I think there's a semi-hidden property called "Definition" that is
mis-documented available for expression sources (hinted at in a couple
examples but not included between the properties). Can't be arsed
verifying, but maybe you'll feel like giving it a shot :)
On Thu, May 3, 2012 at 12:19 AM, Ch
Hi Alan,
Very nice Math equation!
And the python function is very neat.
Great job
Regards,
Chris Chia
QA Analyst / ICE, FaceRobot and General Specialist,
Autodesk Media and Entertainment
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Hello,
there's a screenshot of a Lagoa-scene with a wineglass here:
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/lagoa_multiphysics
Does anyone know if and where this sample scene is available?
I'd like to get a feeling to what is feasible with Lagoa. This would be
the perfe
Hi Nicolas,
If I were you, I will have a super class which extends the Material so that I
will always maintain the integrity of Material itself.
I am not sure whether my approach is the standard way. But I won't use your
method of wrapping the material with another class.
Let's hear from others
I'll endorse Adrian's script. Works really well for both camera shake and
steadicam-style motion. If you can't find it, Adrian, I have it. I always
keep it close to me!
Anthony
On Wed, May 2, 2012 at 5:17 PM, adrian wyer
wrote:
> ** ** ** ** ** **
>
> a bit late to the party, but i wrote a scrip
feel free to throw it online Anthony
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com>
www.fluid-pictures.com http://www.fluid-pictures.com/>
Fluid Pictures Limited is registe
Here it is. Just change the .txt to .vbs
Instructions:
Animate your camera. Select your camera (not the root or the interest, the
actual camera) and run the script. Then just play with the sliders.
On Thu, May 3, 2012 at 11:32 AM, adrian wyer wrote:
> ** ** ** ** **
>
> feel free to throw it
Its a design decision to avoid the use of pointers in the API. I understand
it's restricting the use of stl at some point but you can probably use CRef in
your container declaration instead.
e.g. std::vector< CRef >
-mab
From: softimage-boun...@listproc.autodesk
Hello Eugen,
I remember this scene, I made it before Soft 2011.5 release :).
I just found this backup in my dropbox :
http://dl.dropbox.com/u/5533643/Softimage/Lagoa_Demo_Scenes.rar
Looking into this zip file, it looks like the wineglass scene is inside it.
You should find a low res version and a
Hi Guillaume,
this is Great stuff!
Thanks.
Regards,
Chris Chia
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Guillaume Laforge
[guillaume.laforge...@gmail.com]
Sent: Thursday, May 03, 2012 9:14 PM
To: softim
Hey guys,
Anyone had any problems with this compound? I'm on 2012.SAP at work and I
enabled the Texture Projection options in the compound, but it doesn't seem
to transfer them. Material isn't transferring either it seems.
The source mesh is a super simple grid with a frozen planar XZ projection.
Hi Alan,
>From the doc :
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/iceref_Create_Copies_from_Polygon_Mesh.htm,topicNumber=d30e616076
It is saying that it will copy the Materials and MaterialID attributes. Do
you have such data on your grid ?
Guil
Hi Bradley,
I did a quick test on GetDataArrayChunk and it works beautifully.
si = Application
def getCloudData(obj, attName, index):
pc = si.Dictionary.getObject(obj)
geo = pc.ActivePrimitive.Geometry
pp = geo.GetICEAttributeFromName(attName)
data = pp.GetDataArrayChunk( 0, index+
It is always better with a picture :) :
[image: Inline image 2]
On Thu, May 3, 2012 at 9:35 AM, Guillaume Laforge <
guillaume.laforge...@gmail.com> wrote:
> Hi Alan,
>
> From the doc :
> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/iceref_Create_Cop
Ouuhhh *hides for missing that part of the docs*
Thanks Guillaume!
On Thu, May 3, 2012 at 9:45 AM, Guillaume Laforge
wrote:
>
> It is always better with a picture :) :
>
>
>
> On Thu, May 3, 2012 at 9:35 AM, Guillaume Laforge
> wrote:
>>
>> Hi Alan,
>>
>> From the doc
>> : http://downloa
Thanks!
This code set is a more useful example for usage than the one provided in
the docs. I'm picking through it and modifying into what I need. If I get a
working function I'll post it.
