RE: Copy UV to cloned copies

2013-03-13 Thread Szabolcs Matefy
Thanks! I use it J From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Petr Zloty Sent: Tuesday, March 12, 2013 4:15 PM To: softimage@listproc.autodesk.com Subject: Re: Copy UV to cloned copies Hi, quick way: ## Python script

mR satellite crashing

2013-03-13 Thread Tim Leydecker
Hi, I´ve two machines, one xp64, one win7. both run xsi2012sap and both have identical mi-raysatsi2012_3_9_1_44 [portnumber]/tcp entries in their ../etc/services file. Both machines check out a GUI/network license correctly, e.g. will start xsi locally just fine and properly access a shared

Re: mR satellite crashing

2013-03-13 Thread Tim Leydecker
Update: The crash is reproducable when trying to use Unified Sampling for both cases, with and without the setenv.bat entry set MI_FORCE_OLD_BSP=1 Thanks for having me waste a day´s work on this, Autodesk. Cheers, tim P.S: And a honest Thank you to Stephen Blair for at least getting me

RE: Maya realtime viewport

2013-03-13 Thread Szabolcs Matefy
That video is quite impressive, however when I work, I'd need rather immediate response to my changes to shader, texture, whatever. I want to look the model in different angle in realtime. That is what Maya offers, and what Max offers too. At this moment HQV is a bit choppy, I have to flip the

Re: Maya realtime viewport

2013-03-13 Thread Mirko Jankovic
well not only for game artist... after all viewport is our main window into application and work and 100% of time you are in viewport. that should say enough. if window is all foggy.. then no matter what great stuff you have behind it it is of smaller use when you can;t properly use it :) a bit

Re: Growing A Forest - LKL 2.0 Tutorial

2013-03-13 Thread Cristobal Infante
Hi Leonard, Thanks a lot for putting this tool together, I had a look at your 7 tutorial and it does look like a very handy tool. In terms of how you distribute it, is something you need to figure out but would definitely recommend this purchase to my company. Even though there are quite a few

RE: Maya realtime viewport

2013-03-13 Thread Szabolcs Matefy
Just a side comment, my colleague next to me is working with max. He just start every scene with a basic light setup, shadows on, AO on, soft lighting, etc, and has a good approximation what's going on. Unfortunately I can't do that. Hopefully, the next release will have improvement, and the next

Re: Maya realtime viewport

2013-03-13 Thread Ciaran Moloney
But, the HQV can support any renderer not just MRay, provided there are shaders available. I don't see how they could reasonably be expected to have out of the box support for 3rd party shaders that don't come bundled with the package... On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic

How to use multiple Filter by Texture Map?

2013-03-13 Thread Debdas Mohanty
Hello friends, I have very small doubt about how to use multiple Filter by Texture Map node to control particle generation. Like I have one object with several clusters and each cluster have its own uv and texture map. so how to generate particles filtered by different texture maps from

Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Hello folks, In March of last year, 2 colleagues and I left our jobs as software developers in the games industry to form our own company - Redshift. Our goal was to apply our experience with graphics hardware to the problem of offline rendering. Artists friends had been asking us for years why

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Steven Caron
congrats to you and your team! i was wondering when we would see/hear about your work. it would be great to see a video demonstration of redshift in softimage. On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk nico...@redshift3d.comwrote: Hello folks, In March of last year, 2 colleagues and

Re: Growing A Forest - LKL 2.0 Tutorial

2013-03-13 Thread Adam Sale
Thanks Leonard. Very generous with your time and energies :-) On Wed, Mar 13, 2013 at 6:02 AM, Cristobal Infante cgc...@gmail.com wrote: Hi Leonard, Thanks a lot for putting this tool together, I had a look at your 7 tutorial and it does look like a very handy tool. In terms of how you

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Thanks Steven! We'll try to whip something together. Our team consists of 3 software developers and we've been plugging away at the code side of things pretty hardcore for the last year. We're admittedly very light on content, something we hope to rectify during this alpha period - in some part

Re: How to use multiple Filter by Texture Map?

2013-03-13 Thread Alan Fregtman
Couldn't you put the texturemaps on clusters of where you want them to affect? Make a cluster of the side polys for the checkerboard one, and another cluster for the text. On Wed, Mar 13, 2013 at 1:48 PM, Debdas Mohanty devj...@gmail.com wrote: I did that... But its Just adding every thing

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread olivier jeannel
The classroom is _really_ 2min render ? Congrats to you, sending a request :) Le 13/03/2013 19:18, Steven Caron a écrit : congrats to you and your team! i was wondering when we would see/hear about your work. it would be great to see a video demonstration of redshift in softimage. On Wed,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Yes - I'll try to make a video of that if I can get set up correctly for it. Note that this is 2 mins on a GTX 470 which is nothing special in terms of GPUs. You can expect significantly better times with a GTX 580 for example. I don't have official times for that card, but I'd guess under 1.5

Re: How to use multiple Filter by Texture Map?

2013-03-13 Thread Debdas Mohanty
I did all that... maybe i am missing some thing...I am sending you an example file pls check it...

