But, the HQV can support any renderer not just MRay, provided there are
shaders available. I don't see how they could reasonably be expected to
have out of the box support for 3rd party shaders that don't come bundled
with the package...

On Wed, Mar 13, 2013 at 12:36 PM, Mirko Jankovic
<mirkoj.anima...@gmail.com>wrote:

> HQV supporting only mray.. that limits a lot of people from using it right
> from start as a LOT of them moved as far as ossible from MRay.. fact..
>

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