Actually, there's some really nice ideas in that! I like the little
weather effects, and the flowers and grass moving in the wind.
Reminds me a little of Astroball.
Looking forward to seeing it progress - how many levels are you
thinking of?
Gavin
On 16 May 2007, at 2:46 AM, Calvin Allett wrote:
Just to say I`ve put a demo of level one up of Tomato Antics. Still
not really
a proper game yet, but spent a lot of time trying to get it to as
fast a speed
as I can, so that I can start adding in game elements.
It`s more of a reintroduction to SAM Basic and a test to see what can
be got out of the language.
anyway, it`s far too easy at the mo, and there`s a cheat enabled
for a 1000 lives,
but if you persist through the boredom for about 5 minutes, till
it`s rained and
stopped then I`d like your opinions on the new way of using the Put
routines (there severely
limiting for game design though :( )
I`m thinking that using something like this, it should be fairly
feasable to do
the Skeet shooting level of Hypersports at a similar speed, and other
similar simple games.
link is :-
http://www.4shared.com/file/16034007/a826cff5/SAMs_Antics_-
_April_2007.html
Oh, redefining keys or selecting Sinclair won`t work, as there`s
temporarily
two copies of the game, so keys are:-
O - Left, P- Right, and M to jump higher if you hold it down, five
superjumps
Thanks, Cal...
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