On 08/11/2009 18:23, Paul Louden wrote:
Alex Parker wrote:
From a purely user point of view, grid mode should stay. However,
absolute mode should be extended to all screens (where it makes
sense), and absolute mode should be the default. Note I make no
comment on the code aspects. :)
I thin
I'm not getting into this argument again (other than to say that grid
mode sucks, and if a user is given a touchscreen they always assume it
would be in stylus mode.. so that should be default)...
2009/11/8 Rob Purchase :
>
> Might it be better to add something to wpsbuild.pl for touchscreens, so
On 08/11/2009 19:00, Frank Gevaerts wrote:
On re-reading the thread, my impression is that the consensus is that
this proposed hold+buttons functionality is acceptable provided there
is a setting to turn it off. I don't know if there is a consensus on
what the default for that setting should be.
On 08/11/2009 17:37, Thomas Martitz wrote:
I think that the grid mode is silently turned on in some places is a
real problem. There really ought to be an indication. I think a
graphical grid that is always drawn when the grid mode is on would be
really useful and handy. It could be also only dr
On Thu, Oct 22, 2009 at 09:24:16AM +0100, Rob Purchase wrote:
> Morning all,
>
> There has recently been some discussion and patches on Flyspray about
> allowing button combinations using the HOLD switch, on players with
> limited hardware buttons (eg. Cowon D2). An example usage is the option
On Sun, Nov 08, 2009 at 04:30:05PM +, Rob Purchase wrote:
> Hi all,
>
> I want to get some discussion going and clarification about the future
> direction of the touchscreen interface in Rockbox. The current situation
> is rather unsatisfactory:
>
> - the user has a choice of two modes: "3x
I think that grid mode would need to stay as accessibility feature.
If it is decided that grid mode is not the default mode, there must be
a way to switch to grid mode by means other than the touchscreen.
I also think that an indication of some sort to signify when in grid
mode would be a good ide
Alex Parker wrote:
From a purely user point of view, grid mode should stay. However, absolute
mode should be extended to all screens (where it makes sense), and absolute
mode should be the default. Note I make no comment on the code aspects. :)
Alex
I think that if absolute mode is made
From a purely user point of view, grid mode should stay. However, absolute
mode should be extended to all screens (where it makes sense), and absolute
mode should be the default. Note I make no comment on the code aspects. :)
Alex
Thomas Martitz wrote:
I, for myself, find the grid mode generally crippled by design.
How is it "crippled" exactly considering it provides access to the
functionality of Rockbox to more users than can use the absolute mode?
In terms of "crippled" one could easily argue that absolute mode is s
Rob Purchase wrote:
Hi all,
I want to get some discussion going and clarification about the future
direction of the touchscreen interface in Rockbox. The current
situation is rather unsatisfactory:
- the user has a choice of two modes: "3x3 grid" or "absolute" (ie.
real touch mode) in menus
Hi all,
I want to get some discussion going and clarification about the future
direction of the touchscreen interface in Rockbox. The current situation
is rather unsatisfactory:
- the user has a choice of two modes: "3x3 grid" or "absolute" (ie. real
touch mode) in menus and WPS
- many scre
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