So would a earlier release of parrot implementation be warrented as we
are heading there anyway? This would be instead of phasing Xs to
parrot later. Will this work well for perl 5 ? my priority is perl 5.
Kartik Thakore
On 5-Aug-09, at 4:57 PM, chromatic wrote:
On Wednesday 05 August 200
Here is the idea:
For version v3.0.0
Using Parrot and the compiler tools, write a parser for C header files
that can generate Perl 5 NCI or Parrot NCI code.
It should let the developer write an SDL binding for either language
by running the parser against SDL.h and its friends. For output, it
woul
On Wed, 2009-08-05 at 15:06 -0400, Kartik Thakore wrote:
> Awesome! A few things. A new cpan distro is going to appear. Moreover
> we have a roadmap plan now and on of the things on it are a parrot
> parser so that users will not have to compile sdl bindings and our
> work will carry over int
Awesome! A few things. A new cpan distro is going to appear. Moreover
we have a roadmap plan now and on of the things on it are a parrot
parser so that users will not have to compile sdl bindings and our
work will carry over into perl6.
If you can mention this that would be great!
P.S. One o
Hi!
I've been dabbling with SDL for a few months, and as I
think that the lack of an easy way to code cool games is one of the
reasons we don't get much fresh Perl blood, I've set out to write a
small game during YAPC.
Reading about Kartiks efforts to make SDL installable also motivated me.
An
I have made a download available for v2.1.3 until the sdlperl-2.2.0
and master branch is stabalized.
Kartik Thakore
Since Kartik Thakore has expressed interest in getting SDL Perl back
in gear, I'm going to help the SDL Perl community get back into the
swing of things.
At the request of Carlo "zED" Caputo and Rodolfo Borges, I moved the
development repository off of a now defunct SVN server, into github.
The new
kartik,
I have a Windows instance that I use for testing builds, but it is dumped on
a backup tape somewhere. Let's try to unravel what we really need to
produce a more friendly build system. Also in the 2.2.x branch, there is
the preliminary work for a MacOS X applet dropper, and I'd like to bui