Wednesday, March 29, 2000 10:43 AM
Subject: RE: What about WinCoupe?
> Hi Stefan,
>
> > By the way Dave, I tried getting at the SAAsound sources -
> > but geocities didn't want to give me them.
>
> Try: http://www.geocities.com/stripwax/saa/saasource.zip
>
&g
n
Mac Buster <[EMAIL PROTECTED]> on 29/03/2000 12:49:39
Please respond to sam-users@nvg.ntnu.no
To: sam-users@nvg.ntnu.no
cc:(bcc: Stefan Drissen/Exact-Software/NL)
Subject: Re: What about WinCoupe?
[EMAIL PROTECTED] wrote:
>
> You obviously have not heard Dave
[EMAIL PROTECTED] wrote:
>
> You obviously have not heard Dave's emulated sound support!
You're wrong, I've heard it. But there was no digital sound.
> Stefan
Hi Stefan,
> By the way Dave, I tried getting at the SAAsound sources -
> but geocities didn't want to give me them.
Try: http://www.geocities.com/stripwax/saa/saasource.zip
Dan.
Work: [EMAIL PROTECTED]
Shirk: [EMAIL PROTECTED]
VVeb: http://www.podboy.demon.co.uk/
> Anyone tried to build board with SAA1099 chip, which can be used along
with
> emulators when connected to LPT ? There are one similar board (but with AY
> sound chip on it) used with several Speccy emulators. Using of such board
> gives much better sound than any emulators, I think. Also this bo
To: sam-users@nvg.ntnu.no
cc:(bcc: Stefan Drissen/Exact-Software/NL)
Subject: Re: What about WinCoupe?
Dave Hooper wrote:
>
> [...]
> Not only is it possible to compile WinCoupe without my sound support ... my
> sound support is a separate DLL. So compiling WinCoupe is an ent
Dave Hooper wrote:
>
> [...]
> Not only is it possible to compile WinCoupe without my sound support ... my
> sound support is a separate DLL. So compiling WinCoupe is an entirely
> different project to compiling my SAASound emulation. (Not that it /should/
> be this way, necessarily. However, I
> >You *may* have a problem there, because I suspect that set of
restrictions
> >isn't compatible with the GPL.
>
> As I understand it though, his code isn't based on anything GPL'd, so he
> should be able to put whatever restrictions on it as he likes -- PROVIDED
> THAT it is possible to compile W
At 11:38 pm +0100 28/3/00, Paul Walker wrote:
>On Mon, Mar 27, 2000 at 11:16:53PM +0100, Andrew Collier wrote:
>
>> whatever sections were appropriate. I don't have a copy of the BSD license
>> to hand, but this sounds like a reasonable progression from what most
>> people refer to as the advertisi
On Mon, Mar 27, 2000 at 11:16:53PM +0100, Andrew Collier wrote:
> whatever sections were appropriate. I don't have a copy of the BSD license
> to hand, but this sounds like a reasonable progression from what most
> people refer to as the advertising clause.
I believe the uni actually removed that
Dave Hooper wrote:
(...)
> I will shortly be releasing the source code to my SAASound sound emulation
> library (as used by SAAEmu 0.60 and newer, and also WinCoupe) but I don't
> know anything about the whole public-domain/GPL/whatever stuff. If someone
> would like to (discretely) point me in the
>On Mon, Mar 27, 2000 at 09:40:46PM +0100, Dave Hooper wrote:
>
>> distributable whilst maintaining some kind of 'protection' over SAASound -
>> in that I will not allow other people to release versions of SAASound
>> without my permission and say-so over the new code unless I decide to change
>> m
On Mon, Mar 27, 2000 at 09:40:46PM +0100, Dave Hooper wrote:
> distributable whilst maintaining some kind of 'protection' over SAASound -
> in that I will not allow other people to release versions of SAASound
> without my permission and say-so over the new code unless I decide to change
> my mind
) then that would be great.
I'm no lawyer but I'd still like to maintain control over SAASound
- Original Message -
From: "Frans van Egmond" <[EMAIL PROTECTED]>
To:
Sent: Monday, March 27, 2000 1:12 PM
Subject: What about WinCoupe?
> Another question, I
Another question, I've seen mention of WinCoupe...
Does it exist and where can it be found?
Frans van Egmond
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