Re: Playmobil Dragons Trailer

2013-02-01 Thread Andy Moorer
Nice job! And who doesn't love playmobil? :D On Feb 1, 2013, at 3:24 AM, philipp seis wrote: > Hello ! > > Here is our new contribution against boring childhoods ;). > > http://www.youtube.com/watch?v=OTDQUaP4FBU > > It's made in Softimage and Arnold. > > all the best, philipp

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Jason S
Link :) http://www.binaryalchemy.de/ On 01/02/2013 9:25 PM, Jason S wrote: There is also Holgers' Color Mixer in the Shader Collection - Essential pack Which is also very good, as with the rest of the shaders in that pack ;) Remember to send him a sample image particularly if some of those

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Jason S
There is also Holgers' Color Mixer in the Shader Collection - Essential pack Which is also very good, as with the rest of the shaders in that pack ;) Remember to send him a sample image particularly if some of those shaders has a large bearing on ther result. On 01/02/2013 8:25 PM, Marco

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Marco Peixoto
Try the AON Mixer: http://www.si-community.com/community/viewtopic.php?f=13&t=390

Re: Sublime definitions for Softimage

2013-02-01 Thread Eric Turman
oh the code snippet is in Python (of course ;) ) On Fri, Feb 1, 2013 at 6:39 PM, Eric Turman wrote: > wow...hot key to send mail...must find and delete > > okay the two problems: > 1) it is not awesome like Sublime ;) > 2) it autocompletes/intellisenses in Japanese (which is fine if you can >

Re: Sublime definitions for Softimage

2013-02-01 Thread Eric Turman
wow...hot key to send mail...must find and delete okay the two problems: 1) it is not awesome like Sublime ;) 2) it autocompletes/intellisenses in Japanese (which is fine if you can read Japanese ;P ) On Fri, Feb 1, 2013 at 6:37 PM, Eric Turman wrote: > well there is this IDE that you can use

Re: Sublime definitions for Softimage

2013-02-01 Thread Eric Turman
well there is this IDE that you can use right out of Softimage, # This loads the debugger module... import pywin.debugger as dbg # This launches the GUI: dbg.brk() but there are two problems: On Thu, Jan 31, 2013 at 12:10 PM, jo benayoun wrote: > IDEs provide code completion and code analy

Re: Fcurve editor crashing soft

2013-02-01 Thread Stefan Kubicek
Just wildly guessing here but since renderers need to update e.g. the Render Region when values are changed in the scene, which sometimes fails when the built-in mechanisms are used, I suspect both Vray and Arnold are making heavy use of some custom OnValueChanged events. Maybe this could cause

Re: Normal shader for Softimage ?

2013-02-01 Thread Byron Nash
Digging up an old thread here. What settings for the Scalar change range are needed in the Normal pass setup? I'm not getting correct results in Normality. I have : Vector State(Normals) -> Vector Coordinate Conversion (Normals & Camera) -> Vector to Scalar -> Scalar Change Range (feeding R and G

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Byron Nash
Matt, I did notice that the alpha value made a difference but I can't get anything usable when it's not 0 or 1. I'll look into the Color Basic Ed, thanks. On Fri, Feb 1, 2013 at 2:58 PM, Ed Manning wrote: > transfer modes are the devil. Other than alpha blending and mix modes, I > try to avoi

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Ed Manning
transfer modes are the devil. Other than alpha blending and mix modes, I try to avoid the mix nodes altogether. use the color basic if you want a true multiply. On Fri, Feb 1, 2013 at 2:39 PM, Matt Morris wrote: > It gets multiplied by the alpha value as well, which is probably what > is dar

Re: Render Tree: Transfer Modes unpredictable

2013-02-01 Thread Matt Morris
It gets multiplied by the alpha value as well, which is probably what is darkening your texture. This seems completely wrong to me too... On 01/02/2013, Byron Nash wrote: > Does anyone else feel like the transfer modes in the Mix nodes do not > behave as expected? When I try multiplying a texture

Re: Fcurve editor crashing soft

2013-02-01 Thread Stephen Blair
You need more than a trivial scene. You need a non-trivial op stack, and some connections between different objects, ... I didn't try to repro from scratch. On 01/02/2013 12:33 PM, Rob Chapman wrote: so what are the steps to easily reproduce? as Arnold installed as workgroup here (amongst ma

Re: Fcurve editor crashing soft

2013-02-01 Thread Rob Chapman
so what are the steps to easily reproduce? as Arnold installed as workgroup here (amongst many other things) animate a cube, set animation handles 0 no crash get character > XSI man > armoured set randomly various keyframes grab all animation curves set handles to 0 no crash. need more data as

Re: Playmobil Dragons Trailer

2013-02-01 Thread David Gallagher
Great work! Dave G On 2/1/2013 4:01 AM, Ivan wrote: Hi Philipp Thanks for sharing. Looks great! Ivan On 1 Feb, 2013, at 4:24 PM, philipp seis > wrote: Hello ! Here is our new contribution against boring childhoods ;). http://www.youtube.com/watch?v=OTDQUaP4FBU

