Spoke too soon. Found this link in case anyone else runs into a similar
need.
http://area.autodesk.com/forum/autodesk-softimage/rendering/caustic-pass/
On Wed, Oct 17, 2012 at 9:54 PM, Byron Nash wrote:
> Is there a way I can just render out the caustics on a surface and not the
> light? I have
Is there a way I can just render out the caustics on a surface and not the
light? I have been trying some things with the visibility and Ray_Type
switch but can't get it to work. It seems like there would be a way to get
a pass like this out.
Lagoa is a unified simulator which means it combines several solvers in the
same evaluation, which is to say you can theoretically do water, cloth,
softbodies and rigidbodies... so yes, you can.
On Wed, Oct 17, 2012 at 7:05 PM, Pablo Tufaro wrote:
>
> Hello everybody!
>
> I just want to know if
Hello everybody!
I just want to know if its possible to make rigid body objects, interact
with lagoa fluid simulations.
I have to make a flood effect and I dont know if I have to animate the
objects that the water colide by hand or if the simulation can take care
of it.
Couldnt find anyth
See, it can't even spell 'Autocowrecked' right tsk tsk...
-Tim C.
On 10/17/2012 3:31 PM, Andy Moorer wrote:
@$#%!ing autocorrect... "I standing" = "instancing." That's what I get for
using mobile devices for email.
And btw for the record Siri is a useless $@!%.. ;)
the compound th
@$#%!ing autocorrect... "I standing" = "instancing." That's what I get for
using mobile devices for email.
And btw for the record Siri is a useless $@!%.. ;)
> the compound then simply makes I standing all the fragments easy for use
> with standard ice RBDs.
The opensource versions of both Implosia and Momentum are quite usable...
of course if you are in production you probably want the latest and
greatest. Specially since they are not that expensive.
I built the emit srt-matched instances compound a few years back prior to
momentum and implosia entering the scene. The idea was to pre-cut geometry
using pre-ice scripts that are probably still around (though later I began to
use Houdini to make fragmented models, looked better.) the compound t
ah yes. You did mention that.. carry on. Nothing to see here.
Adam
On Wed, Oct 17, 2012 at 1:51 AM, Chris Marshall
wrote:
> Yeah, but as mentioned earlier, I have many many render trees already set
> up and dojn't particularly want to have to go through them all, rejigging!
> It's fine, I'm almo
Sweet update, Eric! I have used the PPG version a good deal since you
released. Nice to see a Qt version too.
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.
I don't know.. maybe you just cant teach an old animator new software..
and I'm not even old :P
On 2012/10/17 01:41 PM, Thomas Volkmann wrote:
I thought the interface argument was valid before they did the
rebuild does it still feel so bad to those that are not used to it?
Personally I like
I thought the interface argument was valid before they did the rebuild does
it still feel so bad to those that are not used to it?
Personally I like it a lot, but then I originally started learning 3D in Blender
:/
/Thomas
Gerbrand Nel hat am 17. Oktober 2012 um 13:23
geschrieben:
> I for
I forgot about the free momentum 1 and the free implosia over at rray.de
For this job, those did the trick.
Thanks for the advice.
oh and Stefan... Blender... Really??
No one has time to learn that interface, I would rather erase my memory
and learn the zbrush interface again, before I try and do
Meanwhile I resolved, for some reason I had Python33 installed, and
Softimage doesn't seem to like it...Now it's Python 2.7, and everything
running :D
Now it's time to dig deep into Python and PyQt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
Yeah, but as mentioned earlier, I have many many render trees already set
up and dojn't particularly want to have to go through them all, rejigging!
It's fine, I'm almost done.
Cheers
On 17 October 2012 00:29, Adam Sale wrote:
> Not in front of Softimage right now, but what if you hook up a ren
I just realized there is probably an issue with how the PyQt modules are
imported in the header of the etRenamer module even for the PPG version.
Will tinker a bit tonight to rearrange some stuff.
For PyQt install you'll have to refer to the github page for that bit. Once
installed and with the Py
For some reason I have the red triangle next to the plugins names.
Maybe off, but how can I install the latest PyQtSoftimage?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Waylon Winn
Sent: Wednesday, October 17, 2012 7:55 AM
T
Congrats on the release buddy! woop woop!
On Wed, Oct 17, 2012 at 4:54 PM, Waylon Winn wrote:
> http://www.regexbuddy.com/
>
> http://www.regexmagic.com/
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Xavie
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