Re: [realXtend] Belnder-Tundra integration

2012-06-27 Thread Bill
followed the install instructions carefully. Best regards, Jonne Nauha Adminotech developer On Thu, Jun 28, 2012 at 12:43 AM, Bill gfxg...@gmail.com wrote: I've tried it a couple times and was unable to get it to work correctly. On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha jo

Re: [realXtend] WebGL demo with TOY lobby

2011-08-09 Thread Bill
WOW, this is awesome! Came up fine in Chrome, Firefox not so much. Had to hold the left key down to keep the scene from scrolling right but it still looks awesome. I'm one that would like to know more about implementing a server. On Tue, Aug 9, 2011 at 9:35 AM, Toni Alatalo t...@playsign.net

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-24 Thread Bill
Tried compiling in VS2008 after updating deps... http://pastebin.com/pCHDgeFe -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-24 Thread Bill
started with Tundra. Also the basics with Avatars and mesh importing would be great also On Sun, Jul 24, 2011 at 1:51 PM, ilikia t...@ee.oulu.fi wrote: To Bill about 1.08: these instructions worked for me. No errors, and the executable actually works: http://www.realxtend.org/doxygen

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-14 Thread Bill
This system variable is no longer needed? On Wed, Jul 13, 2011 at 6:21 AM, Ali Kämäräinen stinkfi...@gmail.comwrote: ilikia, NAALI_DEP_PATH is not used, but TUNDRAQT47_DEP_PATH instead. Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-14 Thread Bill
Could some please post a version that we can compile? VS2010 and instructions please -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread Bill
Sorry these may seem like dumb questions...I noticed the viewer seem to be running another server? What are the limitations for viewers? Tundra viewer only? and Is blender (OGRE export) only editor supported? On Wed, Jul 6, 2011 at 12:07 PM, Bill gfxg...@gmail.com wrote: Ok first things first

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread Bill
And I'm just a little confused.. This is Tundra 2.0 Preview? I haven't been able to get version One to work yet? Has anyone been able to get the first version to work because I'm feeling like a true idiot here. On Wed, Jul 6, 2011 at 1:05 PM, Ali Kämäräinen stinkfi...@gmail.com wrote: Hi,

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread Bill
You have 1.0 working? Could someone please pass me the link to a WORKING! version? On Wed, Jul 6, 2011 at 2:14 PM, Peter Steinlechner psteinlech...@gmail.comwrote: Hi Bill I havnt tested V2.0 preview yet - got interupted by dinner. But I can assure you that the V1.0.x series is working quite

Re: [realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread Bill
Ok I've started the issue que for Tundra 2.0 https://github.com/LudoCraft/Tundra/issues . Here are my issues with 2.0 On Wed, Jul 6, 2011 at 2:47 PM, Bill gfxg...@gmail.com wrote: I may not be a super developer but I've been around for a while and I have yet to get a version to run without

Re: [realXtend] Re: b2rex release 0.8: real time connection and blender2.5 support

2011-03-09 Thread Bill
I ran into this same issue and actually reconfigured a region specifically for b2rex. I ran into a few issues with last version on Windows 7, tried on XP with no luck on getting blender to connect. I'd like to know any more specifics I can get on the connection between blender and the regions, If

Re: [realXtend] Re: Issues with object controls, IImprovedAssetCache and .4 crashing

2011-03-05 Thread Bill
or partially actually On Sat, Mar 5, 2011 at 12:07 PM, gfxguru gfxg...@gmail.com wrote: Actually No I do not see textures or My Inventory. Inventory in not working at all. On Mar 5, 11:29 am, Toni Alatalo t...@playsign.net wrote: CABLE BEACH ASSETS failed to locate an

Re: [realXtend] Re: Latest build for opensim?

2011-03-05 Thread Bill
Sort of sounds like Taiga/Tundra is being abandoned. Sure hate to hear that, I'll be if we just fixed up some of the past/.recent features that work in some viewers, not in others and packaged this up into a final stable build, that functioned with blender/3dStudio import/export. I'm using three

Re: [realXtend] b2rex release 0.7: import capabilities

2011-02-09 Thread Bill
in the menu and the console show the error than you can see in the capture attached Alberto 2011/1/31 Bill gfxg...@gmail.com Yes this sounds very promising. On Fri, Jan 28, 2011 at 11:12 PM, Peter Steinlechner psteinlech...@gmail.com

Re: [realXtend] Re: Saving New Avatar/Attachments crashing constant

2011-02-07 Thread Bill
Same here, creating avatar need a remake and avatar should line center of it's section and not complete window( default menu/control overlaps with avatar) On Mon, Feb 7, 2011 at 9:47 AM, Denis Tarasov dtaras...@gmail.com wrote: Last time this issue was raised, the suggestion was that meshes

Re: [realXtend] Re: Cave functionality crashes in Naali every time

2011-02-01 Thread Bill
My first guess without knowing anything is DirextX. Is the resolution on the second monitor the same? Try making it the same as the first monitor or changing it. Are your display drivers up to date? I'd really like to know where Naali turns if it's disabled? Haven't tried this yet but it's on my

Re: [realXtend] request: Tundra OpenGL win32 version (wine compatible)

