followed the install
instructions carefully.
Best regards,
Jonne Nauha
Adminotech developer
On Thu, Jun 28, 2012 at 12:43 AM, Bill gfxg...@gmail.com wrote:
I've tried it a couple times and was unable to get it to work correctly.
On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha jo
WOW, this is awesome! Came up fine in Chrome, Firefox not so much. Had to
hold the left key down to keep the scene from scrolling right but it still
looks awesome. I'm one that would like to know more about implementing a
server.
On Tue, Aug 9, 2011 at 9:35 AM, Toni Alatalo t...@playsign.net
Tried compiling in VS2008 after updating deps...
http://pastebin.com/pCHDgeFe
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started with Tundra. Also the basics with Avatars and mesh importing would
be great also
On Sun, Jul 24, 2011 at 1:51 PM, ilikia t...@ee.oulu.fi wrote:
To Bill about 1.08: these instructions worked for me. No errors, and
the executable actually works:
http://www.realxtend.org/doxygen
This system variable is no longer needed?
On Wed, Jul 13, 2011 at 6:21 AM, Ali Kämäräinen stinkfi...@gmail.comwrote:
ilikia,
NAALI_DEP_PATH is not used, but TUNDRAQT47_DEP_PATH instead.
Grey skies,
Ali Kämäräinen
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Could some please post a version that we can compile? VS2010 and
instructions please
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Sorry these may seem like dumb questions...I noticed the viewer seem to be
running another server? What are the limitations for viewers? Tundra viewer
only? and Is blender (OGRE export) only editor supported?
On Wed, Jul 6, 2011 at 12:07 PM, Bill gfxg...@gmail.com wrote:
Ok first things first
And I'm just a little confused.. This is Tundra 2.0 Preview? I haven't been
able to get version One to work yet? Has anyone been able to get the first
version to work because I'm feeling like a true idiot here.
On Wed, Jul 6, 2011 at 1:05 PM, Ali Kämäräinen stinkfi...@gmail.com wrote:
Hi,
You have 1.0 working? Could someone please pass me the link to a WORKING!
version?
On Wed, Jul 6, 2011 at 2:14 PM, Peter Steinlechner
psteinlech...@gmail.comwrote:
Hi Bill
I havnt tested V2.0 preview yet - got interupted by dinner.
But I can assure you that the V1.0.x series is working quite
Ok I've started the issue que for Tundra 2.0
https://github.com/LudoCraft/Tundra/issues . Here are my issues with 2.0
On Wed, Jul 6, 2011 at 2:47 PM, Bill gfxg...@gmail.com wrote:
I may not be a super developer but I've been around for a while and I have
yet to get a version to run without
I ran into this same issue and actually reconfigured a region specifically
for b2rex. I ran into a few issues with last version on Windows 7, tried on
XP with no luck on getting blender to connect. I'd like to know any more
specifics I can get on the connection between blender and the regions, If
or partially actually
On Sat, Mar 5, 2011 at 12:07 PM, gfxguru gfxg...@gmail.com wrote:
Actually No I do not see textures or My Inventory. Inventory in not
working at all.
On Mar 5, 11:29 am, Toni Alatalo t...@playsign.net wrote:
CABLE BEACH ASSETS failed to locate an
Sort of sounds like Taiga/Tundra is being abandoned. Sure hate to hear that,
I'll be if we just fixed up some of the past/.recent features that work in
some viewers, not in others and packaged this up into a final stable build,
that functioned with blender/3dStudio import/export. I'm using three
in the menu and the console show the
error than you can see in the capture attached
Alberto
2011/1/31 Bill gfxg...@gmail.com
Yes this sounds very promising.
On Fri, Jan 28, 2011 at 11:12 PM, Peter Steinlechner
psteinlech...@gmail.com
Same here, creating avatar need a remake and avatar should line center of
it's section and not complete window( default menu/control overlaps with
avatar)
On Mon, Feb 7, 2011 at 9:47 AM, Denis Tarasov dtaras...@gmail.com wrote:
Last time this issue was raised, the suggestion was that meshes
My first guess without knowing anything is DirextX. Is the resolution on the
second monitor the same? Try making it the same as the first monitor or
changing it. Are your display drivers up to date?
