:
> From: Plastic
> Subject: Re: [Ql-Users] Game idea...
> To: ql-us...@q-v-d.com
> Date: Tuesday, 8 February, 2011, 11:38
> Hi all,
>
> Is it that there's no interest in this kind of a graphical
> game? Or is
> anyo
Hi all,
Is it that there's no interest in this kind of a graphical game? Or is
anyone interested, but didn't say so?
Anyone have any other game ideas?
I'm fairly confident I can write one fair to decent game per month for the
next six months. I'm sure they'll improve greatly in quality over that
Hi all,
I had a game idea back in the 80s. I feel like it might be a good followup
project after the flight sim, but the idea is fun so I thought I would share
it here and see what others might make of it.
The game occurs in a two-dimensional gravity well. The yellow "sun" occupies
a fixed point
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