Re: GEM

2012-11-21 Thread Rob Chapman
this? http://www.creativecrash.com/xsi/downloads/scripts-plugins/utility-external/c/gem-fractal-generator On 21 November 2012 21:16, Bradley Gabe witha...@gmail.com wrote: It's truly outrageous? On Wed, Nov 21, 2012 at 3:56 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote: Anyone know what

Re: Softimage Picker

2012-11-21 Thread Steven Caron
i think its great to port this using the pyqt plugin jo and i made... but this is what i have always wanted now that pyqt and cross platform development is more easy. http://www.paolodominici.com/products/zvgui/ no more porting of a character specific gui s On Wed, Nov 21, 2012 at 2:04 PM,

Re: Softimage Picker

2012-11-21 Thread Eric Thivierge
I believe Paolo did some custom work with that gui as well. At least that's what I remember he told me so that isn't just straight vanilla PyQt. FYI. Eric Thivierge http://www.ethivierge.com On Thu, Nov 22, 2012 at 9:15 AM, Steven Caron

Re: Softimage Picker

2012-11-21 Thread Steven Caron
its not pyqt at all.. he said its XNA. regardless the same concept should be done with pure pyqt, ie. an editor, custom buttons, and the ability to execute any code on those buttons, some sort of external format for saving a gui out, the ability to know its environment and execute maya code or

Re: Softimage Picker

2012-11-21 Thread Jeremie Passerin
The bi-directional is the only one I always find tricky... that mean you have to create an event in Softimage I guess... the rest looks totally doable with PyQt

Re: Softimage Picker

2012-11-21 Thread Steven Caron
ya, it might be slow. i dont see an advantage to the bi-directionality feature, anyone care to give me a good example? s On Wed, Nov 21, 2012 at 2:46 PM, Jeremie Passerin gerem@gmail.comwrote: The bi-directional is the only one I always find tricky... that mean you have to create an

Re: Softimage Picker

2012-11-21 Thread David Gallagher
Hello! Lots of helpful uses. If you're learning what button is what control, selecting a control shows you where the button is. If you select multiple buttons, you can see exactly what you have selected in a comprehensive way. If you select all, or a set, you can see if something is missing

Re: Softimage Picker

2012-11-21 Thread David Gallagher
Sounds good! So, for anyone who would use a port to Softimage, would they have to install that plug-in as well? On 11/21/2012 5:04 PM, Simon Anderson wrote: Hi David, Im very happy to help and lend a hand, have done lots of pyQt for softimage pipeline programs over the years. For Qt to

Re: Softimage Picker

2012-11-21 Thread Raffaele Fragapane
Bi-Directionality is actually quite important. A lot of people want to do part of a selection in the viewport quickly, and then add a few missing, or easier to retrieve, bits clicking around in the character pane. Doing it with events isn't a huge drag, it only kicks in at selection time in the

Re: Softimage Picker

2012-11-21 Thread David Gallagher
Ok, sounds great. I hadn't seen that Zvgui app! To be clear, AnimSchool Picker is a Maya plug-in, not a standalone app. One helpful thing: when you use the Maya manipulator hotkeys when in the Picker window, Maya responds to them normally, which is very handy for workflow. (If it's a totally

RE: GEM

2012-11-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Yep! thats it. Thanks! Joey From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman [tekano@gmail.com] Sent: Wednesday, November 21, 2012 4:54 PM To: softimage@listproc.autodesk.com Subject: Re: GEM

RE: GEM

2012-11-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hey Brad :) How yall? Joey From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe [witha...@gmail.com] Sent: Wednesday, November 21, 2012 4:16 PM To: softimage@listproc.autodesk.com Subject: Re: GEM

Re: GEM

2012-11-21 Thread Bradley Gabe
Pretty good (at remembering to post off list [?]) On Wed, Nov 21, 2012 at 7:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Hey Brad :) How yall? Joey -- *From:* softimage-boun...@listproc.autodesk.com [

Re: Softimage Picker

2012-11-21 Thread Steven Caron
*written with my thumbs On Nov 21, 2012, at 3:56 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Bi-Directionality is actually quite important. A lot of people want to do part of a selection in the viewport quickly, and then add a few missing, or easier to retrieve, bits

ICE particles to Houdini

2012-11-21 Thread Nick Angus
Does anyone have a good way to do this?, I have been trying Alembic, but failing, I am not a Houdini user as such but I am trying to work out at least getting a basic particle sim over. Nothing fancy, just points. Cheers, Nick

Re: ICE particles to Houdini

2012-11-21 Thread Chris Gardner
stoopid suggestion: soft - polygonizer .bin cache - houdini realflow plugin? cheers, IM On 22 November 2012 13:54, Nick Angus n...@altvfx.com wrote: Does anyone have a good way to do this?, I have been trying Alembic, but failing, I am not a Houdini user as such but I am trying to work

RE: ICE particles to Houdini

2012-11-21 Thread Nick Angus
Ah yes, I had thought of that, that could be the way also! Thanks mate... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner Sent: Thursday, 22 November 2012 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: ICE

Re: ICE particles to Houdini

2012-11-21 Thread Graham D. Clark
Search the Softimage list archives. Someone made a plugin or workflow to go softHoudini ice particles a while back, including attributes. (I extended houxsi but it's too rough to share atm) Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D Stereo3D work phone: why-I-stereo

Re: ICE particles to Houdini

2012-11-21 Thread Raffaele Fragapane
Disney PartIO for pdb to BGeo and exocortex for a pdb output from Soft?

Re: Softimage Picker

2012-11-21 Thread Steven Caron
this is a good example. combined with a few other good reasons i would probably implement an event, but if this were the only good reason i would still avoid doing it with an event. as i said in my email to david, if performance were to be an issue, i would highlight the controls in the gui once

Re: ICE particles to Houdini

2012-11-21 Thread Gene Crucean
What didn't work with Alembic? Seems to work on my end. On Wednesday, November 21, 2012, Nick Angus wrote: Does anyone have a good way to do this?, I have been trying Alembic, but failing, I am not a Houdini user as such but I am trying to work out at least getting a basic particle sim

RE: ICE particles to Houdini

2012-11-21 Thread Nick Angus
Hi Gene, I get an object in the obj viewer, but no particles, I am simply using the 'import alembic scene' in the file menu, maybe it is not that simple? Cheers, Nick From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean Sent:

Re: ICE particles to Houdini

2012-11-21 Thread Adam Sale
I've had issues with Strands, but not with particles, and Momentum Deform RBDs On Wed, Nov 21, 2012 at 10:59 PM, Gene Crucean emailgeneonthel...@gmail.com wrote: What didn't work with Alembic? Seems to work on my end. On Wednesday, November 21, 2012, Nick Angus wrote: Does anyone have