Re: Playmobil Dragons Trailer

2013-02-01 Thread Len Krenzler
Very cool, nicely done! On 2/1/2013 1:24 AM, philipp seis wrote: Hello ! Here is our new contribution against boring childhoods ;). http://www.youtube.com/watch?v=OTDQUaP4FBU It's made in Softimage and Arnold. all the best, philipp -- _ Le

RE: Fcurve editor crashing soft

2013-02-01 Thread Manny Papamanos
Hi, I'll will take a look as soon as something is logged. The AE works a lot better when on an 'Aero' desktop theme btw. Let us know. Manny Papamanos Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@lis

RE: Fcurve editor crashing soft

2013-02-01 Thread adrian wyer
but having to drop out of the workgroup every time you want to edit your animation? can we have a patch please Autodesk? kthanksby a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski Sent: 01

Re: Fcurve editor crashing soft

2013-02-01 Thread Sebastian Kowalski
YAY!!! Am 01.02.2013 um 16:50 schrieb adrian wyer : > thank god we finally got to the bottom of this, it's been driving people > nuts here!!! > > a > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

RE: Fcurve editor crashing soft

2013-02-01 Thread adrian wyer
thank god we finally got to the bottom of this, it's been driving people nuts here!!! a -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: 01 February 2013 14:50 To: softimage@listproc.autodesk

Re: Friday Flashback #105

2013-02-01 Thread Kris Rivel
Nice...was running that on one of those infernal SGI WinNT workstations...ugh...total disaster that thing was. Was much more stable...but slower...on the SGI O2. Kris On Fri, Feb 1, 2013 at 10:24 AM, Stephen Blair wrote: > Friday Flashback #105 > SOFTIMAGE|3D version 3.8 CD cover > http://wp.m

Re: Exocortex Fury 2 Docs

2013-02-01 Thread Eric Turman
I don't see any mistakes there ;) On Thu, Jan 31, 2013 at 4:51 PM, Luca wrote: > Maybe some mistakes has to be corrected, I believe, in the docs for > Softimage: > > Introduction Fury 2 for Maya > > " > *System Requirements* *Fury for Maya requires the following: >

Friday Flashback #105

2013-02-01 Thread Stephen Blair
Friday Flashback #105 SOFTIMAGE|3D version 3.8 CD cover http://wp.me/powV4-2vQ

Re: Fcurve editor crashing soft

2013-02-01 Thread Stephen Blair
Hi I can reproduce the freeze with either Arnold or V-Ray, so I'm logging an issue with Autodesk. Thanks Stephen Senior Support Engineer Solid Angle On 01/02/2013 5:10 AM, Sebastian Kowalski wrote: AAADD, seems to happen to vray to.. if somebody can confirm a similar behavior while u

Re: Fcurve editor crashing soft

2013-02-01 Thread Sebastian Kowalski
hey chris, for now its sitoa 2.5.0 and softimage 2012. but i have that kind of glitches for a long time. sebastian Am 01.02.2013 um 02:42 schrieb Chris Chia : > Sebastian, what version of XSI n Arnold are you using? > > > On 31 Jan, 2013, at 11:18 PM, "Sebastian Kowalski" > mailto:l...@seko

Re: Fcurve editor crashing soft

2013-02-01 Thread Sebastian Kowalski
AAADD, seems to happen to vray to.. if somebody can confirm a similar behavior while using 3delight we can say it had something to with render support in xsi ;) Am 01.02.2013 um 11:08 schrieb Sebastian Kowalski : > hey chris, for now its sitoa 2.5.0 and softimage 2012. but i have that kind

Re: Softimage and Python For Linux

2013-02-01 Thread Peter Agg
>> We use 2.65 here, and are nervous as to whether our tools will continue to work in linux You'll probably be fine. There's not THAT many changes between 2.5 and 2.6, frankly. Exception handling is the major one though and can certainly affect common modules and the like (keep an eye out for unhe

Re: Playmobil Dragons Trailer

2013-02-01 Thread Ivan
Hi Philipp Thanks for sharing. Looks great! Ivan On 1 Feb, 2013, at 4:24 PM, philipp seis wrote: > Hello ! > > Here is our new contribution against boring childhoods ;). > > http://www.youtube.com/watch?v=OTDQUaP4FBU > > It's made in Softimage and Arnold. > > all the best, philipp

Re: Fcurve editor crashing soft

2013-02-01 Thread Andreas Böinghoff
ups wrong forward Address :) Von unterwegs gesendet. Am 01.02.2013 um 09:12 schrieb Andreas Böinghoff : > Hi Manu, > > Freezed dir der fcurve Editor noch häufig beim switchen von Modies? > Vielleicht hat das mit den Arnold Workgroups zutun. Kannst ja mal in den > Anhang gucken. > > Bis Mont

Re: Fcurve editor crashing soft

2013-02-01 Thread Andreas Böinghoff
Hi Manu, Freezed dir der fcurve Editor noch häufig beim switchen von Modies? Vielleicht hat das mit den Arnold Workgroups zutun. Kannst ja mal in den Anhang gucken. Bis Montag! Andy Von unterwegs gesendet. Am 31.01.2013 um 16:06 schrieb Stephen Blair : > Hi Matt > > I'm pretty sure I unload