this?
http://www.creativecrash.com/xsi/downloads/scripts-plugins/utility-external/c/gem-fractal-generator
On 21 November 2012 21:16, Bradley Gabe witha...@gmail.com wrote:
It's truly outrageous?
On Wed, Nov 21, 2012 at 3:56 PM, Ponthieux, Joey j.ponthi...@nasa.govwrote:
Anyone know what
i think its great to port this using the pyqt plugin jo and i made... but
this is what i have always wanted now that pyqt and cross platform
development is more easy.
http://www.paolodominici.com/products/zvgui/
no more porting of a character specific gui
s
On Wed, Nov 21, 2012 at 2:04 PM,
I believe Paolo did some custom work with that gui as well. At least that's
what I remember he told me so that isn't just straight vanilla PyQt. FYI.
Eric Thivierge
http://www.ethivierge.com
On Thu, Nov 22, 2012 at 9:15 AM, Steven Caron
its not pyqt at all.. he said its XNA.
regardless the same concept should be done with pure pyqt, ie. an editor,
custom buttons, and the ability to execute any code on those buttons, some
sort of external format for saving a gui out, the ability to know its
environment and execute maya code or
The bi-directional is the only one I always find tricky... that mean you
have to create an event in Softimage I guess...
the rest looks totally doable with PyQt
ya, it might be slow.
i dont see an advantage to the bi-directionality feature, anyone care to
give me a good example?
s
On Wed, Nov 21, 2012 at 2:46 PM, Jeremie Passerin gerem@gmail.comwrote:
The bi-directional is the only one I always find tricky... that mean you
have to create an
Hello!
Lots of helpful uses.
If you're learning what button is what control, selecting a control
shows you where the button is.
If you select multiple buttons, you can see exactly what you have
selected in a comprehensive way.
If you select all, or a set, you can see if something is missing
Sounds good! So, for anyone who would use a port to Softimage, would
they have to install that plug-in as well?
On 11/21/2012 5:04 PM, Simon Anderson wrote:
Hi David,
Im very happy to help and lend a hand, have done lots of pyQt for
softimage pipeline programs over the years.
For Qt to
Bi-Directionality is actually quite important.
A lot of people want to do part of a selection in the viewport quickly, and
then add a few missing, or easier to retrieve, bits clicking around in the
character pane.
Doing it with events isn't a huge drag, it only kicks in at selection time
in the
Ok, sounds great. I hadn't seen that Zvgui app!
To be clear, AnimSchool Picker is a Maya plug-in, not a standalone app.
One helpful thing: when you use the Maya manipulator hotkeys when in the
Picker window, Maya responds to them normally, which is very handy for
workflow. (If it's a totally
Yep! thats it.
Thanks!
Joey
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
[tekano@gmail.com]
Sent: Wednesday, November 21, 2012 4:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: GEM
Hey Brad :)
How yall?
Joey
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
[witha...@gmail.com]
Sent: Wednesday, November 21, 2012 4:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: GEM
Pretty good (at remembering to post off list [?])
On Wed, Nov 21, 2012 at 7:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Hey Brad :)
How yall?
Joey
--
*From:* softimage-boun...@listproc.autodesk.com [
*written with my thumbs
On Nov 21, 2012, at 3:56 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Bi-Directionality is actually quite important.
A lot of people want to do part of a selection in the viewport
quickly, and then add a few missing, or easier to retrieve, bits
Does anyone have a good way to do this?, I have been trying Alembic, but
failing, I am not a Houdini user as such but I am trying to work out at least
getting a basic particle sim over.
Nothing fancy, just points.
Cheers, Nick
stoopid suggestion:
soft - polygonizer .bin cache - houdini realflow plugin?
cheers,
IM
On 22 November 2012 13:54, Nick Angus n...@altvfx.com wrote:
Does anyone have a good way to do this?, I have been trying Alembic, but
failing, I am not a Houdini user as such but I am trying to work
Ah yes, I had thought of that, that could be the way also!
Thanks mate...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Gardner
Sent: Thursday, 22 November 2012 1:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE
Search the Softimage list archives.
Someone made a plugin or workflow to go softHoudini ice particles a while
back, including attributes.
(I extended houxsi but it's too rough to share atm)
Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
Stereo3D work phone: why-I-stereo
Disney PartIO for pdb to BGeo and exocortex for a pdb output from Soft?
this is a good example. combined with a few other good reasons i would
probably implement an event, but if this were the only good reason i would
still avoid doing it with an event. as i said in my email to david, if
performance were to be an issue, i would highlight the controls in the gui
once
What didn't work with Alembic? Seems to work on my end.
On Wednesday, November 21, 2012, Nick Angus wrote:
Does anyone have a good way to do this?, I have been trying Alembic, but
failing, I am not a Houdini user as such but I am trying to work out at
least getting a basic particle sim
Hi Gene, I get an object in the obj viewer, but no particles, I am simply using
the 'import alembic scene' in the file menu, maybe it is not that simple?
Cheers, Nick
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gene Crucean
Sent:
I've had issues with Strands, but not with particles, and Momentum Deform
RBDs
On Wed, Nov 21, 2012 at 10:59 PM, Gene Crucean emailgeneonthel...@gmail.com
wrote:
What didn't work with Alembic? Seems to work on my end.
On Wednesday, November 21, 2012, Nick Angus wrote:
Does anyone have
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