Re: Testing new routines - shiddy Tomato Antics

2007-05-18 Thread Gavin Smith
On 17 May 2007, at 11:33 PM, Calvin Allett wrote: I`m thinking four or five, but all different, the original demo game back in `92 has a space shooter for level two, but only two ships attacking, If I can speed it up and add in more aliens then I may still use that... but it`d take a few

RE: Testing new routines - shiddy Tomato Antics

2007-05-17 Thread Calvin Allett
. Adrian From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett Sent: 16 May 2007 03:01 To: Adrian Subject: Testing new routines - shiddy Tomato Antics Just to say I`ve put a demo of level one up of Tomato Antics. Still not really a proper game yet

Re: Testing new routines - shiddy Tomato Antics

2007-05-16 Thread Gavin Smith
Actually, there's some really nice ideas in that! I like the little weather effects, and the flowers and grass moving in the wind. Reminds me a little of Astroball. Looking forward to seeing it progress - how many levels are you thinking of? Gavin On 16 May 2007, at 2:46 AM, Calvin

RE: Testing new routines - shiddy Tomato Antics

2007-05-16 Thread Adrian Brown
Thats really nice J some nice attention to detail. Adrian From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Calvin Allett Sent: 16 May 2007 03:01 To: Adrian Subject: Testing new routines - shiddy Tomato Antics Just to say I`ve put a demo of level one up of Tomato Antics

Testing new routines - shiddy Tomato Antics

2007-05-15 Thread Calvin Allett
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really a proper game yet, but spent a lot of time trying to get it to as fast a speed as I can, so that I can start adding in game elements. It`s more of a reintroduction to SAM Basic and a test to see what can be got out of