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Alok
Congrats on your achievement, looking forward to see more of it. Just a quick question. For most of the render farm setups, usually the machines do not have high-end GPU's on them for the obvious reason that farm nodes never get user interaction and hence no need for realtime graphic

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Tim Crowson
That's looking quite interesting, Nicolas! Can't wait to know more! -Tim C. Magnetic Dreams On 3/13/2013 1:33 PM, Nicolas Burtnyk wrote: Yes - I'll try to make a video of that if I can get set up correctly for it. Note that this is 2 mins on a GTX 470 which is nothing special in terms of

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Len Krenzler
Exactly! This is VERY interesting. Hope I can test (sent request already) :) On 3/13/2013 12:33 PM, Nicolas Burtnyk wrote: Yes - I'll try to make a video of that if I can get set up correctly for it. Note that this is 2 mins on a GTX 470 which is nothing special in terms of GPUs. You can

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Thanks Alok! That'a an excellent question. We don't currently have any official support for farm rendering. That being said, with a suitable render manager or some hand rolled scripts, I don't see why you couldn't have multiple machines working on different frames of an animation. And of

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Daryl Dunlap
Congrats on getting this up and going. I signed up for access. Do you have any ballpark for where you think your price point will come in at? On Wed, Mar 13, 2013 at 3:18 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: Thanks Alok! That'a an excellent question. We don't currently have

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Mirko Jankovic
grats on progress. I guess that renderer is tightly bind to CUDA and OpenCL versions like for AMD cards are not in plan? On Wed, Mar 13, 2013 at 8:23 PM, Daryl Dunlap twinsnakes...@gmail.comwrote: Congrats on getting this up and going. I signed up for access. Do you have any ballpark for

Re: How to use multiple Filter by Texture Map?

2013-03-13 Thread peter_b
I would explode the filter compound – and make a chain of conditions, with “if”, “and” and “or” nodes. (which can receive more than just two inputs by the way) also, on the clusters, there is an “isclusterelement” value – which should help. From: Debdas Mohanty Sent: Wednesday, March 13,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Steven Caron
http://www.redshift3d.com/support/faqs/ :) On Wed, Mar 13, 2013 at 12:32 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: grats on progress. I guess that renderer is tightly bind to CUDA and OpenCL versions like for AMD cards are not in plan? On Wed, Mar 13, 2013 at 8:23 PM, Daryl

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Redshift does indeed use CUDA and is therefore currently limited to NVidia hardware. However OpenCL support is definitely in our plan, though not in the immediate term (in other words it's not something we're working on at the moment). On Wed, Mar 13, 2013 at 12:32 PM, Mirko Jankovic

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Daryl Dunlap
Steve, thanks for the link to the FAQ. I'm also pleasantly surprised to see some Documentation there as well. :-] On Wed, Mar 13, 2013 at 3:43 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: Redshift does indeed use CUDA and is therefore currently limited to NVidia hardware. However OpenCL

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Matt Morris
Looking forward to seeing some more samples, just wondering why you continue to support 32-bit, given that autodesk have dropped support in the more recent versions? Does it add much overhead? Scuse my uninformed ponderings ;) On 13 March 2013 19:43, Nicolas Burtnyk nico...@redshift3d.com

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Yes we have some docs up on the site too! Thanks Daryl for mentioning that. Please be aware though that the docs are not 100% complete and not super clean. But they do contain lots of good info and should definitely help people get started. On Wed, Mar 13, 2013 at 12:55 PM, Daryl Dunlap

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread François Painchaud
Great stuff! With the proper low/no GI configuration, would it be possible to use Redshift to do near-realtime playback in Softimage?

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Eugen Sares
Congratulations, too, for your achievements! It's so cool to see how small teams of idealists can take the technological lead... wouldn't you expect something like this from nVidia themselves? Am 13.03.2013 21:03, schrieb François Painchaud: Great stuff! With the proper low/no GI

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
We support 32 bit because it's not any more difficult to do so and doesn't impact the performance or anything on 64 bit. Basically, why not? :) On Wed, Mar 13, 2013 at 1:00 PM, Matt Morris matt...@gmail.com wrote: Looking forward to seeing some more samples, just wondering why you continue

Panasonic 20 4K windows 8 tablet

2013-03-13 Thread Eugen Sares
Ain't that some interesting piece of hardware: http://www.digitaltrends.com/mobile/panasonic-20-inch-4k-windows-8-tablet-hands-on/ http://gadgets.ndtv.com/tablets/news/panasonic-shows-of-a-20-inch-4k-windows-8-tablet-at-ces-315261

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Stefan Kubicek
Like a replacement for the HQ viewport? Ha! Which rises the question: does it support progressive refinement? From http://www.redshift3d.com/products/redshift : 1-Click Progressive Rendering Redshift provides a progressive rendering mode that allows you to conveniently and interactively

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Daryl Dunlap
Nicolas, the docs say you support model instancing. But, do you also support instancing via PointClouds (Particle instancing)? On Wed, Mar 13, 2013 at 4:21 PM, Nicolas Burtnyk nico...@redshift3d.comwrote: We support 32 bit because it's not any more difficult to do so and doesn't impact the

Re: How to use multiple Filter by Texture Map?