I'd really like to know where Naali turns if it's disabled? Haven't tried
this yet but it's on my
THATS AWESOME!!. so glad to hear the plugin is packaged with Naali. Sorry
not trying to hijack original issue.
On Mon, Jan 31, 2011 at 3:33 PM, Toni Alatalo t...@playsign.net wrote:
On Jan 31, 2011, at 7:01 PM, Bill wrote:
And if it's disabled?
OpenGL is used instead, given that the Ogre
And if it's disabled?
On Sat, Jan 29, 2011 at 6:48 AM, Mikko Pallari palla...@gmail.com wrote:
AFAIK you can disable DirectX from plugins.cfg by commenting out line
'Plugin=RenderSystem_Direct3D9'.
Cheers,
Mikko
On Sat, Jan 29, 2011 at 11:11 AM, HartsAntler goatman...@gmail.comwrote:
Yes this sounds very promising.
On Fri, Jan 28, 2011 at 11:12 PM, Peter Steinlechner
psteinlech...@gmail.com wrote:
That sounds awsome! Then blender would become a fullsize editor for
realxtend.
On Fri, Jan 28, 2011 at 10:30 PM, Pablo Martin cae...@doodo.org wrote:
Hi!
B2rex 0.7 has
I hope the new year will bring everyone peace, prosperity, and a new hope of
the future. I believe we're watching it happen right here. I really do!.I
can't wait to see what the new year brings. What about a shiny new version
1.0 for 2011?. Now wouldn't that be cool.
I'm excited...
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Do you not have to install Murmur?
On Tue, Nov 9, 2010 at 1:33 AM, Mikko Pallari
mikko.pall...@evocativi.comwrote:
Hi,
If I remember correctly, you need to set voice_server_url parameter in your
OpenSim.ini. This needs to be your public ip-address that is sent to
clients, so they know where
on the server?
On Tue, Nov 9, 2010 at 7:48 AM, Bill gfxg...@gmail.com wrote:
Do you not have to install Murmur?
On Tue, Nov 9, 2010 at 1:33 AM, Mikko Pallari mikko.pall...@evocativi.com
wrote:
Hi,
If I remember correctly, you need to set voice_server_url parameter in
your OpenSim.ini
in
mumble enabled worlds.
You can read more from here how to setup mumble based in-world voice
for your server:
http://wiki.realxtend.org/index.php/Mumble_usage_Instruction
Cheers,
Matti Kuonanoja
realXtend developer
On Tue, Nov 9, 2010 at 2:48 PM, Bill gfxg...@gmail.com wrote:
Do you
Also my first user created in unable to modify, objects. I can drag and drop
objects from library page but Inventory has problem and can't manipulate
objects.
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Can you give me any more information on this? I'm a little confused with
enabling naali webserver port. Are you talking about running naali on the
webserver? and opening a port to the client application?
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I would like to know this also. Hos does realxtend interact with a
webserver?
On Wed, Sep 29, 2010 at 6:02 AM, MasterJ djmat...@hotmail.com wrote:
hello to all,
I have a question about accounts.
actually if someone want to test my server i need to put manually the
user and password into
Notice the configuration has changed for grid mode, or has it? How do we
create a grid configuration.
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Where can we find information on programming objects in C# within realxtend.
On Tue, Sep 21, 2010 at 1:53 AM, Toni Alatalo ant...@kyperjokki.fi wrote:
On ma, 2010-09-20 at 14:24 -0400, Bill wrote:
I'm just wondering what scripting language can we use. We use drupal
on the web and would
with
realxtend 0.42 on Naali 0.3.1?
MasterJ
On 17 sep, 19:29, Bill gfxg...@gmail.com wrote:
Can you give us an example of creating a script that will rotate an
object?
Thanks
On Wed, Sep 15, 2010 at 7:33 AM, Ali Kämäräinen
ali.kamarai...@realxtend.org wrote:
Hi,
Naali
Honestly I never knew why SL was supported anyways. We all knew linden labs
intentions a long time ago.
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Newbie? I'd say not... ;) Was taking a look at some of your work and very
impressive. Great to have you in the community.
On Mon, Feb 22, 2010 at 10:38 AM, Gustavo Alberto Navarro Bilbao
sombra.albe...@gmail.com wrote:
Ohhh. The 3DS Max users (i'm sorry but the Blender's interface is something
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