2011-02-01 Thread Bill
THATS AWESOME!!. so glad to hear the plugin is packaged with Naali. Sorry not trying to hijack original issue. On Mon, Jan 31, 2011 at 3:33 PM, Toni Alatalo t...@playsign.net wrote: On Jan 31, 2011, at 7:01 PM, Bill wrote: And if it's disabled? OpenGL is used instead, given that the Ogre

Re: [realXtend] request: Tundra OpenGL win32 version (wine compatible)

2011-01-31 Thread Bill
And if it's disabled? On Sat, Jan 29, 2011 at 6:48 AM, Mikko Pallari palla...@gmail.com wrote: AFAIK you can disable DirectX from plugins.cfg by commenting out line 'Plugin=RenderSystem_Direct3D9'. Cheers, Mikko On Sat, Jan 29, 2011 at 11:11 AM, HartsAntler goatman...@gmail.comwrote:

Re: [realXtend] b2rex release 0.7: import capabilities

2011-01-31 Thread Bill
Yes this sounds very promising. On Fri, Jan 28, 2011 at 11:12 PM, Peter Steinlechner psteinlech...@gmail.com wrote: That sounds awsome! Then blender would become a fullsize editor for realxtend. On Fri, Jan 28, 2011 at 10:30 PM, Pablo Martin cae...@doodo.org wrote: Hi! B2rex 0.7 has

Re: [realXtend] Re: Season´s Greetings from LudoCra ft

2010-12-26 Thread Bill
I hope the new year will bring everyone peace, prosperity, and a new hope of the future. I believe we're watching it happen right here. I really do!.I can't wait to see what the new year brings. What about a shiny new version 1.0 for 2011?. Now wouldn't that be cool. I'm excited... --

Re: [realXtend] Using voice.

2010-11-09 Thread Bill
Do you not have to install Murmur? On Tue, Nov 9, 2010 at 1:33 AM, Mikko Pallari mikko.pall...@evocativi.comwrote: Hi, If I remember correctly, you need to set voice_server_url parameter in your OpenSim.ini. This needs to be your public ip-address that is sent to clients, so they know where

Re: [realXtend] Using voice.

2010-11-09 Thread Bill
on the server? On Tue, Nov 9, 2010 at 7:48 AM, Bill gfxg...@gmail.com wrote: Do you not have to install Murmur? On Tue, Nov 9, 2010 at 1:33 AM, Mikko Pallari mikko.pall...@evocativi.com wrote: Hi, If I remember correctly, you need to set voice_server_url parameter in your OpenSim.ini

Re: [realXtend] Using voice.

2010-11-09 Thread Bill
in mumble enabled worlds. You can read more from here how to setup mumble based in-world voice for your server: http://wiki.realxtend.org/index.php/Mumble_usage_Instruction Cheers, Matti Kuonanoja realXtend developer On Tue, Nov 9, 2010 at 2:48 PM, Bill gfxg...@gmail.com wrote: Do you

Re: [realXtend] Estate management tools?

2010-11-08 Thread Bill
Also my first user created in unable to modify, objects. I can drag and drop objects from library page but Inventory has problem and can't manipulate objects. -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Realxtend in a Website?

2010-11-01 Thread Bill
Can you give me any more information on this? I'm a little confused with enabling naali webserver port. Are you talking about running naali on the webserver? and opening a port to the client application? -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] creating account trought web site

2010-09-29 Thread Bill
I would like to know this also. Hos does realxtend interact with a webserver? On Wed, Sep 29, 2010 at 6:02 AM, MasterJ djmat...@hotmail.com wrote: hello to all, I have a question about accounts. actually if someone want to test my server i need to put manually the user and password into

Re: [realXtend] Re: Naali 0.3.1 released

2010-09-24 Thread Bill
Notice the configuration has changed for grid mode, or has it? How do we create a grid configuration. -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Re: Scripted objects in naali

2010-09-21 Thread Bill
Where can we find information on programming objects in C# within realxtend. On Tue, Sep 21, 2010 at 1:53 AM, Toni Alatalo ant...@kyperjokki.fi wrote: On ma, 2010-09-20 at 14:24 -0400, Bill wrote: I'm just wondering what scripting language can we use. We use drupal on the web and would

Re: [realXtend] Re: Scripted objects in naali

2010-09-20 Thread Bill
with realxtend 0.42 on Naali 0.3.1? MasterJ On 17 sep, 19:29, Bill gfxg...@gmail.com wrote: Can you give us an example of creating a script that will rotate an object? Thanks On Wed, Sep 15, 2010 at 7:33 AM, Ali Kämäräinen ali.kamarai...@realxtend.org wrote: Hi, Naali

Re: [realXtend] Re: Naali will never run on Second Life?

2010-03-03 Thread Bill
Honestly I never knew why SL was supported anyways. We all knew linden labs intentions a long time ago. -- http://groups.google.com/group/realxtend http://www.realxtend.org

Re: [realXtend] Newbie wanting to get involved

2010-02-22 Thread Bill
Newbie? I'd say not... ;) Was taking a look at some of your work and very impressive. Great to have you in the community. On Mon, Feb 22, 2010 at 10:38 AM, Gustavo Alberto Navarro Bilbao sombra.albe...@gmail.com wrote: Ohhh. The 3DS Max users (i'm sorry but the Blender's interface is something