-B
On Thu, May 3, 2012 at 9:43 AM, Chris Chia wrote:
> Hi Bradley,
> I did a quick test on GetDataArrayCh
Here's another example from the doc in case you missed it
win32com.client import constants
xsi = Application
xsi.CreatePrim("Sphere", "MeshSurface", "", "")
attrs = xsi.Selection(0).ActivePrimitive.Geometry.ICEAttributes
for attr in attrs:
if attr.StructureType != constants.siICENodeStruc
Hi Bradley,
Ha, i think the examples in the documentation are better coded. Mine is a hack.
Hope you can understand it.
Yes, do post back when you have a working one. Cheers!
Regards,
Chris Chia
QA Analyst
Sent from my iPhone
On 3 May, 2012, at 10:31 PM, "Bradley Gabe"
mailto:witha...@gmail.co
Hmmm, it's not displaying the materials so I think something's wrong still.
If I apply the source material on the ice polymesh object then I can
see the UVs transferred properly, but it's not setting materials from
source.
I put "Set Materials from Library" and "Set Material ID" like in your
scre
When I attempted to convert the one from the docs into a function for
returning a single value, it wasn't obvious how to retrieve info from the
data chunk that was returned. Honestly, that was the sticking point.
Combining the two examples was enough for me.
-B
On Thu, May 3, 2012 at 10:43 AM, Ch
What are the values of Materials and MaterialID on the source object ? (Add
an Attribute Display property to read them )
On Thu, May 3, 2012 at 10:49 AM, Alan Fregtman wrote:
> Hmmm, it's not displaying the materials so I think something's wrong still.
>
> If I apply the source material on the ic
Found the problem...
I hadn't noticed that apparently a MaterialID of 0 is not permitted
(and not noticed you used 1 in your screenshot.) I was under the
impression that 0 = first, but apparently 0 is not a good MaterialID
to set and the first = 1. Everything works fine now.
In retrospect I shoul
Thanks for sharing!
Cheers,
tim
On 03.05.2012 15:14, Guillaume Laforge wrote:
Hello Eugen,
I remember this scene, I made it before Soft 2011.5 release :).
I just found this backup in my dropbox :
http://dl.dropbox.com/u/5533643/Softimage/Lagoa_Demo_Scenes.rar
Looking into this zip file, it
material 0 is using the standard material applied on your object (so it can be
the scene material or an other applied locally or from a group/partition). It
is explained somewhere in the doc I think.
Guillaume Laforge
Sent from my phone
On 2012-05-03, at 11:05, Alan Fregtman wrote:
> Found
Just wanted to give you all a poke and remind you to register for the
upcoming London event!
In case you missed the announcement, there will be a user group meeting at
Jerusalem Bar and Kitchen, Rathbone place, london on the 29th May
find out more, and register here;
http://www.softimagecre
Here's a function that does what I needed, grabs data from an ICEAttribute
at a specific ID and returns it packaged in its corresponding XSI data type
object (except for Color which is output in an R,G,B,A array). Most
importantly, it's a whole heap faster than pulling the entire attribute
DataArra
Whoops! There was a minor type in that script.. missing a dot for
CreateVector3().
Here's the repaired version for posterity:
def getCloudData(inCloud, attName, index):
from win32com.client import constants
attr = inCloud.ActivePrimitive.Geometry.GetICEAttributeFromName(attName)
data = attr.Ge
Hi Bradley,
Just a small note:
Move this out of your python function for a neater code.
from win32com.client import constants
Import module should always be done at the top of your script.
Cheers.
Regards,
Chris Chia
Softimage QA Analyst
On 3 May, 2012, at 11:12 PM, "Bradley Gabe"
mailto:wit
Indeed, it is good manners. I just wanted it in there so folks could
copy/paste the function and have it work.
If I recall correctly, Python is smart enough to run the import only once.
On Thu, May 3, 2012 at 11:21 AM, Chris Chia wrote:
> Hi Bradley,
> Just a small note:
> Move this out of your
Merci beaucoup, Guillaume!!
***2 thumbs up***
On Thu, 03 May 2012 15:14:20 +0200, Guillaume Laforge
wrote:
Hello Eugen,
I remember this scene, I made it before Soft 2011.5 release :).