2013-03-13 Thread Debdas Mohanty
Thanks Peter, Got it...working fine with few IF, and ,or nodes, Cls.polygon.isElement solved my problem... Thanks Alan... On Thu, Mar 14, 2013 at 1:05 AM, pete...@skynet.be wrote: I would explode the filter compound – and make a chain of conditions, with “if”, “and” and “or” nodes.

Custom parameters

2013-03-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I want to create a Custom Parameter set with a pull down selection list similar to what is available in Render Tree Property Pages with the Combo lists. Is this possible? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research

RE: Panasonic 20 4K windows 8 tablet

2013-03-13 Thread Manuel Huertas Marchena
Cool screen, but the pen looks like a fat crayola! Date: Wed, 13 Mar 2013 21:24:05 +0100 From: softim...@keyvis.at To: softimage@listproc.autodesk.com Subject: Panasonic 20 4K windows 8 tablet Ain't that some interesting piece of hardware:

Re: Custom parameters

2013-03-13 Thread Stefan Kubicek
Enums (e.g. selection lists) are supported afaik, but GridData widgets are not. I want to create a Custom Parameter set with a pull down selection list similar to what is available in Render Tree Property Pages with the Combo lists. Is this possible? -- Joey Ponthieux LaRC Information

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
@François: Unfortunately due to some fixed overhead on our side and things like scene translation, Redshift will not render at 30 frames per second even with all features turned down/off. That being said, depending on resolution and settings, you could get renders on the order of 1-5 seconds or

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
At this moment Redshift does not understand particle instancing. However we can add support for this very easily. On Wed, Mar 13, 2013 at 1:25 PM, Daryl Dunlap twinsnakes...@gmail.comwrote: Nicolas, the docs say you support model instancing. But, do you also support instancing via

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Daryl Dunlap
Yeah, it very straightforward, you read the Particle 'Shape' attribute. Then compare that value against the ICEShapeType enum, if the ICEShapeType is Reference, then you have a Particle Instance of a object in the scene. You can then take that value and get the actual Object by various means,

RE: Custom Parameters

2013-03-13 Thread Matt Lind
Yes, Combo boxes and GridWidgets are supported by making a custom property then modifying the PPGlayout with your desired controls. If you want an interactive PPGLayout where widgets respond to user interaction (enable/disable based on button click, for example), then you'll need to define PPG

Re: Mocap to rig with c3d files

2013-03-13 Thread Adam Sale
Hmmm.. Perhaps some optical data files don't work as well as others. I tried a few other C3d files and they are working. Sometimes applying the motion files hangs until I manually crash Softimage, other times things are peachy keen. Does anyone use c3d in Softimage through motor these days? Adam

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Nicolas Burtnyk
Hey guys, Thanks for the great responses. I think I've responded to everyone who sent an alpha request, but if you think I missed you, please shoot me an email to remind me :) Also, I wanted to share some render times as we ran some more tests this afternoon comparing the GTX 470, GTX 670 and

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Ahmidou Lyazidi
77 secs for the Living room, that's impressive!! --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/14 Nicolas Burtnyk nico...@redshift3d.com: Hey guys, Thanks for the great responses. I think I've responded to

Re: Panasonic 20 4K windows 8 tablet

2013-03-13 Thread Raffaele Fragapane
Looks like the laggiest crap I've ever seen. He had to tap stuff thrice or more before it'd pop up several seconds later, he pinch zoomed and nothing happened (moved on silently like a champ), lines appeared with several frames worth of lag, and I don't even wanna think what the battery life

Re: Panasonic 20 4K windows 8 tablet

2013-03-13 Thread James De Colling
im loving my upgrade from a 24 to a 27, the extra res/ppi is lovely if those 36 4k Eizo's were a reasonable price, i'd jump at one. ditch the dual screen setup, go back to a single, large screen On Thursday, March 14, 2013, Raffaele Fragapane wrote: Looks like the laggiest crap I've ever

Re: Panasonic 20 4K windows 8 tablet

2013-03-13 Thread Raffaele Fragapane
I like mine for about half the stuff I do, I find it miserable and painful whenever software isn't up to scratch, and while Linux is ok, windows is horrid with high res and the stupid 100/125/150% zoom options and its crippled, for dummies, lack of interface customization (which most apps ignore

Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Jason S
I find the avoidance of GPU ram limitations to be quite something, which is usually /a/ (if not *the*) major drawback of GPU rendering. That along with aproximation methods which are also unusual, made me quite curious. Sent my trial request too :) congrats! Jason On 13/03/2013 10:53 PM,

evaluating mesh (vertex positions) at a specific time.

2013-03-13 Thread ran sariel
Hi I'm trying to get values on geometry at a certain frame. when using python - as long as I roll the playControl to that frame and call refresh (ugly I know) data= mesh.GetSurfacePointLocatorsFromPoints() vertices=mesh.evaluatePositions(data) I get the correct data. on C++ no matter what I do,