I just found this backup in my dropbox :
http://dl.dropbox.com/u/5533643/Softimage/Lagoa_Demo_Scenes.rar
Am I the only one that likes to use the mouse "device driver" to "*mocap*"
the X,Y of the mouse to the X,Y of a virtual camera?
*If you hold a hard mousepad or cardboard vertical in front of a surface or
your other hand and hold the mouse like a small camera, your natural human
shakiness will *tra
Yes, but it's more like for performance purpose. because that line will keep
appearing in the function stack and python keeps having to do the function
lookup to verify it has already imported every time the getCloudData func is
being called
Anyway, as long as you know what you are doing, I thi
Appropriate place for a 'resurrection' ;-)
Have fun, too bad it's a bit too far for us across the channel.
Rob
\/-\/\/
On 3-5-2012 17:12, adrian wyer wrote:
Just wanted to give you all a poke and remind you to register for the
upcoming London event!
In case y
awww come on Rob, if you set off now, you'll be here and rested after your
swim by the 29th!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
adrian.w...@fluid-pictures.com
mailto:adrian.w...@fluid-pictures.com>
www.fluid-pictures.com http://www.flui
Hehe with the easyjet prices it might be easier to fly ;-)
Too bad this stuff isn't on a Friday afternoon, that might make it
plausible
Rob
\/-\/\/
On 3-5-2012 18:10, adrian wyer wrote:
awww come on Rob, if you set off now, you'll be here and rested af
Hey Brad,
Don't forget to check the attribute's .IsConstant property. If it's true
then it's a single value, not array and I would imagine your code would
fail as-is.
Just mentioning it if you want to use this for more general purposes where
you may not be sure there's an array coming.
Cheers,
Good advice in general. For my usage there will always be an array.
On Thu, May 3, 2012 at 12:58 PM, Alan Fregtman wrote:
> Hey Brad,
>
> Don't forget to check the attribute's .IsConstant property. If it's true
> then it's a single value, not array and I would imagine your code would
> fail as-is
Awesome!!
On Thu, May 3, 2012 at 11:27 AM, Eugen Sares wrote:
> Merci beaucoup, Guillaume!!
> ***2 thumbs up***
>
>
>
> On Thu, 03 May 2012 15:14:20 +0200, Guillaume Laforge <
> guillaume.laforge.3d@gmail.**com > wrote:
>
> Hello Eugen,
>>
>> I remember this scene, I made it before Soft 2011.5
I'm surprised there aren't more angry people out there, given this is a
European issue. I suppose the larger companies will actually save money
through getting the soft/maya suites and amalgamating their software
licences, but the freelancers out there must be feeling the pinch? A lot of
people jus
Thanks guys.
Chris - yeah deriving from CMaterial is another option which I guess is a
bit cleaner.
Anyway, I'll probably use CRef as Marc-Andre suggested. My only problem
with that is that if I want to sort by object ID, I need a predicate like
this:
struct ProjectItem_less
{
inline bool operat
in a rendering context speed is paramount, keep up the good fight! and the
pressure on the autodesk to make the improvements you need.
On Thu, May 3, 2012 at 5:41 PM, Nicolas Burtnyk wrote:
>
> the on-the-fly construction of 2 ProjectItems to do the comparison is a
> lot slower than if I had tho
Anybody ever experience the situation where actions taken on the scene through
PPG Events of a custom property do not undo the same way consistently?
I created a self installing custom property which drives the translation,
rotation, and scale parameters of multiple envelope deformers in the sce
Thanks muchly Guillaume, great stuff!
> Cheers,
>
> Guillaume
>
> On Thu, May 3, 2012 at 5:08 AM, Eugen Sares wrote:
>
>> Hello,
>> there's a screenshot of a Lagoa-scene with a wineglass here:
>>
>> http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/lagoa_multiphysics
>>
>> Does a
Very cool! So amazing to see this in Softimage! :)
Regards,
Simon
On 3 May 2012 09:55, Ahmidou Lyazidi wrote:
> Hi Jo, and thanks for the snipet!
> I already have a structure not that far, but my problem is elsewhere. The
> fcurves's tangents interpretation in 3d is not a simple mapping of the
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